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Watch: 'Elden Ring Nightreign' highlights multiplayer gameplay in launch trailer

Watch: 'Elden Ring Nightreign' highlights multiplayer gameplay in launch trailer

Yahoo3 days ago

May 27 (UPI) -- Publisher Bandai Namco highlights the multiplayer action coming to Elden Ring Nightreign in a new launch trailer.
Three player-controlled characters known as Nightfarers team up to take on towering monsters in the clip released Tuesday.
The Nightfarers explore an open fantasy world before facing more foes, including a dragon.
Elden Ring Nightreign is a standalone adventure in the Elden Ring universe and features cooperative gameplay with up to three players. Each player will take control of a hero with unique skills and abilities.
Players will take on procedurally generated runs that end with a challenging Nightlord boss. Every new run gives players the chance to try out new abilities and to explore other areas of the map.
Elden Ring Nightreign comes to PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and S, and PC on Friday.
The original Elden Ring, released in 2022, is a dark fantasy, action role-playing game from acclaimed studio FromSoftware.
Renowned developer Hidetaka Miyazaki directed Elden Ring with a story by George R.R. Martin of Game of Thrones fame. The title has sold over 30 million copies and won Game of the Year at the 2022 Game Awards.
Filmmaker Alex Garland is set to helm a film adaptation of the video game for studio A24 and Bandai Namco.

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Elden Ring Nightreign may be co-op, but I'm having a blast solo
Elden Ring Nightreign may be co-op, but I'm having a blast solo

The Verge

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  • The Verge

Elden Ring Nightreign may be co-op, but I'm having a blast solo

Imagine playing Fortnite, but instead of fighting other players, all you want to do is break into houses to look for caches of slurp juice. Yes, the storm is closing in on you, and there's a bunch of enemies waiting to kill you, but all you want to do is take a walking tour of Tilted Towers. Then when the match is over, instead of queueing again, you start reading the in-game lore for Peely and Sabrina Carpenter. You can count your number of player kills on one hand meanwhile your number of deaths is in the hundreds. You've never achieved a victory royale, but you've never had more fun. That's how I play Elden Ring Nightreign. Nightreign is FromSoftware's first Elden Ring spinoff, and it's unlike any Souls game that the developer has done before. Nightreign has the conceit of so many battle royale games — multiplayer combat focused on acquiring resources across a large map that slowly shrinks over time — wrapped in the narrative, visual aesthetics, and combat of Elden Ring. Instead of the Tarnished, you are a Nightfarer. Instead of the expansive Lands Between, you are sent to Limveld, an island with an ever-shifting landscape. And instead of becoming the Elden Lord, your goal is to defeat the Night Lord and end the destructive storm that scours the land. Elden Ring Nightreign aura-farming exhibit A. In Nightreign, gameplay sessions are broken up into expeditions, each of which is divided into three day-night cycles. During the day, you — either solo or with two other players — explore the world looking for weapon upgrades and fighting bosses for the enhancements they reward. You'll be forced to move as the deadly Night's Tide slowly consumes the map, whittling your health to nothing if you're caught in it. When the map is at its smallest, you face a tough midboss. Defeat it to commence day two of the expedition or die and start it all over. Then, on the third day, you face the expedition's final boss. There are several expeditions to conquer each with different bosses, mid-bosses, weapons to collect, and all kinds of events that make each run unique. I had the opportunity to play Nightreign once before earlier this year (and during a more recent network test) , and it wasn't the best preview, as the game was plagued with all kinds of issues that didn't allow me to experience it the way the developers intended. Those technical issues have been ironed out but I still haven't completed the game's most basic objective: beat the first expedition. This isn't because of any technical or gameplay issues I had. For the times I wanted to play as intended, my colleague Jay Peters stepped in to help me and I had no problem finding party members to tackle expeditions with on my own… I just never really wanted to. And part of the reason why I'm enjoying Nightreign so much is because the game lets me play it in a way that's completely counterintuitive – slowly and alone. Collaborative gaming doesn't always feel good to me. I want to take things at my own pace, and that's hard to do when there's a group of people frustrated with me because they need my help to kill a boss while I'm still delving into a dungeon a mile away. But the ability to solo queue does come with a significant catch – you're not gonna get very far. I died often and to everything from random enemies to bosses. It's not often that I even make it to that first boss fight without dying to the warm-up battles that precede it. This should frustrate me, but I don't care in the slightest. I'm just so pleased that I can go at my own pace to explore more of Elden Ring 's visually gorgeous and narratively sumptuous world. Which brings me to my favorite part: its characters. Nightreign has eight new classes, each with their own unique abilities. The classes can still use every weapon you find (with some locked behind level requirements) so there's an option to tailor a character to fit your playstyle. There are certain kinds of classes I gravitate toward, specifically ranged combat, but for the first time in a class-based game, I love every one of them. It is so much fun shredding enemies to ribbons with the Duchess, using her Restage ability to replay the attacks done to an enemy essentially doubling the damage they receive. I love the Raider's powers of just being a big fuckin' dude, slamming things with big ass great weapons. And true to my ranged combat loving heart, Ironeye's specialty with bows makes it so nice when I wanna kill things without putting myself in danger. Then there's the Guardian. Look at him. He's a giant armored bird-person with the busted wing and the huge-ass halberd and shield. His story involves being a protector who failed his flock and has found a new one in the other Nightfarers. I fell to my knees reading one of his codex entries and seeing how the Recluse, the mage character, helped him with his damaged wing. Every character has a codex that updates with their personal story the more expeditions you attempt. This is the shit I get out of bed for. I thought I was going to hate the concept of Nightreign. I want more E lden Ring: I love that world, so any chance I can have to go back, I'll take but… I just don't like multiplayer games. Describing Nightreign makes it sound like the reason why it exists is because an out of touch CEO looked at the popularity of Elden Ring and at all the money Fortnite prints and went 'Yeah, let's do that.' Even if that's the case, Nightreign has been constructed so that it still appeals to lore freaks like me and I can ignore the less savory bits around multiplayer with relative ease. If I can take a moment and borrow a pair of words from my Gen Z niblings to describe Nightreign it'd be 'aura' and 'aura farming.' Aura is used to describe a person's general coolness or badassery while aura farming is the activities one can engage in to increase one's aura. John Wick has aura. In the first movie, when he performs his monologue about getting back in the assassin business spitting and screaming – that's aura farming. And between the cooperative nature of the game, its rapid-paced combat, and the new characters, abilities, and story, Elden Ring Nightreign has a ton of aura that I'm having a lot of fun farming – just not in the way I expected.

Listen: Tate McRae releases 'Just Keep Watching,' song for 'F1' movie
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Alex Garland Looking To Cast WARFARE's Kit Connor For Lead Role in A24's ELDEN RING Movie — GeekTyrant
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timean hour ago

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Alex Garland Looking To Cast WARFARE's Kit Connor For Lead Role in A24's ELDEN RING Movie — GeekTyrant

Alex Garland's upcoming adaptation of Elden Ring is in talks with rising actor Kit Connor ( Heartstopper, Warfare ) to lead the dark fantasy epic for A24 and Bandai Namco. While nothing has been signed yet, multiple sources say both Garland and Connor are very much on board and want to make this collaboration happen. Talks are still early, and scheduling hurdles remain, but the pairing makes a lot of sense. Garland just worked with Connor on Warfare , a gritty war drama that also featured Charles Melton, Joseph Quinn, and Will Poulter. That film only strengthened Garland's relationship with A24, a partnership that now spans four out of his five feature films. So it's no surprise the studio is backing him again for what's shaping up to be one of its most ambitious productions ever. The Elden Ring adaptation was already an event, but locking in Kit Connor would mark a huge addition. Connor's rise has been swift from his breakout in Heartstopper to landing high-profile projects like the upcoming Netflix film A Cuban Girl's Guide to Tea and Tomorrow. If the deal closes, this would be another massive step in his trajectory. As for the Elden Ring film itself, Garland is writing and directing, with Game of Thrones mastermind George R. R. Martin producing alongside Vince Gerardis. Martin, of course, helped shape the lore of the original game with FromSoftware's Hidetaka Miyazaki. No story details have been shared, but it would make sense for the film to tell the story of Vyke the Dragonspear. It a really strong story, and if you're not familiar with it, you can read all about it here. With Elden Ring being such a huge and epic video game that has been a massive success, it makes sense that the property is getting the feature film treatment. The game's upcoming expansion, Elden Ring: Nightreign, drops worldwide on May 30. If Garland and Connor lock this in, it'll mark not only a reunion but a big creative partnership that could bring the Lands Between to life in a way that honors both the game's mythic scale and its somber, otherworldly tone. Given Garland's track record ( Ex Machina , Annihilation , Men ), and A24's willingness to go big, fans might be in for something truly special, an epic cinematic saga. Source: Deadline

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