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Confirmed: Nintendo Switch 2 USB-C port does NOT support AR glasses

Confirmed: Nintendo Switch 2 USB-C port does NOT support AR glasses

Tom's Guide2 days ago

I told you that if Nintendo Switch 2 doesn't support AR glasses, I 'might actually lose it.' Now after testing it ourselves, we can confirm this is true – there is no video out in those USB-C ports, so it's time for a crash out.
In the year of our Lord, 2025, is it really that hard to put in the right USB-C port? No, it's not, and my 35-year-old neck can't take it anymore. By this point, I think it's fair for most folks to expect some form of video signal from this essential socket, right as the best AR glasses you can buy are set to explode in popularity.
Which is why it becomes all the more annoying when it's just not there. Some phone companies are notorious for this (looking at you, Nothing) but to not have it on the Switch 2 is just diabolical.
So technically, it could do video, but Nintendo's supporting the wrong kind that nobody uses. This comes down to protocols – 99% of the market use DisplayPort Alt Mode for real versatility and a nice high bandwidth, whereas the big N seems to be using the same Mobility DisplayPort (MyDP) standard it used with the original Switch.
Bear in mind this is a standard that was typically used with a micro-USB port, so it's rather old and is used for cost effectiveness. But what it's done instead is cause a whole load of headaches and neck pain.
You see, my favorite way of playing on the best handhelds like my Steam Deck (especially with Nvidia GeForce Now) is to pop in my pair of Xreal Ones and have a 1080p picture right in front of my eyes.
Whether it's on my beanbag in the living room or on a long haul flight, being able to look straight ahead rather than crane your neck to look down or cause hand strain by trying to hold up the handheld for a long period of time has been a Godsend. But that's just a little too convenient now isn't it!
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Instead, we're right back to square one – having to use whatever weird workaround from the likes of Xreal or Viture to trick the Switch into thinking it's running in docked mode, run that HDMI signal through an encoder then to the glasses.
Not only is this a pain to set up, but it causes serious latency issues on gameplay and leads to drastically reduced battery life with the increased power draw of the Switch thinking it's in a dock.
Nintendo is using an entirely different video out standard to literally every other device on the planet, and I just can't wrap my head around it.
Will many people care? I've seen the launch day queues going for blocks, so I'm inclined to say 'not really.' But that's not the point, and neither is the possibility of Nintendo making it proprietary so that the company could make its own glasses.
The point is that USB-C was brought in to be a universal standard, and be all things to all people – I mean universal is literally in its name! And yet, companies are just doing weird things with it, to the point that it's actively making your experience with gadgets worse.
And what's even weirder is that Nintendo has confirmed that the Switch 2 does support USB mice. The company seems open to third party accessories, so why on Earth did we not get AR glasses thrown into the mix?
On behalf of all 30-somethings who are plagued by the neck pains of a poor posture past like me, it's time you called a chiropractor.

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The 1080p display crams in text and menus in usable form better than the 720p Switch screen ever could. It's nearly 60GB to download, but it's the big-hitter game to try out. (Other options include Yakuza 0, Street Fighter 6, Hogwarts Academy and Split Fiction, which I need to dive into.) Switch games run better. Zelda: Tears of the Kingdom, which needs a $10 upgrade for the Switch 2 version (free for Switch Online Expansion Pack subscribers), almost feels like a new experience. It's silky smooth, loads so fast you can barely read the tips on the load screens, and it finally feels effortless to play. Super Mario Odyssey is bright and fast. It's nice to have the larger screen for games, and it's making me want to dig back into my Switch library. Alas, that's hard to do, since I've had to delete most of those games to make room for the super-large file sizes of Switch 2 games. My youngest kid trying the Switch 2. He liked it but thought he didn't need it yet. Scott Stein/CNET What did my kids think? I barely got to show off the Switch 2 to my kids, sadly, but I made sure to see what they thought. My oldest, who's 16, was most curious about the mouse functions, and whether the Switch could now sort of be like his PC. He thought the magnetic Joy-Cons were cool. My 12-year-old, meanwhile, played some Mario Kart World and was mildly surprised at how big (chonky) the Switch 2 is. He liked the way Mario Kart played, but he also loves his beat-up Switch and its mismatched controllers, which he plays constantly. He said he'd be fine not getting one right now. Mainly, at this moment, he just wants to play Deltarune Chapters 3 and 4, which came out the same day as the Switch 2. (My kids have good taste.) But it's also a little reminder that many of the original Switch's best things never involved bleeding-edge graphics. A lot of games still left to test. Scott Stein/CNET Yeah, it's fun, but I need to know a lot more. Road trip! Everywhere I go, I feel like I'm bringing little bits of joy with the Switch 2. The Switch 2 really is fun, and it keeps more of a good thing going. It's doubling down on what Nintendo already did right with the Switch. But the Switch 2 inherits both the benefits and problems of more powerful gaming handhelds. Those benefits include much better graphics, a bigger screen and 4K performance on a TV. Still, I have concerns. It seems like it's taking longer to charge, and game file sizes are bigger, needing more storage and longer downloads. Nintendo is also in a strange place now. Where it used to compete alone with often unusual hardware, it's now competing against other products with similar goals. The Switch was so spot-on in its vision that it's spawned more handhelds now, and more are likely to come from Sony, Microsoft and others. Nintendo's whimsy and weirdness are its calling cards, and its exclusive games are its edge. The Switch 2 needs to lean hard into that, I think. But it's also got a lot of promise. I just have to see how much it feels like a Nintendo console versus like a Steam Deck, and what taking it on the road next week will feel like. I'm headed to California for the WWDC and AWE conferences. OK, it's road trip time. Switch 2, are you ready for the ride?

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