
Halloween Horror Nights without the horrors? Welcome to Universal Studio's new Fan Fest
'Star Trek' is a franchise that's always seemed ripe for exploration in a theme park. Space travel, aliens, magic-like technology and, perhaps most importantly, an underlying belief in human-centered optimism.
Encounter someone who saw 'Star Trek: The Experience' in Las Vegas, which opened in the late '90s and ran for about a decade, and expect nostalgic reflections of running aboard the U.S.S. Enterprise and taking part in transporter illusions. But since the latter shuttered, 'Star Trek' has essentially lacked a major theme park-like attraction in the U.S.
Until today. Universal Studios Hollywood has made 'Star Trek' one of the centerpiece attractions of its new after-hours event, complete with a ship bridge that was recently used as a set piece on 'Star Trek: Picard' and a promise to employ some clever stagecraft to simulate that transporter feel. The springtime complement to Halloween Horror Nights, Fan Fest Nights focuses on theme park theatrics and sci-fi, gaming and anime rather than horror.
Separately ticketed evening events have become a way to wring more dollars out of theme parks, with the Disneyland Resort essentially offering them year-round, and now Universal expanding its offerings beyond the fall season. Single evening tickets start at $74, and there are packages and add-ons that can stretch the price all the way to $373. Guests are encouraged to come in costume, and Universal's rides will be operational throughout the evening.
Fan Fest Nights will follow the Horror Nights formula, that is it will feature original, pop-up attractions themed to 'Star Trek,' 'Dungeons & Dragons' and 'Back to the Future,' with other installations centered on anime hits 'One Piece' and 'Jujutsu Kaisen' and limited-time experiences peppered in throughout its theme park lands. There will be character interactions — 'Wicked's' Elphaba and Glinda, for instance — but Fan Fest Nights, which launches April 25 and runs on select nights through May 18, places a premium on immersive theater-like offerings that feature guests following and interacting with actors.
'One of the things that makes these experiences really special is the exploratory nature of them,' says Stephen Siercks, senior director of entertainment at Universal Studios Hollywood and executive producer of Fan Fest Nights. 'It's a bit of a choose-your-own adventure along the way.'
'Star Trek: Red Alert' is set in the era of the series 'Star Trek: Picard' and the walk-through attraction will ferry guests onto the U.S.S. Enterprise NCC-1701-D, the story that the ship is docked in a museum. Things, of course, go wrong. 'Dungeons & Dragons: Secrets of Waterdeep' will take participants on a mini-quest centered around a dragon staff and a mid-show group puzzle. 'Back to the Future: Destination Hill Valley' will utilize Universal's filming locations to create a festive feel, one that will feature a dance party and multiple actors for attendees to follow through branching storylines.
In a departure from Halloween Horror Nights, the 'Star Trek' and 'Dungeons & Dragons' areas are expected to last around 12 minutes, each featuring multiple rooms where actors will perform and interact with the guests. Participants will traverse them in small groups, which Universal describes as 'pulsing' visitors from space to space. By contrast, a Halloween maze lasts just a couple minutes and features recorded dialogue. The idea is to create a more interactive, theater-inspired feel that provides participants greater time to not only live in the worlds of the properties but also allow each show to feel slightly different.
'It was important to us to be able to develop the stories and really develop the characters and the environments,' Siercks says.
Siercks says Fan Fest has been in development for about three years. While Universal has no shortage of historic sci-fi franchises — 'E.T. the Extra-Terrestrial' springs to mind, especially because it once boasted its own ride at the theme park — the studio for Fan Fest partnered with the likes of Paramount and Hasbro to bring in franchises that have more recently been active on streaming or in theaters. Only with 'Back to the Future' did Universal tap into its catalog to bank on audience sentimentality.
'Hill Valley,' says Siercks, referring to the fictional town of 'Back to the Future,' will allow guests to step off a tram and hang out in a working backlot. 'They'll experience Courthouse Square as it was in the 'Back to the Future' film. That's very special to us, and one of the pillars of Fan Fest Nights. We've created new types of character experiences. You get to follow your chosen character to allow the story to unfold.'
'Star Trek' will usher guests from multiple rooms aboard the ship, including a shuttle bay outfitted with a large LED screen, a sick bay and, of course, the bridge. After being corralled into a makeshift shuttle, one that will include some rumble effects in the floor to simulate the sensation of movement, we'll enter the shuttle bay and witness a mysterious space entity appear to take control of the ship. This will lead to panic among our tour guides, and an assortment of practical effects. Don't miss, for instance, a food replicator on the fritz, where holographic tea will consistently fail to properly materialize.
Further along, we'll see a warp core start to destabilize, and our groups will appear to separated. The Enterprise will continue to be disrupted by the entity, and about 10 actors will aim to keep visitors calm while getting to the bottom of what's happening. The story will climax in a bridge scene, one in which contact is made with the entity. We won't spoil the resolution, but the final scene will be a transporter back down to earth. 'We think it's going to be a perfect moment,' Siercks says.
'Dungeons & Dragons' is similarly complex, and it's centered around a tale of a monster known as a 'beholder,' a floating eye socket of a creature with a large center orb surrounded by smaller tentacle-like stalks, who has stolen a much-desired dragon staff. The latter here is represented via a large puppet created by Jim Henson's Creature Shop, and the walk-through experience will take us from taverns to the back alley of a marketplace to the beholder's lair.
Actors will stick with participants from room to room, joining the guests on their quest. Siercks says the team looked for ways to inject interactivity, as certain story points may be triggered by, say, a crystal ball on a shelf, and the entrance to the beholder's sanctuary requires the solving of a room-size puzzle. Creatures abound, such as a shape-shifting mimic disguised as a chest, and yes, of course there will be a dragon, here seen as a projection.
Siercks has been with Universal about 20 years, and says Fan Fest allows him to explore his love of theater. 'I have a background in theater design and production, so I came from theater and very early on I got to experience themed entertainment and I haven't looked back since,' he says. 'To be able to develop experiences on this scale, and to create experiences that drop our guests into the middle of the action, is the best of both worlds. It's a very theatrical experience.'
Elsewhere at Fan Fest, 'One Piece' will be celebrated with character meet-and-greets, photo opportunities and some light games, while a short 'Jujutsu Kaisen' film, 'Hunger of the Cursed,' will be shown in the DreamWorks Theatre. The latter was originally developed for Universal Studios Japan. The park's Super Nintendo World will welcome the arrival of Yoshi as a character meet-up, and its 'Harry Potter' section will feature new creatures — be on the lookout for a baby dragon — and a projection show on Hogwart's Castle.
Yet the underlying core of Fan Fest will transform Universal Studios Hollywood, a park initially built on cinematic properties around a working studio, into a stage. And in the case of 'Star Trek,' 'Dungeons & Dragons' and 'Back to the Future,' we're invited to have a starring role.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
29 minutes ago
- Yahoo
CBS Studios' EVP Casting Deborah Aquila Departs Amid Paramount Layoffs; CBS' SVP Late Night Nick Bernstein Exits As ‘After Midnight' Ends
EXCLUSIVE: Veteran casting director and executive Deborah Aquila, most recently EVP and head of casting for streaming series at CBS Studios, is leaving as part of the companywide layoffs at parent Paramount Global. According to sources, Aquila and four other members of the studio's casting team, ranging from coordinator to VP, were impacted by the Tuesday cuts that are reducing the overall Paramount workforce by 3.5%. Also leaving this week is Nick Bernstein, CBS' SVP of late night programming, West Coast. His departure is tied to the wrap of the network's After Midnight whose last show is airing on June 12. It is not directly related to the layoffs though any eliminated positions help divisions meet headcount targets. More from Deadline 'Boston Blue': Gloria Reuben Joins 'Blue Bloods' Offshoot For CBS Paramount Cutting Another 3.5% Of Its Domestic Workforce, Citing Linear TV Declines And Broader Economy 2025 Premiere Dates For New & Returning Series On Broadcast, Cable & Streaming Aquila joined Paramount TV Studios as EVP and head of casting in 2020. In early 2023, she took oversight of casting for both CBS Studios and Paramount TV Studios, the latter of which shut down last August. In a restructuring well over a year ago, Aquila focused on casting for streaming series, including the Star Trek franchise, Happy Face and most recently, the Little House On the Prairie reboot for Netflix, while CBS head of Casting, EVP Claudia Lyon, took over casting for broadcast. That is a setup that mirrors CBS and CBS Studios' integration of current programming under Eric Kim, while CBS Studios' Stephanie Groves oversees current for streaming. In another move toward streamlining and centralizing shared functions, Lyon will add casting for streaming series to her purview to oversee all casting for CBS Studios and CBS. She will continue to report to CBS Studios President David Stapf and CBS Entertainment President Amy Reisenbach. CBS Studios casting is among many areas across Paramount impacted by today's layoffs. They are believed to also include Comedy Central, MTV, kids and adult animation, business development operations, franchises and consumer products. Among those exiting is Lauren Ruggiero, SVP Scripted Series at MTV Entertainment Studios. 'As we navigate the continued industry-wide linear declines and dynamic macro-economic environment, while prioritizing investments in our growing streaming business, we are taking the hard, but necessary steps to further streamline our organization starting this week,' Paramount co-CEOs George Cheeks, Chris McCarthy and Brian Robbins wrote in a staff memo this morning about the latest staff cuts. Aquila's career, which spans more than four decades, includes stints as a casting director, by herself and in partnership with Tricia Wood, as well as a run as SVP Casting for Paramount Pictures. She won Artios awards for her work on CODA and La La joined CBS at the end of 2014 as VP Late Night Programming, West Coast, to shepherd the final stages of development and subsequently oversee The Late Late Show with James Corden. Promoted to SVP, Bernstein became a fixture on the show and frequent target of Corden's, appearing in various gags. After the 2023 end of The Late Late Show, Bernstein took oversight of After Midnight, hosted by Taylor Tomlinson, which, like its predecessor, also is based in Los Angeles. Following that show's end this week, CBS will no longer air originals in the post-Late Show slot, instead running Comics Unleashed with Byron Allen. During his 11-year tenure at CBS, Bernstein also oversaw the Los Angeles-based daytime talk show The Talk, which ended its run in December. Prior to joining CBS, Bernstein spent more than a decade as late-night executive at NBC, working with Saturday Night Live and with hosts Conan O'Brien, Jimmy Fallon, Jay Leno and Carson Daly. Best of Deadline List Of Hollywood & Media Layoffs From Paramount To Warner Bros Discovery To CNN & More Sean 'Diddy' Combs Sex-Trafficking Trial Updates: Cassie Ventura's Testimony, $10M Hotel Settlement, Drugs, Violence, & The Feds A Full Timeline Of Blake Lively & Justin Baldoni's 'It Ends With Us' Feud In Court, Online & In The Media


Gizmodo
2 hours ago
- Gizmodo
You'll Eat Up All This Eye-Popping ‘Jaws' Art Work
The Steven Spielberg shark classic is 50 years old this year and a new art show will celebrate its brilliance. With all the awesome art you're about to see for Steven Spielberg's masterpiece Jaws, the Sheriff Brody in your life will only be thinking one thing. 'You're gonna need a bigger wallet.' Later this month, Coda, along with Universal, Amblin, and PopCore, is opening a fully licensed art exhibit celebrating the 50th anniversary of Jaws and io9 has an early look at some of the incredible work in the show. Complete with lots of original art as well as screenprinted, limited edition movie posters, the exhibit opens June 28 at the Art Alliance of Monmouth County in Red Bank, New Jersey, and will remain on display there through July 13. So, yes, there's a good chance the gallery will be open for the 4th of July. You can get more specifics here, and below we've got a bunch of images from the show. Click on each for the details. Also, in addition to those pieces, we're excited to exclusively debut this piece by io9 favorite Jason Edmiston. It'll be available as an original painting as well as a print. You can't keep this one down with three barrels. Besides the artists above, you can expect to see work by the likes of Sam Wolfe Connelly, Sachin Teng, Sonny Day, Josh Keyes, Danielle Murray, Adam Lister, Neil M Perry, Greg 'Craola' Simkins, Geoff Trapp, and Tyler Stout to name a few. And, yes, there will be much, much more Jaws on the way this summer. There's that upcoming documentary, a live concert at the Hollywood Bowl, lots of wild new merch at Universal Studios, plus Universal and Amblin have some very exciting things planned later this year, which have yet to be announced. Keep it locked here for more Jaws and over at CodaCurates for news on when any leftovers not sold at the opening will make it online.


Los Angeles Times
3 hours ago
- Los Angeles Times
The Nintendo Switch 2 is a refinement rather than a reinvention. Is that enough?
Nintendo is in many ways a different company now than it was back in 2017 when it released the Switch. For one, it has sold more than 150 million units of its hybrid TV/on-the-go console, making it the defining game device of the last decade. Nintendo also expanded its universes beyond its game consoles. At long last, 'Super Mario Bros.' became a blockbuster animated film, and there are now three Super Nintendo World theme park properties, including one here in Los Angeles at Universal Studios Hollywood. That makes the launch of the Nintendo Switch 2 something of an event, and arguably the most important tech instrument of the year. So, the good news. The pricey Switch 2 is a worthy successor to the original. And unlike the motion-controlled Wii in 2006 or the dual-screen Nintendo DS in 2004, this play-it-somewhat-safe console takes an if-it-ain't-broke philosophy to gaming, continuing Nintendo's legacy rather than redefining it. While it's bigger, stronger, better feeling, higher-res and comes with a couple new tricks, overall it's primarily a refinement of the original Switch's ideas. The first game company to make interactive characters household names — Donkey Kong, Mario, Link, take your pick — Nintendo has become a full-fledged, cross-media storytelling company. And it has done so via a medium that in its most mainstream form is only about four decades old. The Switch 2, officially released June 5 and selling for $449.99, is the vessel for which Nintendo will reveal its play-focused worlds for likely the next decade. The reception from consumers may be inspiring but brings with it a host of questions. The Switch itself is far from obsolete, despite being significantly less powerful than Sony's PlayStation and Microsoft's Xbox consoles, due largely to its hybrid design. And consumers may be forgiven for wondering why — or when — they should upgrade to a machine that looks, feels and plays similar to the one they currently own, especially when Nintendo is unleashing only one new core game for it this month, the dazzling 'Mario Kart World.' Valid, but I believe those who make the leap will be happy in their investment, even if its lineup of exclusive games is relatively barren for now. There are enough improvements to make the Switch 2 feel fresh. I'm eager, for one, to see how its controllers, the detachable 'Joy-Cons,' evolve, as they now have the ability to act as a mouse. This has already come in handy in the strategy game 'Civilization VII,' a title I waited for the Switch 2 to play and one that can utilize the more precise maneuvers mouse controls provide. First-person shooters should benefit even more. And then there are its chat features, which can be enhanced with an optional Nintendo camera ($54.99). While serious gamers who use services such as Discord may not need a console to facilitate chatting with friends, the Switch 2 makes connecting and conversing safe and easy for the gamer who plays primarily solo. One can can only talk with approved friends, and Nintendo will verify accounts and a phone number to do so. Simply touch a button on the Joy-Con, and the chat feature is enabled. My circle of connections who own a Switch 2 is currently small, so I haven't experimented with these accouterments as much as I would have liked, especially the CameraPlay feature that allows users to overlay their own faces on drivers in the game. Other features will no doubt come in handy during 'Mario Kart World,' saving my friends and I from conversing via text. And they would have been a godsend during the worst days of the COVID-19 pandemic, when every Switch owner was eager to share their 'Animal Crossing: New Horizons' creations with their pals. All of this says nothing about how good the Switch 2 simply feels. The Joy-Cons now connect magnetically rather than having to lock into place, and while it's perhaps an incremental upgrade, snapping them into the console is one of those tech creations that feels like magic, like the first time one uses a touchscreen. It's slightly larger, and I find a more robust Switch 2 is easier to handle, my arms less likely to grow tired when playing in bed. The screen is 1080p, making just about every old game feel brighter, crisper and less fuzzy, and the Switch 2 has support for 4K TVs. 'Super Mario Odyssey' has never looked so clear, and $9.99 upgrades to 'The Legend of Zelda: Breath of the Wild' and 'The Legend of Zelda: Tears of the Kingdom' will have you wanting to revisit — or jump back into — each of those titles, as refreshed resolutions and frame rates have us seeing the worlds anew. Battery life, however, might be a challenge. In handheld mode I was able to get about two hours of 'Mario Kart World' before needing to recharge. The console fared better with independent and smaller games. But the real reason to buy a new gaming console is for its next-generation games. Nintendo is counting on 'Mario Kart World' to be enough initially to entice buyers. It's a safe bet, when one considers that 'Mario Kart 8' is one of the bestselling games of all time, having sold more than 67 million copies. Many an original Switch was likely a 'Mario Kart'-focused machine, and though I prefer my plump plumber when he's exploring the Mushroom Kingdom on foot — running, jumping and power-upping his way to rescue his friends — I am not immune to the charms of 'Mario Kart World.' 'Mario Kart 8' was released back in 2014, meaning these cute-but-vicious races are now nostalgia bait for another generation. And 'World' marries some Nintendo weirdness — you can now race as a cow — with its penchant for playful world building. I'm smitten, for instance, with the game's approach to races, which makes driving among the Mushroom Kingdom landscapes as important as it does wacky tracks that encompass everything from Route 66-inspired hokeyness to careening amid giant ice cream palaces. There's now a so-called 'free roam' mode, allowing us to simply drive off course and explore the wonders of the Mushroom Kingdom. Though there could probably be a few more hidden mini-games, I find it relaxing and full of little surprises. Instead of zooming by Yoshi's Cafe, I can now pull up, enjoy some speed-boosting ice cream, admire the animation work and take in the delightfully down-home soundtrack, an orchestral, slightly upbeat and cartoonish approach to classic American big band, jazz and Western stylings. As an insomnia sufferer, I've spent a few recent sleepless nights just roaming around 'Mario Kart World,' driving through empty castles-turned-racetracks. Then there's 'Nintendo Switch 2 Welcome Tour.' This is a $9.99 introduction to what the Switch 2 can do, full of odd little mini games, most of them able to be completed in a minute or two. One shows off the Switch 2's touch screen, having us use the device as a sort of Twister board for our hands. Others use the Joy-Con as a mouse to swing wildly at a golf ball or dodge falling metallic obstacles. Sometimes they're not games at all but rather tech demos designed to show off, say, the rumble vibration effects in the controllers. One simply had me using the Switch 2's backing stand to try and match the degrees for which it was asking me to place the console. 'I've never seen such amazing angling!' it told me after completing the task. Why, thank you. It's cute. I've completed a little more than half of it. It reminds me a bit of mid-'80s PC work 'Little Computer People,' as it turns the Switch 2 into a living, theme park-like mall space full of tiny humans. Though I do recommend springing for it if you buy into the Switch 2, it's ultimately a game-as-tutorial and should have been included with the system, especially since one of its goals is having us better appreciate the tech behind the console. The most common question I've received — understandably so — is if I believe the Switch 2 is 'worth it.' While it's difficult to tell someone to drop close to $500 for a gaming machine and then another $80 for 'Mario Kart World' (you're also probably going to want the $84.99 Pro Controller, as it's a more ergonomically-friendly way to play via the TV), those with the means and in the market for a new gaming console will likely be pleased. Thankfully, your Switch controllers will work with the Switch 2, saving you some financial upgrade headaches, and with 256 GB of internal storage, you likely won't need a memory-expanding microSD Express card right away, although you will need a new case due to the console's bigger size. Blissfully, upgrading from a prior Switch to the Switch 2 is relatively easy. One logs into their Nintendo account, and places the two consoles next to one another while data is transferred. I brought over a handful of games, which took about half a day. Download speeds varied. 'Tears of the Kingdom' was loaded in about 20 minutes, whereas a bigger game such as 'Cyberpunk 2077' took about three hours. Part of buying a new gaming console is the gamble of, betting on new games rolling out over the coming years that will hopefully make the device a worthy investment. Early signs are promising; 'Donkey Kong Bananza' is due July 17. I played the game at a Nintendo media event earlier this year and I'm eager to get my hands on it as it embodies Nintendo's play-as-discovery principles. Our friendly but grumpy banana-crazed ape can essentially power his way through the world, stomping and smashing new pathways to make this a game about exploration as much as it is any challenges. That's long been Nintendo's approach to play and storytelling, and that likely isn't going to change anytime soon. The Switch became the most popular gaming console of the decade by giving us games that became global phenomena, be it 'Animal Crossing: New Horizons' or 'Tears of the Kingdom' (I'm most partial to 'Super Mario Odyssey'). And to buy a Switch 2 is to trust the Nintendo design team to continue to deliver. It's early days, but I feel good about that gamble. After all, I have a cow in a kart waiting for me to get back into a race.