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Watch: 'Elden Ring Nightreign' highlights multiplayer gameplay in launch trailer

Watch: 'Elden Ring Nightreign' highlights multiplayer gameplay in launch trailer

UPI3 days ago

May 27 (UPI) -- Publisher Bandai Namco highlights the multiplayer action coming to Elden Ring Nightreign in a new launch trailer.
Three player-controlled characters known as Nightfarers team up to take on towering monsters in the clip released Tuesday.
The Nightfarers explore an open fantasy world before facing more foes, including a dragon.
Elden Ring Nightreign is a standalone adventure in the Elden Ring universe and features cooperative gameplay with up to three players. Each player will take control of a hero with unique skills and abilities.
Players will take on procedurally generated runs that end with a challenging Nightlord boss. Every new run gives players the chance to try out new abilities and to explore other areas of the map.
Elden Ring Nightreign comes to PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and S, and PC on Friday.
The original Elden Ring, released in 2022, is a dark fantasy, action role-playing game from acclaimed studio FromSoftware.
Renowned developer Hidetaka Miyazaki directed Elden Ring with a story by George R.R. Martin of Game of Thrones fame. The title has sold over 30 million copies and won Game of the Year at the 2022 Game Awards.
Filmmaker Alex Garland is set to helm a film adaptation of the video game for studio A24 and Bandai Namco.

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Alex Garland Looking To Cast WARFARE's Kit Connor For Lead Role in A24's ELDEN RING Movie — GeekTyrant
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Alex Garland Looking To Cast WARFARE's Kit Connor For Lead Role in A24's ELDEN RING Movie — GeekTyrant

Alex Garland's upcoming adaptation of Elden Ring is in talks with rising actor Kit Connor ( Heartstopper, Warfare ) to lead the dark fantasy epic for A24 and Bandai Namco. While nothing has been signed yet, multiple sources say both Garland and Connor are very much on board and want to make this collaboration happen. Talks are still early, and scheduling hurdles remain, but the pairing makes a lot of sense. Garland just worked with Connor on Warfare , a gritty war drama that also featured Charles Melton, Joseph Quinn, and Will Poulter. That film only strengthened Garland's relationship with A24, a partnership that now spans four out of his five feature films. So it's no surprise the studio is backing him again for what's shaping up to be one of its most ambitious productions ever. The Elden Ring adaptation was already an event, but locking in Kit Connor would mark a huge addition. Connor's rise has been swift from his breakout in Heartstopper to landing high-profile projects like the upcoming Netflix film A Cuban Girl's Guide to Tea and Tomorrow. If the deal closes, this would be another massive step in his trajectory. As for the Elden Ring film itself, Garland is writing and directing, with Game of Thrones mastermind George R. R. Martin producing alongside Vince Gerardis. Martin, of course, helped shape the lore of the original game with FromSoftware's Hidetaka Miyazaki. No story details have been shared, but it would make sense for the film to tell the story of Vyke the Dragonspear. It a really strong story, and if you're not familiar with it, you can read all about it here. With Elden Ring being such a huge and epic video game that has been a massive success, it makes sense that the property is getting the feature film treatment. The game's upcoming expansion, Elden Ring: Nightreign, drops worldwide on May 30. If Garland and Connor lock this in, it'll mark not only a reunion but a big creative partnership that could bring the Lands Between to life in a way that honors both the game's mythic scale and its somber, otherworldly tone. Given Garland's track record ( Ex Machina , Annihilation , Men ), and A24's willingness to go big, fans might be in for something truly special, an epic cinematic saga. Source: Deadline

‘Elden Ring Nightreign' Players Realize There's No Comms, No Duos And No Crossplay
‘Elden Ring Nightreign' Players Realize There's No Comms, No Duos And No Crossplay

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‘Elden Ring Nightreign' Players Realize There's No Comms, No Duos And No Crossplay

Elden Ring Nightreign From It was a bit eyebrow-raising to see Elden Ring Nightreign arrive with a 77 metascore, quite low for a FromSoftware offering, particularly one with the Elden Ring name attached. But now that the game is in the wild, fans are finding the same faults, and as a percentage, their scores are even lower. As it stands, Elden Ring Nightreign has 66% 'Mixed' reviews on Steam. Again, that's low for FromSoft, and even though actual concurrents were stellar, with a peak of 313,000 yesterday night, but it's unclear how many will stick with it longer term. I don't blame people for not reading a bunch of reviews before launch, but if you didn't, you might be logging in expecting some pretty basic functionality that does not exist in Nightreign at all. Elden Ring Nightreign FromSoft There are other issues in Nightreign. Solo play, though accounted for in development, is a sort of ultra-challenge mode that most players are not going to be able to do at all, especially with no inborn self-revive, even one instance. The game has also had performance issues on PC, where a single stutter in fights can result in death and an entire lost run. It's not all bad, of course. Two-thirds of players are giving positive reviews; it's just that the level of positive reviews are much lower than a game from this developer would ever get. Many of these issues seem somewhat fixable, but how long in the future? That remains to be seen. We will see how player retention is over the long term.

The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem
The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem

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The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem

The era of multiplayer FromSoftware games has officially begun. Elden Ring: Nightreign is out now, turning 2022's award-winning open-world game into a co-op roguelike that's already resonating with fans. That's just the beginning for the famed developer too. Next year, it will follow up that momentum with The Duskbloods, a Nintendo Switch 2 exclusive multiplayer game that's about as close to a Bloodborne sequel as we're likely going to get. If it's as enjoyable as Nightreign, FromSoftware could have a successful reinvention in its future. Nightreign is just one success story, though; the key to victory is how you capitalize on that momentum. That puts The Duskbloods in an important position, as it will have to prove that the idea of a multiplayer Soulslike is more than a one-time novelty. If it's going to do that, it will need to improve on Nightreign's weaknesses rather than repeating its successes. And there's one major Achilles' heel that needs more healing than any other: Nightreign's archaic approach to online play. Recommended Videos Elden Ring: Nightreign is a three player co-op game in which squads band together to defeat enemies on an island, level up, and take down eight fierce Night Lords — all as a storm closes in on them. When it's operating at its best, it's a strong multiplayer game that incentivizes strong communication between well-coordinated teammates. What initially seems impossible becomes very achievable with a team that knows exactly what it's doing. The only problem is that actually getting to that point is an unbelievable hassle. That's largely thanks to an outdated approach to multiplayer that hangs over even the most beloved FromSoftware games. For one, Nightreign doesn't feature cross-play between any platforms. If you own it on PC, you can't play with someone on PS5. That's a restriction that most multiplayer games have done away with in the modern era, bringing disparate player bases together. Nightreign isn't the only recent game to ditch cross-play, but it uniquely shoots itself in the foot by doing so. Something like an online shooter can usually be enjoyed solo without squading up (in fact, I usually prefer to play games like that on my own). That's not the case with Nightreign. It hinges on communication between teammates and is significantly less enjoyable when diving in with total strangers. Forcing friends to all be on the same platform creates an unnecessary roadblock that begins the moment they buy a copy. If that was the only problem here, I could shrug it off as a quirk. Instead it's just one pain point in a mountain of them. During my testing, I had trouble getting Nightreign's in-game matchmaking tools to work consistently. Sometimes I'd try to set a room code to let players I wasn't friends with in. All they had to do, in theory, was set the same code and then start matchmaking. That process proved unreliable, as I'd often have to cancel matchmaking and try again to get it to work. Elsewhere, I ran into issues when trying to team up with players in different countries. Even when I selected an option to pair with cross-region players, I was sometimes unable to join their party or vice versa. That issue popped up even after we had friended one another on PS5 and tried to connect via direct party invites. Those issues are only made worse by Nightreign's additional restrictions. Only have one friend you want to party up with? Sorry, there is no duos playlist at launch despite the fact that there's a solo option. Hoping to take a chance with strangers? There's no in-game voice chat, so good luck coordinating effectively using only a rudimentary ping system. Want to play with a friend who is further along than you? You won't be able to tackle any boss together until you've vanquished the first. Has your world state been impacted by a Shifting Earth event? That will limit who you can match with too. On top of all that, there are eight separate boss playlists to choose from which further split the player base. You can queue up for multiple at once, but good luck trying to pair up for a specific boss. All of these decisions compound to make Nightreign one of the most complicated online multiplayer games I've played in recent years. It's a blast once I'm in a game with friends, but it's not something I'd ever want to play casually by teaming up with strangers. There are just too many variables and I'm not yet convinced that it will have the kind of enormous tail that keeps players logging in consistently a year from now. After suffering through that, I'm now much more worried for The Duskbloods and am in need of reassurance. If it's going to take Nightreign's lead, we could be in for a perfect storm of bad multiplayer integration from two of the worst companies doing it today. Imagine dealing with FromSoftware matchmaking on a Nintendo platform, one that still uses long friend codes to pair pals together. It's a potential deal breaker in the making. There's hope for The Duskbloods even if it's not going to deviate much from Nightreign. The fact that it's confined to Nintendo Switch 2 will work in its favor, as players won't have to deal with cross-play headaches (and if it's another game that requires good communication, it'll also benefit from GameChat). Still, I'm not sure how much I'll be willing to swallow the same matchmaking inconsistencies I faced in Nightreign come 2026. I'm ready to join FromSoftware in its multiplayer future, but only if it's willing to meet me there. Elden Ring: Nightreign is available now on PC, PS4, PS5, and Xbox One, and Xbox Series X/S. The Duskbloods is scheduled to launch in 2026 for Nintendo Switch 2.

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