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Answering the Nintendo Switch 2's lingering accessibility questions

Answering the Nintendo Switch 2's lingering accessibility questions

The Verge21 hours ago

One of the biggest surprises of the Nintendo Switch 2's reveal was its proposed accessibility. For years, Nintendo has been known for accidentally stumbling on accessibility solutions while stubbornly refusing to engage with the broader subject. Yet, in the Switch 2, there appeared a more holistic approach to accessibility for which disabled players have been crying out. This was supported by a webpage dedicated to the Switch 2's hardware accessibility.
However, specifics were thin and no further information emerged ahead of the Switch 2's debut. Now, having spent the last week with the Switch 2, I've found that this limited information hid, aside from a few missteps, an impressive suite of system-level accessibility considerations and advances that somewhat offset the otherwise gradual update the Switch 2 represents. But as we finally answer lingering accessibility questions over the Switch 2, there's a nagging sense that this information should have been readily available ahead of launch.
How intuitive is the setup? Very, but blind players may need assistance
I tend to find setup procedures dense and unapproachable thanks to cognitive disability. Yet I was pleasantly surprised at how breezy the Switch 2's setup was. Aside from a few hiccups trying to decipher Virtual Game Cards (a feature I ended up opting out of), the whole process was intuitive and fast.
Accessibility features, however, are not available during setup. The console's text-to-speech is not enabled by default, nor can you access text sizing and zoom options. This will represent a significant barrier to entry for some, and blind players may require sighted assistance during setup.
Are Switch controllers and Joy-Cons compatible with the Switch 2? Yes, including the Hori Flex
The increased size of the Joy-Con 2 feels better this time around, as does the Joy-Con 2 grip. But the controller size and the grip's unergonomic square shape still don't take long to incite my hand pain. Fortunately, Switch controllers and Joy-Cons are usable on the Switch 2, and the ability to default to the original Pro Controller is welcome.
It's encouraging that you can pair other controllers with the Switch 2 using peripherals like the Magic-S Pro 2. Though, given recent trends in third-party peripheral support, I'd be reluctant to suggest that support is here to stay. We're already seeing some connectivity issues around third-party controllers, especially 8BitDo gamepads, with 8BitDo working on updates to get those working with the Switch 2.
What is supported, however, is Nintendo's licensed adaptive controller: the Hori Flex. This works docked and in tabletop mode for games that don't require mouse controls (some other features, like motion controls, may also cause issues). Keep in mind, you will need a USB-A to USB-C adapter to connect in tabletop mode.
Can you connect a USB keyboard? Yes
Not everyone finds onscreen keyboards intuitive or accessible. The good news is you can connect a USB keyboard through the console's USB-C ports and use that instead, including during setup.
What is the text-to-speech speed? It's inconsistent, but US English is 120–130 words per minute on average
We have no official number on the speed at which the Switch 2's text-to-speech reads, but we can estimate. Using the information the system reads when you enable text-to-speech, we've found that both voice options averaged around 120–130 words per minute in US English. For UK English, it was 130–140 words per minute. Different languages will see different rates. There was some inconsistency in repeated tests that could not be accounted for simply by considering when timers were started and stopped.
That's not the only quirk in the system. Players should be aware there is a noticeable delay between landing on a menu option and the text-to-speech kicking in. Similarly, during testing, toggling text-to-speech off led to a notification with the word 'disabled.' Reenabling the function without moving out of the accessibility menu, however, did not lead to anything suggesting text-to-speech was back on.
All told, however, it's a good system, controlled by a discrete speed slider that ranges from 50 percent to 300 percent. The slowest rate for US English users reads at around 60–70 words per minute and the max speed, where many blind players operate, is in the region of 400–420 words per minute.
What screens don't support text-to-speech? The eShop
When enabling text-to-speech, you're told the function may not be supported on all screens. As things stand, it looks like text-to-speech works across all system-level menus, but not on the Nintendo eShop. Given this is the first place most players visit after setup, that's an oversight that needs rectifying soon. Most games also don't support system-level text-to-speech, including Mario Kart World.
Can you adjust the Switch 2's audio balance? No
Outside the ability to toggle mono audio — an important feature for hard-of-hearing players — greater audio customization is not available on the Switch 2 at a system level.
Does GameChat's speech-to-text transcribe swearing? You bet it fucking does!
You may already know that GameChat's speech-to-text will transcribe swear words. While this was reported widely as a bit of fun, it's also an important accessibility feature that allows users — especially deaf players — to engage fully with in-game communication without having to decipher improper transcription and censored text.
It's not perfect. You may find speech-to-text swaps in odd words at times, but this is an error rather than censorship of specific terms.
Can you remap controls? At a system level, yes
Within the Switch 2's settings, players can remap all inputs on connected controllers, and do so for each Joy-Con independently. You can also toggle the ability to access this menu at any time from the Switch 2's quick menu, accessed by holding Home.
Unfortunately, current evidence suggests this option will not be present in Nintendo's first-party games. Mario Kart World does not include any remapping options. Some might ask why this is a problem if system-level input rebinding exists, but in-game options for remapping are more instructive and convenient, and they limit rebindings to specific actions in-game rather than having to continuously rebind on a system level for every game. Being able to remap on the fly through the quick menu only mitigates this so much.
This is something Nintendo appears to understand, allowing remapping in the new GameCube games available to Switch Online subscribers.
A quiet win overall
It all adds up to an impressive suite of accessibility features and customization that will, hopefully, grow in time. The strange part is that Nintendo is being so quiet about it. The Verge reached out multiple times for clarification on the Switch 2's accessibility and for more information relating to the questions above, but Nintendo didn't respond.
One might expect that points to an internal awareness that features aren't as robust as they should be. Outside a few missteps, however, this is a significant accessibility win and one would think Nintendo would want it out there. More importantly, and this is a lesson to anyone releasing a device or game: players need clear accessibility information ahead of release to make informed buying decisions and secure any help that might be needed.
Nintendo's shift to greater accessibility is welcome. But in restricting the flow of information before release, the win is tempered somewhat by Nintendo's willingness to keep its players in the dark.

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The Alienware 16 Area-51 is one of the cheapest RTX 5080 gaming laptops — and it's near-perfect
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The Alienware 16 Area-51 is one of the cheapest RTX 5080 gaming laptops — and it's near-perfect

When you buy through links on our articles, Future and its syndication partners may earn a commission. I wouldn't call any RTX 50-series gaming laptop cheap, but Alienware, of all brands, comes knocking with its flagship Area-51 at an alluring price point for all of its premium qualities. For a whopping $3,249 (yes, that's competitive in this market [insert cry GIF here]), the Alienware 16 Area-51 packs a punch with its Intel Core Ultra 9 275HX and Nvidia GeForce RTX 5080, supported by a bright 16-inch display, a punchy mechanical keyboard, and solid audio. While its flaws are limited, they're still flaws. The battery life could be better, the display could be OLED, and the touchpad isn't tall enough. However, its pros make a strong case for the Alienware 16 Area-51 as one of the best gaming laptops, and it looks like a straight-up spaceship. But let's see if it's right for you. Alienware 16 Area-51 Price $2,849 starting ($3,249 reviewed) CPU Intel Core Ultra 9 275HX GPU Nvidia GeForce RTX 5080 (16GB) RAM 32GB DDR5, 6400MT/s Storage 1TB NVMe M.2 PCIe Gen4 SSD Display 16-inch, 2560 x 1600, 240Hz, IPS display Battery 4:10 (1:50 gaming) Dimensions 14.37 x 11.41 x 0.85~1.12 inches Weight 7.13 pounds Click to view full benchmark test results Alienware 16 Area-51 Geekbench 6 (Higher is better) 20,498 Handbrake conversion (Lower is better) 1.58 25GB File Transfer Test (Lower is better) 23.36 25GB File Transfer Test (SSD speed) 1,149 Heat (Degrees Fahrenheit) 92.9 Gaming Heat (Degrees Fahrenheit, 95 comfort threshold) 118.7 Battery life (Higher is better) 4.1 PCMark 10 Gaming Battery life (higher is better) 1.5 Display brightness (Higher is better) 516 sRGB color gamut (Higher is better) 115% DCI-P3 color gamut (Higher is better) 81.6% Color accuracy (Lower is better) 0.21 3DMark Fire Strike Ultra (Higher is better) 14,073 3DMark Time Spy Extreme (Higher is better) 10,558 Assassin's Creed: Mirage (1080p, fps) 149 Black Myth: Wukong (Cinematic, 1080p, fps) 58 Cyberpunk 2077 (1080p, fps) 62.94 Far Cry 6 (1080p, fps) 121 Monster Hunter Wilds (1080p, fps) 82.82 Red Dead Redemption II (Ultra, 1080p, fps) 117 Shadow of the Tomb Raider (1080p, fps) 183 Forget about a new car; you need that down payment for the Alienware 16 Area-51. 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I didn't expect the Alienware 16 Area-51 to offer great battery life I didn't expect the Alienware 16 Area-51 to offer great battery life, considering how much of a chunky monkey it is, but I'm still a bit disappointed. On the Laptop Mag battery test, which sets the laptop to continuously surf the web over Wi-Fi at 150 nits of brightness, the Alienware 16 Area-51 lasted 4 hours and 10 minutes. That's not bad per se, but the Aorus Master lasted a whole hour longer, and the Razer Blade lasted over three hours longer. There's a similar trend on the PCMark 10 Gaming battery life test, where the Area-51 lasted 1 hour and 50 minutes, while the Razer Blade and Aorus Master lasted 40 to 60 minutes longer, respectively. 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I played 'Dune: Awakening' on an RTX 5090 gaming laptop — I got up to 257 fps, but there was one big problem
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When you buy through links on our articles, Future and its syndication partners may earn a commission. Hold my spice, I'm jumping into Dune: Awakening to see if Nvidia's wild DLSS 4 claims are true, and what better device to test it on than an RTX 5090 gaming laptop? If you ever wanted an MMO survival base-building game set on Arrakis, that's exactly what you're getting. While we did get Dune: Spice Wars in 2022, Dune: Awakening is a more definitive debut for the Dune franchise simply because its genre is more popular. I played Dune: Awakening on an HP Omen Max 16 outfitted with an Intel Core Ultra 9 275HX processor, an Nvidia GeForce RTX 5090 24GB GPU, 32GB of RAM, and a 16-inch, 2560 x 1600, 240Hz, OLED display. Here's how it ran. Image 1 of 2 Image 2 of 2 I spent more time with the character creator than I care to admit, but I quickly sped through the tutorial so I could get to the online portion of the game. I drank some water, crafted a knife, and made some bandages. 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When you buy through links on our articles, Future and its syndication partners may earn a commission. After months of rumors, Microsoft's Xbox handheld is a reality, although it might not be the portable gaming machine that will dominate the market. The ROG Xbox Ally is the new handheld made by Asus in partnership with Microsoft, and the Xbox maker made the announcement of the new gaming hardware during Sunday's Xbox Games Showcase. There are two versions of the portable console coming: the Xbox Ally and the Xbox Ally X. The former will be the standard version, while the Ally X will be the performance version with improved specs. This Xbox Ally, however, is not Microsoft's new next-generation hardware. The company was rumored to have a first-party handheld in development that would release along with a standard home video game console, with both of them being the successor to the Xbox Series system. That particular first-party handheld that Microsoft was reportedly working on has now been rumored to be on pause for the time being. The next console from Microsoft is expected sometime in 2027. ROG Xbox Ally ROG Xbox Ally X Operating System Windows 11 Home Windows 11 Home Comfort & input Contoured grips inspired by Xbox Wireless Controllers deliver all-day comfort. ABXY buttons / D-pad / L & R Hall Effect analog triggers / L & R bumpers / Xbox button / View button / Menu button / Command Center button / Library button / 2x assignable back buttons / 2x full-size analog sticks / HD haptics / 6-Axis IMU Contoured grips inspired by Xbox Wireless Controllers deliver all-day comfort, complete with impulse triggers for enhanced control. ABXY buttons / D-pad / L & R impulse triggers / L & R bumpers / Xbox button / View button / Menu button / Command Center button / Library button / 2x assignable back buttons / 2x full-size analog sticks / HD haptics / 6-Axis IMU Processor AMD Ryzen™ Z2 A Processor AMD Ryzen™ AI Z2 Extreme Processor Memory 16GB LPDDR5X-6400 24GB LPDDR5X-8000 Storage 512GB M.2 2280 SSD for easier upgrade 1TB M.2 2280 SSD for easier upgrade Display 7' FHD (1080p) IPS, 500 nits, 16:9 120Hz refresh rate FreeSync Premium Corning Gorilla Glass Victus + DXC Anti-Reflection 7' FHD (1080p) IPS, 500 nits, 16:9 120Hz refresh rate FreeSync Premium Corning Gorilla Glass Victus + DXC Anti-Reflection I/O Ports 2x USB 3.2 Gen 2 Type-C with DisplayPort™ 2.1 / Power Delivery 3.01x UHS-II microSD card reader (supports SD, SDXC and SDHC)1x 3.5mm Combo Audio Jack 1x USB4 Type-C with DisplayPort™ 2.1 / Power Delivery 3.0, Thunderbolt™ 4 compatible1x USB 3.2 Gen 2 Type-C with DisplayPort™ 2.1 / Power Delivery 3.01x UHS-II microSD card reader (supports SD, SDXC and SDHC; UHS-I with DDR200 mode)1x 3.5mm Combo Audio Jack Network and Communications Wi-Fi 6E (2 x 2) + Bluetooth 5.4 Wi-Fi 6E (2 x 2) + Bluetooth 5.4 Dimensions 290.8*121.5*50.7mm 290.8*121.5*50.7mm Weight 670g 715g Battery 60Wh 80Wh Included ROG Xbox Ally 65W charger Stand ROG Xbox Ally X 65W charger Stand The Xbox Ally comes with an AMD Ryzen Z2 A processor, 16GB LPDDR5X-6400, 512GB M.2 2280 SSD, and 60Wh battery, while the Ally X has an AMD Ryzen AI Z2 Extreme processor, 24GB LPDDR5X-8000, 1TB M.2 2280 SSD, and 80Wh battery. Both devices have a 7' FHD (1080p) IPS, 500 nits, 16:9 120Hz refresh display, Xbox-inspired button layout, and Wi-Fi 6E. Some other differences between the two are that the Xbox Ally X has a USB4 and USB 3.2 port, impulse triggers, and weighs 45 grams more. Looking at the specs, the Xbox Ally X does have slightly better components than the ROG Ally X that came out last July. Both devices will seemingly be more powerful than the Steam Deck, but power is not everything when it comes to handhelds. A big concern about the Xbox Ally is the Windows 11 operating system. The ROG Ally X, MSI Claw, and Lenovo Legion Go all used Windows 11, and it actually hampers the performance. The devices are essentially Windows 11 laptops, and if the system and games are not optimized, it can feel sluggish and perform poorly. On the other hand, the operating system for the Steam Deck, SteamOS, offers a much better performance on these portable consoles. The Lenovo Legion Go S can be used with SteamOS, and there is a big performance boost when ditching Windows. It's unclear right now how optimized the Xbox UI will be on the Xbox Ally. Microsoft says the Xbox Ally and Ally X will come out this holiday season in the U.S., U.K., and several other countries. There will be pre-orders for the portable console, although no specific date was mentioned. As for how much it will cost, that is the big question. Microsoft says it will reveal the portable's pricing in the coming months, but it's very likely to cost more than $500 since the ROG Ally launched in 2023 with a price tag of $600. There's also the question of tariffs. Microsoft already had to raise the price of its Xbox Series consoles due to tariffs. Asus has already raised the price of some of its products because of those tariffs, as the company is based in Taiwan. Some portable consoles have also increased in price, or their manufacturers have refused to sell them in the U.S. due to tariffs.

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