logo
Grounded 2 exists for one reason: fans wanted to ride the bugs

Grounded 2 exists for one reason: fans wanted to ride the bugs

Digital Trends2 days ago

There were a lot of surprises at this year's Xbox Games Showcase, but few turned my head the way Grounded 2 did. I wasn't just shocked because it is Obsidian Entertainment's third game releasing in 2025 (behind Avowed and ahead of The Outer Worlds 2). I was more so surprised that the team made it at all. The first Grounded only hit early access in 2020 and enjoyed regular updates on its path to 1.0. It very much felt early for a full sequel to arrive. But it turns out that there's one very simple answer for why the team went full steam ahead: Its fans begged to ride the bugs.
Following the Xbox Games Showcase this past weekend, I played 30 minutes of Grounded 2 and spoke to Executive Producer Marcus Morgan about its origin. While the sequel doesn't change too much about the original based on my early play time, it does expand the world of Grounded by a significant degree. Those changes simply couldn't have fit into another update.
Recommended Videos
My demo begins with a quick tutorial sequence where I'm introduced to the new story, the 90s setting, and the basic crafting loop. I have once again been shrunk to the size of an insect and need to fight my way through a backyard by crafting handy items from the nature around me. I quickly learn how to gather things like sap and grass blades, analyze them at a research station, and build the recipes I unlock from a workbench. I'm left to survive in the wild, avoiding giant insects until I can make weapons powerful enough to take them down. Simple enough.
What I do learn after playing my demo is that the world I'm exploring, Brookhollow Park, is much bigger this time. The starting area that will be available in the early access release is the size of Grounded's complete map. When Grounded 2 finishes its life cycle, Moragn says that its map will be three times larger. 30 minutes wasn't enough to explore it all, but I did wander into some dangerous tunnels and scale an enormous picnic blanket draped over a bench, a natural platforming challenge that eventually required me to brave the cold interior of an iced beverage container.
I don't find anything truly different about that loop until I load up a save file that's a little further along. Marcus Morgan directs me over to an ant hill. A friendly ant pops out and I jump on its back. It's my personal mount, and I can use it to ride around the world while still harvesting materials and attacking other bugs. I only rode an ant, but critters like spiders will be rideable too. It's a nice addition, but I initially wonder why it just wasn't added to Grounded post-launch instead. Morgan tells me why that addition demanded a sequel that was built for it.
'It's the number one requested feature we got from Grounded of what people wanted,' Morgan tells Digital Trends. 'It also is the baseline that generated why we expanded to make a new map, expanded to make a new game, expanded to make a new world. We didn't want buggies just to be something that you rode around on. We wanted them, one, fully integrated into the final experience. That's why you can craft with an ant buggie, you can fight, you can build with them. We actually prototyped out mounts in Grounded pretty early on, but the world wasn't designed to fit that in. Traversal changes, how you make POIs, how you do interior and exterior level design. All that stuff changes when you do it, and so it really is the catalyst for what created a lot of moving to Brookhollow Park.'
After 30 minutes, I'm firmly back in the grounded loop. I'm hacking down blades of grass, fighting off bugs with my pebble spear, and living in an intricate base that can protect me from the giant bugs roaming around. It's all very familiar, but it's undoubtedly charming to be back in that world. Grounded 2 looks especially nice as an Xbox Series X/S and PC exclusive, as I feel like the environments benefit from warmer lighting pouring through the grass. Near the end of my chat with Morgan, I ask why the team wanted to return to Grounded so quickly after the first game rather than creating something new. His eyes light up.
'Because it's so frickin' fun making content in Grounded,' Morgan says with a big smile 'It's one of the few games where you walk outside and you have an inspiration of 12 ideas of what you can make. And there was so much we hadn't touched on. Sometimes when you're making a sequel, you're kind of stuck because you're like 'what else can I add here that makes this interesting?' With this one it's like, there's a million other bugs I want to do. I want to do bigger creatures at some point and time and figure out a way to make that work. There's wild new biomes that we can come with. We weren't out of ideas of what we could do more with.'
Who can argue with enthusiasm?
Grounded 2 launches into early access on July 29 for Xbox Series X/S and PC.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

The Steve Jobs Archive shares stories, videos, and notes of his famous commencement speech
The Steve Jobs Archive shares stories, videos, and notes of his famous commencement speech

The Verge

time19 minutes ago

  • The Verge

The Steve Jobs Archive shares stories, videos, and notes of his famous commencement speech

Thursday marks the 20th anniversary of Steve Jobs' famous Stanford commencement speech, and the Steve Jobs Archive has marked the occasion by uploading an HD version of the speech, publishing notes Jobs emailed to himself, and sharing details about the leadup to the speech. You can see everything on a page on the Steve Jobs Archive's website and watch the HD video on YouTube. The website's page about the speech is a little saccharine, but there's no denying that the address has been very influential – LeBron James used the speech to help inspire the Cleveland Cavaliers during their championship NBA Finals run in 2016, for example – so I found it pretty cool to read some of the history of it all. I particularly liked reading Jobs' emailed notes with various outlines, themes, and drafts he was trying out. The website also has the interesting detail that Jobs 'read his text verbatim' – given the confidence he had in his many famous presentations for Apple, I figured he might have ad-libbed parts of it. It's all worth checking out, if you have a few minutes.

‘Spaceballs 2' Just Added the Perfect New Actor to the Cast
‘Spaceballs 2' Just Added the Perfect New Actor to the Cast

Gizmodo

time30 minutes ago

  • Gizmodo

‘Spaceballs 2' Just Added the Perfect New Actor to the Cast

Lewis Pullman, son of Bill Pullman, is joining the 'Star Wars' spoof as Lone Starr's son. Plus, we have plot details. Fans have waited almost 40 years for news about Spaceballs 2—and then, in a single day, we got soaked in it like Pizza the Hut. First, news broke that the film was a go with Mel Brooks reprising his role as Yogurt. Then, Rick Moranis and Bill Pullman were announced to reprise their roles from the 1987 original. And now, finally, maybe the best news of all: plot details have been revealed along with a key piece of casting. Lewis Pullman, son of Bill Pullman, will play his father's son in the film. The Hollywood Reporter broke the news of the casting as well as some new plot details. According to the trade, Lewis Pullman is playing Starburst, the son of Lone Starr (Bill Pullman) and Queen Vespa (Daphne Zuniga, who is also now expected to return). Starburst is one of the film's three main characters, along with Destiny, played by Keke Palmer, and a character played by Josh Gad, who has yet to be named. (Is he a Skroob? A Helmet? A Barf? We'll see.) The younger Pullman has had an incredible few years, first really breaking out as the lovable naval aviator Bob in Top Gun: Maverick, followed by playing another Bob, aka Sentry, in this summer's Thunderbolts. He has appeared alongside his father before, in a 2017 film called The Ballad of Lefty Brown, but really, this is the one every fan has hoped for. Plus, he completes a trio that lives up to the film's early tagline: 'The Schwartz Awakens.' A play on the title of the seventh Star Wars film, it suggested the story would follow new, younger characters with the legacy characters (Brooks, Pullman, Moranis, etc.) in smaller roles. Amazon describes the film as 'A Non-Prequel Non-Reboot Sequel Part Two but with Reboot Elements Franchise Expansion Film.' Spaceballs 2 will be coming to theaters in 2027. It's directed by Josh Greenbaum (Barb and Star Go To Vista Del Mar) from a script by Benji Samit, Dan Hernandez, and Josh Gad. It does not yet have an official title but, if the title isn't Spaceballs 2: The Search for More Money, I think everyone will be very, very disappointed.

Fiction: ‘Weepers' by Peter Mendelsund
Fiction: ‘Weepers' by Peter Mendelsund

Wall Street Journal

time38 minutes ago

  • Wall Street Journal

Fiction: ‘Weepers' by Peter Mendelsund

'Call for the wailing women to come; send for the most skillful among them,' enjoined the prophet Jeremiah in his lament for the fallen Israelites. The verse points up the ancient custom of hiring professional mourners to preside at funerals, a practice that has been revived in Peter Mendelsund's fablelike 'Weepers.' Set in a speculative version of the American Southwest, this sweetly wistful novel is narrated by Ed Franklin, 'cowboy poet, powerful sad sack' and a dues-paying member of the Local 302 union of weepers, whose job is to cry on command during eulogies and burials. Business is good for the weepers, an ambiguous blessing. As Ed explains, an emotional numbness has gripped the country and people rely on the weepers' services to activate their own sadness—to 'get things going, meaning set match to tinder'—or simply to handle the sorrowing for them. But if Ed has plenty of work, he is also obliged to stay perpetually in character. All the weepers have guises, and Ed is the sensitive cowpoke who likes his whiskey and writes high-lonesome poems about life on the range (even if, in reality, he often shares a bed with his fetching colleague Chantal, who plays the femme fatale). Into his securely melancholic routine arrives a scruffy, taciturn young man known only as the kid, who begins working with the weepers but in an unusual fashion. The kid himself never cries, but he is preternaturally gifted at awakening the feelings of those around him. Even the merest laying on of his hands can turn a mourner into a sobbing mound of jelly. From the start Ed senses that this mysterious stranger 'was a marker; a sign of some new dispensation,' and the story follows the disturbances he begins to cause within the community. Mr. Mendelsund makes the kid a Christ-like figure, with Ed as his would-be Peter the Apostle, and the text is scattered with sly scriptural Easter eggs for readers who know the Gospels. Some locals are threatened by the kid's ability to call up their most deeply repressed and destabilizing emotions. When the kid is beaten up he refuses to defend himself. Ed tries, mostly in vain, to help him, to bond with him and to read miracles into his every deed. Ed's faith springs from his own psychological alterations, the most volatile being the sensation of hope. For a weeper, even a shred of happiness is a career killer.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store