
Sony WH-1000XM6 hands-on: back to the fold
Sony's WH-1000XM6 noise-canceling headphones have arrived three years after their popular predecessors. That's a longer gap than usual for the lineup, but don't expect any earth-shattering changes. Whereas the 1000XM4 to 1000XM5 upgrade brought a significant design overhaul, this time Sony is mostly focusing on sound, noise cancellation, and quality-of-life hardware refinements, rather than messing with the visual style.
The 1000XM6 are an amalgamation of the best traits from Sony's past models and should be the best of the series. But they're also the most expensive. Sony has raised the price to $449, a $50 jump compared to the prior model and $20 more than Bose's QuietComfort Ultra Earbuds. That's a lot of money for headphones that are unabashedly plastic.
Apple's AirPods Max have a design befitting of their price, even if they're overly heavy as a result. But much like Bose, Sony sticks to a different game plan by prioritizing long-term comfort for frequent flyers, commuters, and anyone who needs to dial down the outside world for a few hours.
The 1000XM6 borrow most of their DNA from the 1000XM5 with one extremely welcome change: they can fold up again. Sony added a joint to each arm that lets the headphones collapse down and take up less room in their carrying case; similar joints were found on earlier models but were absent on the 1000XM5. I'm already leery about how robust these hinges will prove over several months or a year; Sony has a mixed track record there, so stay tuned.
But the return of folding means the case is noticeably smaller than last time, and Sony has also completely ditched the zipper for a magnetic clasp. I've really come to love this tweak. It's possible to close the case and lock the clasp with just one hand, which you're obviously not going to pull off with a zipper. And the fabric case is designed in such a way that it remains tightly shut even at the far ends away from the clasp. Well done, Sony. There's a 'right way' to position the headphones when putting them in, which takes a beat to memorize, but it's a vastly better situation for headphones you're meant to tote everywhere.
Sony has made several other smart revisions: the headband is wider and puts less pressure on the top of your noggin. Both pleather ear cups are removable (though it takes a good tug) and easy to clip back in should you need replacements. The power button is now round, so you can quickly distinguish it from the ANC button just by feel. And for the first time in the 1000X lineup — don't ask me how it took this long — you can charge the headphones and listen to them at the same time. But it's not the approach I would've preferred. Bafflingly, Sony still doesn't support audio over USB-C with these $450 headphones, so you have to use two cables in this scenario — USB-C for charging and the 3.5mm jack for your music.
Photo by Amelia Holowaty Krales / The Verge
Those are the functional differences, but Sony also upgraded its silicon this time around. The 1000XM6 use the company's latest noise-cancellation chip, which produces class-leading ANC that surpasses the 1000XM5 and, according to Sony's claims, all competitors on the market today. If you were already impressed by how well the 1000XM5 dialed down the outside world, hearing that these do an even better job might push you toward upgrading. (The transparency mode on the 1000XM6 remains natural-sounding, and you can still temporarily activate it by covering the right ear cup with a hand.)
Sony says its latest headphones outshine all previous 1000X models in sound quality. This can be attributed to two factors: first, the company says it consulted audio engineers at Sony's various music studios for input on tuning the headphones. And second, the 1000XM6 includes new drivers that output clearer vocals and richer details. I haven't spent enough time with them to reach a full verdict, but these still sound every bit like Sony headphones. They're dynamic, lively, and don't shy away from bass. If the default sound profile isn't your jam, Sony gives you a 10-band EQ for customizing the sound, and I'm sure owners will be comparing their favorite settings on Reddit and elsewhere. The AirPods Max still have a wider soundstage to my ears and win out on overall clarity, but I don't think Sony fans will be disappointed. Multipoint Bluetooth and Sony's signature LDAC codec remain present.
This being Sony, there are always some gimmicks tossed in, and with the 1000XM6, the gimmick is spatial audio upmixing. Inside the Sound Connect app, you'll find new options for simulating a room, coffee shop, or movie theater — with each effect adjusting the 'immersion' and ambiance of stereo content with virtualized fakery. These are all terrible. I mean, bad bad. They're easily the low point of the 1000XM6 but are easy to completely ignore or try once and never again. It's starting to feel as though Sony has run out of ideas for competing with the ecosystem advantages that Apple, Google, and Samsung can offer.
As for voice calls, the company says it's using AI beamforming to better isolate your speech from the surrounding environment. And Sony's also throwing more microphones at the problem: the 1000XM6 use six mics for voice pickup compared to four last time. (There are 12 in total, with the others dedicated to noise cancellation.) I'm sure you'll soon be able to find all sorts of mic tests around YouTube to gauge any improvements for yourself. Battery life is one area that's completely unchanged from the 1000XM5. You'll still get up to 30 hours with ANC on or 40 with it off.
Sony's 1000XM6 headphones don't come with another head-turning visual makeover, but they wisely bring back a folding design while improving comfort, noise cancellation, sound fidelity, and small touches like the physical controls. Their higher-than-ever price might push Sony loyalists to explore what else is out there, and 1000XM5 owners shouldn't feel any rush to spend the $450. But if your older Sony earbuds are on their last legs, these could be worth saving up for.
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We assume that's out of respect for antipodean trees, as June 5 was Arbor Day in New Zealand. (It's probably because everyone was playing Nintendo Switch 2.) It's fair to say that previous Summer Game Fest opening night streams have been… whelming at best. This year's showing was certainly an improvement, not least because there were exponentially fewer mobile game and MMO ads littering the presentation. Yes, folks tracking Gabe Newell's yacht were disappointed that Half-Life 3 didn't show up, and the Silksong crowd remains sad, alone and unloved, but there were nonetheless some huge announcements. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Perhaps the biggest of all was the "ninth" ( Zero and Code Veronica erasure is real) Resident Evil game. Resident Evil Requiem is said to be a tonal shift compared to the last game, Resident Evil Village . Here's hoping it reinvigorates the series in the same way Resident Evil VII did following the disappointing 6 . We also heard more from Sega studio Ryu Ga Gotoku about Project Century, which seems to be a 1943 take on the Yakuza series. It's now called Stranger Than Heaven , and there's a (literally) jazzy new trailer for your consideration. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Outside of those big swings, there were sequels to a bunch of mid-sized games, like Atomic Heart , Code Vein and Mortal Shell , and a spiritual sequel of sorts: Scott Pilgrim EX , a beat-em-up that takes the baton from the 2010 Ubisoft brawler Scott Pilgrim vs. the World: The Game . There were countless other announcements at the show, including: As always, the kickoff show was followed by a Day of the Devs stream, which focused on smaller projects and indie games. You can watch the full stream here. Escape Academy has been firmly on our best couch co-op games list for some time, and now it's got a sequel on the way. Escape Academy 2: Back 2 School takes the same basic co-op escape room fun and expands on it, moving away from a level-select map screen and towards a fully 3D school campus for players to explore. So long as the puzzles themselves are as fun as the original, it seems like a winner. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Semblance studio Nyamakop is back with new jam called Relooted , a heist game with a unique twist. As in the real world, museums in the West are full of items plundered from African nations under colonialism. Unlike the real world, in Relooted the colonial powers have signed a treaty to return these items to their places of origin, but things aren't going to plan, as many artifacts are finding their way into private collections. It's your job to steal them back. The British Museum is quaking in its boots. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Here are some of the other games that caught our eye: To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. After Day of the Devs came Devolver. Its Summer Game Fest show was a little more muted than usual, focusing on a single game: Ball x Pit . It's the next game from Kenny Sun, an indie developer who previously made the sleeper hit Mr. Sun's Hatbox . Ball x Pit is being made by a team of more than half a dozen devs, in contrast to Sun's mostly solo prior works. It looks like an interesting mashup of Breakout and base-building mechanics, and there's a demo on Steam available right now. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Then came IOI, the makers of Hitman, who put together a classic E3-style cringefest, full of awkward pauses, ill-paced demos and repetitive trailers. Honestly, as someone who's been watching game company presentations for two decades or so, it was a nice moment of nostalgia. Away from the marvel of a presenter trying to cope with everything going wrong, the show did have some actual content, with an extended demo of the new James Bond-themed Hitman mission, an announcement that Hitman is coming to iOS and table tops, and a presentation on MindsEye , a game from former GTA producer Leslie Benzies that IOI is publishing. Now you're all caught up. We're expecting a lot of news this weekend, mostly from Xbox on Sunday. We'll be updating this article through the weekend and beyond, but you can find the latest announcements from Summer Game Fest 2025 on our front page.