
Survival Kids is a Switch 2 launch game primed to scratch that co-op itch
If you're seeking a fun and frantic way to indulge in some co-operative chaos on the Nintendo Switch 2's launch day, Survival Kids' crafting and exploration exploits have you covered.
Survival Kids is shaping up to be a perfectly fine survival co-op adventure that should make a good entry point to the genre for both younger players and newcomers.
With the first-party launch lineup for Nintendo Switch 2 looking light aside from Mario Kart World and Nintendo Switch 2 Welcome Tour, the responsibility to make playing the new hybrid on day one exciting also falls to third-party devs. Enter Survival Kids: an unabashedly family-orientated co-op experience from Konami that surprisingly doesn't go big on survival aspects – at least in a traditional hardcore genre sense.
Rather, it's exactly the kind of isometric all ages adventure you'd expect from a game with an art style and vibe this colourful. Is it the most revolutionary way to explore, plunder, and craft with friends? Definitely not. But it is a good way to pull your hair out either online or locally with a buddy or two – and potentially a great showcase of the new console's GameChat feature.
Despite the clear emphasis on co-op here, as strange as it seems, I was pleased to see that Survival Kids is fully playable in single-player too. True, this means taking away the typical challenge that comes from trying to co-ordinate whenever you need to, say, shift a large log, glide over a ravine, or pack up and pack down your base camp together.
That said, it's still nice to at least have the option to go it alone, and the one level I played in handheld mode by myself certainly demonstrated how exploration can still be enjoyable as a solo player. It cuts out much of the co-op noise that comes from trying to survive as a kid who has washed up onto a deserted island with others, which I recognise mightn't be the intended experience. But hey, it works!
For the most part, though, being successful in Survival Kids means working together as part of a team. I discovered this very early on in the game's tutorial level, Lesson Lagoon, where me and three others quickly got to grips with the regular routine of chopping wood for resources, manoeuvring heavy objects (both alone and with another), as well as cooking and eating the local fruits in order to maintain a good level of stamina.
If it all sounds fairly standard as far as survival games go, that's probably because it is. But mixed in with such familiar escapades are a whole bunch of additional tools unique to each island biome to help keep the co-operative action fresh.
While Lesson Lagoon does a good enough job onboarding you of what it takes to successfully traverse from one side of a level to another, it was really in Boom Flower Bay where the game's true potential comes alive. Flowers that go (you guessed it) 'boom' play a big role in this stage, with plenty of walls that need exploding peppered in to reveal new pathways and fires that can only be lit from afar. Both problems had me scratching my head in ways I previously didn't have to, with solutions that eventually made sense based on the tools I had available to me.
My hope is that such item-based puzzles grow to become deeper and more complex the more levels roll on – especially since Konami explained that the difficulty of them won't change too much based on whether you're playing alone or in multiplayer. Environmental puzzles are situated absolutely everywhere in Survival Kids, and completing most of them are necessary to locate and unearth all the essential components required to build the raft that will end the level and lead to the next.
Initially I was worried that Survival Kids segmenting its island into specific biomes as opposed to one continuous map would make exploring and crafting less fun an endeavour, when actually it's allowed Konami to sprinkle in all kinds of extra challenges. Beating a level with friends in the quickest time possible results in a higher star rating, for instance, while totally optional collectable treasures and glyphs need to be found to achieve that tricky 100% completion and even unlock new looks for your custom character.
To me, to you
The intention with Survival Kids is clearly to appeal to a wide audience, creating scenarios in which parents and kids or close friends can roam around together and enjoy bite-sized doses of survival fun. However, once you've achieved a three-star rating for each level, I do worry (aside from collectibles and glyphs) what about the game will keep people coming back for more. Because while the two stages I played as part of the demo lasted a good 30 or so minutes, once you know the solution I can easily see them able to be beaten in half that time – probably even less when playing alone.
Fortunately, forever accompanying you along the way are the quirky British overtones of comedian Marcus Brigstocke, who does a lot to add some much-needed narrative texture to all your survival-led antics. He acts almost as the group's fun uncle of sorts, unafraid to cheekily rib you about whatever outlandish circumstance you currently find yourself in, like a god willing to continually poke fun.
It'd be nice if his comments were more reactive to the specific movements I was making, but then the canned narration does a good enough job. Similar to Amelia Tyler in Baldur's Gate 3 or Danny Wallace in Thomas Was Alone before it, Brigstocke brings a lot to the overall Survival Kids experience – to the extent that I'd now find it hard to play without hearing him take the mick.
As a Nintendo Switch 2 launch release, Survival Kids is clearly looking to take advantage of the hardware's new features. It does so by heavily emphasising co-op, of course, but then goes a step further by placing the console's new GameChat functionality front and centre on the main menu screen. It's bold!
Though not available to try during my preview session, it's not hard to see how communicating – or rather, failing to communicate – will be just as hilarious over Wi-Fi with your friends' faces on the screen as it is when played with three players locally. However, as cool as it might be, it's a novelty I can't imagine will be all that additive to the core Survival Kids co-op experience.
In several ways, Survival Kids is about as charming a family-oriented co-op adventure as you'd expect, with plenty of island-based activities primed to have you and others squabble about how to achieve a goal or where to go next. It's not revolutionary but is perfectly placed to give families and younger players something to sink their teeth into during the Nintendo Switch 2 launch window when the thought of playing yet another race in Mario Kart World grows a tad tiresome.
The two island levels I played made chopping and shifting around resources surprisingly challenging; I just hope that the unique tools and environmental puzzle quirks prove equally as creative in the game's later hours. No Nintendo console launch is complete without adequate third-party support, and in this instance, Konami has families covered with Survival Kids.

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The Guardian
a day ago
- The Guardian
The Guide #194: Six things you need to know about the Nintendo Switch 2
The Nintendo Switch 2 came out this week. Depending on your familiarity with gamer culture, that sentence will either mean absolutely nothing to you, or have you bouncing up and down in your seat with excitement. Nintendo fans have endured an eight-year wait for this new console, so anticipation has been high: pre-orders have sold out everywhere and Nintendo wants to sell 15m of the things over the next year. I've only had my Switch 2 for a few days but if you're wondering whether this £400 new toy is worth your attention, I've got your answers. Why is this a big deal? First: you can race around as a little penguin in Mario Kart World. Second: the first Switch sold 150m units and pre-orders for the Switch 2 have sold out everywhere, so everyone is hoping that this will be a bit of a shot in the arm for the games industry. But most importantly: a new console launch is like Christmas for gamers, promising exciting new worlds to immerse ourselves in over the coming years, and they don't happen as often as they used to. The last major event was the PlayStation 5 in 2020. Is it any good? Yes! It's everything you could want from an upgrade to the Switch: the screen is bigger and clearer, games look much better on a TV, the controllers are better and sturdier with less finicky buttons. Both the machine itself and its menus have a sleek look, with a tasteful pop of colour on both Joy-Cons. It still has all the Switch's old advantages: you can take it with you when you're travelling, it's family-friendly, and the quality of the games is high. However, if you were hoping for something truly new and boundary-breaking, you won't find that here – the most significant new features are voice and video chat, which every other console has been doing for ages, and the fact that you can pop the controllers down on a flat surface and use them like a mouse. What games should I get? Mario Kart World is the biggie. About 65 million people bought the last Mario Kart, and it remains one of the world's most popular and easy to enjoy games. In this new one, the courses are run into each other in one huge world that you can explore freely in between the traditional grand prix and time trial races. It's got squillions of characters and costumes and karts to collect to keep kids busy; adults who grew up with Mario Kart will be more interested in mastering the new wall-riding and rail-grinding tricks that make the courses feel more challenging. Two other good recommendations: Survival Kids (above), a multiplayer game about working together to survive on a desert island (it's a bit like Overcooked, the chaotic game about trying to get dinner ready while everything collapses around you); and, for the hipsters, Deltarune, a surreal indie game about talking your way out of fights with kooky monsters. What games shouldn't I get? Nintendo Switch2 Welcome Tour is a little £7.99 introduction to the console's new features, rather than a proper game, but I found it bafflingly tedious. It's a cute-looking little virtual museum that almost bored me to death with information about the Switch 2's fine technical details. And be aware that almost all the launch games are updated versions of games that are already out, rather than brand new experiences. Will I like this if I basically haven't played a video game since the 1990s? Actually, you can play games from the 1990s on the Nintendo Switch 2 if you want – Nintendo's online subscription service includes a library of old-to-ancient games from its massive back catalogue, from the NES to the GameCube via the Nintendo 64, SNES and Game Boy. They're all lovingly emulated, complete with the scan lines you used to get on old TVs, for maximum nostalgia punch. Step away from the eBay listings, there's no need to spend half your life savings amassing a collection of rare retro cartridges. Should I get one for my kids? Sign up to The Guide Get our weekly pop culture email, free in your inbox every Friday after newsletter promotion With all the justified worry about young children playing Roblox and other online games, a Nintendo console is a much better option (if also vastly more expensive). A Switch has long been the safest and highest-quality family gaming choice, and the Switch 2 continues that legacy: parental controls are easy to use, there's a huge selection of imaginative and creatively interesting child-appropriate games to draw from with more to come in the future, and it's even got Fortnite on it for when your 11-year-old starts complaining that Mario is for babies. Each week we run down the five essential pieces of pop culture we're watching, reading and listening to PODCAST – Missing in the AmazonEven Guardian readers familiar with the story of journalist Dom Phillips and indigenous expert Bruno Pereira should listen to this new six-part investigative series about the pair's disappearance in the Amazon three years ago. Narrated by the Guardian's Latin America correspondent, Tom Phillips, who reported on the incident, and featuring insight from those close to Dom and Bruno for the first time, it goes deeper into their story than ever before, while offering a celebration of the pair's vital ecological work in the region. The first two episodes are available now, and can be heard on the Guardian's new investigations feed, along with other great investigative pods such as Black Box and Can I Tell You a Secret?Want more? Sara Pascoe and Cariad Lloyd return with series three of Sara and Cariad's Weirdos Book Club – and, as ever, they are happy for you to listen, regardless of whether you've read the book! Plus, here are the best podcasts of the week. TV – What it Feels Like for a GirlThis adaptation of Paris Lees' memoir about the journalist and activist's chaotic teenage years prior to transitioning will inevitably be viewed by many through the prism of this most inflamed of culture wars. Which is a shame because, while this is a story about the trans experience (and a valuable one at that), it's about much more besides: class, sex work, the long-tail impact of abuse. What's more, it does all this without being political or preachy – instead offering up a drama that is at times bracingly morally ambiguous, caustically funny and utterly compelling. Available on BBC more? Owen Wilson is at his breezy, slackerish best as a failed golfer-turned-mentor in Apple TV+'s cheery comedy Stick. For even more, here's seven shows to stream at home this week. BOOK – A Different Kind of Power by Jacinda ArdernThe former New Zealand prime minister's memoir tells the story of her rise to power, and how she tried to govern in a new, different way, while privately battling with the emotional rollercoaster of fertility treatment. 'I closed the book feeling a pang of nostalgia for a time when scrapping tax cuts and spending the money on a more generous safety net, or clasping immigrants to a nation's heart (as she did after Christchurch) still seemed completely plausible things for a prime minister to advocate,' wrote Guardian reviewer Gaby more? We lost a literary great this week in Edmund White, beloved for his groundbreaking depictions of gay life. If you're unfamiliar with his work, Neil Bartlett has put together this handy guide to his books. And here's the rest of this week's books reviews. ALBUM – Turnstile: Never EnoughAn endorsement by Charli xcx, who declared that the next few months would be 'Turnstile summer' underscores the intriguing position this Baltimore hardcore group finds themselves in. A scene success story, attracting ever-swelling audiences with their enticing mix of bright, melodic vocals and brutal breakdowns, they now are on the cusp of mainstream success. 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Probably best not to expect anything that deviates too far from the revenge thriller template, but it's nice to see de Armas given a bone-crunching action role after the sad debasement of Blonde. In cinemas more? After grimy, low-budget horror? Take your pick between Dangerous Animals (serial killer tries to feed surfer to sharks) or Clown in a Cornfield (killer bozo slashes his way through a small town). Or for something truly horrifying, opt for the rerelease of Michael Haneke's still-twisted 2001 drama, The Piano Teacher. Plus, here's seven films to watch at home this week. A half-century on from their heyday, Fleetwood Mac are still as massive as ever, riding high in the charts and the inspiration for a hit West End play. Michael Hann looks at why they endure. Musical AI fakery isn't just limited to talent show carpenters: streaming services are rife with it – and indie artists are bearing the brunt. Eamonn Forde looks at a growing problem. Semafor speaks to Jonathan Nolan, brother of Christopher, and a pretty big Hollywood player in his own right, about how his forgotten early 2010s series Person of Interest predicted our AI age. Vulture's big Hollywood issue looks at a traditional film industry in a death spiral – and the new one that is replacing it. Over at the Guardian print shop, you can buy some rather fetching limited edition prints from one of our sister newsletters, Well Actually, which covers health, relationships and the wellness industry. They're available until Saturday. Get yours here. Last week we asked for your favourite 1960s films. Here are a few of your favourites, including some stone-cold classics and one under-seen film that I really need to catch up on: 'So many to choose from but I am going with A Hard Day's Night which came out when I was 11 and a huge Beatles fan. Ordering tickets and then standing in a long line to see the film was such a thrill.' – Marsha 'Released in 1970, so made in the 60s, I still love Borsalino starring Alain Delon and Jean-Paul Belmondo. A fun French gangster movie with a sparkling soundtrack.' – Rob Taylor 'Billy Liar. It perfectly expresses the conflicting and yearning and fantasising of the teenage/early 20s mind. Brilliant script by Keith Waterhouse, while Tom Courtenay and Julie Christie perfect in the lead roles. I can never forget Leonard Rossiter as 'Shaddy, Shaddy Shadrack.' 'Get on the train, Billy!' – Paul Howard 'Lawrence of Arabia is not only my best film of the 60s but my best film of all time. No women, questionable – to put it mildly – makeup and accents (looking at you Anthony Quinn and Alec Guinness). But thanks to David Lean, Peter O'Toole, Omar Sharif, Freddie Young's iconic cinematography and Maurice Jarre's unforgettable score, it beats everything else hands down. @ me if you like but you will never change my mind.' – Sharon Eckman Prompted by Turnstile, this week we're after songs that you can't help but headbang to. Which tracks have you starting a one-person mosh pit in the living room when they come on? Let us know your choice by contacting Gwilym on


The Independent
a day ago
- The Independent
Nintendo Switch 2 review: What our gaming experts like (and dislike) about the console
Nintendo Switch 2 design Alex Lee: When the courier handed me the Switch 2 inside a plain cardboard box (wait, no fireworks?), I was weirdly thrown by how compact the package felt. But I opened it cross-legged on the floor, and the console itself is… huge. Almost an inch bigger than the OLED, and once the new Joy-Con 2's snap on, it's basically a mini tablet. It's not far off the size of an iPad mini, but it's almost double the weight (and it's noticeable). There's now a USB-C port on the top – a small but huge quality-of-life tweak. I can play it in tabletop mode now while charging, without the cable jutting out from the bottom and making things wobbly. The new Joy-Cons are sleeker too, with a matte texture and rounded edges, making them feel less toy-like, though again, chunkier than the OLED ones. I really like the new kickstand, too. It's sturdier than the OLED's and adjusts a little more smoothly. You can still expand the storage, but your old microSD cards won't work on this one – you'll need to buy the new microSD Express cards. Then there's the dock. Refined to an inch of its life, it's narrower, more polished, and I love that I don't have to tear off the back cover to unplug cables – everything's accessible even with the plate on. It's not a huge redesign overall, but it's all a lot sturdier – I'm not scared of breaking it, as I was with the OG Switch or even the OLED. Jake Brigstock: One thing to add about the packaging – maybe a weird detail to call out – is how smartly it's done. The first thing you see is the console and Joy-Con, and for anyone eager to power it on straight away (no judgement), Nintendo has set things up so you can unpack gradually. Its design feels almost identical to the original Switch – just bigger, and without the bright, colourful Joy-Cons that became so synonymous with the first console. Looking at the unit itself, it's unmistakably a Switch. There's a real sense of familiarity for anyone who's used the original. My first impression? It feels like an upgrade rather than something completely new, and that becomes even more apparent once it's powered on. Nintendo Switch 2 set-up Jake: The onboarding process walks you through everything gradually. It doesn't rush you, and you don't feel overwhelmed. It teaches you how to connect the Joy-Cons, set up the dock and shows you the different ways the console can be used. Data transfer is easy. Setting up a new console sometimes makes me anxious, but moving games and saving data from the original Switch to the Switch 2 was the easiest I've ever seen it. It's quick, too. Once you're in and the home screen pops up, you'll notice one thing straight away – the UI looks more or less identical to the latest version on the original Switch. Again, there's a feeling of familiarity. It isn't necessarily a bad thing, but it doesn't always capture that 'new console feel'. It has been eight years since the Switch launched after all, but if it ain't broke... Alex: Jake's not wrong – this is the least stressful Nintendo setup I've ever experienced. I signed into my account, continued the transfer from my Switch OLED, and it all just worked. I didn't even have to keep the two consoles in the same room. It was super polished, and nothing went wrong. One thing to flag – and it's a big deal for anyone who needs it – is that while Nintendo has finally introduced a proper suite of accessibility features on the Switch 2 (a huge step for the access-averse company), you can't turn any of it on during setup. You have to get through the entire onboarding process before you can enable things like magnification, text-to-speech or high-contrast mode. Even then, features like text-to-speech still don't work across the whole system, including in places like the eShop. While Jake found the familiar UI comforting, I think it's a bit stale. The interface looks almost exactly the same as the original Switch, and Nintendo could've done more to make it feel like a true generational leap. That said, I'm happy to report that the eShop finally got the upgrade it needed. It's way snappier now – no more waiting around for game pages to load or menus to catch up. It's so much smoother and easier to navigate. Nintendo Switch 2 performance and play Alex: I'm mostly a TV gamer, so I've mainly been playing with the Switch 2 hooked up to my 4K HDR TV, and while it does look better than ever, most of the real upgrades aren't for docked play. When plugged in, you'll get prompted to calibrate HDR (a nice touch), and games like Mario Kart World look crisp, vibrant and colourful. However, there's still a lot missing compared to next-gen consoles. There's no HDMI 2.1 support, so if your TV can do 120Hz or VRR, you won't be taking advantage of it. There's no Dolby Atmos either – a bit of a letdown when you consider the Switch 2 does support spatial audio in handheld mode. That said, DLSS is doing some noticeable work when docked, especially with backwards-compatible games. Titles that looked soft on the original Switch, such as Super Mario Odyssey, now get surprisingly close to 4K. Handheld mode is where the Switch 2 really flexes. The bigger 1080p LCD screen might not be as rich or inky as the OLED panel on the Switch OLED, but it's sharp, bright, and looks brilliant in motion, especially at 120Hz. I'm a bit disappointed that there's no streaming support for Netflix, Disney+, Prime Video, BBC iPlayer, and the YouTube app isn't compatible (at launch, anyway). I think this is one thing that'll stop it from competing with Microsoft and Sony. It has the games and the fans, but it doesn't have the full entertainment platform to match its rivals. Jake: I'm also traditionally a console gamer, so my preferred way to play is curled up on the sofa, using the Switch 2 in docked mode – and it's in the display and performance where the upgrade really comes to the fore. When docked, the console can run at 4K resolution at up to 60fps, and the games I've played so far look incredible. HDR makes a noticeable difference here, too, adding more depth and richness to the image. That said, handheld mode has seriously impressed me. The 8in display runs at 1080p with support for 120fps, and the bigger screen makes a huge impact. It's sharp, fluid, and feels much more modern than what we had before. The backwards-compatible games I've tested that haven't had any updates seem to benefit. They load faster, run more smoothly and generally look better. As someone with a mountainous Nintendo back catalogue, the Switch 2 feels like the best way to revisit it all in glorious 120fps. Nintendo Switch 2 Joy-Cons Jake: The new Joy-Con controllers are bigger, and that's an incredibly welcome change. They feel more comfortable to hold, especially in longer sessions. One slight disappointment is that the wrist strap attachments no longer include the shoulder buttons like the original Switch, which made the controllers feel a bit more protected and functional when used horizontally. The Joy-Cons themselves feel familiar if you've used the original ones, just with a couple of key upgrades. The rumble has been improved (HD Rumble 2 is noticeably more precise), and the big new feature is the addition of mouse-style motion controls. I first tried these at Nintendo's preview event back in April, and they felt fun and intuitive in the right context. I gave them another go while playing Cyberpunk 2077, but to be honest, it wasn't really for me. As a console-first player, I naturally gravitated to the new Pro controller, which Nintendo kindly sent me to test. It's very similar to the last-gen one but includes a C button, HD Rumble 2, and now an aux port, which is great if you want to plug in wired headphones or a mic. Alex: One thing I keep doing – out of sheer muscle memory – is sliding the Joy-Cons on the old way. You don't need to anymore. The new magnetic attachment system means they just snap into place with a satisfying click, and it's so much easier than the old rail system. I didn't realise how awkward the original design was until I stopped using it. I'd also add that the HD Rumble 2 is absolutely fantastic – the vibrations are sharper and more detailed. It's frightening when you get shocked by lightning or blue-shelled in Mario Kart World. The Joy-Cons feel great overall, though I do find they're maybe a bit too big for my hands. It's not uncomfortable, just something I've noticed over longer sessions. The new dedicated GameChat button is a nice touch too, letting you quickly mute or jump into a chat during online games, something Nintendo's never really tackled before. However, the mouse controls are finicky and a little inaccurate. I think it's a nice feature to have, but I'll need to try it out with more compatible games. Right now, I don't think I'll be using it very often. It's worth flagging that older Joy-Cons don't work on the Switch 2, though the older Pro controller does work with the new system. While the new design feels sturdier, there's no official word yet on whether Nintendo has finally fixed the Joy-Con drift issue. Fingers crossed, but we'll have to wait and see. Nintendo Switch 2 features Alex: One of the biggest new features on the Switch 2 is GameChat – Nintendo's attempt at building social features directly into the console, so you can say goodbye to Discord calls. It's baked into the UI and works incredibly well. I tested this with another group of reporters, and I could jump into a group call from anywhere – whether I was mid-game or was just on the home screen, even if we were all playing different games. The new GameChat button on the Joy-Con and Pro controller made it easy to open up the menu, mute myself, turn on or off the camera or share my screen. I think it'll be a big deal for competitive gamers. The built-in mic is genuinely really good. It picks up my voice clearly from across the room and filters out background noise well enough that I didn't feel the need to grab a headset. It's not quite Discord-level quality, but it's really impressive. Then there's the new plug-in 1080p camera. Right now, there's not a huge amount you can do with it – it's mostly used for showing your mates' faces on screen while you play. When you're racing against your friends in Mario Kart World, their little face pops up above their kart in real-time. It's a bit uncanny and very Nintendo. What I did like was that, even when I was playing solo but plugged into a GameChat session, I could still see faces below the game screen, making it feel less lonely. The camera's not the best quality, but it's decent enough. There's definitely room for Nintendo to build on this. AR minigames are the big one – and the company's already hinted at this for Super Mario Party Jamboree. I've also seen some reports that third-party cameras work too, so you could get a higher-res one (and it might be cheaper, too). Another addition is GameShare, which lets someone else play your game locally, even if they don't own it. I've not been able to test this one yet, but it's a nice way to share games without splashing out on a second copy. It's a feature that was on the old Nintendo DS – I remember playing Super Mario Bros. with friends who didn't have a copy. Jake: GameChat is a great addition – and not just because it lets you see people's faces mid-race. What stood out to me was how much more social it made everything feel. When we played a Knockout Tour with three other reporters (including Alex), it was hilarious to watch everyone's reactions in real-time when the inevitable Mario Kart item chaos hit. I'm sure there was a collective groan when I crossed the line in first and celebrated with a smug fist bump – sorry, Alex. I'm especially excited to see how this plays out in Super Mario Party Jamboree TV Switch 2 Edition – the minigames are chaotic enough already, and seeing everyone's faces as it unfolds will only add to the fun. Nintendo Switch 2 games Jake: Now on to the most important part – games. A console is nothing without them. Aside from Mario Kart World (which I'll leave to Alex, as he's spent more time with it), the first-party launch line-up includes Nintendo Switch Welcome Tour. I'm firmly in the camp that if Astro's Playroom was free on the PS5, then Welcome Tour should be too. It's fine for what it is – a quick way to show off the new console features – but it's unremarkable. More exciting are the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, both of which look and run so much better than on the original console. Watching comparison footage is one thing, but experiencing it firsthand is another. Cyberpunk 2077 has been dubbed a 'miracle port' by some tech experts, and while CD Projekt Red downplayed how tough it was to get it running, it's still impressive, especially in handheld. From what I've seen, the game has stayed within the advertised performance limits, and – hot take, maybe – keeping motion blur on actually helps here. It adds to the cinematic look and smooths things out in a way that feels necessary. If a demanding title like this can run well on Switch 2, it could open the floodgates for more ambitious third-party games down the line. It's also great to see other titles like Split Fiction available at launch. While there are a few backwards compatibility quirks floating around, the vast majority of older games seem to run without issue, and I haven't encountered any problems myself. Alex: I'm more into my first-party Switch titles, so I've stuck to Mario Kart World, but I've also played Survival Kids – one of the new Switch 2 launch titles. I'm conflicted. Visually, Mario Kart World is one of the best-looking Nintendo games I've ever played. The art direction is stunning, and it really shines on the Switch 2's brighter screen. But the whole open world just feels... lonely? Soulless? You drive long straight stretches between tracks in Grand Prix mode, often through massive, empty spaces, just holding accelerate and praying for a coin. The intermissions between tracks feel more like corridors than actual racing, and I don't feel like the 24-person races add anything because of the vastness of the tracks. Worse still, most Grand Prix races only give you one lap on a proper circuit. I don't mind Nintendo trying something new, but I just wish there was an option for classic three-lap Grand Prix races (which I guess is just VS mode). Maybe it's just me being too used to Mario Kart 8 Deluxe, but everything here feels a bit too spread out. I needed a palate cleanser after the colourful, attention-grabbing Mario Kart World, so I gave Survival Kids a go. You and up to three friends are shipwrecked on an island, and the goal is to survive by chopping wood, cooking food, building tools and gliding over ravines with makeshift umbrellas. There's no real peril, it's just a nice, slow and gentle. Nintendo Switch 2 battery life Alex: Nintendo says the Switch 2 should last between two and six-and-a-half hours on a full charge, depending on what you're doing. I found that I got closer to the lower end of that spectrum while playing Mario Kart World and using GameChat. It'll probably last longer if you're not playing a CPU-intensive game and running GameChat at the same time, but at least it's easier to charge while gaming now. Jake: I got around two-and-a-half hours out of it while playing Mario Kart World with a few game downloads running in the background. You're not always going to be downloading while gaming, of course, but it's probably smart to top up before long sessions. Also, a small but welcome new feature is the option to cap charging at 90 per cent to help preserve battery health long-term. The console is physically bigger than the original, which makes it slightly less portable, but not to the point where I'd leave it behind.


Telegraph
2 days ago
- Telegraph
Nintendo Switch 2 review: is it worth it?
Score: 9/10 Price: From £395.99 We like: Massive screen Improved design Powerful gaming performance and graphics We don't like: You might struggle to buy one Only one new Nintendo game at launch What is the Nintendo Switch 2? The long-awaited sequel to Nintendo's highly successful handheld games console, the Nintendo Switch, is finally here. Queues formed at midnight shop openings up and down the country and stock has already sold out. The Switch 2 is the hottest tech launch of the past few years. Indeed, on the day of the Switch 2's launch, there were more Google searches for 'Nintendo' than there were for 'Trump'. Either this means that global interest in US politics is declining, or Nintendo really does have a scene-stealer on its hands. Either way, I've been thoroughly testing Nintendo's latest handheld games console to figure out whether it's worth all the fanfare, or if this is yet another over-hyped and over-priced piece of tech. Where can I buy a Nintendo Switch 2? While there's no guarantee of stock being available, these UK retailers are selling the Switch 2: OnBuy, EE, Amazon, Game, Very, Currys, John Lewis, Smyths, My Nintendo Store and Argos. JUMP TO: How we test games consoles I've been testing and reviewing games consoles for over ten years and have written about every Nintendo console since the launch of the Wii U in 2012. When it comes time to test handheld gaming consoles, I assess five key metrics: design and features, display, games and software, performance and graphics, and battery life. I use the console as my main gaming device, comparing the ergonomics, controls and buttons during long play sessions versus the previous model, as well as against any competitors. In this case, that's the Steam Deck and Asus ROG Ally portables. The quality of a handheld console's display is by far the most important metric. Performance is also crucial. Games such as the new Mario Kart World should run flawlessly without any noticeable lag or stutter. If I spot any performance hiccups, I remove points from the overall score. Why you can trust Telegraph Recommended Our tech experts continuously conduct in-depth, independent, real-world tests, scoring devices against pre-set testing metrics and industry benchmarks, so we can deliver definitive and comprehensive buying advice. Telegraph Recommended reviews are never shared with product manufacturers before publication, we don't accept payment in exchange for positive reviews, nor do we allow brands to pay for placement in our articles. Visit our Who We Are page to learn more. Design and features Score: 9/10 'If it ain't broke, don't fix it'. That seems to be Nintendo's motto with the launch of the Switch 2, with an overall design that, at first glance, is broadly the same as the original model. Its premise remains the same: it's still a rectangular screen, with two removable controllers attached either side for gaming on the go. You can still drop it into the 'dock' when you get home to play it on your living room TV. It's effectively two consoles in one, which is the main reason why the original device was so popular. It's an experience that still works incredibly well, and it means you can spend pretty much all your waking hours gaming. I'm sure many people do. No longer is it catering to the younger audience with bright colours, however. The Switch 2 is clad almost entirely in black, with just a glimpse of orange and blue peeking through. This is perhaps an indication that it's here to fight back against much more powerful living room gaming machines like the Xbox Series X and Playstation 5. It's also much bigger, about the same size as the Steam Deck. This is due to the increase in the size of the screen, which now measures 7.9in (up from 6.2in). You will also notice the difference in weight during long handheld gaming sessions, at 535g versus 422g. The other notable change is the way in which the two 'Joy-Con' controllers attach to either side of the screen. Rather than awkwardly sliding them into a track, they're now held securely in place by a pair of strong magnets and they feel much more secure than the previous model. The Switch 2's built-in speakers have turned out to be the unsung heroes of this new console. The virtualised surround system simulates audio coming from behind you, which I found especially useful in games like Zelda: Tears of the Kingdom, to help minimise enemies out of view from getting the jump on you. The microphone did a great job at picking up my chatter, even when sitting far away from the console in docked mode. Background noise was eliminated effectively. It's worth mentioning the suite of accessories Nintendo have released alongside the new console. First is the £49.99 Nintendo Switch 2 camera, which is essentially a small webcam that you plug into the console via USB when it's docked to the TV. This allows you to broadcast your face to your friends while playing games. There's also the new Nintendo Switch 2 Pro controller, which is a traditional game pad, with all the usual buttons you might expect from something like an Xbox or Playstation. This costs £74.99 and is designed to be used when your Switch 2 is connected to the TV. In testing, the buttons and sticks felt pleasingly tactile and were instantly responsive. Display Score: 9/10 The Nintendo Switch 2's screen is larger than the original model (7.9in vs 6.2in) and has a higher resolution (Full HD vs 720p). What this means for the Nintendo gamer is that not only is there extra screen real estate available for your favourite games, but they also look much better than ever before, with a huge increase in visual fidelity. Even if you aren't an avid gamer, if I showed you both versions side by side, you will notice the difference. Every game I tested had a remarkable amount of crisp, intricate detail, with some of the new Mario Kart World tracks, in particular, looking incredibly vibrant with loads of colour. Sadly, all this detail is let down slightly by the screen brightness, still could be improved. At maximum, it gets about as bright as the Switch OLED model, which is to say that it's vivid enough while you're playing indoors, but take it outside in the bright summer sun and you might have to squint to see what your character is up to. Games and software Score: 8/10 With Nintendo, you can always rely on there being some truly exceptional gaming experiences on offer. At launch, however, there aren't that many new titles to play on the Switch 2. The only new major Nintendo game at launch is Mario Kart World. Destruction-centric platformer Donkey Kong Bananza is coming in July and you'll have to wait even longer for Metroid Prime 4: Beyond. Not that I think that's too much of a problem, since Mario Kart World is very good. I've already sunk many hours into the game, whizzing through all of the brand-new courses and tracks, trying out the expanded roster of characters and karts and getting a proper beating in the online Knockout Tour mode against 23 other racers around the world. This is a proper system-seller, no doubt about it. There's also a game called Welcome Tour. This costs £10 and showcases what the system is capable of, via a series of fun minigames. This isn't the sort of game you keep coming back to but it's an enjoyable distraction for an hour or two nonetheless. Some older Nintendo games have also been updated for the Switch 2 with improved graphics and in some cases, additional features. 'Upgrade packs' cost £7.99 or £16.99, depending on the game. At launch, the four games with paid-for upgrades are Super Mario Party Jamboree, Kirby and the Forgotten Land, and both Zelda Breath of the Wild and Tears of the Kingdom. I spent some time playing the latter during my testing period, and it completely transformed the experience. The game looked and played significantly better than it did on the original Switch, with a vastly improved frame rate and graphical fidelity. No doubt about it, this is the way these games are meant to be played. Performance and graphics Score: 9/10 In graphical fidelity and performance, the Switch 2 really shines. Everything is just so much faster, from responsive menu scrolling, game load times (playable now in the blink of an eye) and flashier graphics. Mario Kart World is simply dazzling. It's practically a barrage of the senses, in many ways, with visually striking scenery such as robotic apes, trains and flames whizzing past as you speed across the course at a fluid, rock-steady frame rate with no noticeable stuttering. The same can't be said about the original Switch these days – it was already beginning to show its age, but the chasm in performance and fidelity is now even wider that the Switch 2 exists. It's a shame that there isn't a wide selection of games to truly show off this newfound power, but what we do have to pay around with on launch day is something truly special. Another upgrade for the Nintendo Switch 2 is that it has four times the storage as the original Switch. With 256GB of space and the option to expand this further with a microSD card, you can download and install more games than ever. Games typically take up between 4GB and 15GB of storage, so there's loads of space to play around with this time around. Battery life Score: 7/10 It's still early days with testing the Switch 2's battery life. Over the last 48 hours I've been spending as much time as possible putting the console through its paces, and I have a rough impression of how long the Switch 2 can last between charges. I hope things improve in time, because at the time of writing this review, battery life could be better. The Switch 2's battery size is 5,500mAh, which is 27% larger than the cell inside the original Switch, so you would think that the battery life is longer. However, the size of the screen (the most power-hungry piece of hardware) is also 27% larger over the previous model. And what I've seen so far is that the battery life is largely comparable across the board. After playing 30 minutes of Mario Kart World at maximum screen brightness, the Switch 2 went from 100% charge to 73%. That suggests a full battery would give roughly two hours of gameplay. Personally, I would always recommend dropping the brightness of the screen to try and squeeze as much juice out of the battery. I will update this section of my review after further testing. Technical specifications With the launch of the Nintendo Switch 2, it makes the most sense to compare its specifications against the previous model. As you can see, a lot has changed over the last eight years. Should you buy the Nintendo Switch 2? The Switch 2 is all I could have wanted from an on-the-go games console. It doesn't reinvent the formula, but Nintendo has managed to keep the excitement of the original while thrusting the Switch 2 into the modern gaming era. It's undeniably the best way to play games on the move and it's a fantastic living room console as well. It's a shame, then, that buying one isn't going to be easy. If you want one, you'll have to fight your way through the crowds, at least for the next few months as stock levels stabilise. However, if you are lucky enough to buy one, either via pre-orders, keeping tabs of stock on a daily basis, or simply waiting it out, then there's no doubt in my mind that this is the best portable games console you can buy right now. Nintendo Switch 2 FAQs When is the Nintendo Switch 2 being officially released? The Nintendo Switch 2 released at midnight on the 5th of June. If you weren't lucky enough to secure a pre-order ahead of the official release, then you might struggle to buy one, with limited stock at the time of writing this review. Will the Nintendo Switch 2 be backwards compatible with original Nintendo Switch games and accessories? The Switch 2 is backwards compatible with the majority of original Nintendo Switch games, both digital downloads and physical cartridges. The full list can be found on Nintendo's website. You won't be able to play Switch 2 exclusive games on the previous Switch. Original Nintendo Switch controllers can also be used on the Switch 2, with a full list of compatible devices on Nintendo's website. What are the features and specs for the Nintendo Switch 2? The Nintendo Switch 2 might look similar to the original, but it's much larger with a 7.9in Full HD screen (versus 5.5in) and when plugged into the TV it can output at up to 4K resolution at a frame rate of 60fps or Full HD resolution at 120fps. It comes with more storage for games (256GB vs 64GB) and it has a new as-yet-unnamed Nvidia processor for faster performance. How much does the Nintendo Switch 2 cost in the UK? The Nintendo Switch 2 costs £395.99 in the UK. At the time of publishing this review, you can purchase a Nintendo Switch 2 Mario Kart World bundle (which comes with the console and the game) for £429.99. The Switch 2 Pro controller costs £74.99, and both the left and right Joy-Con controllers are individually priced at £41.99. Will there be a new Mario or Zelda game with the release of the Nintendo Switch 2? Racing game Mario Kart World is the only new Nintendo game at launch. If you're after a new side-scrolling Mario game, like Super Mario Bros. Wonder, then you're going to have to wait a little while longer. There's no new Zelda game at launch, either, but the previous two games – Breath of the Wild and Tears of the Kingdom – have both received next-generation updates, with improved performance, graphics and new gameplay features.