
WAVEX 2025 aims to build dedicated angel network for media and entertainment startups
WAVEX 2025, part of the World Audio-Visual Entertainment Summit (WAVES) here, has emerged as a significant platform for startups in the media and entertainment (M&E) industry, with a special focus on creating a dedicated angel network to support innovation in this space, experts said on Sunday.
Participating at a panel discussion at the event here, Ministry of Information and Broadcasting's Joint Director Ashutosh Mohle highlighted the vision of WAVEX to provide a national stage for startups, allowing them to scale their ideas and gain visibility within the M&E sector.
He expressed hope that initiatives like WAVEX would foster innovation and entrepreneurship in a rapidly evolving industry.
Internet and Mobile Association of India's (IMAI) Chief Growth Officer Sandeep Jhingran shared the encouraging response to WAVEX 2025, noting that over a thousand applications were received from aspiring entrepreneurs.
"Thirty startups were selected to pitch directly to investors, with many already in active discussions," he stated.
Jhingran emphasised the need for such platforms to focus on nurturing startups in the M&E sector, where unique challenges often hinder growth.
Investor voices were also critical in shaping the conversation. Warmup Ventures Venue Partner Rajesh Joshi reflected on his journey from being a startup founder to an investor.
He revealed that they are currently in talks with 11 startups, highlighting the significant interest in M&E startups despite past reluctance to invest in this field.
He expressed his belief that WAVEX is helping change this mindset.
CABIL Founder Mustafa Harnesswala echoed these sentiments, noting that many investors have traditionally shied away from the M&E space.
However, WAVEX is now changing that dynamic. Harnesswala shared that they are working on building a dedicated angel network for M&E startups, further bolstered by international collaborations aimed at expanding investment opportunities.
The panel also discussed some of the challenges facing the industry. When asked how investors differentiate meaningful content, Joshi pointed to "Giggle", a startup focused on preventing cyberbullying and harmful content on social platforms, as a prime example of responsible innovation.
On the topic of gender representation, Jhingran acknowledged that the participation of women entrepreneurs in the M&E sector has been limited.
He expressed a commitment to improving this in future editions, with a goal of attracting more women-led startups to the platform.
The event format, which offered one-on-one pitching opportunities for 30 startups, was praised by industry leaders for providing startups with the chance to interact directly with investors.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Mint
17 hours ago
- Mint
For Sai Srinivas of Mobile Premier League, the game is always on
It's easy for people to put a value to a loss they've had," says Garimella Sai Srinivas Kiran, the co-founder of gaming company M-League, which runs the Mobile Premier League (MPL). '(But) It's hard to put a value to these intangible gains, right? You only notice them in the long term. In the short term, you only see the pain." Startup founders tend to be philosophical, a by-product of betting big on a non-existent product and making it work, despite the obstacles and the body blows. The seven-year-old skill-gaming platform MPL. which has free and paid components and a portfolio of over 60 games, probably does not qualify as a startup anymore, but tends to fall into the bracket by virtue of being a tech company. M-League, which now has five companies including the Berlin-based GameDuell, has a portfolio that includes skill gaming, free-to-play games, game publishing and AAA game studio (high-budget, high-profile games). With over 220 million users across MPL and GameDuell in 32 countries, a unicorn valuation as of the last fund raise in 2021, presence in Asia, Europe, North America and Africa, and 600-odd employees, the company straddles the challenging business of skill gaming. Its revenue in FY24 was $130 million. Sai was in Mumbai in early May for the World Audio Visual and Entertainment Summit (Waves), a government-sponsored event. In the business centre of the Sofitel Hotel in Bandra Kurla Complex, close to the venue for Waves where MPL had a booth, the 37-year-old, dressed casually in a collared T-shirt, slacks and a cap, orders an Americano. He has an easy-going manner, and a dimpled boyish smile that he uses liberally. Sai is temporarily stationed in Singapore these days, where M-League is headquartered, while his co-founder Shubh Malhotra and Galactus Funware Technology Pvt Ltd, the operating entity for MPL, are based in Bengaluru. Since losing his father last year, Sai says he has started valuing his time more and separating his professional and personal identities. 'One of my core philosophies in life is anonymity. I want to focus on my business," he explains. 'I really enjoy travelling; I can travel literally 60 days with one suitcase, keep moving from one place to the other." Born in Hyderabad—his father was a deputy manager in a bank, mother a teacher in a government school—Sai's academic journey fell into two innings. He was 'not very good" in the beginning, but an inexplicable switch turned after class VI. By the time he reached the board exam stage, he wanted to study aerospace engineering. Also read: What Siddharth Roy Kapur wants: Fresh stories told in unique voices He got into IIT Kanpur which had, among other things, a dedicated leased line for fast (for those times) internet speed. However, he soon became disenchanted with the education system there and his enthusiasm for making aircraft withered away. 'For people coming from a normal background like us, the first important level of freedom we need to attain is mastery of our time," says Sai, who graduated in 2010 as one of the few in his batch without a campus placement. One of his highlights at IIT turned out to be organising the cultural festival, Antaragni, which included the music festival Synchronicity. What this first, quasi-entrepreneurial voluntary role did was to get him access to his first job, which was a brief stint as product manager with a digital company in Delhi. He was soon recruited by Zynga in Bengaluru as a game designer, though he had no such experience. 'I played a lot of games while growing up," he admits. 'My dad and I were always particular about getting new gadgets, like the Nokia 3310 and the (gaming console) Super Nintendo." Zynga, with its popular game Farmville, was going 'absolute gangbusters" at the time, which put Sai in the 'right place, right time". It also helped that he didn't like Delhi too much and moving to Bengaluru was not a challenge. The third benefit, unbeknownst to him at the time, was that the friend's place he temporarily stayed at had another roommate, Malhotra. A year-and-a-half later, Sai and Malhotra got ready with their first venture, CREO Tech. Their first product, Tewee, was a wireless HDMI dongle to stream videos over a Wi-Fi network, like the Amazon Firestick. The idea seemed to fit in at a time when streaming services were making their forays into the country. 'We were foolish enough to say let's make hardware," he says now. 'We used to download these documents in Chinese and spend days translating them and figuring out what they hacked our way to getting the product out." They sold over 50,000 units, but making hardware was challenging. Other similar products were getting into the market; the duo realised they needed to pivot. In the company of some 'smart engineers" they hired through their college network, their next venture was an Android-based operating system and smartphone, which also turned out to be an error in hindsight. 'I'll tell you the problem with making a phone and with hardware in general," he says. 'For example, let's assume I ship software and I left a bug in it. I'm just going to patch the software and I'll fix it. Life is okay, all good. With hardware, even if you make one mistake, the amount of time it's going to take to correct that mistake in the next iteration and then get it right—it's just massive." After several struggles, managing to make only a few thousand of the product Creo Mark 1, they sold the company to messenger service Hike in 2016-17. 'If a river is flowing downstream and you're standing on the bank and you see this guy on a boat going really fast, you tend to assume that it's the person rowing. But it's actually the underlying river. That's the market: If you're in the right place, right time, right market, even if you are really stupid, you'll be okay," says Sai. After going through a period of angst, when they felt like they would never work together again, Malhotra and Sai made a deal not to have friends as employees, and that 'the outcome is always more important than output". Having decided that their next turn would be in the field of online gaming, because of his experience in the field, the newly formed Galactus Funware went live with the MPL in September 2018. With about $5.5 million ( ₹36.5 crore at the time) at the get-go, a fairly large seed round, from Sequoia Capital, their ascent was rapid—a term sheet in April, an early team by May and the first prototype by July. A friends and family round by end of August leading up to the launch. By December, MPL had a million daily active users. But the challenges were continuous and constant. In May 2019, MPL was kicked out of the Play Store due to Google's developer policy (it relaxed its policy on real-money gaming last year), along with other gaming platforms like Dream11. 'We would be the only company in India's ecosystem that started, raised a lot of money, got to a million daily active users and shut its doors within the year," Sai says grinning. Then by the second half of 2019 they almost ran out of money, looking to raise a bridge round which came in the form of $90m led by Susquehanna Asia Venture Capital. '2019 for me was the most foundationally painful year. If Creo was tough from a different standpoint, this was toughness induced by my own stupidity," he says. Cricketer Virat Kohli came on board as their brand ambassador. The following year, MPL signed on with the Board of Control for Cricket in India to be the kit sponsor for the Indian team. With the pandemic, the founders had to navigate working remotely, and between 2020-21, the company went from 120 employees to 1,200, perhaps hiring too many people too fast. 'In my 10 years of doing start-ups, I believe, that is the most unpardonable mistake," he admits. As MPL went global, especially into the US in July 2021, and acquired European company GameDuell in early 2022, 'one of the smartest things to have done", it also laid off 10% of its force and shut down its Indonesia office. But the business, on the back of the pandemic-induced lockdown that catalysed the online gaming industry, grew by 50%. Just when 2023 seemed on the up, hitting 200 million users and a foray into Africa, the government in August announced a 28% GST on funds online gaming companies collect from customers. Mint had in November quoted a report by gaming-focused venture capital firm Lumikai, which had India's gaming market growing 23% year-on-year by revenue to $3.8 billion in 2023-24 despite 28% GST on online gaming. Propelled by the pandemic-induced lockdowns, online gaming is booming, despite some amount of social stigma, and some legal battles, most of which have been dismissed by the courts. 'We looked at this entire GST thing and said this is essentially the start line being redrawn," remembers Sai. MPL laid off 350 employees—half of its force—to survive the tax burden in 2023. Recovery was aided by GameDuell, which helped grow revenue more than three times. MPL started to take off in the US and Brazil, with 40% of its current revenues coming from abroad. 'It's a personal ambition that we want to build a product that stands globally," Sai explains. 'The professional ambition is that things are evolving in a developing country, so there is no certainty for a business to thrive." While MPL as a business competes with platforms like WinZO and Zupee among others, it is more comparable to Nazara Technologies, which is publicly listed. Sai, though, prefers to see his competition coming from Chinese gaming conglomerate Tencent. As he gets ready to head back to Waves, he talks about reading, spending a lot of time just being idle, really enjoying the mundane. 'One of the reasons why I enjoy living in Singapore," he says thoughtfully, 'or spending time with my partner in Dubai, is that in India, these amazing pleasures of doing your own domestic chores have been taken away thanks to the massive amount of help, which is great. But I really enjoy doing my breakfast, putting my clothes in these daily rituals." Also read: Vaibhav Kala of Aquaterra Adventures: The outdoors man


Time of India
5 days ago
- Time of India
As 'Baghuni' shines at Cannes, Partha Panda candidly speaks about Odia cinema making global mark
For film producer Partha Panda, it was a moment of pride as the first look of his Odia feature film 'Baghuni' (Dance Like a Tiger) was officially unveiled at the 78th Cannes Film Festival. Tired of too many ads? go ad free now In a conversation with ANI, he shared his experience of taking his film project to an international audience, his journey in filmmaking and how the Odia film market is making its mark globally. "It was a very great experience. I met and , who revealed our motion poster, so it was a very wonderful and most memorable experience." As part of the Official program of the Bharat Pavilion at Cannes International Film Festival, hosted by the Ministry of Information and Broadcasting, Government of India, the first-look motion poster of the film was released on May 15 in the presence of the film's director and producer, Jitendra Mishra, and producer Partha Panda. The film is a co-production among National Film Development Corporation of India (NFDC), Glocal Films UK Limited (founded by Odisha-born, London-based producer Partha Panda, and Jitendra Mishra's Cinema4Good Pvt. Ltd, 'Baghuni' is a co-production--the first of its kind for any film from Odisha, with the National Film Development Corporation(NFDC) returning to the state after a 23-year gap in significant cinematic collaborations. On the inspiration behind the film, he shared, "It's about women's empowerment, and a girl holding a protest in a male-dominated society, and how a lady is stepping out and fighting for her rights, so it is all about this." While talking about the film, he added, "We named it 'Baghuni'(Dance Like a Tiger) means Tigress and we had a dance called 'Bagha Nacha', (the Tiger dance is the traditional art form performed in Binka, Sonepur, and some parts of Ganjam district in Odisha), and the story was written by one of the good directors, his name is Jitendra Mishra, so we had a conversation from last 3-4 years ago about the story, so we developed the story, then we were going step by step, so first time in 2023, this story was selected in the NFDC co-production market, then luckily, out of 11 countries, 20 stories were selected and we were one of them, which was a good thing about that, and particularly for Odia language, this type of thing, like NFDC involvement happened after 23 years. Tired of too many ads? go ad free now " Partha Panda is an entrepreneur whose journey spans over 15 years of higher education and successful enterprise in the UK. He is a Managing Director, Film Producer & Arts Impresario. Despite being in a different profession, he always remained passionate about cinema. Sharing how his journey in filmmaking started, he added, "Every time I watch a movie from childhood, it's always I wanted to involve in film, but for me, when I was doing my graduation, that time I had an interest, either I wanted to become a director or something involved in the movie industry, but my study and everything was different. In my family, my mom is a good dancer, my dad studied in drama school, so we have a little understanding about that, which came a little from the family. So, the first time I tried was in 2008-09, but I could not finish that project for some reason." "Then I tried again in 2011, but again, we could not find the right person who could do the job together, because in this type of thing, finding the right director or person who can guide you is tricky. I found my friend, Jitendra Mishra. So, I thought, this is the guy with whom I can do the job. So, that's where the conversation started, and we were sort of working on this project for the last four years." Panda further discussed Odisha's cinema. According to him, the Odisha film market is still struggling; however, it is getting better, and with achievements like his film reaching Cannes, it gives a boost to the industry overall. "Odisha market, it's not that strong at the moment. But it's getting better. So, there was last... I don't know, maybe 5 to 10 years, there was a gap where people were not supporting that much, however, now things are improving," he said. Written and directed by internationally acclaimed filmmaker Jitendra Mishra, 'Baghuni' is the first international co-production from Odisha, featuring celebrated Odia actor Sabyasachi Mishra as the lead actor, and boasts a talented crew that includes multiple National Award-winning industry professionals.


The Hindu
31-05-2025
- The Hindu
Centre notifies new age-based film certification categories under U/A rating
The Union government on Saturday notified revised age-based certification categories for films, aimed at encouraging age-appropriate viewing, particularly for audiences requiring parental guidance. In a gazette notification, the Ministry of Information and Broadcasting amended the rules last notified in December 1991, which outline the principles for sanctioning films for public exhibition. Under the amended rules, the Central Board of Film Certification (CBFC) is empowered to issue certificates for unrestricted public exhibition with specific endorsements indicating the nature and type of content, marked as 'U/A 7+', 'U/A 13+', and 'U/A 16+'. 'Content suitable for a child aged seven years and above and under the age of seven years with parental guidance shall be classified as 'U/A 7+' rating; (ii) content suitable for a child aged thirteen years and above and under the age of thirteen years with parental guidance shall be classified as 'U/A 13+' rating; and (iii) content suitable for a child aged sixteen years and above and under the age of sixteen years with parental guidance shall be classified as 'U/A 16+' rating,' the notification stated. The CBFC had last year introduced a revised certification framework aligned with prevailing social values and aimed at enhancing age-appropriate content categorisation. The reforms sought to modernise and streamline the overall certification process. The three-tier sub-categorisation under the U/A rating replaces the earlier singular U/A classification applicable to children under 12 years. The certification of films is governed by the Cinematograph Act, 1952. Historically, film certification in India included only two categories—'U' for unrestricted public exhibition and 'A' for adults only, with restrictions on explicit content such as nudity. In 1983, the 'U/A' category was introduced to allow unrestricted public viewing with parental guidance for children under 12, along with an 'S' category, meant for specialised audiences such as doctors or scientists. The 1983 rules had set a single age threshold at 12 years for U/A films, but the 2023 amendment has now refined this with sub-classifications at 7, 13, and 16 years of age.