
Beach Boy Brian Wilson, surf rock poet, dies at 82
Brian Wilson, the Beach Boys co-founder who masterminded the group's wild popularity and soundtracked the California dream, has died, his family announced Wednesday. He was 82.
The statement on Instagram did not give a cause. Wilson was placed under a legal conservatorship last year due to a "major neurocognitive disorder."
"We are at a loss for words right now," said his family. "We realise that we are sharing our grief with the world."
The pop visionary crafted hits whose success rivaled The Beatles throughout the 1960s, a seemingly inexhaustible string of feel-good tracks including Surfin' USA , I Get Around , Fun, Fun, Fun and Surfer Girl that made the Beach Boys into America's biggest selling band.
Wilson didn't surf, but his prodigious pen and genius ear allowed him to fashion the boundary-pushing soundscape of beachside paradise.
His lush productions were revered among his peers, with even Bob Dylan once telling Newsweek: "That ear – I mean, Jesus, he's got to will that to the Smithsonian!"
Dylan also paid tribute to Wilson on Wednesday, posting on X "about all the years I've been listening to him and admiring his genius. Rest in peace dear Brian."
After five years of extraordinary songwriting, in which he produced 200 odes to sun, surfing and suntanned girls, Wilson sank into a deep, drug-fueled depression for decades.
He would emerge 35 years later to complete the Beach Boys' unfinished album, Smile – widely regarded as his masterpiece.
Brian Wilson of The Beach Boys performs onstage at the 54th Annual GRAMMY Awards held at Staples Center in Los Angeles, California, on February 12, 2012. Brian(Photo by KEVIN WINTER / GETTY IMAGES NORTH AMERICA / AFP)
'Surfin' USA'
John Lennon said he considered Pet Sounds (1966) to be one of the best albums of all time, while Paul McCartney said Wilson was a "genius" – who reduced him to tears with one song from the album, God Only Knows , which Wilson wrote in 45 minutes.
Its melancholic depths hinted at Wilson's own painful secret.
Born on June 20, 1942 in a Los Angeles suburb, Wilson found music as a haven of safety and joy after an upbringing in which he suffered abuse from his domineering father, who would go on to manage the group.
Music was his protection, and The Beach Boys was a family affair: he formed the band with his two brothers Dennis and Carl, his cousin Mike Love and neighbor Al Jardine.
Wilson did all the songwriting, arranging and sang and played bass guitar; his bandmates just had to sing in harmony.
Their first song Surfin' , in 1961, was a loose prototype for the unique sound that would become their signature, a fusion of the rock styles of Chuck Berry and Little Richard with the preppy vocal harmonies of "The Four Freshmen".
By late 1962, there was hardly a teen who did not know them thanks to the eternal ode to youthful nonchalance, Surfin' USA .
The Beach Boys, from left, Carl Wilson, Mike Love, Brian Wilson, Bruce Johnston, and Al Jardine pose for a portrait in London in November 1966. (AP Photo/Frank Tewksbury, File)
Lost youth
But Wilson was ill at ease on stage and did not like recording studios. In 1964 he had a panic attack on a plane to France, after which he stopped touring.
He was deaf in his right ear and his mouth sagged when he sang – the result of the many beatings he received from his father.
"It was tough. My dad was quite the slave driver," Wilson told Rolling Stone magazine in 2018.
"He made us mow the lawn and when we were done, he'd say, 'Mow it again.'"
The Beach Boys' early songs spoke of simple joys and innocence.
But Wilson's writing became darker as he began to eulogize lost youth. He channeled the group towards the more psychedelic rock central to the hippie culture taking hold in California.
In 1966 he brought out Good Vibrations , a song recorded in four different studios that consumed over 90 hours of tape and included multiple keys, textures, moods and instrumentations.
The single topped the charts and sold one million copies in the United States, but Wilson was at the brink.
In 1967, his mental health deteriorated, worn down by his enormous workload and his wild consumption of drugs.
He abandoned Smile , planted his grand piano in a sandbox, and took vast quantities of LSD and acid.
Eventually diagnosed as schizophrenic, Wilson began hearing voices and thought the famed "Wall of Sound" producer Phil Spector was spying on him and stealing his work.
The group eventually parted ways.
The Beach Boys, from left, Al Jardine, Carl Wilson, Brian Wilson and Mike Love, hold their trophies after being inducted into the Rock 'n' Roll Hall of Fame in New York, Jan. 21, 1988. (AP Photo/Ron Frehm, File)
'Gentlest revolutionary'
The troubled artist had long stints of rehab and relapses as well as legal issues including a lengthy, eyebrow-raising relationship with a controlling psychotherapist who was eventually blocked by a court order from contact with Wilson.
The artist credits his marriage to former model Melinda Ledbetter as helping him to rebuild his life. He revived and finished Smile , releasing it in 2004.
His brother Dennis drowned in 1983, while Carl died of cancer in 1998.
Last year Wilson's family successfully pursued a legal conservatorship following the death of Melinda, with his longtime manager and publicist being put in charge of his affairs.
Wilson's seven children were consulted by the conservators regarding major health decisions as a stipulation of the agreement.
The musician's many accolades included a Kennedy Center Honor in 2007, when that committee dubbed him "rock and roll's gentlest revolutionary."
"There is real humanity in his body of work," they said, "vulnerable and sincere, authentic and unmistakably American." – AFP
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The Star
13 hours ago
- The Star
Inside the 'Dragon Age' debacle that gutted EA's BioWare studio
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard , and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in. But in the weeks that followed, the early buzz cooled as players delved deeper into the fantasy world, and some BioWare employees grew anxious. For months, everyone at the subsidiary of the video-game publisher Electronic Arts Inc had been under intense pressure. The studio's previous two games, Mass Effect: Andromeda and Anthem , had flopped, and there were rumors that if Dragon Age underperformed, BioWare might become another of EA's many casualties. Not long after Christmas, the bad news surfaced. EA announced in January that the new Dragon Age had only reached 1.5 million players, missing the company's expectations by 50%. The holiday performance of another recently released title, EA Sports FC 2025 , was also subpar, compounding the problem. As a result of the struggling titles, EA chief executive officer Andrew Wilson explained, the company would be significantly lowering its sales forecast for the fiscal year ahead. EA's share price promptly plunged 18%. ' Dragon Age had a high-quality launch and was well-reviewed by critics and those who played,' Wilson later said on an earnings call. 'However, it did not resonate with a broad enough audience in this highly competitive market.' Days after the sales revision, EA laid off a chunk of BioWare's staff at the studio's headquarters in Edmonton, Canada, and permanently transferred many of the remaining workers to other divisions. For the storied, 30-year-old game maker, it was a stunning fall that left many fans wondering how things had gone so haywire – and what might come next for the stricken studio. According to interviews with nearly two dozen people who worked on Dragon Age: The Veilguard , there were several reasons behind its failure, including marketing misfires, poor word of mouth and a 10-year gap since the previous title. Above all, sources point to the rebooting of the product from a single-player game to a multiplayer one – and then back again – a switcheroo that muddled development and inflated the title's budget, they say, ultimately setting the stage for EA's potentially unrealistic sales expectations. A spokesperson for EA declined to comment. The union between BioWare and EA started off with lofty aspirations. In 2007, EA executives announced they were acquiring BioWare and another gaming studio in a deal worth US$860mil. The goal was to diversify their slate of games, which was heavy in sports titles, like Madden NFL , and light in the kind of adventure and role-playing games that BioWare was known for. Initially, it looked like a smart move thanks to a string of big hits. In 2014, BioWare released Dragon Age: Inquisition , the third installment in a popular action series dropping players in a semi-open world full of magic, elves and fire-spewing dragons. The fantasy title went on to win the much-coveted Game of the Year Award and sell 12 million copies, according to its executive producer Mark Darrah – a major validation of EA's diversification strategy. Before long, Darrah and Mike Laidlaw, the creative director, began kicking around ideas for the next Dragon Age installment – code name: Joplin – aiming for a game that would be smaller in scope. But before much could get done, BioWare shifted the studio's focus to more pressing titles coming down the pike. In 2017, BioWare released Mass Effect: Andromeda , the fourth installment in a big-budget action series set in space. Unlike its critically successful predecessors, the game received mediocre reviews and was widely mocked by fans. A few months after the disappointing release, the head of BioWare stepped down and was soon replaced by Microsoft Inc's Casey Hudson, an alumni of BioWare's early, formative years. Like much of the industry, EA executives were growing increasingly enamoured of so-called live-service games, such as Destiny and Overwatch , in which players continue to engage with and spend money on a title for months or even years after its initial release. With EA aiming to make a splash in the fast-growing category, BioWare poured resources into Anthem , a live-service shooter game that checked all the right boxes. One day in October 2017, Laidlaw summoned his colleagues into a conference room and pulled out a few pricey bottles of whisky. The next Dragon Age sequel, he told the room, would also be pivoting to an online, live-service game – a decision from above that he disagreed with. He was resigning from the studio. The assembled staff stayed late through the night, drinking and reminiscing about the franchise they loved. 'I wish that pivot had never occurred,' Darrah would later recount on YouTube. 'EA said, 'Make this a live service'. We said, 'We don't know how to do that. We should basically start the project over'.' Former art director Matt Goldman replaced Laidlaw as creative director, and with a tiny team began pushing ahead on a new multiplayer version of Dragon Age – code name: Morrison – while everyone else helped to finish Anthem , which was struggling to coalesce. Goldman pushed for a 'pulpy', more lighthearted tone than previous entries, which suited an online game but was a drastic departure from the dark, dynamic stories that fans loved in the fantasy series. In February 2019, BioWare released Anthem . Reviews were scathing, calling the game tedious and convoluted. Fans were similarly displeased. On social media, players demanded to know why a studio renowned for beloved stories and characters had made an online shooter with a scattershot narrative. In the wake of BioWare's second consecutive flop, the multiplayer version of Dragon Age continued to take shape. While the previous games in the franchise had featured tactical combat, this one would be all action. Instead of quests that players would only experience once, it would be full of missions that could be replayed repeatedly with friends and strangers. Important characters couldn't die because they had to persist for multiple players across never-ending gameplay. As the game evolved over the next two years, the failure of Anthem hovered over the studio. Were they making the same mistakes? Some BioWare employees scoffed that they were simply building ' Anthem with dragons'. Throughout 2020, the pandemic disrupted the game's already fraught development. In December, Hudson, the head of the studio, and Darrah, the head of the franchise, resigned. Shortly thereafter, Gary McKay, BioWare's new studio head, revealed yet another shift in strategy. Moving forward, the next Dragon Age would no longer be multiplayer. 'We were thinking, 'Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?'' McKay later told Bloomberg News. 'No, we need to get back to what we're really great at.' In theory, the reversion back to Dragon Age 's tried-and-true, single-player format should have been welcome news inside BioWare. But there was a catch. Typically, this kind of pivot would be coupled with a reset and a period of pre-production allowing the designers to formulate a new vision for the game. Instead, the team was asked to change the game's fundamental structure and recast the entire story on the fly, according to people familiar with the new marching orders. They were given a year and a half to finish and told to aim for as wide a market as possible. This strict deadline became a recurring problem. The development team would make decisions believing that they had less than a year to release the game, which severely limited the stories they could tell and the world they could build. Then the title would inevitably be delayed a few months, at which point they'd be stuck with those old decisions with no chance to stop and reevaluate what was working. At the end of 2022, amid continually dizzying leadership changes, the studio started distributing an 'alpha' build of Dragon Age to get feedback internally and from outside playtesters. According to people familiar with the process, the reactions were concerning. The game's biggest problem, early players agreed, was a lack of satisfying choices and consequences. Previous BioWare titles had presented players with gut-wrenching decisions. Which allies to save? Which factions to spare? Which enemies to slay? Such dilemmas made fans feel like they were shaping the narrative – historically, a big draw for many BioWare games. But Dragon Age 's multiplayer roots limited such choices, according to people familiar with the development. BioWare delayed the game's release again while the team shoehorned in a few major decisions, such as which of two cities to save from a dragon attack. But because most of the parameters were already well established, the designers struggled to pair the newly retrofitted choices for players with meaningful consequences downstream. In 2023, to help finish Dragon Age , BioWare brought in a second, internal team, which was working on the next Mass Effect game. For decades there'd been tension between the two well-established camps, known for their starkly divergent ways of doing things. BioWare developers like to joke that the Dragon Age crew was like a pirate ship, meandering and sometimes travelling off course but eventually reaching the port. In contrast, the Mass Effect group was called the USS Enterprise, after the Star Trek ship, because commands were issued straight down from the top and executed zealously. As the Mass Effect directors took control, they scoffed that the Dragon Age squad had been doing a shoddy job and began excluding their leaders from pivotal meetings, according to people familiar with the internal friction. Over time, the Mass Effect team went on to overhaul parts of the game and design a number of additional scenes, including a rich, emotional finale that players loved. But even changes that appeared to improve the game stoked the simmering rancor inside BioWare, infuriating Dragon Age leaders who had been told they didn't have the budget for such big, ambitious swings. 'It always seemed that, when the Mass Effect team made its demands in meetings with EA regarding the resources it needed, it got its way,' said David Gaider, a former lead writer on the Dragon Age franchise who left before development of the new game started. 'But Dragon Age always had to fight against headwinds.' Early testers and Mass Effect leads complained about the game's snarky tone – a style of video-game storytelling, once ascendant, that was quickly falling out of fashion in pop culture but had been part of Goldman's vision for the multiplayer game. Worried that Dragon Age could face the same outcome as Forspoken – a recent title that had been hammered over its impertinent banter – BioWare leaders ordered a belated rewrite of the game's dialogue to make it sound more serious. (In the end, the resulting tonal inconsistencies would only add to the game's poor reception with fans.) A mass layoff at BioWare and a mandate to work overtime depleted morale while a voice actors strike limited the writers' ability to revise the dialogue and create new scenes. An initial trailer made the next Dragon Age seem more like Fortnite than a dark fantasy role-playing game, triggering concerns that EA didn't know how to market the game. When Dragon Age: The Veilguard finally premiered on Halloween 2024 after many internal delays, some staff members thought there was a lot to like, including the game's new combat system. But players were less impressed, and sales sputtered. 'The reactions of the fan base are mixed, to put it gently,' said Caitie, a popular Dragon Age YouTuber. 'Some, like myself, adore it for various reasons. Others feel utterly betrayed by certain design choices.' Following the layoffs and staff reassignments at BioWare earlier in the year, a small team of a few dozen employees is now working on the next Mass Effect . After three high-profile failures in a row, questions linger about EA's commitment to the studio. In May, the company relabeled its Edmonton headquarters from a BioWare office to a hub for all EA staff in the area. Historically, BioWare has never been the most important studio at EA, which generates more than US$7bil (RM29.70bil) in annual revenue largely from its sports games and shooters. Depending on the timing of its launches, BioWare typically accounts for just 5% of EA's annual bookings, according to estimates by Colin Sebastian, an analyst with Robert W. Baird & Co. Even so, there may be strategic reasons for EA to keep supporting BioWare. Single-player role-playing games are expensive to make but can lead to huge windfalls when successful, as demonstrated by recent hits like Cyberpunk 2077 , Elden Ring and Baldur's Gate 3 . In order to grow, EA needs more than just sports franchises, said TD Cowen analyst Doug Creutz. Trying to fix its fantasy-focused studio may be easier than starting something new. 'That said, if they shuttered the doors tomorrow I wouldn't be totally surprised,' Creutz added. 'It has been over a decade since they produced a hit.' – Bloomberg


Rakyat Post
2 days ago
- Rakyat Post
Char Kuey Teow Gets Snubbed While Muar's Mee Bandung Storms Global Top 5
Subscribe to our FREE The international food scene just got a reality check courtesy of TasteAtlas's 2024/2025 global noodle rankings, and Malaysia is having the last laugh with eight entries in the top 100. Leading the charge is Mee Bandung from Muar, Johor, which bulldozed its way to fifth place worldwide with a stellar 4.6 rating—leaving food snobs everywhere scrambling to Google 'what the hell is Mee Bandung?' But here's the kicker that's got Malaysian food lovers doing double-takes: Char Kuey Teow, the smoky wok-kissed legend that's supposedly conquered 'many taste buds,' didn't even crack the list. That's right—the dish that food tourists pilgrimage to Penang for was ghosted entirely. The Muar Marvel That Nobody Saw Coming While everyone was busy hyping up Penang's street food scene, this unassuming bowl from Muar was quietly perfecting its game. Mee Bandung isn't just noodles—it's a masterclass in flavour engineering. Yellow noodles swimming in a thick, spicy sauce made from chillies, onions, shrimp paste, and dried shrimp, loaded with halved hard-boiled eggs, prawns, fish cakes, and vegetables. Sometimes beef joins the party, and a squeeze of lime juice provides the perfect acidic punctuation. The name itself tells the story: 'Bandung' means 'mixed' or 'paired'—nothing to do with the Indonesian city, despite what your geography teacher might have told you. It's all about the art of combination, taking disparate ingredients and creating something greater than the sum of its parts. Malaysia's Noodle Domination The full Malaysian invasion of the Mee Bandung (5th, 4.6) – The Muar champion East Coast Laksam (27th, 4.4) – Kelantan and Terengganu's thick, coconut-rich contribution Curry Mee (49th, 4.2) – Because coconut milk makes everything better Maggi Goreng (58th, 4.2) – Instant noodles elevated to an art form Penang Hokkien Mee (62nd, 4.2) – The dark, prawn-stock beauty Penang Assam Laksa (67th, 4.1) – Sour, fishy, and absolutely addictive Mee Rebus (73rd, 4.1) – Sweet potato starch never tasted so good Tai Lok Mee (92nd, 4.0) – Central and Southern Malaysia's sleeper hit This is what noodle domination looks like when Malaysia claims eight spots in the world's top 100, proving that the best bowls aren't always the most famous ones. (Pix: Fernando Fong) The Char Kuey Teow Mystery The absence of Char Kuey Teow from this list is the culinary equivalent of leaving The Beatles off a greatest bands ranking. This is the dish that food bloggers write love letters about, that the late American chef and author Anthony Bourdain practically genuflected before, that has spawned countless 'best of' lists across Southeast Asia. So what happened? Did the people who left their ratings on various dishes miss the memo about Did they not get the smoky, slightly charred noodles with Chinese sausage, prawns, and bean sprouts? Or is Char Kuey Teow simply too cool for international validation? Nothing captures the authentic local kopitiam dining experience than a steaming plate of Char Kuey Teow. (Pix: Fernando Fong) What This Really Says This ranking isn't just about noodles—it's about Malaysia's food culture finally getting its due on the global stage. For too long, Malaysian cuisine has been overshadowed by its more famous neighbours, but this list proves what locals have always known: some of the world's best eating happens at plastic tables under zinc roofs. A comforting bowl of traditional 'lai fun' rice noodle soup in Gopeng, Perak, in clear, aromatic broth with tender pieces of pork lard and fresh green onions. (Pix: Fernando Fong) The fact that Mee Bandung—a dish many international food lovers have never heard of—outranked countless 'famous' noodle dishes from around the world speaks to the depth and sophistication of Malaysian hawker culture. These aren't just cheap eats; they're generations of culinary refinement. The Char Kuey Teow snub, meanwhile, might be the best thing that ever happened to it as nothing says 'authentic local secret' like being ignored by international food rankings. While tourists chase Instagram-worthy bowls, locals know where the real magic happens. READ MORE : READ MORE : READ MORE : Share your thoughts with us via TRP's . Get more stories like this to your inbox by signing up for our newsletter.


The Sun
2 days ago
- The Sun
Beach Boys founder, Brian Wilson, dies at 82
BRIAN Wilson, the Beach Boys co-founder who masterminded the group's wild popularity and soundtracked the California dream, has died, his family announced Wednesday. He was 82. The statement on Instagram did not give a cause. Wilson was placed under a legal conservatorship last year due to a 'major neurocognitive disorder.' 'We are at a loss for words right now,' said his family. 'We realise that we are sharing our grief with the world.' The pop visionary crafted hits whose success rivaled The Beatles throughout the 1960s, a seemingly inexhaustible string of feel-good tracks including Surfin' USA, I Get Around, Fun, Fun, Fun and Surfer Gir that made the Beach Boys into America's biggest selling band. Wilson did not surf but his prodigious pen and genius ear allowed him to fashion the boundary-pushing soundscape of beachside paradise. His lush productions were revered among his peers, with even Bob Dylan once telling Newsweek: 'That ear – I mean, Jesus, he's got to will that to the Smithsonian!' But after five years of extraordinary songwriting, in which he produced 200 odes to sun, surfing and suntanned girls, Wilson sank into a deep, drug-fueled depression for decades. He would emerge 35 years later to complete the Beach Boys' unfinished album, 'Smile' – widely regarded as his masterpiece. Surfin' USA John Lennon said he considered Pet Sounds (1966) to be one of the best albums of all time, while Paul McCartney said Wilson was a 'genius' – who reduced him to tears with one song from the album, God Only Knows which Wilson wrote in 45 minutes. Its melancholic depths hinted at Wilson's own painful secret. Born on June 20, 1942 in a Los Angeles suburb, Wilson found music as a haven of safety and joy after an upbringing in which he suffered abuse from his domineering father, who would go on to manage the group. Music was his protection, and The Beach Boys was a family affair: he formed the band with his two brothers Dennis and Carl, his cousin Mike Love and neighbor Al Jardine. Wilson did all the songwriting, arranging and sang and played bass guitar; his bandmates just had to sing in harmony. Their first song Surfin, in 1961, was a loose prototype for the unique sound that would become their signature, a fusion of the rock styles of Chuck Berry and Little Richard with the preppy vocal harmonies of The Four Freshmen. By late 1962, there was hardly a teen who did not know them thanks to the eternal ode to youthful nonchalance, Surfin' USA. Lost youth But Wilson was ill at ease on stage and did not like recording studios. In 1964 he had a panic attack on a plane to France, after which he stopped touring. He was deaf in his right ear and his mouth sagged when he sang – the result of the many beatings he received from his father. 'It was tough. My dad was quite the slave driver,' Wilson told Rolling Stone magazine in 2018. 'He made us mow the lawn and when we were done, he'd say, 'Mow it again.'' The Beach Boys' early songs spoke of simple joys and innocence. But Wilson's writing became darker as he began to eulogise lost youth. He channeled the group towards the more psychedelic rock central to the hippie culture taking hold in California. In 1966 he brought out Good Vibrations, a song recorded in four different studios that consumed over 90 hours of tape and included multiple keys, textures, moods and instrumentations. The single topped the charts and sold one million copies in the United States, but Wilson was at the brink. In 1967, his mental health deteriorated, worn down by his enormous workload and his wild consumption of drugs. He abandoned Smile, planted his grand piano in a sandbox, and took vast quantities of LSD and acid. Eventually diagnosed as schizophrenic, Wilson began hearing voices and thought the famed 'Wall of Sound' producer Phil Spector was spying on him and stealing his work. The group eventually parted ways. Gentlest revolutionary The troubled artist had long stints of rehab and relapses as well as legal issues including a lengthy, eyebrow-raising relationship with a controlling psychotherapist who was eventually blocked by a court order from contact with Wilson. The artist credits his marriage to former model Melinda Ledbetter as helping him to rebuild his life. He revived and finished Smile, releasing it in 2004. His brother Dennis drowned in 1983, while Carl died of cancer in 1998. Last year Wilson's family successfully pursued a legal conservatorship following the death of Melinda, with his longtime manager and publicist being put in charge of his affairs. Wilson's seven children were consulted by the conservators regarding major health decisions as a stipulation of the agreement. The musician's many accolades included a Kennedy Center Honor in 2007, when that committee dubbed him 'rock and roll's gentlest revolutionary.' 'There is real humanity in his body of work,' they said, 'vulnerable and sincere, authentic and unmistakably American.'