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Apple's Liquid Glass is Windows Vista done well
Apple's Liquid Glass is Windows Vista done well

Engadget

time2 days ago

  • Engadget

Apple's Liquid Glass is Windows Vista done well

It's hard to look at Apple's new "Liquid Glass" aesthetic and not think about Windows Vista, Microsoft's much-maligned OS which also touted transparencies and glass-like effects as a bold new vision for computing. You can see the similarities between Apple's UI and Vista's "Windows Aero" design language everywhere, from the glassified app icons in iOS 26 and macOS Tahoe 26 which look a lot like VIsta's glossy icons, to the transparent backgrounds used in drop down menus, which hearken back to VIsta's transparent window borders. The key difference is that Apple is just doing it all better. (Sorry, not sorry, Windows fans.) While Microsoft started off with an intriguing idea, it failed to execute the Windows Aero UI well in Vista. Mostly, that's because Vista itself was a huge mess — it was far slower than Windows XP, it was notoriously buggy and it handled drivers poorly. And if you actually wanted to partake in the glory of Aero transparency bars, you needed a computer with a powerful GPU. That was far more rare in 2007 than it is today, when even integrated graphics can run basic 3D and fancy UI elements well. With its homegrown chips, Apple also provides decent graphics capabilities in its devices that support iOS 26, iPadOS 26 and other new software releases with Liquid Glass. It also helps that Liquid Glass isn't really a huge change for Apple, unlike the jump from Windows XP to Vista. Apple has been creeping towards a flashier UI and more widespread use of transparencies ever since iOS 7 was released in 2013, which dropped the archaic skeuomorphic design trend in favor of a flatter and more stylish aesthetic. So sure, your icons and menus may have a bit more shine to them in iOS 26, but they mostly work the way you remember. (You could also argue Apple itself kickstarted the move towards transparencies in desktop operating systems with the original Mac OS X in 2001, which gave its iconic dock a glossy background.) I can argue for the overall wisdom of Apple's Liquid Glass, at least compared to Windows Vista, and personally I also think it gives iOS a much-needed dose of personality. But I can't really convince you otherwise if you think it looks ugly, as many of my Engadget colleagues do. Senior News Editor Avery Ellis calls it "busy and obnoxious," and Editor-in-Chief Aaron Souppouris noted that "it truly feels like Aero, rooted in the mid '00s.... I don't need light refracting around my pause button." Fair complaints! And as usual, you can also reduce transparency effects and motion elements in Apple's Accessibility Settings, if these elements truly bother you. But after spending a bit of time with the first iOS 26 developer beta, I'm more intrigued by Liquid Glass than anything else. It makes app icons look like tiny jewels that I just want to touch, and I dig the transparency effects throughout the OS — they almost seem like a preview for a future where we're using holographic Apple devices. (That's also something I felt while using visionOS on the Vision Pro, which served as the launchpad for Liquid Glass.) I also genuinely love iOS 26's revamped Safari, which lets you browse completely in full screen. As you scroll down, the location bar at the bottom of your screen shrinks and gets out of the way. But if you scroll up or tap into the location bar, it pops back up to give you the sharing and navigation options you're used to. Devindra Hardawar for Engadget It could also be that I'm a sucker for novelty. Back in my Windows XP days, I used to use apps like WindowBlinds to customize the OS and add transparent effects. And there are signs that Apple may be going a bit too far with transparencies, like with the iOS 26's Control Center (above). It looks fine if you're swiping it down while inside an app, but if you're on the home screen, it's just one of many levels of glass-like windows. I could see that being a bit overbearing for some users. It's also worth noting that interface redesigns are often rejected at first glance, especially since you're seeing them abstracted through screenshots and videos. Even Apple's slick marketing magic doesn't replicate the experience of using Liquid Design. In my experience, iOS 26 really isn't that different from everything that came before. Once you get over the initial shock of a new interface, you may see it with new eyes. There's also still plenty of time until Apple's new operating systems arrive this fall though, and the company is often quick to tweak major design changes if beta users complain about them. I could see Apple toning down the Control Center's transparent background, or even better, giving users more control over the amount of Liquid Glass elements on your screen. Personally, I don't mind it when companies stretch their interface ideals a bit too far – there's always room to move back. That's far better than being too conservative and never really pushing your aesthetic vision forward.

The only thing I want from Apple's big 2025 redesign is a
The only thing I want from Apple's big 2025 redesign is a

Engadget

time12-05-2025

  • Engadget

The only thing I want from Apple's big 2025 redesign is a

There are a lot of rumors flying around about a big iOS and macOS redesign coming this year, perhaps as a distraction to the continued issues around Apple Intelligence. And while I'm game for a fresh coat of paint across the software I use every single day, I have one plea while Apple's at it: Please, for the love of god, make the Notes app render the letter 'a' properly. Let me back up a bit. Apple first introduced the San Francisco typeface with the first Apple Watch in 2015; a few years later it became the default on basically every device Apple sells. The text you see in Messages, Apple Music, Maps and many other system apps are all different San Francisco fonts, and for the most part the multiple variations all feel consistent and cohesive. But, at some point in the last seven or eight years I noticed something odd in the Apple Notes app. The font appears the same as the other San Francisco fonts, but something just felt 'off.' It took forever before I put my finger on it: the lowercase 'a' renders differently in the Notes app than it does anywhere else across the entire system. You see, the Notes app uses a 'single storey a,' the sort of 'a' that most people use when writing by hand. That's the only first-party app, as far as I can tell, where you'll find a single-storey a. The rest of the time, it uses the double-storey a (just as you'll see on this website and almost everywhere else a lowercase a is used these days outside of handwriting). To be clear, this does not matter even a little bit. In fact, the completely inconsequential and random nature of this situation is probably why it irks me so. Part of me is glad I figured out exactly what was throwing me off, because for years Notes just looked wrong in a way that I found impossible to describe. Now at least I know what my brain was reacting to. One day recently we were having a lively discussion about fonts in the Engadget Slack, which triggered me to bring up this mystery. My colleagues both agreed that this was bizarre and also thought I was a bit of a lunatic for spending this much time thinking about a single character in a single app. This, of course, drove me to download and dig through all of Apple's system fonts and their variations to find the dreaded 'Latin small letter Alpha,' or α, that our resident Greek Cypriot Aaron Souppouris suggested I search for. Indeed, that's what pops up in Notes instead of the usual 'a.' It's not even one of the font variants, as far as I can tell. [ Ed. note: Nathan did no other work during this time.] Even though this is a ridiculous thing to think about, I want to know what's going on here! How did this happen? Who made this decision, and for what reason? Maybe it's because the Notes app originally used a skeuomorphic 'Marker Felt' sort of text that emulated handwriting — using the single storey 'a' is perhaps a nod to how most people actually handwrite the letter. Or, perhaps, it's just something that slipped through the cracks years ago and hasn't been worth changing because most people probably haven't consciously noticed the difference (you're welcome). Whatever the reason, I sure would love it if Apple unified things with the iOS 19 (and corresponding macOS) redesign. I generally find the default Apple font to be just fine, though people certainly have their own very strongly held opinions about typography. But if I'm being honest, I'd also probably miss that oddball α — it's always fun to have an unsolved mystery to ponder over, no matter how inconsequential. If you buy something through a link in this article, we may earn commission.

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