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ATARI: Preliminary FY 20251 Revenues and Business Update
ATARI: Preliminary FY 20251 Revenues and Business Update

Yahoo

time4 days ago

  • Business
  • Yahoo

ATARI: Preliminary FY 20251 Revenues and Business Update

Preliminary FY 20251 Revenues and Business Update FY2025 revenues increase by ~60% to ~$36M, marking a second straight year of top-line growth and highest level revenues in over a decade PARIS, FRANCE (May 28, 2025 - 8.00 am CET) - Atari® (Euronext Paris: ALATA) — one of the world's most iconic consumer brands and interactive entertainment producers — today reports preliminary unaudited revenues and provides a business update for the fiscal year ended March 31, 2025. For the fiscal year ended March 31, 2025, revenues are expected to reach approximately $36M2 (of which ~$29M from Games3), a ~60% growth compared to the previous year, driven primarily by continued strong momentum in Games. This solid performance marks the second consecutive year of high-growth, bringing Atari's revenues to their highest level in over a decade. This momentum underscores the successful execution of the strategic refocus initiated in 2022 under new leadership. Atari's retro-focused growth strategy has repositioned Atari with a focus on its principal gaming strategy, and targeted market segments where Atari can be a category leader. Over the past three years, Atari has revamped its game portfolio, restructured its hardware operations around partnerships and licensing, and deepened its expertise and publishing footprint through the successful acquisitions of Digital Eclipse and Nightdive Studios. Additionally, Atari has also strengthened the company's ability to acquire rights and develop content for some of the world's most well-known IPs. Wade Rosen, Chairman and Chief Executive Officer commented: 'Atari's strong performance this year, notably in the Games business line, marks an important milestone in the execution of our retro-focused growth strategy. By focusing on areas where we have both a passion for the product and a competitive edge, we are building solid momentum which I believe will lead to lasting success in the years to come.' In FY25, Atari released more than a half-dozen titles, including Yars Rising and Breakout Beyond, modern reimaginings of two of Atari's best-known 2600 games. The company expanded distribution of the RollerCoaster Tycoon franchise by releasing new console versions for RollerCoaster Tycoon 3, and releasing RollerCoaster Tycoon Classic for Nintendo Switch, with additional platforms under consideration. Atari has made meaningful developments into new distribution channels, including a partnership with Netflix. A dedicated version of RollerCoaster Tycoon Touch was adapted for Netflix Mobile Games, while Centipede: Recharged and Caverns of Mars: Recharged were released on Netflix's new cloud gaming service, demonstrating Atari's ability to extend legacy content into emerging ecosystems. In April 2024, Atari relaunched the Infogrames publishing label, reaffirming its commitment to championing creativity and gameplay-first design in a new generation of titles. As part of this initiative, Infogrames has acquired Totally Reliable Delivery Services, Surgeon Simulator and more recently, secured the publishing rights for Bread & Fred, with the intent to expand reach and grow the market for these key franchises. In addition, Atari continued to grow its portfolio of classic IP with the acquisition of the Intellivision brand and a large catalog of Intellivision games – strengthening its position as a leader in retro game innovation and preservation. Atari's recently acquired studios, Digital Eclipse and Nightdive Studios, played a central role in delivering high quality content. Digital Eclipse added a major new installment to the studio's Gold Master series of playable documentaries with Tetris Forever, while also releasing Wizardry: Proving Grounds of the Mad Overlord, Volgarr the Viking II, two DLCs for Atari 50: The Anniversary Celebration, and Mighty Morphin Power Rangers: Rita's Rewind, cementing the studio's reputation for doing justice to celebrated IPs. Nightdive Studios extended its track record for high-quality remasters of first-person-shooter and horror games with the releases of PO'ed, Killing Time, and The Thing: Remastered. In Hardware, Atari continued to expand its lineup of cartridge-based hardware and software with the release of the Atari 7800+ retro console and 10 new game cartridges. Licensing activity also contributed to the company's momentum, including new collaborations with recognized brands. Notably, Atari partnered with Blaze Entertainment to release a line of handheld consoles and worked with other partners to launch consumer collectibles, all available for direct purchase on Outlook For the coming year, Atari intends to continue to execute its retro-focused growth strategy across all its lines of business. In Games, the company plans to continue investing in a dynamic pipeline of new releases, based on high-quality, recognizable, owned or licensed IP, and leverage the development capabilities of Digital Eclipse and Nightdive. New Hardware projects will expand the Atari 'Plus' platform. Licensing is expected to advance a strong pipeline of opportunities. In this context, Atari anticipates a continuation of its high-growth trajectory for the fiscal year ending March 31, 2026. About ATARI Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.. Visit us online at Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF). ©2025 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc. Contacts Atari - Investor Relations Tel + 33 1 83 64 61 57 - investisseur@ | Actus Finance & Communication - Marie Calleux Tel + 33 1 53 65 68 66 – atari@ Listing Sponsor - Euroland Corporate Tel +33 1 44 70 20 84 - Julia Bridger - jbridger@ Disclaimer This press release contains certain non-factual elements, including but not restricted to certain statements concerning its future results and other future events. These statements are based on the current vision and assumptions of Atari's leadership team. They include various known and unknown uncertainties and risks that could result in material differences in relation to the expected results, profitability and events. In addition, Atari, its shareholders and its respective affiliates, directors, executives, advisors and employees have not checked the accuracy of and make no representations or warranties concerning the statistical or forward-looking information contained in this press release that is taken from or derived from third-party sources or industry publications. If applicable, these statistical data and forward-looking information are used in this press release exclusively for information.1 Estimated, unaudited. For the 12-month period starting April 1st, 2024 through March 31st, 2025. 2 Approximately €33M based on average EUR/USD rate over the fiscal year. Fiscal year 2024 reported revenues were €20.6M. 3 Including Atari Games, Digital Eclipse, Nightdive and InfogramesAttachment ATARI_Preliminary-FY2025-Revenues_DEFError in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

ATARI: Preliminary FY 20251 Revenues and Business Update
ATARI: Preliminary FY 20251 Revenues and Business Update

Yahoo

time4 days ago

  • Business
  • Yahoo

ATARI: Preliminary FY 20251 Revenues and Business Update

Preliminary FY 20251 Revenues and Business Update FY2025 revenues increase by ~60% to ~$36M, marking a second straight year of top-line growth and highest level revenues in over a decade PARIS, FRANCE (May 28, 2025 - 8.00 am CET) - Atari® (Euronext Paris: ALATA) — one of the world's most iconic consumer brands and interactive entertainment producers — today reports preliminary unaudited revenues and provides a business update for the fiscal year ended March 31, 2025. For the fiscal year ended March 31, 2025, revenues are expected to reach approximately $36M2 (of which ~$29M from Games3), a ~60% growth compared to the previous year, driven primarily by continued strong momentum in Games. This solid performance marks the second consecutive year of high-growth, bringing Atari's revenues to their highest level in over a decade. This momentum underscores the successful execution of the strategic refocus initiated in 2022 under new leadership. Atari's retro-focused growth strategy has repositioned Atari with a focus on its principal gaming strategy, and targeted market segments where Atari can be a category leader. Over the past three years, Atari has revamped its game portfolio, restructured its hardware operations around partnerships and licensing, and deepened its expertise and publishing footprint through the successful acquisitions of Digital Eclipse and Nightdive Studios. Additionally, Atari has also strengthened the company's ability to acquire rights and develop content for some of the world's most well-known IPs. Wade Rosen, Chairman and Chief Executive Officer commented: 'Atari's strong performance this year, notably in the Games business line, marks an important milestone in the execution of our retro-focused growth strategy. By focusing on areas where we have both a passion for the product and a competitive edge, we are building solid momentum which I believe will lead to lasting success in the years to come.' In FY25, Atari released more than a half-dozen titles, including Yars Rising and Breakout Beyond, modern reimaginings of two of Atari's best-known 2600 games. The company expanded distribution of the RollerCoaster Tycoon franchise by releasing new console versions for RollerCoaster Tycoon 3, and releasing RollerCoaster Tycoon Classic for Nintendo Switch, with additional platforms under consideration. Atari has made meaningful developments into new distribution channels, including a partnership with Netflix. A dedicated version of RollerCoaster Tycoon Touch was adapted for Netflix Mobile Games, while Centipede: Recharged and Caverns of Mars: Recharged were released on Netflix's new cloud gaming service, demonstrating Atari's ability to extend legacy content into emerging ecosystems. In April 2024, Atari relaunched the Infogrames publishing label, reaffirming its commitment to championing creativity and gameplay-first design in a new generation of titles. As part of this initiative, Infogrames has acquired Totally Reliable Delivery Services, Surgeon Simulator and more recently, secured the publishing rights for Bread & Fred, with the intent to expand reach and grow the market for these key franchises. In addition, Atari continued to grow its portfolio of classic IP with the acquisition of the Intellivision brand and a large catalog of Intellivision games – strengthening its position as a leader in retro game innovation and preservation. Atari's recently acquired studios, Digital Eclipse and Nightdive Studios, played a central role in delivering high quality content. Digital Eclipse added a major new installment to the studio's Gold Master series of playable documentaries with Tetris Forever, while also releasing Wizardry: Proving Grounds of the Mad Overlord, Volgarr the Viking II, two DLCs for Atari 50: The Anniversary Celebration, and Mighty Morphin Power Rangers: Rita's Rewind, cementing the studio's reputation for doing justice to celebrated IPs. Nightdive Studios extended its track record for high-quality remasters of first-person-shooter and horror games with the releases of PO'ed, Killing Time, and The Thing: Remastered. In Hardware, Atari continued to expand its lineup of cartridge-based hardware and software with the release of the Atari 7800+ retro console and 10 new game cartridges. Licensing activity also contributed to the company's momentum, including new collaborations with recognized brands. Notably, Atari partnered with Blaze Entertainment to release a line of handheld consoles and worked with other partners to launch consumer collectibles, all available for direct purchase on Outlook For the coming year, Atari intends to continue to execute its retro-focused growth strategy across all its lines of business. In Games, the company plans to continue investing in a dynamic pipeline of new releases, based on high-quality, recognizable, owned or licensed IP, and leverage the development capabilities of Digital Eclipse and Nightdive. New Hardware projects will expand the Atari 'Plus' platform. Licensing is expected to advance a strong pipeline of opportunities. In this context, Atari anticipates a continuation of its high-growth trajectory for the fiscal year ending March 31, 2026. About ATARI Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.. Visit us online at Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF). ©2025 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc. Contacts Atari - Investor Relations Tel + 33 1 83 64 61 57 - investisseur@ | Actus Finance & Communication - Marie Calleux Tel + 33 1 53 65 68 66 – atari@ Listing Sponsor - Euroland Corporate Tel +33 1 44 70 20 84 - Julia Bridger - jbridger@ Disclaimer This press release contains certain non-factual elements, including but not restricted to certain statements concerning its future results and other future events. These statements are based on the current vision and assumptions of Atari's leadership team. They include various known and unknown uncertainties and risks that could result in material differences in relation to the expected results, profitability and events. In addition, Atari, its shareholders and its respective affiliates, directors, executives, advisors and employees have not checked the accuracy of and make no representations or warranties concerning the statistical or forward-looking information contained in this press release that is taken from or derived from third-party sources or industry publications. If applicable, these statistical data and forward-looking information are used in this press release exclusively for information.1 Estimated, unaudited. For the 12-month period starting April 1st, 2024 through March 31st, 2025. 2 Approximately €33M based on average EUR/USD rate over the fiscal year. Fiscal year 2024 reported revenues were €20.6M. 3 Including Atari Games, Digital Eclipse, Nightdive and InfogramesAttachment ATARI_Preliminary-FY2025-Revenues_DEFError in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Remembering classic games: RoadBlasters (1987)
Remembering classic games: RoadBlasters (1987)

Top Gear

time23-05-2025

  • Automotive
  • Top Gear

Remembering classic games: RoadBlasters (1987)

Remembering classic games: RoadBlasters (1987) Inaccurate title aside, there was very little wrong with this Eighties classic Skip 1 photos in the image carousel and continue reading Turn on Javascript to see all the available pictures. Released by Atari in 1987, RoadBlasters was a sci-fi racer that recognised the arcade video game staple of shooting absolutely everything in sight could be handily applied to driving games as well. In addition to the traditional driving controls, you had a pair of triggers to fire lasers and thumb buttons to launch your special weapons. Rather than a steering wheel, the arcade cabinet, both in its upright and sleek sit-down incarnations, featured a yoke that was instantly evocative of Knight Rider's KITT. And if you played it at the time it was released you probably had the bouffant 1980s Hasselhoff haircut to match. Advertisement - Page continues below The most immediately striking thing about RoadBlasters was the impressive animation of the cherry red player car that sat front and centre in the screen. The sprite had a slightly exaggerated perspective, but the rotation as you turned the vehicle was buttery smooth and totally convincing. You needed that responsiveness as well, because you had to accurately point the nose of the vehicle directly at the tangerine coloured enemy cars and roadside turrets in order to score a successful hit. Miscalculate even slightly and the car would detonate in a lavish explosion. The sci-fi theming lent the game a unique atmosphere, with futuristic bubble cities visible on the horizon and a dropship that swooped down to deposit special weapons onto the roof of your car, even at speeds in excess of 200mph. If that sort of delivery is the next evolution of the fast food drive through, we're here for it. There's little to criticise about RoadBlasters, but we do feel duty bound to point out the fundamental inaccuracy of the title: you're not blasting the road itself, you're blasting things on the road. Still, we'll forgive it, you didn't fight any streets in Street Fighter 2 either. Advertisement - Page continues below Top Gear Newsletter Thank you for subscribing to our newsletter. Look out for your regular round-up of news, reviews and offers in your inbox. Get all the latest news, reviews and exclusives, direct to your inbox. Success Your Email*

Indy 500: nine of the best ways to play the famous US race in videogames
Indy 500: nine of the best ways to play the famous US race in videogames

Top Gear

time23-05-2025

  • Automotive
  • Top Gear

Indy 500: nine of the best ways to play the famous US race in videogames

Advertisement There aren't many races where you'll see an average lap speed of 230mph, or cars separated by a till receipt taking 12-degree bank angles like they're not there. The Indy 500 is special, and in its 109 editions it's seen some incredible automotive innovation. And oddly enough, the history of Indy 500 games goes back nearly as far as the event itself, provided you're not that great at maths. If you've got a hankering to load up an interactive version of the 2025 race this weekend and painstakingly slipstream your way to victory, you're absolutely spoiled for options. Going back as far as 1977 and including some of the best contemporary racing sims of today, Indy's always had a place in racing games. Advertisement - Page continues below Indy 500 - Atari 2600, 1977 Not only was this the first videogame to depict the famous brickyard race, it was basically one of the first games, full stop. As such, it's er… fair to say it lacks a bit of the nuance some later titles manage to include. Nuances like having more than two cars, or colours other than brown, purple and green. Still, it did feature three different game modes: the scintillatingly titled 'standard racing', 'crash and score', and 'tag'. There was a special controller, too! It was a big circular dial. You might like Indianapolis 500: The Simulation - PC, 1989 The beginning of a trilogy of brilliant Papyrus IndyCar games that dragged the whole racing genre up to a higher standard of simulation, just as the name suggests. The visuals were breakthrough quality for the time, as was the design approach to reflect the structure of a race weekend and tinker with setup options. It's fair to say that three decades later this is no longer the most accessible or realistic way to experience IndyCar racing, but what a foundation it laid. Advertisement - Page continues below Danny Sullivan's Indy Heat - NES, 1992 Making its debut in the arcades a year before it hit the newfangled Nintendo Entertainment System, this Leland/Rare effort went for a more accessible take on oval racing, with a top-down viewpoint reminiscent of the 1977 Atari game. While the arcade version featured real circuit names, the home console edition didn't, so your Indianapolis experience was actually taking place at the considerably less evocative 'Trade West'. IndyCar Racing - PC, 1993 Four years later the Papyrus Indy series came back with even better visuals (remember, this was when Nirvana was still making music) and greater authenticity. This time the developer managed to secure official licenses to nearly all cars and drivers from the 1993 IndyCar season, the only exceptions being Mario Andretti, Danny Sullivan, and the famously easygoing Nigel Mansell. Eight circuits could be raced, either as a single event or as part of a championship season, with the Indianapolis Motor Speedway added after release in an expansion pack. A third game followed in 1995, but sadly that would be all she wrote for the series as Papyrus shifted its attention primarily to NASCAR thereafter. Indy Racing 2000 - Nintendo 64, 2000 Some fallow years followed in the late Nineties, which saw a half-decent PC release called ABC Sports Indy Racing in 1996, before this marginally better N64 racer turned up with the 1999 Indy Racing League license and 20-car grids. As per the protocol regarding everything made in or close to the turn of the millennium, the game was given a '2000' suffix. Managed a pretty decent sense of speed from the N64's limited polygons, too. IndyCar Series - Xbox/PS2/PC, 2003 2003 marked the moment that old masters Codemasters would get involved in the open-wheeler oval racing action, starting with a well-regarded simcade take on the 2002 Indy Racing League season and then following it up with a 2005 sequel. The visuals made a big step forwards compared to previous games, thanks to the advent of the Xbox and PlayStation 2, but reviewers at the time weren't completed sold on the action. Advertisement - Page continues below Indianapolis 500 Evolution - Xbox 360, 2009 Now we're talking. Developer Brain in a Jar's take on the event was a career mode spanning a decade of innovations and drama, from 1961 to 1971. The cars' appearance and characteristics changed according to the era, letting you live out a convincing career during the 'rear engine revolution' era, and the final roadster race at the brickyard in 1968. A Wii racer called Indianapolis 500 Legends also released two years previously, to very little fanfare. Project CARS 2 - PC, PS4, Xbox One, 2017 Let's skip to the good stuff now. The games that still hold up today and which are realistic options for recreating the race in convincing fashion. Project CARS 2 doesn't just do IndyCar, but it does it particularly well, with licensed 2017 vehicle liveries and a strong recreation of the brickyard. Time of day and weather settings are all customisable and you can, in fact, race all 500 laps of it in either solo or multiplayer if your wrists can take the punishment. Handling an IndyCar in this sim-focused racer takes a very particular touch and the gentlest of throttle application, but the rewards are some epic races in changeable conditions, where pit strategy really becomes key. See also: Automobilista 2 's US DLC packs. The game itself shares a lot of DNA with Project CARS 2 , and the add-on content includes some nice throwback 90s vehicles and liveries, too. Advertisement - Page continues below Yes, technically this is a game from 2008. Yes, it's PC only, requires a wheel, and you can only access it through a subscription-based membership. Yes, it's basically held together with rubber bands and lolly sticks at this point. Nonetheless, iRacing is the best way to race the Indy 500 in all of gaming. Part of that's down to the community, who are incredibly fast, generally race very cleanly, and take events seriously. That lends a lot of immersion to the experience, as does the rigorous simulation feel of the handling model, although that does mean many hours at the brickyard are required to become truly competitive. iRacing 's subscription model and DLC-based content means it's quite an expensive way to race, mind you. rFactor 2 offers a cheaper way to experience it - the game costs £20 and the 2020 Indianapolis layout's available for free. See more on Gaming

Xbox takes a page from Nintendo's playbook in a move gamers will love
Xbox takes a page from Nintendo's playbook in a move gamers will love

Miami Herald

time22-05-2025

  • Entertainment
  • Miami Herald

Xbox takes a page from Nintendo's playbook in a move gamers will love

One of the best things about the Nintendo Switch is the ability to play older games. In fact, I'd venture to guess I'm not the only elder-millennial who purchased the Switch not to gain access to the latest titles, but to have an easy way to play past favorites on my TV, including classic Super Mario Bros. games and even some early Sega Genesis games. Don't miss the move: Subscribe to TheStreet's free daily newsletter Now, Xbox plans to take a page from Nintendo's playbook and offer some classic arcade games to Xbox Game Pass subscribers. Here's where you'll find these retro arcade classics, along with some details about which old favorites you can expect to discover in the newly updated Xbox library. Xbox has teamed up with Antstream Arcade to add some vintage gaming greats to the Xbox Game Pass library. Thanks to the collaboration, those who sign up for Xbox Game Pass will now have access to more than 50 beloved titles from years gone by. Related: Microsoft has good news for Elon Musk, bad news for Sam Altman A Microsoft news release about the update explained the goal, stating, "This initiative is a step in our commitment to game preservation and backwards compatibility, allowing players to experience many timeless games on modern devices." The retro arcade games will be available to Xbox Game Pass subscribers this month, and the newly added titles will be playable on consoles, PCs, and other supported devices that have cloud gaming available. Of course, it's worth noting that Antstream Arcade already offers its own app, with 1,000 officially licensed retro titles available. However, the partnership with Microsoft will bring some of these classic arcade games directly to Xbox users, make them available on more devices, and add new play options that are sure to delight gaming fans. Wondering exactly what games Xbox will be adding to Game Pass? The list of retro arcade games that will now be available on Xbox includes: Activision Prototype #1 - Atari 2600Atlantis - Atari 2600Atlantis II - Atari 2600Barnstorming - Atari 2600Baseball - Atari 2600Beamrider - Atari 2600Bloody Human Freeway - Atari 2600Boxing - Atari 2600Bridge - Atari 2600Caesar II - DOSCheckers - Atari 2600Chopper Command - Atari 2600Commando - Atari 2600Conquests of the Longbow: The Legend of Robin Hood - DOSCosmic Ark - Atari 2600Crackpots - Atari 2600Decathalon - Atari 2600Demon Attack - Atari 2600Dolphin - Atari 2600Dragster - Atari 2600Enduro - Atari 2600Fathom - Atari 2600Fire Fighter - Atari 2600Fishing Derby - Atari 2600Freddy Pharkas Frontier Pharmacist - DOSFreeway - Atari 2600Frostbite - Atari 2600Grand Prix - Atari 2600H.E.R.O. - Atari 2600Kaboom! - Atari 2600Laser Blast - Atari 2600Mechwarrior - SNESMechwarrior 2: 31st Century Combat - PS1Megamania - Atari 2600Pitfall II: Lost Caverns - Atari 2600Pitfall! - Atari 2600Police Quest - AmigaPressure Cooker - Atari 2600Quest for Glory I: So You Want to Be a Hero - DOSRiddle of the Sphinx - Atari 2600River Raid - Atari 2600River Raid II - Atari 2600Robot Tank - Atari 2600Sky Jinks - Atari 2600Space Quest 6 - DOSSpace Quest II - AmigaSpace Treat Deluxe - Atari 2600Spider Fighter - Atari 2600Star Voyager - Atari 2600Tennis - Atari 2600The Adventures of Willy Beamish - AmigaThe Dagger of Amon Ra - DOSThwocker - Atari 2600Title Match Pro Wrestling - Atari 2600Torin's Passage - DOSTrick Short - Atari 2600Vault Assault - Atari 2600Venetian Blinds - Atari 2600Zork I: The Great Underground Empire - DOSZork Zero - DOS Xbox has also indicated that it plans to add games over time, and the number of retro arcade games that will be playable to Game Pass subscribers should grow to over 100. Related: Microsoft and Amazon-backed AI 'unicorn' files bankruptcy If you want to get your hands on these titles and start enjoying games from your youth, you'll need to download the app via your Game Pass membership. You can also search for "Retro Classics" on your console or using the Xbox app on your computer. After downloading, you have the option to save your progress on the classic games so you can reload from where you started. This is a first for many of the games on this list. You'll also be able to play against others within the global community, which should bring new life to old gaming classics. Related: Microsoft AI surge prompts investment firm to revise stock rating This new move is the latest in Microsoft's efforts to go all-in on Game Pass, which the company has been promoting more heavily recently, including by offering day 1 availability for some of the company's biggest games, as well as providing access to the popular Minecraft and Call of Duty franchises. The company's efforts appear to be paying off. While device sales were down 6% year-over-year, gaming and content revenue have been performing well. More Tech News: Top analyst revisits Tesla stock price target as Q1 earnings loomGoogle's Waymo is planning a move that's downright creepyAnalyst reboots Apple stock price target after tariff meltdown The company's latest earnings revealed gaming revenue was up 5% year-over-year in the first quarter, increasing by $270 million to hit $5.7 billion for the January-March period. Content and service sales were also up 8% year-over-year, which Microsoft attributed to improved Game Pass offerings. Now, retro games can be added to this list of Game Pass offerings and may drive an uptick in new subscriptions. The Arena Media Brands, LLC THESTREET is a registered trademark of TheStreet, Inc.

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