Latest news with #C&CRenegade
Yahoo
28-02-2025
- Entertainment
- Yahoo
EA is releasing the source code for Command & Conquer and adding Steam Workshop support to further 'empower' the community to create content for the classic games
When you buy through links on our articles, Future and its syndication partners may earn a commission. The fully recovered source code for Command & Conquer is getting a public release Steam Workshop support for several Command & Conquer games has also been added A 'C&C Modding Support' pack for all games is also available for modding EA has announced that it's releasing the fully recovered source code for Command & Conquer. Luke "CCHyper" Feenan, a veteran of the Command & Conquer community, modder, and Admin of CnCNet, shared the details on behalf of the studio in a new Reddit post, confirming that the source code for Command & Conquer, aka Tiberian Dawn, C&C Red Alert, C&C Renegade, and C&C Generals + Zero Hour will be released to the public under the GPL license. In addition, Steam Workshop support will also be introduced for several Command & Conquer titles allowing users to upload their custom maps. These games include C&C Renegade, Generals and Zero Hour, C&C 3 Tiberium Wars and Kane's Wrath, Red Alert 3 and Uprising, and C&C 4 Tiberian Twilight. All Mission Editor and World Builder tools have also been updated, which means players can easily publish edited maps directly to the Steam Workshop. A 'C&C Modding Support' pack containing the source Xml, Schema, Script, Shader, and Map files for all the games using the SAGE engine will also be released for modders to access. "This has been another wish from the community for almost 15 years now so we're excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come These new initiatives were initially ideas proposed by Feenan, who was also a part of the development of the Command & Conquer Remastered Collection, following its release in 2020. "I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come," Feenan added. To celebrate the release of the source code, Command & Conquer Remastered Collection producer Jim Vassella shared that the team was able to discover and digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. This footage is also now available in a compilation format for fans of the series to watch and enjoy. Best PC games 2025: the must-play titles you don't want to miss Xbox Game Studios boss says there are 'a bunch' of games yet to be revealed Metal Gear Solid Delta: Snake Eater's PC requirements confirm you'll need a high-end graphics card to run the game at its best settings
Yahoo
28-02-2025
- Entertainment
- Yahoo
EA just released source code for a bunch of old Command and Conquer games, and added Steam Workshop support to bangers like C&C 3: Tiberium Wars
When you buy through links on our articles, Future and its syndication partners may earn a commission. I have a diseased mind that only wants one thing—a proper remaster of Tiberian Sun, much like Red Alert and OG Command and Conquer got back in 2020 with the release of the Command and Conquer: Remastered Collection. Well, I haven't got it yet, but I have got a decent second prize: EA's announced that it's releasing the source code for a bunch of old C&C games and—here's the bit where I, as a man who enjoys modding but is also very lazy, gets excited—adding Steam Workshop support to a few more. The games getting a source code release are Command & Conquer (Tiberian Dawn), Red Alert, C&C Renegade, and C&C Generals and Zero Hour. They're being released under the GPL license, meaning folks can mix, match, and redistribute them to their hearts' content without EA lawyers smashing down the door. You can find them all on EA's Github page. As for the Steam Workshop? That's getting switched on for C&C Renegade, C&C Generals and Zero Hour, C&C 3 Tiberium Wars and Kane's Wrath, and C&C 4 Tiberium Twilight (they can't all be winners). EA's also gone and "updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop." Plus, it's putting out a modding support pack that "contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine." I lack the useful skills to know what that really means for the modding scene, but I look forward to reaping the benefits down the line. So it ain't a full-on remaster of Tiberian Sun and RA2 (although I believe in my gut we'll get those some day), but it's not bad, and it's cool to see something be done with C&C after EA suddenly dropped the Ultimate Collection on Steam last year. Per C&C producer Jim Vessella, EA commissioned C&C community veteran Luke 'CCHyper' Feenan to officially research improvements to many of the games in the Ultimate Collection," and this is the fruit of his labour. Say what you like about EA—and I will—but it's great passionate devs and fans have been given the room and means to keep classics like C&C alive. Best laptop games: Low-spec lifeBest Steam Deck games: Handheld must-havesBest browser games: No install neededBest indie games: Independent excellenceBest co-op games: Better together