02-05-2025
All weapon buffs and nerfs in Warzone Season 3 Reloaded
The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies.
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But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment.
But for players, this becomes simple: adapt or be outgunned.
A complete list of buffs and nerfs
AK-74
Headshot multiplier reduced from 1.2x to 1.12x
Lower Torso multiplier reduced from 0.95x to 0.9x
Sprint to Fire speed slowed from 190ms to 215ms
Aim Down Sight speed slowed from 270ms to 285ms
Aim Down Sight move speed reduced from 3.2m/s to 3m/s
CR-56 AMAX
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
Flip Mag adjusted from 25 rounds to 30 rounds
Kilo 141
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
BAL-27
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 28
Range: 0 – 31.8m
Damage: 32
Range: 0 – 31.8m
Medium Damage Range 1
Damage: 26
Range: 31.8 – 43.1m
Damage: 26
Range: 31.8 – 41.9m
Minimum Damage Range
Damage: 22
Range: >48.2m
Damage: 22
Range: >41.9m
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Holger 556
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 38
Range: 0 – 40.6m
Damage: 40
Range: 0 – 35.5m
Medium Damage Range 1
Damage: 34
Range: 40.6 – 50.8m
Damage: 38
Range: 35.5 – 45.7m
Minimum Damage Range
Damage: 30
Range: >50.8m
Damage: 32
Range: 45.7m
Additional Adjustments
Bullet Velocity increased from 720m/s to 810m/s
Sprint to Fire speed improved from 252ms to 200ms
Headshot multiplier decreased from 1.3x to 1.14x
Lower Torso multiplier decreased from 0.96x to 0.85x
Visual Recoil Reduced
Attachments
40 Round Mag increased to 50 rounds
M4
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 27
Range: 0 – 25.4m
Damage: 32
Range: 0 – 43.18m
Medium Damage Range 1
Damage: 24
Range: 25.4 – 40.64m
Damage: 27
Range: 43.18 – 55.88m
Minimum Damage Range
Damage: 20
Range: 40.64m
Damage: 25
Range: 55.88m
Additional Adjustments
Bullet Velocity increased from 720m/s to 820m/s
Upper Torso multiplier decreased from 1.1x to 0.95x
Visual Recoil Reduced
TAQ-56
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 31
Range: 0 – 35.56m
Damage: 39
Range: 0 – 38.1m
Medium Damage Range 1
Damage: 28
Range: 35.56 – 47m
Damage: 33
Range: 38.1 – 48.2m
Minimum Damage Range
Damage: 25
Range: >47m
Damage: 29
Range: >48.2m
Additional Adjustments
Bullet Velocity increased from 720m/s to 800m/s
Visual Recoil Reduced
SMGs
C9
10mm Auto 30-Round Mag
Vertical Recoil penalty reduced from 40% to 20%.
HRM-9
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 28
Range: 0 – 11.9m
Damage: 24
Range: 0 – 10.6m
Medium Damage Range 1
Damage: 24
Range: 11.9 – 19m
Damage: 32
Range: 10.6 – 17.7m
Minimum Damage Range
Damage: 20
Range: 19m
Damage: 21
Range: 17.7m
Additional Adjustments
Medium Damage Range 2 Removed
Lower Torso multiplier decreased from 1x to 0.85x
WSP-9
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 42
Range: 0 – 11.4m
Damage: 45
Range: 0 – 11.9m
Medium Damage Range 1
Damage: 35
Range: 11.4 – 20.3m
Damage: 38
Range: 11.9 – 20.3m
Minimum Damage Range
Damage: 27
Range: >20.3m
Damage: 30
Range: >20.3m
Additional Adjustments
Medium Damage Range 2 Removed
Sprint to Fire speed slowed from 66ms to 120ms
Headshot multiplier decreased from 1.3x to 1.13x
Upper Torso multiplier decreased from 1.1x to 1x
Lower Torso multiplier decreased from 1x to 0.95x
Visual Recoil Reduced
MX9
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 34
Range: 0 – 10.1m
Damage: 38
Range: 0 – 11.1m
Medium Damage Range 1
Damage: 28
Range: 10.1 – 22.3m
Damage: 34
Range: 11.1 – 19.8m
Minimum Damage Range
Damage: 19
Range: >22.3m
Damage: 24
Range: >19.8m
Additional Adjustments
Medium Damage Range 2 Removed
Bullet Velocity increased from 300m/s to 530m/s
Sprint to Fire speed slowed from 88ms to 110ms
Upper Torso multiplier decreased from 1.1x to 1x
Lower Torso multiplier decreased from 0.94x to 0.9x
Visual Recoil Reduced
Attachments
Extended Mag rounds increased from 45 to 50
PDSW 528
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 28
Range: 0 – 10.1m
Damage: 30
Range: 0 – 12.2m
Medium Damage Range 1
Damage: 24
Range: 10.1 – 20.5m
Damage: 28
Range: 12.2 – 20m
Minimum Damage Range
Damage: 19
Range: >20.5m
Damage: 20
Range: >20m
Additional Adjustments
Medium Damage Range 2 Removed
Bullet Velocity decreased from 680m/s to 570m/s
Aim Down Sight speed improved from 240ms to 210ms
Headshot multiplier increased from 1.2x to 1.27x
Lower Torso multiplier decreased from 1x to 0.95x
Visual Recoil Reduced
Shotguns
ASG-89
Rapid Fire
Rate of Fire improvement increased from 3% to 5%
Marine SP
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 60
Range: 0 – 1.8m
Damage: 60
Range: 0 – 1.8m
Medium Damage Range 1
Damage: 45
Range: 1.8 – 6.3m
Damage: 55
Range: 1.8 – 6.3m
Medium Damage Range 2
Damage: 32
Range: 6.3 – 8.9m
Damage: 45
Range: 6.3 – 8.9m
Minimum Damage Range
Damage: 32
Damage: 45
Additional Adjustments
Each Damage Value is per Pellet
Attachments
12 Gauge Slugs
Headshot multiplier increased from 1.2x to 1.6x
Lockwood 680
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 60
Range: 0 – 1.02m
Damage: 60
Range: 0 – 1.8m
Medium Damage Range 1
Damage: 45
Range: 1.02 – 4.5m
Damage: 45
Range: 1.8 – 6.3m
Medium Damage Range 2
Damage: 32
Range: 4.5 – 8.9m
Damage: 32
Range: 6.3 – 8.9m
Minimum Damage Range
Damage: 21
Range: >8.9m
Damage: 21
Range: >8.9m
Additional Adjustments
Each Damage Value is per Pellet
LMGs
General
All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210
Feng 82
Fast Mag I
Now reduces Pre-Fire Delay to 19ms (25% reduction).
PU-21
Fast Mag I
Now reduces Pre-Fire Delay to 10ms (50% reduction).
Fast Mag II
Now removes Pre-Fire Delay (100% reduction).
XMG
Fast Mag I
Now reduces Pre-Fire Delay to 25ms (25% reduction).
Fast Mag II
Now reduces Pre-Fire Delay to 17ms (50% reduction).
Pulemyot 762
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 36
Range: 0 – 38.1m
Damage: 45
Range: 0 – 43.1m
Medium Damage Range 1
New Range: N/A
Damage: 38
Range: 43.1 – 55.8m
Minimum Damage Range
Damage: 34
Range: 38.1m
Damage: 34
Range: 55.8m
Additional Adjustments
Headshot multiplier increased from 1.12x to 1.19x
Upper and Lower Torso multipliers decreased from 1.1x to 1x
Visual Recoil Reduced
TAQ Eradicator
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 30
Range: 0 – 39.3m
Damage: 32
Range: 0 – 40.6m
Medium Damage Range 1
New Range: N/A
Damage: 29
Range: 40.6 – 50.8m
Minimum Damage Range
Damage: 26
Range: >39.3m
Damage: 27
Range: >50.8m
Additional Adjustments
Aim Down Sight speed slowed from 330ms to 400ms
Headshot multiplier decreased from 1.2x to 1.19x
Lower Torso multiplier decreased from 1.1x to 1x
Visual Recoil Reduced
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RAAL MG
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 38
Range: 0 – 41.9m
Damage: 49
Range: 0 – 40.5m
Medium Damage Range 1
Damage: 35
Range: 41.9 – 53.3m
Damage: 42
Range: 40.5 – 53.3m
Minimum Damage Range
Damage: 37
Range: >53.3m
Damage: 37
Range: >53.3m
Additional Adjustments
Headshot multiplier decreased from 1.3x to 1.18x
Lower Torso multiplier increased from 0.95x to 1x
Visual Recoil Reduced
Sakin MG38
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 30
Range: 0 – 39.3m
Damage: 38
Range: 0 – 35.5m
Medium Damage Range 1
Damage: 27
Range: 39.3 – 50.8m
Damage: 34
Range: 35.5 – 45.7m
Minimum Damage Range
Damage: 25
Range: >50.8m
Damage: 30
Range: >45.7m
Additional Adjustments
Headshot multiplier decreased from 1.4x to 1.14x
Upper Torso multiplier decreased from 1.15x to 1x
Lower Torso multiplier decreased from 1.05x to 1x
Visual Recoil Reduced
Marksman Rifles
General
All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
AEK-973
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 44
Range: 0 – 40.6m
Damage: 50
Range: 0 – 43.1m
Minimum Damage Range
Damage: 40
Range: >40.6m
Damage: 43
Range: >43.1m
Additional Adjustments
Bullet Velocity decreased from 900m/s to 860m/s
Headshot multiplier increased from 1.1x to 1.2x
Lower Torso multiplier decreased from 1x to 0.9x
Attachments
Rapid Fire
Maximum Damage increased from 25 to 45
Minimum Damage increased from 20 to 40
Rate of Fire increased from 5% to 10%
Damage Range penalty decreased from 35% to 25%
Bullet Velocity penalty decreased from 20% to 10%
DM-10
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 78
Range: 0 – 45.7m
Damage: 78
Range: 0 – 50.8m
Minimum Damage Range
Damage: 60
Range: >45.7m
Damage: 43
Range: >50.8m
Additional Adjustments
Bullet Velocity increased from 890m/s to 920m/s
Aim Down Sight speed improved from 350ms to 330ms
Inflicted Flinch to enemies increased
Received Flinch from enemies decreased
SWAT 5.56
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 62
Range: 0 – 45.7m
Damage: 62
Range: 0 – 50.8m
Minimum Damage Range
Damage: 43
Range: >45.7m
Damage: 47
Range: >50.8m
Additional Adjustments
Bullet Velocity increased from 870m/s to 910m/s
Attachments
Rapid Fire
Damage Range penalty decreased from 30% to 15%
Bullet Velocity penalty decreased from 18% to 10%
TR2
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 62
Range: 0 – 45.7m
Damage: 59
Range: 0 – 45.7m
Minimum Damage Range
Damage: 55
Range: >45.7m
Damage: 59
Range: >45.7m
Additional Adjustments
Bullet Velocity increased from 880m/s to 1020m/s
Lower Torso multiplier increased from 0.9x to 1x
Headshot multiplier increased from 1.2x to 1.27x
Inflicted Flinch to enemies increased
View Kick Strength improved significantly
Tsarkov 7.62
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 78
Range: 0 – 43.1m
Damage: 80
Range: 0 – 50.8m
Minimum Damage Range
Damage: 60
Range: >43.1m
Damage: 60
Range: >50.8m
Additional Adjustments
Bullet Velocity decreased from 915m/s to 890m/s
Neck multiplier increased from 1x to 1.25x
Snipers
HDR
Aim Down Sight speed slowed from 510ms to 600ms
FJX Imperium
Damage Range
Pre-patch
Post-patch
Maximum Damage Range
Damage: 150
Range: 0 – 50.8m
Damage: 150
Range: 0 – 58.4m
Minimum Damage Range
Damage: 125
Range: >50.8m
Damage: 145
Range: >58.4m
Additional Adjustments