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Time of India
25-05-2025
- Entertainment
- Time of India
All Clash Royale work-in-progress balance changes for June 2025 update explored
Witch Evolution in Clash Royale (Image via Supercell) Supercell has dropped the Clash Royale work-in-progress balance changes for June 2025 season. These adjustments are open for player feedback before finalizing the update. Here's everything you need to know about the potential buffs, nerfs, and more. Clash Royale work-in-progress balance changes for June 2025: Cards facing nerfs Several overpowered cards are set for nerfs to maintain gameplay balance: - Boss Bandit: Hitpoints reduced by 3% (2,803 → 2,721). - Lightning: Tower damage reduced by 17% (318 → 265). - Evolved Ice Spirit: Ice Blast damage reduced by 33% (163 → 110). - Evolved Witch: Heal per Skeleton reduced by 12% (73 → 64). Clash Royale work-in-progress balance changes for June 2025: Cards receiving buffs Balance Changes are Coming! 🎉 According to the Clash Royale work-in-progress balance changes for June 2025, these underused units might be getting upgrades to improve viability: - Cannon Cart: Hitpoints increased by 5% (1,730 → 1,809). - Goblin Demolisher: Lifetime after 50% HP extended by 25% (8s → 10s). - Little Prince: Damage output increased by 3% (99 → 102). - Rune Giant: Hitpoints increased by 6% (2,508 → 2,662). - Evolved Wizard: Shield Explosion damage boosted by 22% (230 → 281). Why the Clash Royale work-in-progress balance changes for June 2025 matter Balance updates ensure meta diversity and competitive fairness. Supercell's WIP approach lets players influence adjustments before they go live, fostering a collaborative environment. Summary of Clash Royale work-in-progress balance changes for June 2025 Card Adjustment Old Value New Value Boss Bandit Hitpoints -3% 2,803 2,721 Lightning Tower damage -17% 318 265 Evolved Ice Spirit Ice Blast damage -33% 163 110 Evolved Witch Heal per Skeleton -12% 73 64 Cannon Cart Hitpoints +5% 1,730 1,809 Goblin Demolisher Lifetime after 50% HP +25% 8s 10s Little Prince Damage +3% 99 102 Rune Giant Hitpoints +6% 2,508 2,662 Evolved Wizard Shield Explosion damage +22% 230 281 Also read: The Undead March invades Clash Royale: Season 71 announced with new Card Evolution, balance changes, new rewards, and more Let us know in the comments down below what you feel about these upcoming balance changes. Get IPL 2025 match schedules , squads , points table , and live scores for CSK , MI , RCB , KKR , SRH , LSG , DC , GT , PBKS , and RR . Check the latest IPL Orange Cap and Purple Cap standings.


Time of India
05-05-2025
- Entertainment
- Time of India
Clash Royale The Undead March Balance Changes for May 2025 (Season 71): All buffs, nerfs, and card reworks explained
Clash Royale Balance Changes for Season 71 (Image via Supercell) Supercell just released the final Clash Royale Season 71 Balance Changes in The Undead March update . A total of eight cards have been balanced as of May 5, 2025 . As expected from the WIP changes, three cards are nerfed, two cards are buffed, and three cards have been completely reworked. Clash Royale Season 71 introduces new card evolutions, game modes, exclusive rewards, and balance changes. This article will brief you on all the balance changes of Clash Royale Season 71, The Undead March update. Summary of all buffs and nerfs in Clash Royale Season 71 Buffs Nerfs Reworks Evolved Pekka Guards Cannon Cart Royal Chef Evolved Cannon Golden Knight Evolved Witch Goblin Hut Breakdown of All Balance Changes in Clash Royale Season 71 Nerfs Card Attribute Change % Before After Guards Damage -4% — — Hit Points -6% 122 HP 117 HP Evolved Cannon Barrage Radius -20% 2.50 Tiles 2.00 Tiles Evolved Witch Heal per Skeleton -33% 109 HP 73 HP Max Overheal -4% 130% 125% Buffs Card Attribute Change % Before After Evolved P.E.K.K.A Heal per Small Kill 13% 142 HP 160 HP Heal per Medium Kill 8% 282 HP 304 HP Heal per Large Kill 2% 565 HP 577 HP Royal Chef Hit Points 8% 2,703 HP 2,921 HP All card reworks in Clash Royale Season 71 explained REWORKS EXPLAINED: Golden Knight, Cannon Cart & Goblin Hut! Cannon Cart Cannon Cart's shield has now been removed and replaced with a segmented health bar like Boss Bandit. The Rocket now deals full damage to Cannon Cart, instead of just breaking the shield. Inferno Tower no longer resets its charge upon breaking the Cannon Cart into its immobile state. Furthermore, Evolved Pekka will no longer heal twice upon dealing damage to the Cannon Cart in its two states. Golden Knight Golden Knight can now dash backwards and deal damage to multiple enemies in a full 360-degree radius. This means he cant be brutally countered by placing the goblin gang behind him. He is now able to dash anywhere around him and take down single or hordes of enemies, making it more intuitive to play him. Goblin Hut Goblin Hut has had a complete overhaul of its mechanics and visual aspects. It now features a brand new card icon, new sprites, and a different logic. Instead of passively spawning spear goblins over time, it now reactively spawns spear goblins when an enemy troop is closeby. This makes Goblin Hut an anti-air defensive unit, countering the current meta of Lava Hounds and Skeleton Dragons. Also read: The Undead March invades Clash Royale: Season 71 announced with new Card Evolutions, balance changes, game modes, exclusive rewards, and more