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The Review Geek
13-05-2025
- Entertainment
- The Review Geek
The Midnight Walk Guide: ‘Chapter 4' Walkthrough & All Collectibles
The Midnight Walk Guide: Chapter 4 Chapter 4 picks up right where we left off, so exit the wardrobe and move with Housy down the path. Directly on the left, you'll find a hatch holding Story Page #10 (Who Took The Sun Away?). After heading under the bridge and starting the new section (after the screen fades to black), you'll find Story Page #11 (Who Took The Sun Away?) in the hatch directly to the left of the main path. On the other side of the path, near the Jack-o-Lantern you can light with a candle on the right, you'll find Shellphone #19 here. At the end of the path light the bonfire and chat with the NPC. Finally, enter Housy. When you're done, exit back out by getting rid of the blue eye by the door and then tracing across all the strange white eyes up in the air during the weird dream sequence. A cutscene will then ensue, showing Housy being taken. Musical Statues With the Crawlers Back to top ↑ Continue up the main path (by destroying the blue eye) until you enter a puzzle room. The task here is to move the Crawlers across onto pressure pads to open the doors. Each time you do this, you need to close your eyes and focus on the orange eye to freeze and unfreeze the creatures. The idea here is to unfreeze the Crawler out of its spot to the left of the arena, and then when it's out in the open, stand behind the candle and goad the Crawler over by lighting the candle so it munches on the flames. You can either wait for it to feast on the fire and then freeze it, or just chance it by shutting your eyes just as it hits the pad. Once that's done and the door is open, move the Crawler blocking your path into the larger arena we were just in. You just need to move it far enough away for us to pass. In the next room, you'll find a pressure pad, a Crawler next to a locked door and a matchbox. There's also a conveniently placed hiding spot here too across the length of the room. To begin with, light the candle above the pressure pad when you first enter the room. Next, unfreeze the Crawler on the other side of the chamber and let it move across to the lit candle. Say crouched and out of view until the Crawler is in place, then freeze it in place. Doing this will then open another door, to reveal a second Crawler. The idea now is to move both of these Crawlers, one at a time, to the two candles either side of the door to the right of the arena. It doesn't matter which order you do this in, but make sure you stay crouched while moving them and light one candle at a time. With the doors opened, press Square (X) to use the flying machine with Potboy to the next area. Just after landing, and as the chapter title flashes up on screen, you'll find Shellphone #20 just to the right on the main path. The Grinner Back to top ↑ In this next area, you'll be faced with a new enemy – The Grinner. These horrific foes will charge at you and kill you with one hit. You have no way of fighting back and the only respite is hiding in wardrobes or interiors. Before you do anything else, equip your Matchlock and fire a match at the creature just as it shows its face. Why? Well, you'll unlock the Achievement: Face your Fears. You may die in the process but it's a relatively easy trophy to gain! The aim here is to rush past the Grinner and duck under the bridge to reach a new puzzle. This one's very simple – use the levers to move the short and long hand of the clock back and forth so it reads the time on the smaller clock to the left. The first two levers control the minutes, and the second two control the hours and the time we need is 2:50pm. Once you've done that, follow the new path along, avoiding the Grinner that shows on the path downhill by hiding in the wardrobe. When you reach the big square with the Moonbird and various NPCs, look to the left of this area, nestled between some debris and two candles where you'll find a hatch holding Story Page #12 (Who Took The Sun Away?) If you do miss this Story Page collectible, this is the only pick-up you'll be able to come back to at the end of the chapter! When you're ready, leave this area via the wardrobe and you'll be in a big chamber with a beating heart. Use Potboy by the loose fuse on one side and it'll unlock a new route, via a wardrobe that will unlock after the cutscene. The Sniper Back to top ↑ In this new section, use Potboy to destroy the fuse and unlock the door. Around the corner, you'll find an NPC determined to kill the Moonbird and armed with a gun. The idea is to stick to the shadows and behind the practical props in order to avoid being shot. If you do wander out into the open, you'll be killed instantly so be careful! To begin with, watch the silhouette and move when the sniper isn't aimed in your direction. Next, make sure you're positioned right at the edge of this section, (pictured below) before using Potboy to light the furnace. This furnace will move the prop across and you'll need to move with it, eventually making it to the other side. You'll need to do this twice, with the second time making sure you're not crouched down. When the sniper makes his shot and shoots the prop at the back, rush past and down the gap. Afterwards, use your Matchlock to shoot the three candles and open a path underground. Move all the way along and open the hatch to the right along this path which holds Gramophone Disc #12 (Och Pa Sa Vis Skrider…). After grabbing this, head up the other side and use Potboy by pressing Square (X) to send him into the Projector. Watch the movie, then head through the newly unlocked door and at the end of this long corridor, you'll drop down into the sewers. The Sewers Part 1 Back to top ↑ Inside the sewers, there will be a ton of Grinners here. Most are inactive but a few will move and chase you. There will also be a bunch of candles you can light that will show you the way, although to be fair most of this path is quite linear. Make sure you light a match so you're not fighting against the dark, but at the second candle, don't follow the wisp to the right just yet. Instead, continue forward then open the hatch just beyond this to grab Gramophone Disc #13 (The Craftman's Heart). Return to the main path and then head back outside again. Use Potboy to eliminate the loose fuse just to the right, then follow the path around to the second projector. Send Potboy into this Projector by pressing Square (X) just beyond this. However, to the left of the seats at the back of the arena, you'll find a hatch holding Story Page #13 (Who Took The Sun Away?) The Four Candles Back to top ↑ After the movie, head through the newly opened door and you'll be in an area with Grinners patrolling and four candles dotted around the arena. You need to use the interiors as cover and move around the area, being careful not to startle the Grinners as you do. It's a good idea to head round behind the Grinner and stay crouched to avoid detection. Use the hollowed-out typewriter as a base in the center of the arena and light the fuse inside here too. These candles are generally quite easy to find so explore this section and light all four to open the door forward. After heading through the newly opened door, destroy the fuses and then send Potboy into the third Projector. The Sewers Part 2 Back to top ↑ Follow the path into the tunnels until you reach a wardrobe. Just beyond this you'll find a blue candle you can light on the left which will show you the way. In the next section, it's a good idea to sprint because one of the Grinners will come to life and chase you. There's a wardrobe toward the end of the next section so immediately run and hide inside. This chase sequence will pick up just after dropping down the gap. When you exit the wardrobe, look to the right and you'll find a bunch of Grinner masks. Tucked in the corner, you'll find a hatch holding Clay Figurine #13 (The Ghost of Coalhaven). Continue back on the main path until you reach a T-junction with three paths. Each of these are blocked but the way forward is shown with a blue eye above the entrance. Be sure to get rid of this and proceed into the next chamber. As there's no wardrobe in this section, destroy the second blue eye covering the statue in the middle of the room and you'll find an NPC pointing in different directions. The aim here is to eliminate the blue eyes in order of where the NPC is pointing. If you do any of the others first, out of sequence, a Grinner will show up and get you. Eventually you'll progress through and come to a chamber lit by orange lights and with a silhouette puzzle inside. Before getting to the puzzle, circle around the room and be sure to grab Shellphone #21. Back to the puzzle; there are three switches on a console board that turn the different contraptions around. The idea is to line them up so both shadows on the wall show a candle with a star on top for the left and a creature pointing on the right. It's not too difficult when you solely focus on the candle, as the other picture will just automatically slot into place in doing so. When Potboy drops back down when the puzzle is complete, use the flying machine on the right to leave the sewers. You'll now be in a new section with a fourth projector. Destroy the fuse but before turning on the projector, being sure to head over to the hidden red door in the corner of the room where you'll find a hatch holding Clay Figurine #14 (The Groundskeeper). When you're ready, send Potboy into the projector then follow the newly opened door to the Wardrobe. Use the wardrobe to head back to the beating heart. Use Potboy to destroy the stray fuse and then use him to pump fire into the heart by pressing Square (X) three times. With a neon wisp circling, drop down the gap and into the wardrobe. You'll now be back in the big square from before and if you missed it, you have another opportunity to grab Story Page #12! A cutscene will then ensue with Housy dropped back down again by this titan. As soon as you exit the house, you'll gain the Achievement: The Tale of the Craftsman's Heart for finishing chapter 4!
Yahoo
30-01-2025
- Automotive
- Yahoo
Best fleets to drive for in '25
Welcome to the WHAT THE TRUCK?!? Newsletter presented by Truck Parking Club. In this issue, best fleets to drive for; Crawler turns 60; ride-along; and more. Best driver seats in town CarriersEdge The list — As Chris Jericho used to say, 'You've made the list!' CarriersEdge has dropped its annual list of best fleets to drive for. According to the provider of online driver training, 'To be considered for the 2025 Best Fleets program, for-hire carriers operating 10 tractor-trailers or more were nominated by a company driver or owner-operator currently working with them.' Those nominations were then evaluated based on criteria such as driver compensation, HR, operations, work/life balance and more. The highest-scoring fleets made the list, while those that have been on it for 10 consecutive years were inducted in the Hall of Fame. WWECarriersEdge Top 20 Best Fleets to Drive For – America's Service Line – Green Bay, Wisconsin – American Central Transport – Kansas City, Missouri – Brenny Specialized Inc. – St. Joseph, Minnesota – C.A.T. Inc. – Coteau-du-Lac, Quebec, Canada – Challenger Motor Freight Inc. – Cambridge, Ontario – Chief Carriers Inc. – Grand Island, Nebraska – Continental Express Inc. – Sidney, Ohio – Crawford Trucking – Des Moines, Iowa – Decker Truck Line Inc. – Fort Dodge, Iowa – Fortigo Freight Services Inc. – Etobicoke, Ontario – Fremont Contract Carriers Inc. – Fremont, Nebraska – Ippolito Transportation – Burlington, Ontario – K & J Trucking Inc. – Sioux Falls, South Dakota – Kriska Holdings Ltd. – Prescott, Ontario – Leonard's Express Inc. – Farmington, New York – PGT Trucking Inc. – Aliquippa, Pennsylvania – Thomas E. Keller Trucking Inc. – Defiance, Ohio – TLD Logistics Services Inc. – Knoxville, Tennessee – TransLand – Strafford, Missouri – Wellington Motor Freight – Aberfoyle, Ontario That list will be culled down to the two finalists in the small and large fleet categories. That pair of winning fleets will receive the Stratosphere award at the Best Fleets Education & Awards Conference, March 3-4, at the NASCAR Hall of Fame in Charlotte, North you agree? Had a good or bad experience with any of these? Email birthday NASA heavy haul X The beast turns 60 – Aside from the shuttle, the crawler may be NASA's coolest piece of equipment. Before you even put a rocket on it, this thing has a mass of 6,000 pounds! The only good news: If one starts to chase you, it wouldn't be hard to outrun. They're called crawlers for a reason: They move at 3.5 mph. In total, they've driven 3,400 miles. At 3.5 mph, it would take almost 40 days to cover that distance in one go. No speed limiters required here! The first two crawlers each cost $14 million in 1965 dollars ($139 million in 2025 bucks), and if that doesn't pump you up, their names will: Hans and Franz. Watch a great video on the history of the crawler right here. And stay tuned to WTT in February when we have NASA on to talk all about crawlers! The Motion Museum's journey to Chattanooga X Ride-along – On our first episode of the year, we talked about our purchase of the world's largest model rail set from EnterTRAINment Junction. You can watch this episode for all the details. Coming next week, the journey to Chattanooga, Tennessee, begins. It's taken about 20 trailers to load the set, and on Tuesday I'm doing a ride-along with one of the drivers hauling it back to Chattanooga. Check out the coverage next Wednesday on WHAT THE TRUCK?!? and follow along on my social media, where I'll be vlogging some of my journey. WTT FridayFreight Essentials vs. WWEX Group; project44 vs. MyCarrier – Friday on WHAT THE TRUCK?!?, I'm catching up with Freight Essentials' Dylan Admire to learn the latest about the company's RICO lawsuit against WWEX Group. Project44 is battling MyCarrier in court. The FreightTech visibility leader claims MyCarrier breached their contract when it went behind project44's back and created its own electronic bill of lading and APIs. Truck Parking Club has been scaling massively as it continues to expand its mission to provide truck parking for drivers. Reed Loustalot stops by the studio to talk about how the company has managed to scale and why we're partnering again this year at the Mid-America Trucking virtual agents are starting to answer the call. We'll talk to David Bell about how CloneOps is innovating in supply chain AI. Plus, all the latest headlines, trends and viral weirdness since our last new shows live at noon EST Mondays, Wednesdays and Fridays on FreightWaves LinkedIn, Facebook, X or YouTube, or on demand by looking up WHAT THE TRUCK?!? on your favorite podcast player and at 5 p.m. Eastern on SiriusXM's Road Dog Trucking Channel 146. MAFA MAKE AMERICA FREIGHT AGAIN – We are so back. Head on over to to get our newest merch! Use code WTTFans for 10% off. Now on demandThanks for reading, and feel free to forward this to a friend. Tweet @ Dooner Email me Subscribe to the newsletter Subscribe to the show Apple Podcasts Spotify YouTube TikTok Twitter Or simply look up WHAT THE TRUCK?!? on your favorite podcast player. Or, if you have SiriusXM, tune in to the show Monday, Wednesday and Friday at 5 p.m. Eastern time on Road Dog Trucking Channel 146. Exit through the gift shop: Don't be a stranger, DoonerThe post Best fleets to drive for in '25 appeared first on FreightWaves.