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New Strong Sell Stocks for June 16th
New Strong Sell Stocks for June 16th

Globe and Mail

time7 hours ago

  • Business
  • Globe and Mail

New Strong Sell Stocks for June 16th

Here are three stocks added to the Zacks Rank #5 (Strong Sell) List today: ADT Inc. ADT is a smart home solutions providing company. The Zacks Consensus Estimate for its current year earnings has been revised 1.2% downward over the last 60 days. DoubleDown Interactive Co., Ltd. DDI is a digital gaming company. The Zacks Consensus Estimate for its current year earnings has been revised 6.3% downward over the last 60 days. M/I Homes, Inc. MHO is a residential home-builder. The Zacks Consensus Estimate for its current year earnings has been revised 7.8% downward over the last 60 days. View the entire Zacks Rank #5 List. Zacks' Research Chief Names "Stock Most Likely to Double" Our team of experts has just released the 5 stocks with the greatest probability of gaining +100% or more in the coming months. Of those 5, Director of Research Sheraz Mian highlights the one stock set to climb highest. This top pick is a little-known satellite-based communications firm. Space is projected to become a trillion dollar industry, and this company's customer base is growing fast. Analysts have forecasted a major revenue breakout in 2025. Of course, all our elite picks aren't winners but this one could far surpass earlier Zacks' Stocks Set to Double like Hims & Hers Health, which shot up +209%. Free: See Our Top Stock And 4 Runners Up Want the latest recommendations from Zacks Investment Research? Today, you can download 7 Best Stocks for the Next 30 Days. Click to get this free report ADT Inc. (ADT): Free Stock Analysis Report M/I Homes, Inc. (MHO): Free Stock Analysis Report DoubleDown Interactive Co., Ltd. Sponsored ADR (DDI): Free Stock Analysis Report This article originally published on Zacks Investment Research (

DoubleDown Interactive Co Ltd (DDI) Q1 2025 Earnings Call Highlights: Strong iGaming Growth ...
DoubleDown Interactive Co Ltd (DDI) Q1 2025 Earnings Call Highlights: Strong iGaming Growth ...

Yahoo

time14-05-2025

  • Business
  • Yahoo

DoubleDown Interactive Co Ltd (DDI) Q1 2025 Earnings Call Highlights: Strong iGaming Growth ...

Revenue: $83.5 million for Q1 2025. Social Casino Revenue: $70.3 million, a 12% decline year-over-year. iGaming Revenue (SuperNation): $13.2 million, a 59% increase year-over-year. Adjusted EBITDA: $30.8 million with a margin of 36.9%. Cash Flow from Operations: $41.1 million, up from $35.7 million in Q1 2024. Operating Expenses: $53.9 million, down from $67.0 million in Q1 2024. Sales and Marketing Expenses: $14.3 million, compared to $15.1 million in Q1 2024. Profit Excluding Noncontrolling Interest: $23.9 million or $0.48 per ADS. Cash, Cash Equivalents, and Short-term Investments: $455.7 million as of March 31, 2025. ARPDAU (Average Revenue Per Daily Active User): Increased to $1.29 from $1.26 in Q1 2024. Payer Conversion Rate: Increased to 6.9% from 6.4% in Q1 2024. Average Monthly Revenue Per Payer: $276, slightly down from $281 in Q1 2024. Warning! GuruFocus has detected 1 Warning Sign with DDI. Release Date: May 13, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. DoubleDown Interactive Co Ltd (NASDAQ:DDI) reported consolidated revenue of $83.5 million and adjusted EBITDA of $30.8 million for Q1 2025, indicating strong financial performance. Cash flow from operations increased to $41.1 million, up more than $5 million from Q1 2024, showcasing effective revenue to cash flow conversion. SuperNation, DDI's iGaming business, achieved its highest quarterly revenue of $13.2 million since acquisition, driven by successful player acquisition in the UK and Sweden. The company maintained strong monetization metrics in its social casino business, with ARPDAU and payer conversion rates increasing compared to Q1 2024. DDI has a robust balance sheet with $455.7 million in cash, cash equivalents, and short-term investments, providing financial stability and flexibility for future growth opportunities. Revenue from the social casino business declined by 12% year-over-year, reflecting challenges in maintaining growth in this segment. Average monthly revenue per payer in the social casino segment decreased slightly from $281 to $276 year-over-year. The company decided not to proceed with the commercial launch of a new match-three-style game after extensive testing, indicating challenges in new game development. User acquisition costs for the social casino segment have increased, partly due to competition from sweepstakes game publishers. Despite strong growth in SuperNation, the iGaming business is still slightly below EBITDA breakeven, indicating ongoing challenges in achieving profitability at scale. Q: Can you discuss the trends you're seeing in SuperNation's markets and any major sporting events that might impact customer acquisition? A: The quick ROI from new player investments has been positive, allowing us to scale marketing efforts, particularly in Sweden and the UK. Our revenue is primarily from slots, so major sporting events don't significantly impact us. The focus is on player engagement with slot games. - Joseph Sigrist, CFO Q: Has anything changed in terms of M&A opportunities or focus, especially with your experience growing SuperNation? A: The flow of opportunities continues, including both mobile gaming and iGaming. We've seen interest in iGaming opportunities, and as our name becomes more recognized, we expect more opportunities. We're also exploring casual games opportunities. - Joseph Sigrist, CFO Q: Do you expect SuperNation's business to grow throughout the year from the current base, and will the elevated level of sales and marketing persist? A: We are excited about the returns from new player investments and expect to continue investing at or above current levels, anticipating revenue growth from these efforts. - Joseph Sigrist, CFO Q: What are your expectations for the social casino business, given the tough comps and industry forecasts? A: The first half of the year presents the toughest comps, particularly Q1. While growth will be challenging, the comps get easier in the second half, and we expect better performance in Q3 and Q4. - Joseph Sigrist, CFO Q: Can you discuss the decision not to move forward with the commercial launch of the new game and your approach to new developments? A: We have several new game concepts in development, focusing on AI-assisted tools for better iteration. We take a disciplined approach, ensuring new titles meet our engagement and monetization thresholds. Our goal is to launch profitable games, not just any games. - In Keuk Kim, CEO For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

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