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Nintendo Switch 2 confirmed to support USB mice — it fixes my biggest issue with the console after playing it
Nintendo Switch 2 confirmed to support USB mice — it fixes my biggest issue with the console after playing it

Tom's Guide

time27-05-2025

  • Entertainment
  • Tom's Guide

Nintendo Switch 2 confirmed to support USB mice — it fixes my biggest issue with the console after playing it

The Nintendo Switch 2 is set to launch in a little over a week — and we're still finding out new things about the console. When I tried out the system for myself last month as part of a Nintendo showcase in London, I came away impressed with all but one of the new features of the Switch 2: mouse mode. During my time playing Drag X Drive, I found using the Joy-Con 2s on the table in front of me more hassle than it was worth. However, now we have confirmation the console will support USB gaming mice thanks to a video published on Koi Tecmo America's YouTube channel (spotted by Wario64 on X) showing it in operation. As part of gameplay footage for Nobunaga's Ambition: Awakening, the game's producer Michi Ryu produces a USB mouse, plugs it into the Switch 2 and starts using it alongside a Joy-Con. According to Ryu, once a USB mouse is plugged in a message will appear in the top left portion of the screen confirming the connection. It will then take priority over the Joy-Con 2. During the course of the demo, Ryu switches between the Joy-Con 2 and the USB mouse and even uses them at the same time. It's great to see Nintendo build this into the Switch 2 and it could have major gameplay advantages for strategy games like Civilization VII or even shooters like Cyberpunk 2077. Of course, it also throws up plenty of new questions. Will all USB-C mice work with the system or just a select few? What about wireless mice? Which games are supported? Will we also be able to use a USB keyboard with the Switch 2? Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Speaking from my own experience, the Joy-Con 2 in mouse mode was okay and it would do in a pinch if you really needed to use a mouse. But the necessary design of the Joy-Con means it's not as comfortable to use for longer periods as a traditional mouse. So being able to plug one in and use it like you would with a PC is an exciting development for a console that's selling itself as a versatile gaming machine. If this development has convinced you of the need to pick up a Switch 2 for launch day on June 5, then follow our Nintendo Switch 2 pre-order live blog for the best chance of bagging one for yourself.

We Played With the Nintendo Switch 2. It's Refined But Unsurprising
We Played With the Nintendo Switch 2. It's Refined But Unsurprising

WIRED

time03-04-2025

  • Entertainment
  • WIRED

We Played With the Nintendo Switch 2. It's Refined But Unsurprising

It's bigger. Nintendo has increased the handheld's size from the original 6.2-inch screen to a 7.9-inch LCD display, and magnetized its Joy-Con controllers, which are also slightly longer to accommodate the change. In my hands, the difference was barely noticeable. The Switch 2 still feels comfortable to hold and play as a handheld, neither too heavy nor too clunky; I've had more difficult tactile upgrades with my iPhone. At the event, I played the newly announced Mario Kart World both on the console itself, and on a TV with the Joy-Cons attached to a Joy-Con grip. I've always preferred the original system's handheld mode, and the experience of playing on the Switch 2 is much the same. Photograph: Julian Chokkatu Photograph: Julian Chokkatu Photograph: Julian Chokkatu The biggest change to the Joy-Con functionality is its new mouse-like mode. While the previous system's Joy-Cons slid off the handheld, those on the Switch 2 are magnetic; by clicking a release button on the controller's back, they snap off. To reattach, you simply snap them back on with a very satisfying click. But once detached from the handheld, both can be used, separately or together, as an impromptu mouse by placing them onto a surface at the point they'd typically attach. My experience with the mouse functionality was a little hit or miss. I played two games which used it: Drag X Drive, a wheelchair basketball game, and Metroid 4: Beyond. Drag x Drive, announced at the event for a summer release, uses both Joy-Cons simultaneously, with the left and right controls corresponding to their respective wheel. To move, you push the Joy-Cons against whatever surface you can find—Nintendo set up a large, flat table for the demo, but they also worked well on the surface of my clothes, including tights, which means your lap will do in a pinch. Drag X Drive is … tiring. Photograph: Julian Chokkatu Using the Joy-Con 2 in mouse mode. Photograph: Julian Chokkatu The game requires constant motion with the Joy-Cons, whether you're sliding them across whatever available surface you've got to weave across the court, spinning your virtual wheels to do tricks, or taking aim for a shot by flipping your hand in the air. Technically, this all works just fine. But physically, it's tiring. My arms got sore quickly, and unless I decide to suddenly get very good at pilates, I can't imagine long play sessions. Metroid 4: Beyond's experience was a far better one. As an admittedly terrible shot, my aim on a typical controller could use some work, and with the Joy-Cons detached and free to wave around, I'm even worse. With the new mouse functionality, however, I was able to use the right Joy-Con on a table to steady my wobbling and actually hit my targets. Most impressive about the experience was being able to seamlessly switch from regular Joy-Con controls to the mouse functionality. But according to director Takuhiro Dohta, during a developer roundtable held with press, how players are able to use the feature, is all down to the game. 'We wanted that to be an available option for developers to explore,' Dohta said. 'If a [developer] decides that it's actually better to have a setting or a switch that turns it from mouse control to Joy-Con control, that's also available.'

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