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Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more
Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more

Time of India

time3 days ago

  • Entertainment
  • Time of India

Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more

The latest Clash Royale June 2025 balance changes have arrived, bringing significant adjustments to cards that dominate the meta while giving underused options a chance to shine. Tired of too many ads? go ad free now Season 72 introduces a mix of nerfs, buffs, and reworks designed to keep gameplay fresh and competitive. All Clash Royale June 2025 balance changes Clash Royale June 2025 balance changes Nerfs target overpowered cards Supercell has identified several cards that were too dominant in the current meta and has adjusted them to restore balance. Boss Bandit - Hitpoints reduced by 3% (2,803 → 2,721) This change makes her less likely to survive with minimal HP and dash to towers, addressing player frustration with her resilience. Goblin Hut - Hitpoints decreased by 6% (1,305 → 1,228) - Spawn speed slowed (1.7s → 1.8s) The Goblin Hut had become a top defensive choice, and this nerf aims to bring it in line with other defensive structures. Lightning spell - Crown Tower damage reduced by 10% (318 → 286) Lightning was overly punishing against towers, so this change reduces its effectiveness without altering troop damage. They Changed the Balance Changes Evolved Ice Spirit - Ice Blast damage reduced by 33% (163 → 110) The stun effect remains, but the damage cut opens up more counterplay against one of the strongest evolutions. Evolved Witch - Heal per Skeleton reduced by 12% (73 → 64) This adjustment makes her easier to counter beyond just Lightning or high-damage troops. Clash Royale June 2025 balance changes Buffs give underused cards a boost Several cards that struggled to find a place in the meta have received improvements to encourage more deck diversity. Cannon Cart - Hitpoints increased by 5% (1,730 → 1,809) This compensates for the recent removal of its shield, making it more viable. Goblin Demolisher - Lifetime after 50% HP extended by 25% (8s → 10s) The change improves its ability to reach buildings and apply pressure. Tired of too many ads? go ad free now Little Prince - Ability damage increased by 11% (207 → 230) His special move now packs a stronger punch, making him more impactful in battles. Rune Giant - Hitpoints boosted by 6% (2,508 → 2,662) This helps the Rune Giant stand out in the current meta as a tankier option. Evolved Wizard - Explosion damage increased by 22% (230 → 281) Previously one of the weakest evolutions, this buff makes his attacks more threatening. Hunter - First hit speed improved (0.8s → 0.7s) This adjustment makes the Hunter more viable in a broader range of decks. Evolved Hunter gets a rework The Evolved Hunter has been rebalanced to make it less frustrating to face while keeping it useful in different strategies. - Net duration reduced (4s → 3s) - Net cooldown increased (4s → 5s) - First hit speed improved (0.8s → 0.7s) These changes aim to reduce its dominance in Royal Giant decks while broadening its usability elsewhere. Community feedback shapes the update Supercell continues to refine balance changes based on player input before finalizing updates. This approach ensures the meta remains dynamic and fair, with adjustments reflecting both data and community sentiment. Also read: Clash Royale June 2025 balance changes promises to shake up strategies and reward experimentation, keeping the game fresh for competitive and casual players alike.

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