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Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more
Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more

Time of India

time4 days ago

  • Entertainment
  • Time of India

Clash Royale June 2025 balance changes: All buffs, nerfs, upsets, and more

The latest Clash Royale June 2025 balance changes have arrived, bringing significant adjustments to cards that dominate the meta while giving underused options a chance to shine. Tired of too many ads? go ad free now Season 72 introduces a mix of nerfs, buffs, and reworks designed to keep gameplay fresh and competitive. All Clash Royale June 2025 balance changes Clash Royale June 2025 balance changes Nerfs target overpowered cards Supercell has identified several cards that were too dominant in the current meta and has adjusted them to restore balance. Boss Bandit - Hitpoints reduced by 3% (2,803 → 2,721) This change makes her less likely to survive with minimal HP and dash to towers, addressing player frustration with her resilience. Goblin Hut - Hitpoints decreased by 6% (1,305 → 1,228) - Spawn speed slowed (1.7s → 1.8s) The Goblin Hut had become a top defensive choice, and this nerf aims to bring it in line with other defensive structures. Lightning spell - Crown Tower damage reduced by 10% (318 → 286) Lightning was overly punishing against towers, so this change reduces its effectiveness without altering troop damage. They Changed the Balance Changes Evolved Ice Spirit - Ice Blast damage reduced by 33% (163 → 110) The stun effect remains, but the damage cut opens up more counterplay against one of the strongest evolutions. Evolved Witch - Heal per Skeleton reduced by 12% (73 → 64) This adjustment makes her easier to counter beyond just Lightning or high-damage troops. Clash Royale June 2025 balance changes Buffs give underused cards a boost Several cards that struggled to find a place in the meta have received improvements to encourage more deck diversity. Cannon Cart - Hitpoints increased by 5% (1,730 → 1,809) This compensates for the recent removal of its shield, making it more viable. Goblin Demolisher - Lifetime after 50% HP extended by 25% (8s → 10s) The change improves its ability to reach buildings and apply pressure. Tired of too many ads? go ad free now Little Prince - Ability damage increased by 11% (207 → 230) His special move now packs a stronger punch, making him more impactful in battles. Rune Giant - Hitpoints boosted by 6% (2,508 → 2,662) This helps the Rune Giant stand out in the current meta as a tankier option. Evolved Wizard - Explosion damage increased by 22% (230 → 281) Previously one of the weakest evolutions, this buff makes his attacks more threatening. Hunter - First hit speed improved (0.8s → 0.7s) This adjustment makes the Hunter more viable in a broader range of decks. Evolved Hunter gets a rework The Evolved Hunter has been rebalanced to make it less frustrating to face while keeping it useful in different strategies. - Net duration reduced (4s → 3s) - Net cooldown increased (4s → 5s) - First hit speed improved (0.8s → 0.7s) These changes aim to reduce its dominance in Royal Giant decks while broadening its usability elsewhere. Community feedback shapes the update Supercell continues to refine balance changes based on player input before finalizing updates. This approach ensures the meta remains dynamic and fair, with adjustments reflecting both data and community sentiment. Also read: Clash Royale June 2025 balance changes promises to shake up strategies and reward experimentation, keeping the game fresh for competitive and casual players alike.

Clash Royale The Undead March Balance Changes for May 2025 (Season 71): All buffs, nerfs, and card reworks explained
Clash Royale The Undead March Balance Changes for May 2025 (Season 71): All buffs, nerfs, and card reworks explained

Time of India

time05-05-2025

  • Entertainment
  • Time of India

Clash Royale The Undead March Balance Changes for May 2025 (Season 71): All buffs, nerfs, and card reworks explained

Clash Royale Balance Changes for Season 71 (Image via Supercell) Supercell just released the final Clash Royale Season 71 Balance Changes in The Undead March update . A total of eight cards have been balanced as of May 5, 2025 . As expected from the WIP changes, three cards are nerfed, two cards are buffed, and three cards have been completely reworked. Clash Royale Season 71 introduces new card evolutions, game modes, exclusive rewards, and balance changes. This article will brief you on all the balance changes of Clash Royale Season 71, The Undead March update. Summary of all buffs and nerfs in Clash Royale Season 71 Buffs Nerfs Reworks Evolved Pekka Guards Cannon Cart Royal Chef Evolved Cannon Golden Knight Evolved Witch Goblin Hut Breakdown of All Balance Changes in Clash Royale Season 71 Nerfs Card Attribute Change % Before After Guards Damage -4% — — Hit Points -6% 122 HP 117 HP Evolved Cannon Barrage Radius -20% 2.50 Tiles 2.00 Tiles Evolved Witch Heal per Skeleton -33% 109 HP 73 HP Max Overheal -4% 130% 125% Buffs Card Attribute Change % Before After Evolved P.E.K.K.A Heal per Small Kill 13% 142 HP 160 HP Heal per Medium Kill 8% 282 HP 304 HP Heal per Large Kill 2% 565 HP 577 HP Royal Chef Hit Points 8% 2,703 HP 2,921 HP All card reworks in Clash Royale Season 71 explained REWORKS EXPLAINED: Golden Knight, Cannon Cart & Goblin Hut! Cannon Cart Cannon Cart's shield has now been removed and replaced with a segmented health bar like Boss Bandit. The Rocket now deals full damage to Cannon Cart, instead of just breaking the shield. Inferno Tower no longer resets its charge upon breaking the Cannon Cart into its immobile state. Furthermore, Evolved Pekka will no longer heal twice upon dealing damage to the Cannon Cart in its two states. Golden Knight Golden Knight can now dash backwards and deal damage to multiple enemies in a full 360-degree radius. This means he cant be brutally countered by placing the goblin gang behind him. He is now able to dash anywhere around him and take down single or hordes of enemies, making it more intuitive to play him. Goblin Hut Goblin Hut has had a complete overhaul of its mechanics and visual aspects. It now features a brand new card icon, new sprites, and a different logic. Instead of passively spawning spear goblins over time, it now reactively spawns spear goblins when an enemy troop is closeby. This makes Goblin Hut an anti-air defensive unit, countering the current meta of Lava Hounds and Skeleton Dragons. Also read: The Undead March invades Clash Royale: Season 71 announced with new Card Evolutions, balance changes, game modes, exclusive rewards, and more

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