Latest news with #GrandTheftAuto:SanAndreas


Time of India
2 days ago
- Entertainment
- Time of India
Rockstar surprises fans with new GTA San Andreas iOS update
Source: Via Rockstar Games Rockstar Games has quietly released a new update for the classic version of Grand Theft Auto: San Andreas on iOS, sparking surprise and delight among long-time fans. The update, titled version 2.2.21, went live on May 29, 2025, and targets key technical issues that had affected the mobile experience. This marks the fifth update in the past year for the original iOS version, not to be confused with the Definitive Edition. Classic San Andreas receives rare mobile update from Rockstar The biggest chunk of the update comes in the form of the solution to persistent frame rate issues. Several players had complained that GTA San Andreas was not able to sustain 30FPS or more on multiple iOS models. With release 2.2.21, Rockstar has finally fixed the issue, providing smoother gameplay on supported hardware. Traffic-related bugs, cars suddenly materializing or flying off ramps, are another large set of fixes included in the patch. In spite of the availability of the updated GTA Trilogy: The Definitive Edition on mobile devices, Rockstar has continued to update the original release to the surprise of the community. This support is particularly remarkable considering that the classic release has been out for well over a decade and many had assumed updates were no longer coming. Fans have turned to social media to thank Rockstar for its dedication to the older game, commending the improved performance and renewed playability. Full patch notes and community response As per the official patch notes published on Rockstar's support page , the update features three fundamental fixes: Fixed an issue that resulted in traffic appearing abruptly instead of fading in Fixed an issue that resulted in traffic flying away at high speeds when going down ramps Fixed an issue that resulted in a frame-rate limiter causing a lower than target FPS Though these changes may appear minor at first glance, they greatly improve the mobile gaming experience. The increase in frame rate, in fact, adds much-needed stability to gameplay, which has grown jerky on current hardware. Rockstar's surprise upgrade of the original GTA San Andreas on iOS shows that even classic titles continue to get a look. While fans continue to speculate Vice City's comeback in GTA 6 buzz, it's a nice reminder that the classics have not been neglected. Whether nostalgia or performance, San Andreas is just a little better now on iOS. Also Read: In GTA 6 civilians could call 911 and that might change how you play


Time of India
14-05-2025
- Entertainment
- Time of India
Why is Schedule 1 removed from Steam in Australia
(Image via YouTube/Schedule 1) Schedule 1, the popular indie game that lets players build a drug-dealing empire, has vanished from Steam in Australia . As the game was a breakout since its release in March, it left the fans confused and sparked a lot of discussions. While the initial concerns suggested a ban, the available details suggest regulatory compliance concerns. Here is all we know about the disappearance and if the fans must expect some quick resolution. Why was Schedule 1 removed from Australian Steam? — Tyler_TVGS (@Tyler_TVGS) The drug-dealing simulator game Schedule 1 gained massive popularity since its release. It was, though, pulled from Steam in Australia due to the lack of an official age rating. The Developer admitted that they were unaware that the digital PC games needed classification in Australia— a rule they initially believed only applied to the console and physical releases. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Your Finger Shape Says a Lot About Your Personality, Read Now Tips and Tricks Undo It's mandated by the Australian Classification Board that all the games that are sold in the country must carry the age rating. As Schedule 1 was without one, it violated the local guidelines and got temporarily delisted. The developers, as per reports, have since contracted the rating agency to resolve this issue swiftly, ensuring the game returns to Steam sooner. Australia's strict stance on gaming content This is not the first time when any game has faced Australian authorities' restrictions. Some titles like Grand Theft Auto : San Andreas and Fallout 3, among others, were banned/delayed due to concerns about content. Many got reinstated later after receiving appropriate ratings or minor edits. For Schedule 1, the issue lies within the drug-related gameplay. It's a sensitive topic for Australian regulators. The Developer, though, is confident that the game will return with an 18+ rating soon, allowing the players to resume building the virtual drug empires without censorship concerns. As of now, the purchases are paused until the game receives rating clearance. What is next for the Schedule 1 game Australia and its players? While the Australian players wait for the return of Schedule 1, the game is available in the other regions, and the updates continue to be received. It's been assured by the developers that the gameplay experience is going to remain intact. With the massive player base and some overwhelmingly positive reviews, the temporary absence of Schedule 1 in Australia is just a minor setback. The game can be expected to soon reappear on Steam, allowing the players to dive back into the criminal underworld. Get IPL 2025 match schedules , squads , points table , and live scores for CSK , MI , RCB , KKR , SRH , LSG , DC , GT , PBKS , and RR . Check the latest IPL Orange Cap and Purple Cap standings.


New York Times
29-03-2025
- Entertainment
- New York Times
How to Live in the Mall
When the artist Michael Townsend first told the documentarian Jeremy Workman about the time he and his friends lived in a secret apartment tucked inside the Providence Place Mall, Workman thought he was being punked. Then Townsend pulled out a cracked iPad to show Workman some grainy video. 'I just was dumbfounded and blown away,' Workman said in a video interview alongside Townsend. 'Then I was, like, instantly, 'I got to figure out how I could convince him to let me make a documentary on this.'' The result is the new film 'Secret Mall Apartment,' which recounts how, between 2003 and 2007, eight artists created a homey apartment in an abandoned space in a shopping center. Using footage the residents had filmed on a tiny camera, Workman places the stunt in the context of the rapid gentrification happening at the top of the 21st century while at the same time relying on some heist-movie conventions. So how did they do it? Here are six steps. 1. Find an abandoned space. When the mall was being built, Townsend noticed what he called a 'nowhere space,' an 'anomaly in the architecture' that served no purpose. So when Townsend and his friends decided to camp out at the mall after seeing an ad teasing that the place was so well stocked that it had everything a person needed to live, he sought out that corner as a place to sleep. How did Townsend clock it in the first place? He credited that to a fixation with the notion of space that arose as the mall was going up, part of the gentrification of his Providence, R.I., neighborhood that also resulted in the artists' space where he lived being demolished. 'It's not just losing the home, it's also losing historical vertebrae of the neighborhood,' Townsend said. As for the mall, 'You couldn't help but internalize that there was a lot of dead space in that structure,' he said. And thus, the notion of an apartment was born. 2. Get a couch. In the film, Townsend explains that the initial inhabitants of the mall apartment agreed that the most important thing to get first was a couch. Why a couch? 'It was a collaborative project,' Townsend said in our interview. 'So couches are like the simplest gesture toward collaboration as far as seating goes.' A couch, he added, also serves a dual purpose. You can sit on it to just hang out or play video games. (The mall apartment residents brought a PlayStation to their abode and played just one game, 'Grand Theft Auto: San Andreas.') But you can also use a couch for sleeping. 'If you can pick one thing you're going to move into a space, I'd pick a couch over a mattress, any day,' he said. 3. Build a wall. The most ambitious renovation the artists made to the mall apartment involved building a wall out of cinder blocks so they could erect a doorway and install a door. That meant hauling about two tons of heavy materials up an incredibly steep staircase. 'I knew that those scenes with the wall and the cinder blocks and sneaking in the cement would be these incredible adrenaline rushes,' Workman said. 'We kind of built the movie around those.' Watching that footage in the documentary, he was struck by his youthful determination. 'Just this week, I carried two cinder blocks,' he said. 'I was like, gosh, these are nothing to be fooled around with.' 4. Get the lay of the land. Onscreen, Colin Bliss, one of the mall apartment denizens, builds a model of the mall and demonstrates just how they infiltrated it. He explains that there was an entrance from the outside, but that they could also use emergency exits to get to halls that led to the apartment. In one particularly hilarious bit of footage, you can see the crew climb into a tunnel hidden above a toilet to access their so-called home. Speaking of toilets, Bliss says they most frequently used the public restrooms on the first floor. That, of course, raises another question. What happened if he had to go in the middle of the night? Townsend, who said in our interview that he would live in the apartment for a couple of weeks at a time, answered the question. 'On the personal transparency tip, that wasn't ever an issue for me.' As for feeding themselves, they would of course use the food court and movie theater popcorn, but they also had a waffle iron and a hot plate. The year they got caught, Townsend said he had started experimenting with buying groceries at mall restaurants, ordering what he called 'whole salads.' 'I'm like, 'Bring me a carrot and a tomato and a half a head of lettuce and I'll pay you whatever it takes to happen,'' he recalled, adding that he would explain it as a 'dietary thing.' Then he would make a stir fry from those ingredients in the apartment. 5. Abide by the 'no outsiders' rule. 'The big rule was to not bring people from outside,' Jay Zehngebot, one of the artists, says in the film. Ultimately, there were eight people who had access to the apartment. If they started bringing in their friends its sanctity would be threatened. Despite being essentially the originator of the project, Townsend broke that rule when he decided to open the apartment's door to a friend from out of town. At that point, mall security officers had become aware of the artists' presence, but Townsend's misstep shut it down. 6. Believe that anything can be an art project. For the mall apartment to exist, it needed to be more than just a prank. Townsend and his compatriots believed in it as an extension of their artistic practices. Not only was it a place to plan their other works, among them a guerrilla 9/11 memorial at sites throughout New York City, but it also existed as an art object in itself. That's one reasons it lasted so long. 'I think there's definitely a solid vein of intentionality that runs through the whole thing that added to its survivability because we're taking it so seriously,' Townsend said.


The National
27-01-2025
- Entertainment
- The National
If Grand Theft Auto 6 costs $100, it could kill the AAA gaming industry
Last week, a suggestion from analyst Matthew Ball that Grand Theft Auto 6 could cost $100 sent the video game community into a tailspin. This is not to say that people wouldn't pay that, of course. Many would, especially since it is the most anticipated game in the history of the medium and one of the most successful ever released. The real question is if the industry will follow suit, pricing future big-budget games, known as AAA games, at $100 going forward. Grand Theft Auto: San Andreas, which released in 2004, cost about $65, which adjusted for inflation equals to $100 today. And even though that game was a global sensation, selling 12 million units by March 2005, it was also reportedly one of the most pirated games in history, which widened its fanbase considerably. Perhaps counterintuitively, piracy likely helped the widespread adoption of the franchise and helped grow the value of the brand, helping pave the way for GTA 4 in 2008 and GTA 5 in 2013 to become even bigger hits, despite both being released in an era during which piracy fell off considerably, a trend that continues to today. Today, PlayStation, Xbox, and even Nintendo console owners can opt for subscription services that allow them access to vast libraries of games for a fee equal to one or two brand-new games. This is a trade that many choose to take. But as a result, gamers have become more selective about which games they choose to pay to play on the day of release. GTA 6 won't have any issues convincing anyone to buy it on the first day, it will likely break records whether it costs $100 or $500. The biggest problem with this is the standard it sets in the industry. Rockstar can argue that they have spent years and millions of dollars to make GTA 6, and that they should charge more for it, but will other studios accept that it's a one off and keep the prices for their releases the same? Unlikely. Gaming industry analyst and a former gaming executive Mat Piscatella believes that such a change would be unwise, he wrote on his Bluesky account. "This is ridiculous. There's no need to make the base price of any game $100. Special editions, collector's editions, gold/silver editions, etc do the same thing, and a high percentage of day one buyers jump on those at their elevated price points. There's just no need," he said. The reason, Piscatella explained, is accessibility. If something costs that high a price, it will limit the number of people that will be enticed to try the game. As a result, it will kill momentum for the game. "You want to make the funnel as wide as possible, while also optimising launch money. You don't do this be making the base price of a game so high that the funnel narrows. It just makes no sense. At all," Piscatella added. If this happens, gamers will become even more selective about which games they choose to buy for full price. Most, if not all games, drop in price in the month following its release. But by then, the judgment on whether or not it was a successful release has gone. AAA games are jumping up in price at a surprising rate. In 2018, the average price of development for a top-tier game was between $50-150 million. By 2023, the average had reached $200 million, and will likely keep rising. That is too big a gamble, especially when companies often live and die on the success of a single game. If the entry cost is too high, more games will fail, and thus more companies would fail, which could have a ripple effect across the industry. So even if Rockstar decides to charge $100, and I hope they don't, it should be accepted as a rare example of a game that can do it, rather than a new industry standard to follow, for its own sake.