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Counterfeit goods seized at Columbus Port of Entry
Counterfeit goods seized at Columbus Port of Entry

Yahoo

time22-05-2025

  • Yahoo

Counterfeit goods seized at Columbus Port of Entry

EL PASO, Texas (KTSM) — U.S. Customs and Border Protection (CBP) officers at the Columbus Port of Entry seized a shipment of counterfeit goods with a retail price of over $100,000 last month, CBP said in a news release. CBP says the shipments contained 1,816 items and included brand-name auto parts, consumer electronics, Harry-Potter-themed goods, and card games such as UNO. The shipment was intercepted on April 2, originating from China and destined for an address in Mexico. CBP says it worked with the trademark holder to confirm that the items were not a legitimate product and the seizure was authorized on Tuesday, May 6. CBP says it seized the shipment for intellectual property rights violations. The investigation is ongoing. CBP has also provided a list of helpful hints to keep in mind when shopping for discounts: Purchase goods directly from the trademark holder, original manufacturer, or from authorized retailers. Educate yourself on the prices of legitimate goods. If the item is priced well below fair market value, the likelihood is higher that the merchandise being considered for purchase is counterfeit. If a price seems too good to be true, then it probably is. Stay away from websites that do not offer customer service contact information, return policies, and legitimate phone numbers. Review CBP's E-Commerce Counterfeit Awareness Guide for Consumers for more detailed information. 'The in-bond process allows imported merchandise to be entered at one U.S. port of entry without appraisement or payment of duties and transported by a bonded carrier to another U.S. port of entry or other authorized destination, provided all statutory and regulatory conditions are met. The CBP outbound exam of this shipment determined that those conditions were not met, and the shipment was seized consequently,' said CBP El Paso Director of Field Operations Hector Mancha. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

Universal theme park Bedford: What can we expect it to look like?
Universal theme park Bedford: What can we expect it to look like?

BBC News

time13-04-2025

  • Entertainment
  • BBC News

Universal theme park Bedford: What can we expect it to look like?

A new Universal theme park near Bedford - the first in Europe - was announced to much fanfare earlier this to open in 2031, construction is to begin at the 476-acre site, where attractions are likely to feature James Bond, Paddington and The Lord of the Rings. But from deciding how many loops to include on a coaster, to making sure even the trees blend in seamlessly with an area's design, building a dream world is a painstaking task. To find out what planning lies behind the thrills, and what sort of things we could expect when the new Universal park finally arrives, BBC News spoke to some real-life rollercoaster experts. Building an iconic rollercoaster Of course, any good theme park needs some good rides - but maybe it's an understatement to say that's a tall order. While "at least two or three iconic rides" are needed, these need not necessarily be the fastest, tallest or most innovative to stand out, explains Andy Sinclair-Harris, creative director at Katapult, which has designed attractions for the likes of Legoland and Alton Towers."What is more important is the depth of storytelling," he says, so that you're fully immersed in the experience of the ride.A good example, he says, is a Harry-Potter-themed rollercoaster called Hagrid's Magical Creatures Motorbike Adventure, located at The Wizarding World of Harry Potter in Universal's Orlando resort. Riders sit in replicas of Hagrid's motorbike and zoom through recreations of settings from the popular film series."There's nothing particularly brand new or absolutely amazing about that ride, other than it tells a story amazingly well," he adds. If the rumours that there's going to be a Back to the Future ride at Universal's UK venture are true, those behind it will be ensuring that the DeLorean time machine is included, he the brainstorming part of building a resort, rides are often "developed as storytelling tools" in a "specific genre or world," says Joseph Bright, CEO at Scruffy Dog, which provides creative project management for theme an iconic ride might help to "anchor" a zone of a park, "it's never developed in isolation" - rather "cohesion is critical [and] every serve the wider guest story". Dennis Speigel, founder of International Theme Park Services, says meticulous planning goes into the most immersive adds that the size of a rollercoaster is partly dictated by the number of guests its designers hope to get on board - "between 1,500 and 2,000 an hour" at popular that means a coaster that is over 3,000ft (914m) long, with the first dip "somewhere in the 150ft (45m) range".Mr Speigel says that while an upcoming coaster at Six Flags Qiddiya in Saudi Arabia is set to break records when it sends riders speeding at over 150mph around the tracks, most coasters today reach between 70-90mph on their first drop. Once the larger rides are planned out, theme park designers then consider what he describes as "flat rides", which cater to less thrill-seeking crowds."Those are your smaller rides that take people around and around, like a merry-go-round or a monster," he says. "[They're] rides that can often be bought off the shelf from a manufacturer". Your route to the ride is key When you step foot in a theme park, you're probably thinking about the rides you'll be going on - but you might think less about how you get the design phase, you have to let your imagination run wild, says Mr Sinclair-Harris. "Budget is a thing, but when you have those first initial discussions, you shouldn't be tempered by anything," he "story" of your park is crucial, he adds. "It's knowing the story, the characters and being true to that world."Of course, discussions about details like potential ride dimensions and manufacturers soon follow, as well as a masterplan, which configures how attractions, pathways and amenities would all fit into the space - and often determines how long people will end up queuing artist's conception of the Universal UK park depicts a huge lake in middle of what appears to be different themed areas. Far from just looking pretty, it can allow crowds to fan out to multiple rides without congestion forming around one. At Alton Towers, theme park vlogger and fanatic Charlotte Branford - known as Diary of a RollerCoaster Girl - believes it means other visitors often choose to go left around the lake (to the Wicker Man ride), or right around it (towards the Smiler), so she heads to the back of the park to try to avoid the here at the back of parks designed in this way, that you'll often find a show with set times "to try and stop people running around to the back of the park to get to some big attraction," says Justin Garvanovic, founder of the European Coaster Club, who has been involved in rollercoaster designs."Without realising it, they're trying to make you do roughly what they want you to do when you're in the park."Another tried and tested layout is the "hub and spoke" often seen at Disneyland resorts, says Robbie Jones, insights director at Katapult."In a sense you've got that central gathering the castle in the Magic different lands like spokes on a wheel, radiating out."Universal's new Epic Universe theme park in Orlando will follow a version of this - allowing you to venture into different lands through portals. The finer details So the stories behind the rollercoasters are intertwined with the story of the theme park layout come the finishing touches - to maintain your sense of being in a futuristic or fantasy world while you're artificial rock or even other buildings are often used to obscure unsightly but necessary objects, Mr Sinclair-Harris says. "If you're in an amazing world with castles and dragons, seeing a telephone pole removes you from that story".Even the audio playing out, scent of a park and queue lines are considered because they "play a role in that illusion," says Mr Mr Garvanovic puts it, "there's tons of subtle stuff going on in the background" in a well thought-out theme sign of success, perhaps, is when you barely even notice it.

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