12-05-2025
- Entertainment
- The Review Geek
The Midnight Walk Guide: ‘Chapter 3' Walkthrough & All Collectibles
The Midnight Walk Guide: Chapter 3
Chapter 3 has the most collectibles in the game, with 21 in total. While many are in plain sight, some are well-hidden, and the game often blocks backtracking, so keep an eye out as you progress!
When you begin the chapter, move past the NPC holding an umbrella and follow Potboy to the path on the right. You'll find a hatch here holding Gramophone Disc #7 (All Darkness Vanishes).
Continue on the linear path and enter Housey. When you exit, be sure to pick up Shellphone #13 just behind you, in the direction that the giant NPC is travelling.
Follow Housey up the main road until it stops. When it does, drop down to the lower level. Just to the right of the large cat (pictured below), check the hatch to grab Story Page #6 (Who Took The Sun Away?).
The Ice Mines
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Head up the path to the right of the big cat and you'll find yourself inside the mines.
Close your eyes by each of the blue frogs around the circle until you move counter-clockwise to the opening of the cave. Once you get rid of this frog, you'll be able to step through.
However, do be sure to open the hatch to the right of the second frog, on the top box on the stack pictured below. Inside you'll find Gramophone Disc #8 (I Trappan).
Move through the caves until you reach a room filled with pipes. Ignore the pipes in the main area and take the stairs on the right to find a hidden pipe.
This will send Potboy to the higher platforms on the left. Next, take the right pipe to move Potboy to the back chamber (pictured below).
Stand on the platform and have Potboy light the furnace to rise to the next room. When the platform rises, proceed through into the next room with the candles.
Keep lighting the candles as you move through the darkness. At the third candle, take the path to the right and at the end, you'll find Shellphone #14.
Return to the main path and when the track splits again, take the path to the right, where you'll find a hatch holding Clay Figurine #8 (The Moonbird).
Follow the train tracks on the main path and when you drop down to the lower level, open the hatch to the right and grab Gramophone Disc #9 (Alla Sover).
Keep moving, destroying the frogs as you go, until you reach the outside area.
The Frozen Wasteland
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In this area you need to keep close to Potboy and any fires from candles to prevent freezing to death.
Light the first candle then move with Potboy through the wasteland. At the third candle you light, you'll find a hatch just to the right on a circular shell that will hold Story Page #7 (Who Took The Sun Away?).
Time your movements with Potboy to avoid the frozen winds. When the wind dies down, move quickly, and always have a match ready to reignite Potboy if his fire goes out.
Coalhaven Town
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At the end of this section, the winds will subside and you'll reach the town, just after the chapter title pops up.
There's a map just on the right as you enter and a well in the middle with an eye, Just to the left of this, you'll find Shellphone #15.
Next, launch a lit match into the well to receive a key. Use the key to unlock the house just to the left of the well and next to the matchbox.
Inside, use Potboy to activate the switch then head outside and face the gas boiler in the distance. Use your Matchlock to light the boiler and unlock the next path.
Enter the door behind the boiler and immediately turn left. The hatch here holds Gramophone Disc #10 (Trostetankar i Juletid).
Place Potboy on the switch on the other side of the interior then head outside and light the second boiler with your Matchlock, right next to the large locked door.
The Bone Puzzle Area
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On the other side of the doorway, head directly forward and grab Shellphone #16.
Once you grab this, take the far left path, under the frozen bride, and look for the second set of stairs on the right to find another hatch, holding Clay Figurine #9 (The Soulfisher).
Return to the main path and this time go directly forward, past the bridge with a frozen lake. On the left, you'll find two stairwells. Take the stairwell on the right to find another hatch holding Clay Figurine #10 (A Nameless Creature).
Back on the main path, beyond the little well, head up the stairs where you'll find another house. At the top of the small set of stairs outside it, you'll find Gramophone Disc #11 (The Lullaby).
With all of this done, head up to the neon wisp, where you'll be given a task of retrieving various bones from around this area. First up, grab the Thief's Right Arm from the floor and add it to the grave.
The Thief's Right Leg
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With the chain broken, follow the Wisp to this new area. Close your eyes to remove the red eye from the coffin, and be sure to do the same with the creature that will approach you.
Light a match and use sound to find the coffins with eyes. Follow the sounds into the cave, keeping your match lit for visibility. Inside, listen carefully to find the correct coffins. When you retrieve the Thief's Right Leg from one of the coffins, don't equip it right away, as this will put out your match and plunge the cave into darkness.
This is a problem because another Nameless creature will show up and you'll need to get rid of its blinking red eye to progress. Without a lit match, it's very difficult to see what direction it's coming!
Return the leg to the open grave to open up another path forward.
The Thief's Left Arm
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Follow the Wisp across to the newly opened door, and you'll find Story Page #8 (Who Took The Sun Away?) inside a hatch to the left.
Keep moving up the hill and you'll eventually come to a house up on the hill with a red door.
Before we can open this up, take a right and at the bottom of the stairs, open the door by placing Potboy on the marked location (pictured below) so he lights three of the candles at once. While he does this, use your Matchlock and position yourself by the two other candles to light both at the same time and open the way forward.
Grab the mask from the newly-unlocked door and place it on the man's face outside. He will clear a path through to an open area with Crawlers.
Crawlers in the Ice
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Use the Matchlock to light the candle just to the right of the matchbox. When the Crepeer moves, use Potboy to light rhe cauldron then quickly stand on the platform to be eleated to the higher level.
Activate the switch, to turn on the gas then light it with the Matchlock.
Head through the door that's opened and follow the path along and grab the key. When you head back outside again, just up beyond the chase sequence with the Crawlers, you'll find a hatch holding Clay Figurine #11 (The Crawler) inside.
Use the key on the house and grab the Thief's Left Arm. Just to the left, inside the house, you'll find Shellphone #17.
Return the arm to the grave to unlock another route.
The Thief's Skull
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Follow the wisp to this new route, but when you reach the open area with large gravestones in the distance, look to your right and you'll find a hatch holding Clay Figurine #12 (Auntie Murkle).
Just past this you'll find a bunch of NPCs and an open area to the left, with a slope leading up near some houses. Just next to this, you'll find Shellphone #18.
Return to the main path and head down the stairs, and you'll find an NPC with a skull in her hands. After talking to her, follow the wisp but look to your left just next to the NPC on this pathway and you'll find a hatch holding Story Page #9 (Who Took The Sun Away?).
Next, track down the Key Critter. Similar to the coffin minigame, follow the jingling sounds through the forest to find the Critter. Open the hatches on the trees and keep moving to the next area when it scurries away.
Just before we reach this section, light a match from the matchbox and look out for the first red eye that will open a path through the woods just behind (pictured below).
While finding the Critter, do be aware of enemies that pop up here, which can be defeated by closing your eyes and focusing on their Red Eye to get rid of them.
At the end of this section, grab the key and open the door over the bridge. Keep moving through the cave and use Potboy to light the Songcatcher on the floor by pressing Square (X) next to it. Then, use the Wardrobe (by removing the blue eye) to activate a shortcut back to the Skull-holding NPC.
Grab the Thief's Skull after returning the Songcatcher and return to the grave once more to complete the skeleton quest.
Follow the wisp out the graveyard and with all chains removed from the large furnace in this area, use Potboy to head into the pipe just left of the huge contraption, which should now be unlocked. After entering, press Square (x) three times to light the fire within.
Finally, head back to the grave and take the blanket from the ghost by pressing X (A). Take a match and light the unlit match in the ghost's hand and she'll disappear.
To exit out this area, head inside the wardrobe in front of the big cat which has appeared at the foot of the furnace path. When you emerge on the other side, you'll unlock the Achievement: The Tale of Coalhaven for finishing Chapter 3. Onwards and upwards!