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Tracking down the missing phones of Sabarimala pilgrims
Tracking down the missing phones of Sabarimala pilgrims

The Hindu

time4 days ago

  • The Hindu

Tracking down the missing phones of Sabarimala pilgrims

'Hello, this is the Pampa police calling. You are currently using a mobile phone that was reported lost at Sabarimala. Kindly send it to the Pampa police station at the earliest.'' It's the kind of call that has taken many by surprise, but has also led to over a hundred lost mobile phones making their way back to their original owners. The call is made by the Cyber Help Desk of the Pampa police station, which has been contacting individuals across various States after tracking down phones lost in the rush and chaos of Sabarimala. 12-member team In the previous pilgrimage season alone, 230 devotees who visited the Sabarimala temple complained that their phones had gone missing while being on the pilgrimage. But thanks to this digital dragnet run by a 12-member team, 102 of those phones have already been recovered and returned to their owners. Operations of the desk, which functions under the supervision of R. Jayaraj, Deputy Superintendent of Police, Ranni, are led by Pampa Police Inspector C.K. Manoj. As part of it, an Internet-enabled counter has been set up at the station and all personnel have received training in using the Central Equipment Identity Register (CEIR) portal, a centralised system designed to track and block lost mobile devices. When a devotee files a complaint about a missing phone, the device's information is uploaded to the CEIR portal and it is immediately blocked. If the phone is ever switched on using any mobile network, the service provider alerts both the complainant and the police station concerned. The officers then call the current user of the phone and follow up with an official notice. The devices are collected and returned to their owners via courier. In May alone, the desk recovered 25 phones. As far as north India 'While a few devices were tracked to as far away as north India and the Northeast, most were found in south Indian States themselves. The trail often ended at second-hand mobile shops where the phones missing from Sabarimala are sold,'' said an officer. Interestingly, most recoveries are made from Cumbum, Theni and Coimbatore districts in Tamil Nadu, which border the State. 'Some phones that go missing from the devotees reach the hands of casual labourers like sanitation workers who come from these regions. With no one to claim them, the phones are often taken back to their home villages and sold off,'' the officer added. Taking note of this pattern, District Police Chief V.G. Vinod Kumar has announced that the investigation will now be extended to these areas. He has also issued a public advisory urging buyers of second-hand mobile phones to verify the origin of the devices and exercise caution.

FEED Media Art Center Announces Call for Digital Artist Residency and Submissions for OPEN FEED 2025
FEED Media Art Center Announces Call for Digital Artist Residency and Submissions for OPEN FEED 2025

Associated Press

time25-04-2025

  • Entertainment
  • Associated Press

FEED Media Art Center Announces Call for Digital Artist Residency and Submissions for OPEN FEED 2025

Inviting artists to explore and present their work within the dynamic landscape of media arts. 'for digital artists to share their vision and engage with a supportive arts environment. We have a safe space for you the artist, to experiment with your beautiful nightmare '— Brad Ford+Gallerist ERIE, PA, UNITED STATES, April 25, 2025 / / -- FEED Media Art Center, in partnership with Erie Art Company, is thrilled to announce a global call for digital artists to participate in OPEN FEED 2025. Our first call for entries This exciting initiative includes both exhibition opportunities and a unique onsite residency program, inviting artists to explore and present their work within the dynamic landscape of media arts. OPEN FEED 2025 welcomes submissions from artists working across a broad spectrum of digital mediums, including but not limited to interactive installations, generative art, sound art, video art, software art, kinetic digital sculptures, circuit bending, electronics-based art, robotic art, light art, bio-responsive art, performance, and participatory work/workshops. The program is open to all subject matter, encouraging artists to delve into themes and concepts that resonate with their individual practice, with the sole exception of hate speech or discriminatory content. With FEED's extended gallery hours (Tuesday through Thursday 12-5pm and Friday through Saturday 12-10 pm), the exhibition is scheduled to run from June through August 2025. Artists have the opportunity to show their work in two ways: Onsite Exhibitions: Artists can participate in the installation of their work (resource and time permitting) and engage directly with the community through presentations. Virtual Exhibitions: We welcome remote engagements. For artists unable to travel to FEED, this option allows for remote engagement with the FEED community and showcasing of work through the center's livestream platforms and Internet-enabled interactive tools The third and a central component of OPEN FEED 2025 is the Two-week Onsite Residency. This program offers media artists a dedicated period to prototype and finalize artworks utilizing FEED's exceptional resources. Residents will have access to large-scale studio and exhibition spaces within a historic century old building, as well as FEED's unique collection of digital and analog tools and technologies. The residency fosters interaction with the public, participation in community events, connections with other artists and cultural organizations, and provides pairing with a local artist for assistance. Submissions are encouraged from artists at all career stages and across all disciplines. Onsite Residency Details: Artist Stipend: $500 Travel Stipend: $500 per week for residents located more than 2 hours from FEED Residencies are two weeks in duration, scheduled within the exhibition dates. Artwork developed during the onsite residency will be scheduled for inclusion in a FEED exhibition before December 31, 2025. Residents receive access to FEED Media Art Center tools and spaces. Onsite Resident artists are required to participate in a public program during their residency or exhibition period, such as an artist talk, demonstration, workshop, or class. Submission Details: Artists should select one of the following opportunities when submitting: Virtual Exhibition, Onsite Exhibition, or Two-week Onsite Residency. For exhibition opportunities (Virtual or Onsite), artists should submit documentation of up to 5 artworks for a fee of $25. A 'work' can be a single piece or a project. Works may include single-channel media, media installations, video sculptures, sound art, and other new forms, as well as art which mixes traditional physical media with ethereal, time-based electronic art FEED Media Art Center's Gallerist Brad Ford says, 'We are committed to supporting artistic expression and cultivating a vibrant and inclusive creative community. This call for submissions and residency offers an exceptional opportunity for digital artists to share their vision and engage with a supportive arts environment. We have a safe space for you the artist, to experiment with your beautiful nightmare ' Further details and submission guidelines can be found: About FEED Media Art Center: Learn more about FEED Media Art Center and its mission at Learn About STIMCITY: Eries Art Rave About Erie Art Company: Learn more about Erie Art Company at Contact: Brad Ford + Gallerist 1307 State Street, Erie, Pa 16502 [email protected] Bradley M Ford ERIE ART COMPANY +1 814-450-9005 email us here Legal Disclaimer: EIN Presswire provides this news content 'as is' without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

Beyond pocket money: How Gen Alpha is earning in the digital economy?
Beyond pocket money: How Gen Alpha is earning in the digital economy?

Zawya

time13-03-2025

  • Business
  • Zawya

Beyond pocket money: How Gen Alpha is earning in the digital economy?

Gen Alpha, children born from 2010 onwards, are often described as "digital natives" due to growing up surrounded by Internet-enabled technology. As a result, it's no surprise that they are actively utilising the advantages of the digital era. From about the age of three, most of them play online games and watch videos regularly. Many children under the age of eight already know how to make online purchases independently. By age 10, many children have already mastered the basics of programming and AI tools. But when and how do they start to monetise their digital activities? One trend in recent years shows that for a growing number of children, the Internet is not just a place to spend pocket money and be entertained. It's a platform for self-expression and creative money-making. For example, over 70% of young people in the U.S. and Europe claim that having their earnings is important, and 42% of teenagers are already making money online. But just how are Gen Alpha kids all over the world making their first digital earnings, and what possible cyber threats do they face? Blogging Kidfluenсers with numerous subscribers and contracts signed with major brands are a hallmark of the current blogosphere. Due to the original content, ability to tap into the latest trends, as well as bright images and real-life stories, kids' blogs are quickly gaining popularity. The number of subscribers on the YouTube, Instagram and TikTok accounts of the Top 5 global kid influencers reaches hundreds of millions of users in some cases. Their average annual income exceeds several million dollars (top influencers' earnings vary from $10 to $30m), and most of them are not even teenagers yet. The most common way for a kid to monetise their blog is via advertising contracts. In recent years, the promotion strategies of many children-oriented brands were built primarily on collaboration with young bloggers. Both world-famous companies such as Mattel, Hasbro or Lego and smaller local brands are showing interest in kids blogging. Even influencers with a relatively small audience can attract some advertisers. At the same time, kids blogging may be exposed to potential cyber risks. These can be phishing letters disguised as cooperation offers sent by attackers on behalf of alleged brand representatives. Following the link or opening a document attached to such emails/messages can result in downloading malware on the kid's device, causing personal data or monetary loss and account theft. To mislead users, attackers create fake brand pages that look very similar to real ones. Young bloggers and parents, who often act as their managers, should pay close attention when receiving messages from unknown senders, verifying the source and links, as well as using a reliable cybersecurity solution that prevents clicking on malicious links. Online gaming When it comes to children and gaming, the discussion usually centers on how much money and time children are spending while playing online. However, many young gamers have found a way to capitalise on their favourite activity: Coding, review-writing, game-tasting and skin gambling are just some examples of how children can make money in games. A small handful of children may even become professional cybersports contestants and participate in regional and international tournaments, winning large cash prizes. For example, the youngest winner in the history of the International Dota 2 championship was only 16 years old at the time of his victory. Minor players are gradually taking over the online gaming space; in some world-famous games like Roblox or Minecraft, their numbers exceed 40% of users. At the same time, such popular games often become a target for attackers and scammers. For instance, Kaspersky defined that the number of young players targeted by cybercriminals in online games increased by 30% in the first half of 2024 compared to 2023. While kids rapidly improve their gaming skills and monetise them, there is also a growing need to take proactive steps to save this kind of digital income. Some actionable advice for staying safe in online games includes creating strong and secure passwords and avoiding downloads from unreliable sources. Safeguarding financial and personal data are cardinal rules to protect online earnings. Cryptocurrency and online sales Cryptocurrency trading and selling items online are gaining popularity among kids despite restrictions in place to protect youngsters. Cryptocurrency trading is the process of purchasing and selling virtual currency to obtain a margin on pricing fluctuations. Legal restrictions on cryptocurrencies vary from country to country. In most countries where cryptocurrency trading is officially permitted, there is no official prohibition for minors to conduct crypto transactions. However, major trading platforms such as Binance or Coinbase require users to be at least 18 years old to create an account. However, there are various workaround options, like custodial accounts being set up and managed by parents or specialised 'Crypto For Kids'' platforms. The main condition in these cases is that all transactions should be approved and supervised by parents or guardians. The rules are almost the same for selling items online. Children can freely use platforms like eBay and Amazon to sell toys, books, clothes and even hand-made items. To avoid being blocked, their accounts must be created by parents or with their official permission. Transactional activities online must usually be linked to a payment card or online wallet, which attracts the attention of fraudsters. Kaspersky cybersecurity analysis shows that fake links/websites aimed at stealing a user's banking data or making an account or crypto wallet takeover are popular crypto scams. Children as well as their parents should be very selective with online resources where they enter their personal data, PIN codes or passwords and always double-check special offers made online. To mitigate the risk of money loss, it's crucial to think about online payment protection solutions that detect malicious payment links and prevent credit card details from being intercepted. Overall, there is a noticeable uptrend in children's financial independence on the Internet. Digital technology is already making 'kids' earnings' a common practice, greatly shaping Gen Alpha's online habits on the one hand. On the other hand, the digital world requires children to have a truly adult attitude towards all potential cyber risks to make their digital experiences even more positive and safer. All rights reserved. © 2022. Provided by SyndiGate Media Inc. (

Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online
Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online

Globe and Mail

time27-02-2025

  • Business
  • Globe and Mail

Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online

PARIS and LOS ANGELES , /CNW/ -- UNESCO and the Internet Corporation for Assigned Names and Numbers (ICANN) are announcing a new agreement to enhance linguistic diversity in the digital world. This will make the Internet more accessible to hundreds of millions of users. Under this new agreement, UNESCO and ICANN will cooperate to support the secure use of additional scripts and languages in the Internet's Domain Name System (DNS), encompassing the domain names and email addresses that are key for access and online communication. The two organizations also will work together to drive the Universal Acceptance (UA) of all domain names and email addresses, regardless of character length, language, or script, in all Internet-enabled applications, devices, and systems. "In an increasingly digital world, it is essential to facilitate people's access to the Internet. But today, there are only around 400 languages fully accessible online, representing just a fraction of the world's 7,000 spoken languages. This agreement improving linguistic diversity represents an important step towards achieving the goal of an Internet accessible to all," said Audrey Azoulay , Director-General of UNESCO. "We look forward to working with UNESCO to bridge digital divides and connect communities," said Kurtis Lindqvist, President and CEO of ICANN. "Supporting domain names in local scripts and language, and their Universal Acceptance, is essential to enabling a diverse and multilingual online experience. This collaboration with UNESCO reaffirms our goal of one world, one Internet." Connecting the Next Billion People Today more than 5.4 billion people regularly use the Internet, yet another 2.6 billion users that are still to come online. Most of these current and potential users communicate in their local languages and scripts. Domain names that use various languages and scripts, called Internationalized Domain Names (IDNs), will help ensure that everyone has the ability to experience the full social and economic power of the Internet. IDNs allow Internet users to choose the domain name and email address in the language and script that best suits their needs and culture. Universal Acceptance is necessary to ensure that all of these domain names and email addresses work seamlessly on the Internet. However, often of the checks used by many software applications to validate domain names and email addresses often use rules created many years ago, which do not support all domain names, especially those in local languages and scripts. Organizations and stakeholders need to take steps to ensure their systems are UA-ready to enjoy these benefits. About UNESCO With 194 Member States, the United Nations Educational, Scientific and Cultural Organization contributes to peace and security by leading multilateral cooperation on education, science, culture, communication and information. Headquartered in Paris , UNESCO has offices in 54 countries and employs over 2300 people. UNESCO oversees more than 2000 World Heritage sites, Biosphere Reserves and Global Geoparks; networks of Creative, Learning, Inclusive and Sustainable Cities; and over 13 000 associated schools, university chairs, training and research institutions. Its Director-General is Audrey Azoulay . "Since wars begin in the minds of men, it is in the minds of men that the defenses of peace must be constructed" – UNESCO Constitution, 1945. About ICANN ICANN's mission is to help ensure a stable, secure, and unified global Internet. To reach another person on the Internet, you need to type an address – a name or a number – into your computer or other device. That address must be unique so computers know where to find each other. ICANN helps coordinate and support these unique identifiers across the world. ICANN was formed in 1998 as a nonprofit public benefit corporation with a community of participants from all over the world.

Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online
Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online

Associated Press

time27-02-2025

  • Business
  • Associated Press

Internet Access: UNESCO and ICANN Join Forces to Improve Linguistic Diversity Online

PARIS and LOS ANGELES, Feb. 27, 2025 /CNW/ -- UNESCO and the Internet Corporation for Assigned Names and Numbers (ICANN) are announcing a new agreement to enhance linguistic diversity in the digital world. This will make the Internet more accessible to hundreds of millions of users. Under this new agreement, UNESCO and ICANN will cooperate to support the secure use of additional scripts and languages in the Internet's Domain Name System (DNS), encompassing the domain names and email addresses that are key for access and online communication. The two organizations also will work together to drive the Universal Acceptance (UA) of all domain names and email addresses, regardless of character length, language, or script, in all Internet-enabled applications, devices, and systems. 'In an increasingly digital world, it is essential to facilitate people's access to the Internet. But today, there are only around 400 languages fully accessible online, representing just a fraction of the world's 7,000 spoken languages. This agreement improving linguistic diversity represents an important step towards achieving the goal of an Internet accessible to all,' said Audrey Azoulay, Director-General of UNESCO. 'We look forward to working with UNESCO to bridge digital divides and connect communities,' said Kurtis Lindqvist, President and CEO of ICANN. 'Supporting domain names in local scripts and language, and their Universal Acceptance, is essential to enabling a diverse and multilingual online experience. This collaboration with UNESCO reaffirms our goal of one world, one Internet.' Connecting the Next Billion People Today more than 5.4 billion people regularly use the Internet, yet another 2.6 billion users that are still to come online. Most of these current and potential users communicate in their local languages and scripts. Domain names that use various languages and scripts, called Internationalized Domain Names (IDNs), will help ensure that everyone has the ability to experience the full social and economic power of the Internet. IDNs allow Internet users to choose the domain name and email address in the language and script that best suits their needs and culture. Universal Acceptance is necessary to ensure that all of these domain names and email addresses work seamlessly on the Internet. However, often of the checks used by many software applications to validate domain names and email addresses often use rules created many years ago, which do not support all domain names, especially those in local languages and scripts. Organizations and stakeholders need to take steps to ensure their systems are UA-ready to enjoy these benefits. About UNESCO With 194 Member States, the United Nations Educational, Scientific and Cultural Organization contributes to peace and security by leading multilateral cooperation on education, science, culture, communication and information. Headquartered in Paris, UNESCO has offices in 54 countries and employs over 2300 people. UNESCO oversees more than 2000 World Heritage sites, Biosphere Reserves and Global Geoparks; networks of Creative, Learning, Inclusive and Sustainable Cities; and over 13 000 associated schools, university chairs, training and research institutions. Its Director-General is Audrey Azoulay. 'Since wars begin in the minds of men, it is in the minds of men that the defenses of peace must be constructed' – UNESCO Constitution, 1945. About ICANN ICANN's mission is to help ensure a stable, secure, and unified global Internet. To reach another person on the Internet, you need to type an address – a name or a number – into your computer or other device. That address must be unique so computers know where to find each other. ICANN helps coordinate and support these unique identifiers across the world. ICANN was formed in 1998 as a nonprofit public benefit corporation with a community of participants from all over the world.

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