Latest news with #K-IFRS

National Post
29-04-2025
- Business
- National Post
KRAFTON Achieves Record-High Quarterly Sales in Q1 2025
Article content Article content SEOUL, South Korea — KRAFTON, Inc. today announced its first quarter earnings results for 2025. Based on consolidated financial statements prepared in accordance with Korean International Financial Reporting Standards (K-IFRS), the company achieved a record-high quarterly sales performance of 874.2B KRW and operating profit of 457.3B KRW. In addition to high quarter-over-quarter growth, year-over-year growth has also set records with sales up by 31.3% and operating profit up by 47.3%. Article content Significant Growth and Core IP Direction Article content KRAFTON achieved significant growth across all of its business divisions, including PC (323.5B KRW), mobile (532.4B KRW), and console/others (18.3B KRW). On PC platforms, PUBG: BATTLEGROUNDS ' diversified content and strong live-service operations contributed significantly to growth while the successful launch of a new IP, inZOI, also played a pivotal role. On mobile, premium items, strategic IP collaborations, and localized marketing efforts drove increased sales. This was especially true for BATTLEGROUNDS MOBILE INDIA (BGMI), which generated positive player response through notable collaborations, including one with Indian automobile manufacturer Mahindra, which achieved the highest localized sales-to-date for the title. Article content The all-time high first quarter success can be attributed to the expansion of the PUBG IP franchise, as well as KRAFTON's ongoing strategy of securing a 'Big Franchise IP.' Since its transition to a Free-to-Play (F2P) model, PUBG has demonstrated its sustainability by surpassing 1.4 million concurrent users in March. Moving forward, KRAFTON will continue to enhance the player experience through collaborations with renowned artists and brands, new maps, and different game modes. The company also plans to broaden its player base and global presence by releasing new PUBG-based titles, including the extraction shooter Project Black Budget, the console-focused battle royale Project Valor, and the top-down tactical shooter PUBG: BLINDSPOT. By adopting photorealistic graphics powered by Unreal Engine 5 and introducing user-generated content (UGC), KRAFTON aims to evolve PUBG into a comprehensive 'PUBG 2.0' gaming platform. Article content KRAFTON's results can also be linked back to inZOI, which launched in Early Access on March 28 and sold over one million copies in its first week, becoming the fastest-selling KRAFTON title ever. Approximately 95% of its sales came from global markets, showcasing KRAFTON's strength in creating a globally successful original IP. By continuing to leverage the title's advanced CPC (Co-Playable Character) AI technology, Smart Zoi, KRAFTON plans to enhance gameplay and develop inZOI into another long-term franchise IP. Article content KRAFTON is strategically tailoring its development and publishing approach to each of its new titles. The PC life simulation game Dinkum officially launched globally on April 23 with localization expanded to 14 languages. The company plans to strengthen the Dinkum IP franchise by expanding it to new platforms and launching a spin-off game called Dinkum Together. Additionally, the highly anticipated Subnautica 2 is scheduled for Early Access later this year and aims to actively integrate player feedback into future development. Article content In addition to new titles, a core strategic market for KRAFTON continues to be India, where it is focused on solidifying its market position after strong growth with BGMI. In March, the company acquired a controlling stake in Indian studio Nautilus Mobile and secured the IP for Real Cricket, India's leading cricket game with over 250 million downloads and 10 million monthly active users. Building on this momentum, KRAFTON will further strengthen its localized strategy through new content, targeted marketing, additional game publishing, and ongoing business development efforts to discover its next major IP in India. Article content Article content Article content Article content Article content Article content


Business Wire
29-04-2025
- Business
- Business Wire
KRAFTON Achieves Record-High Quarterly Sales in Q1 2025
SEOUL, South Korea--(BUSINESS WIRE)-- KRAFTON, Inc. today announced its first quarter earnings results for 2025. Based on consolidated financial statements prepared in accordance with Korean International Financial Reporting Standards (K-IFRS), the company achieved a record-high quarterly sales performance of 874.2B KRW and operating profit of 457.3B KRW. In addition to high quarter-over-quarter growth, year-over-year growth has also set records with sales up by 31.3% and operating profit up by 47.3%. KRAFTON achieved significant growth across all of its business divisions, including PC (323.5B KRW), mobile (532.4B KRW), and console/others (18.3B KRW). Significant Growth and Core IP Direction KRAFTON achieved significant growth across all of its business divisions, including PC (323.5B KRW), mobile (532.4B KRW), and console/others (18.3B KRW). On PC platforms, PUBG: BATTLEGROUNDS ' diversified content and strong live-service operations contributed significantly to growth while the successful launch of a new IP, inZOI, also played a pivotal role. On mobile, premium items, strategic IP collaborations, and localized marketing efforts drove increased sales. This was especially true for BATTLEGROUNDS MOBILE INDIA (BGMI), which generated positive player response through notable collaborations, including one with Indian automobile manufacturer Mahindra, which achieved the highest localized sales-to-date for the title. The all-time high first quarter success can be attributed to the expansion of the PUBG IP franchise, as well as KRAFTON's ongoing strategy of securing a 'Big Franchise IP.' Since its transition to a Free-to-Play (F2P) model, PUBG has demonstrated its sustainability by surpassing 1.4 million concurrent users in March. Moving forward, KRAFTON will continue to enhance the player experience through collaborations with renowned artists and brands, new maps, and different game modes. The company also plans to broaden its player base and global presence by releasing new PUBG-based titles, including the extraction shooter Project Black Budget, the console-focused battle royale Project Valor, and the top-down tactical shooter PUBG: BLINDSPOT. By adopting photorealistic graphics powered by Unreal Engine 5 and introducing user-generated content (UGC), KRAFTON aims to evolve PUBG into a comprehensive 'PUBG 2.0' gaming platform. KRAFTON's results can also be linked back to inZOI, which launched in Early Access on March 28 and sold over one million copies in its first week, becoming the fastest-selling KRAFTON title ever. Approximately 95% of its sales came from global markets, showcasing KRAFTON's strength in creating a globally successful original IP. By continuing to leverage the title's advanced CPC (Co-Playable Character) AI technology, Smart Zoi, KRAFTON plans to enhance gameplay and develop inZOI into another long-term franchise IP. Exciting New Titles and Strategic Expansion in India KRAFTON is strategically tailoring its development and publishing approach to each of its new titles. The PC life simulation game Dinkum officially launched globally on April 23 with localization expanded to 14 languages. The company plans to strengthen the Dinkum IP franchise by expanding it to new platforms and launching a spin-off game called Dinkum Together. Additionally, the highly anticipated Subnautica 2 is scheduled for Early Access later this year and aims to actively integrate player feedback into future development. In addition to new titles, a core strategic market for KRAFTON continues to be India, where it is focused on solidifying its market position after strong growth with BGMI. In March, the company acquired a controlling stake in Indian studio Nautilus Mobile and secured the IP for Real Cricket, India's leading cricket game with over 250 million downloads and 10 million monthly active users. Building on this momentum, KRAFTON will further strengthen its localized strategy through new content, targeted marketing, additional game publishing, and ongoing business development efforts to discover its next major IP in India. Quarterly Financial Highlights (Unit: KRW 100M)

Korea Herald
24-04-2025
- Business
- Korea Herald
SK hynix Announces 1Q25 Financial Results
SEOUL, South Korea, April 24, 2025 /PRNewswire/ -- SK hynix Inc. (or "the company", announced today that it recorded 17.6391 trillion won in revenues, 7.4405 trillion won in operating profit (with an operating margin of 42%), and 8.1082 trillion won in net profit (with a net margin of 46%) in the first quarter this year. Both revenues and operating profit are the 2nd highest records following last quarter when the company achieved its best quarterly results. Operating margin improved by 1%p compared to the previous quarter to 42%, resulting in 8th consecutive quarterly growth. SK hynix explained that memory market ramped up faster than expected due to competition to develop AI systems and inventory accumulation demand. The company responded to the demand with an expansion in sales of high value-added products such as 12-layer HBM3E and DDR5. The company believes the strong financial results despite a low seasonality reflect its outstanding competitiveness compared to the past. The company plans to focus on enhancing the business fundamentals to achieve distinguished financial outcome, even in times of market correction. Based on the financial result, cash and cash equivalents increased by 0.2 trillion won to 14.3 trillion won at the end of the first quarter, compared to the end of 2024, leading to an improvement in the debt and net debt ratio to 29% and 11%, respectively. SK hynix will continue to strengthen collaboration with supply chain partners to meet customer needs despite demand fluctuation amid global uncertainties. Due to the characteristics of the HBM market that supply volume is mutually agreed a year in advance, the company maintains its earlier projection that HBM demand will approximately double compared to the last year. As a result, sales of 12-layer HBM3E are expected to favorably increase to account for over 50% of total HBM3E revenues in the second quarter. In addition, the company started to supply LPCAMM2 [1], high performance memory module for AI PC, to customers in the first quarter and plans to supply SOCAMM [2], a low-power DRAM module for AI servers, when demand ramps up. For NAND, the company plans to actively respond to demand for high-capacity eSSD, while maintaining profitability-first operation with cautious approach for investment. "In compliance with the 'Capex Discipline', SK hynix will focus on products with demand feasibility and profitability to enhance investment efficiency," said Kim Woohyun, Chief Financial Officer. "As an AI memory leader, we will strengthen collaboration with partners and carry out technological innovation in efforts to continue profit growth with industry-leading competitiveness." 1Q25 Financial Results (K-IFRS) * Financial information of the earnings is based on K-IFRS * Please note that the financial results discussed herein are preliminary and speak only as of April 24, 2025. Readers should not assume that this information remains operative at a later time. About SK hynix Inc. SK hynix Inc., headquartered in Korea, is the world's top tier semiconductor supplier offering Dynamic Random Access Memory chips ("DRAM") and flash memory chips ("NAND flash") for a wide range of distinguished customers globally. The Company's shares are traded on the Korea Exchange, and the Global Depository shares are listed on the Luxembourg Stock Exchange. Further information about SK hynix is available at
Yahoo
31-03-2025
- Business
- Yahoo
Yanolja Reports 2024 Financial Results
Record Aggregate TTV Growing 186% Year-Over-Year Enterprise Solutions Revenue Grew 62% Year-Over-Year NEW YORK, March 31, 2025 /PRNewswire/ -- Yanolja Co., Ltd., ("Yanolja") a global travel technology company, today announced its full-year 2024 results under Korean International Financial Reporting Standards (K-IFRS). Sujin Lee, Chairman and CEO of Yanolja, shared, "We concluded the year with record-breaking financial performance across both our Enterprise Solutions and Consumer Platform, engaging with more travel enterprises and travelers than ever before. Particularly, our Enterprise Solutions reported an impressive 62% year-over-year increase in revenue, highlighting the substantial scale and growth potential of this segment globally." He continued, "I am incredibly proud of Yanolja and our teams for their relentless dedication and innovative spirit in driving our customers' success. As we advance our mission to revolutionize the travel industry, our recent strategic partnerships with Google Cloud and Amazon Web Services in addition to our collaboration with OpenAI mark a significant step forward as these collaborations will drive the development of a next-generation, AI-powered data enablement platform, further solidifying Yanolja's position as a global travel technology leader." Full Year 2024 Highlights Aggregate TTV[1] reached Won 27.0 trillion (USD 18.3 billion)[2], up 186% compared to 2023. Consolidated operating revenue reached Won 924.5 billion (USD 625.6 million), up 22% compared to 2023. Enterprise Solutions revenue[3] was Won 292.6 billion (USD 198.0 million), up 62% compared to 2023 Consumer Platform revenue[3] was Won 671.2 billion (USD 454.2 million), up 6% compared to 2023. Consolidated Adjusted EBITDA[4] was Won 114.7 billion (USD 77.6 million), up 68% compared to 2023, and Adjusted EBITDA Margin[4] was 12.4%. Enterprise Solutions Adjusted EBITDA was Won 67.7 billion (USD 45.8 million), up 295% compared to 2023, and Adjusted EBITDA Margin was 23.1%. Consumer Platform Adjusted EBITDA was Won 88.4 billion (USD 59.8 million), up 4% compared to 2023, and Adjusted EBITDA Margin was 13.2%. Jeff Kim, CEO of Yanolja Cloud, added, "Our Enterprise Solutions have reached significant size and scale, now serving over 1.3 million travel businesses and more than 21,000 sales channels globally. We established our position as a leading global travel technology with our unique data and AI technologies and are accelerating the shift toward fully automated, personalized and AI-powered end-to-end travel services. As we continue to advance our capabilities and expand our global footprint, we remain focused on driving sustainable growth and profitability." Following the completed integration of the company's consumer channels at the end of 2024 under NOL Universe, Bo-chan Bae, CEO of NOL Universe remarked, "NOL Universe dreams of a complete ecosystem that connects all moments of daily life beyond travel, accommodation, and entertainment. To do this, we will revolutionize the way we consume leisure, providing a more intuitive and immersive experience for our travelers." 2024 Business Highlights Aggregate TTV grew by 186% year-over-year, driven by strong performance across both our Enterprise Solutions and Consumer Platform. [5] Aggregate TTV serves as a key metric reflecting the scale and growth of transactions across Yanolja's businesses. Leveraging proprietary transaction data, Yanolja analyzes global travel trends and delivers AI-powered, tailored services through its advanced data platform. This growth highlights the platform's reliability and technological sophistication. The strong[5] aggregate TTV performance reinforces Yanolja's continued global expansion and strengthens its position as a leading and trusted provider of innovative, data-driven solutions in the travel industry. Enterprise Solutions revenue increased 62% year-over-year, driven by strong performance across our businesses, supported by global expansion, enhanced product offerings, increased customer wallet share, and strategic inorganic initiatives. Adjusted EBITDA margin reached 23.1%, representing a 14-percentage-point improvement from 2023, reflecting the growing operating leverage of our solutions business. Notably, the proportion of AI Data Solution revenue within Enterprise Solutions increased from 14% in Q1 2024 to 25% in Q4 2024. Consumer Platform revenue increased 6% year-over-year, supported by stable growth in both inbound and outbound travel compared to the prior year, despite macroeconomic uncertainty, domestic political and economic challenges, and unfavorable FX headwinds in the second half of 2024. In addition, we completed the integration of our consumer channels — Yanolja Platform and InterparkTriple Corp. — forming NOL Universe, a unified platform that offers users a comprehensive range of travel and leisure services, enhanced personalization, and a more rewarding customer experience. 1 Aggregate TTV (Total Transaction Value) consists of two components: Direct TTV, which includes transactions where we earn a fee, and Indirect TTV, which reflects the transaction value associated with our Subscription and Data Solutions — indicative of the data we have access to, even if we don't directly handle the transactions. TTV includes intercompany transactions; as a result, individual components may not sum precisely to the total. 2 Figures stated in USD are based on December 31, 2024, FX rate where $1 USD = 1,477.86 KRW. 3 Revenue excludes intercompany transactions, holdings and others, portions may not add up to total. 4 Yanolja reports Adjusted EBITDA, a non-K-IFRS financial measure. As it is not defined under K-IFRS, comparisons with similarly titled metrics reported by other companies may not be meaningful. Segment figures may not sum to the consolidated total due to holding company and other corporate-level adjustments. Adjusted EBITDA for a given period is defined as profit or loss for the period adjusted for (i) income tax expense; (ii) depreciation and amortization; (iii) equity settled share based payment; (iv) impairment loss on intangible assets; (v) commission incurred outside ordinary course of business and other expenses; (vi) finance income and expenses, net; (vii) gains or losses on investments in associates, net; and (viii) profit (loss) from discontinued operations, net of tax. Adjusted EBITDA margin is defined as Adjusted EBITDA divided by operating revenue. 5 Year-over-year fluctuations are presented in constant currency, as Yanolja reports its results in Korean Won. U.S. dollar comparisons are provided for convenience and may be subject to calculation adjustments. Non-IFRS Financial Measures To supplement Yanolja's consolidated results prepared in accordance with Korean International Financial Reporting Standards (K-IFRS), this press release includes certain unaudited non-IFRS financial measures, such as total transaction value, revenue, adjusted EBITDA and adjusted EBITDA margin, for the corresponding period. These measures should be considered as supplementary information and not as substitutes for financial results prepared under K-IFRS. It is important to note that K-IFRS may differ from International Financial Reporting Standards (IFRS), and as a result, these non-IFRS financial measures may not be directly comparable to similar metrics reported by companies following IFRS. Additionally, these non-IFRS financial measures may exclude certain non-cash items and the impact of investment-related transactions to better reflect the performance of the company's core operations. Non-IFRS adjustments may also include relevant adjustments for the company's major associates based on publicly available financials or management estimates. Yanolja's management believes these non-IFRS measures provide valuable insights into the company's operational performance by excluding items that may obscure underlying trends. However, investors are advised to consider the limitations of these measures when evaluating the company's overall financial performance. About Yanolja Co., Ltd. Yanolja Co., Ltd. is a leading AI-powered data enablement platform redefining the global travel ecosystem to deliver personalized travel experiences and uncover operational efficiencies for travel enterprises. Built on the vision that hyper-connects people to their unique travel dreams and fully automates travel enterprise operations, Yanolja has developed advanced AI data technologies and transformed the entire travel industry. Operating in more than 200 countries, Yanolja provides integrated transaction solutions, including a leading consumer platform in Korea, as well as subscription and AI data solutions, to provide connectivity, efficiency, and personalization that redefines the future of the travel industry for both travelers and travel enterprises. For Press Information: Christina Kim, Corporate PR 206-245-7392 For Investor Relations: Alexander Hagens, Corporate IR 832-661-7125 View original content to download multimedia: SOURCE Yanolja