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Time of India
27-05-2025
- Business
- Time of India
Nazara Technologies shares in focus after Q4 revenue nearly doubles; net profit surges to Rs 4 crore
Shares of online gaming company Nazara Technologies will be in focus on Tuesday after the firm reported a 95% year-on-year (YoY) jump in operating revenue to Rs 520.2 crore in Q4FY25, even as total expenses surged due to higher marketing and employee costs. The company posted a net profit of Rs 4 crore for the quarter ended 31 March, up from Rs 0.18 crore in the year-ago period. In the post-earnings call, CEO Nitish Mittersain said Nazara expects a higher contribution from its high-margin gaming businesses in FY26, which should drive further profitability. The company also plans to expand its global publishing business through acquisitions such as Curve Games and Fusebox, along with continued organic growth. Also Read: High conviction picks! ICICI Bank, HAL among 10 large-cap stock ideas from PL Capital Expenses and segment performance Live Events Total expenses rose 85% YoY to Rs 527.7 crore in the March quarter, driven largely by a threefold increase in advertising and promotional spend, which surged to Rs 151.03 crore. Employee benefit expenses also climbed 80.7% to Rs 79.9 crore. The esports division remained Nazara's largest revenue contributor, posting a 47% YoY growth. Gaming revenue rose 72% to Rs 156.4 crore, and the adtech vertical also reported gains. For the full financial year FY25, Nazara posted a 42.6% increase in operating revenue to Rs 1,623.9 crore from Rs 1,138.2 crore. However, net profit declined 31.8% to Rs 50.9 crore. The company recorded its highest-ever annual EBITDA at Rs 153.5 crore. Acquisition push Nazara continues to raise capital to fund both organic growth and strategic acquisitions. As reported by ET on 18 April, the company has earmarked Rs 800–1,000 crore for inorganic expansion in FY26, targeting international gaming studios with strong IPs and annual revenue of around Rs 100 crore. On 20 May, Nazara completed its largest international acquisition by acquiring UK-based PC and console game publisher Curve Games for Rs 247 crore. Other acquisitions include Fusebox Games (UK), Moonshine Technology (parent of PokerBaazi), Comic Con India, marketing firm Publishme (focused on West Asia and Turkey), Branded (Singapore), Ninja Global (Turkey), and Paper Boat Apps, creator of Kiddopia. Earlier this month, the National Company Law Tribunal (NCLT) approved Nazara's resolution plan to acquire Smaaash Entertainment, backed by Sachin Tendulkar, which was undergoing insolvency proceedings under the IBC. In January, Plutus Wealth Management founder Arpit Khandelwal and CaratLane founder Mithun Sacheti together invested Rs 495 crore in Nazara via Axana Estates LLP, triggering a mandatory open offer. The preferential allotment at Rs 990 per share gave Axana a 5.4% stake, and the Competition Commission of India (CCI) approved the deal last week. Nazara Technologies share price target According to Trendlyne, the average target price for Nazara Technologies is Rs 979, indicating a downside of nearly 23% from current levels. Of the 11 analysts tracking the stock, the consensus rating is 'Hold'. ( Disclaimer : Recommendations, suggestions, views and opinions given by the experts are their own. These do not represent the views of the Economic Times) ETMarkets WhatsApp channel )
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Business Standard
26-05-2025
- Business
- Business Standard
Nazara Tech posts Rs 4 cr in profit, 95% jump in revenue from ops in Q4
Nazara Technologies, the country's only listed gaming company, reported a consolidated net profit of ₹4.07 crore for the fourth quarter of FY25 (Q4FY25), a significant rise from ₹18 lakh in Q4FY24. However, the company recorded a loss of ₹9.79 crore from discontinued operations during the quarter, which weighed on overall profitability. Sequentially, net profit narrowed from ₹8.85 crore in Q3FY25. For the full year, Nazara's FY25 net profit contracted 31.82 per cent to ₹50.96 crore, down from ₹74.75 crore in FY24. The company's revenue from operations surged 95.40 per cent year-on-year to ₹520.2 crore in Q4FY25, up from ₹266.21 crore in the same period last year. Sequentially, revenue declined 2.7 per cent from ₹534.69 crore in Q3FY25. For FY25, revenue from operations rose 41 per cent to ₹1,715.44 crore, compared to ₹1,217.91 crore in FY24. Also Read Expenses rose in proportion to revenue. In Q4FY25, the company reported expenses of ₹527.72 crore across categories such as purchase of stock-in-trade; content, event, and web server costs; advertising and promotion; and commissions. This was an 85.2 per cent increase from ₹284.96 crore in Q4FY24. Sequentially, expenses were marginally down 1.75 per cent from ₹537.15 crore in Q3FY25. Nazara's share price closed 2 per cent lower at ₹1,280.95 on the BSE. Strategic acquisitions strengthen portfolio Last week, Nazara acquired UK-based PC and console game publisher Curve Games for ₹247 crore, enhancing its global publishing capabilities. The acquisition is part of Nazara's ongoing strategy to expand its interactive gaming and sports media portfolio. In January 2025, its subsidiary NODWIN Gaming received a ₹64 crore infusion from the parent company to support business and IP expansion. In September 2023, Nazara acquired a significant stake in Moonshine Technology Pvt Ltd (PokerBaazi's parent), investing ₹982 crore—comprising a ₹832 crore secondary deal and ₹150 crore in primary capital via convertible preference shares. Nazara also picked up a 15.86 per cent stake in esports platform GetMega (GetStan Technologies) for ₹18.4 crore. • In FY24 alone, Nazara announced four acquisitions: • A 48.42 per cent additional stake in Paper Boat Apps, creator of Kiddopia, for ₹300 crore • UK-based gaming studio Fusebox Games for ₹228 crore • European esports company Freaks 4U Games (via NODWIN) for approximately ₹271 crore • Sports media unit Sportskeeda's acquisition of Deltia Gaming for ₹7.5 crore In November 2023, Nazara raised ₹855 crore through a preferential issue, with participation from SBI Innovative Opportunities Fund, Junomoneta Finsol, Think India Opportunities Master Fund LP, and others.


Business Standard
26-05-2025
- Business
- Business Standard
Nazara Tech slides as Q4 PAT fall 19% YoY to Rs 14 cr
Nazara Technologies declined 2.84% to Rs 1,270 after the company reported 19.17% decline in consolidated net profit from continuing operations to Rs 13.78 crore in Q4 FY25 as against Rs 17.05 crore posted in Q4 FY24. Revenue from operations soared 95.40% YoY to Rs 520.20 crore in the quarter ended 31 March 2025. Profit before tax (PBT) fell 66.09% YoY to Rs 5.74 crore in Q4 FY25. EBITDA jumped 74.4% to Rs 51 crore in Q4 FY25, compared with Rs 29.3 crore posted in the corresponding quarter last year. However, the EBITDA margin reduced to 9.8% in Q4 FY25 as against 11% in Q4 FY24. Growth was driven by solid momentum in the core gaming portfolio, particularly Fusebox and Animal Jam, along with improved unit economics in Kiddopia. Margins remained resilient despite elevated user acquisition investments and new IP integrations. On the segmental front, revenue from the gaming business stood at Rs 156.41 crore (up 71.82% YoY), revenue from the eSports business was Rs 217.11 crore (up 46.52% YoY), while revenue from the Ad Tech segment stood at Rs 147.90 crore (up 438.01% YoY) during the period under review. The company also operationalized its centers of excellence in user acquisition, analytics, and AI, embedding cross-group efficiencies and unlocking organic scale. FY26 is expected to mark a step-change, with rising contribution from high-margin gaming verticals set to further boost profitability and drive global expansion. Nitish Mittersain, Jt. Managing Director & CEO, commented, FY25 has been a pivotal year in Nazaras journeymarked by record profitability, deeper control across key businesses, and the successful execution of our Nazara 3.0 strategy. We strengthened our core by fullyning high-performing assets like Kiddopia and Sportskeeda, expanded globally through acquisitions such as Fusebox and Curve Games, and sharpened our focus on building a high-margin, IP-led gaming platform. As we enter FY26, we are poised for accelerated growth with increasing contributions from our core gaming portfolio. Our platform is now stronger and more globally relevant with a growing presence across North America and Europe, strategic global partnerships, and recognition among the worlds top gaming publishers. Nazara is not just leading the gaming industry in Indiait is steadily establishing itself as a rising force on the global gaming stage. Meanwhile, the companys board has approved the merger of its wholly owned subsidiary, Paper Boat Apps, with Nazara Technologies, under relevant sections of the Companies Act, 2013. The Board approved this on 14 November 2024 and notified the Exchanges the same day. The mergers effective date has been changed from 1 October 2024 to 1 April 2025, subject to approval by the National Company Law Tribunal, Mumbai. Further, the board has granted in-principle approval to the companys wholly-owned subsidiary(ies) for inter-se unsecured loans totaling up to Rs 75 crore, in addition to the amount approved in the Board meeting held on 20 May 2025 and intimated to the exchanges on the same date. Nazara Technologies is Indias only publicly listed gaming company with a diversified portfolio of businesses across interactive gaming, esports, and sports media. Its key businesses include Kiddopia, Animal Jam, Fusebox Games (Love Island, Big Brother), World Cricket Championship, and Sportskeeda. Nazara also operates Datawrkz, a digital ad tech business driving monetization and user acquisition. With a presence in India, North America, and other global markets, Nazara is building a gaming-first platform with strong IP, publishing, and operating capabilities.


Time of India
26-05-2025
- Business
- Time of India
Nazara Tech Q4 results: Cons PAT doubles YoY to Rs 16 crore, revenue rises by 95%
Nazara Technologies reported a 90% year-on-year growth in its Q4FY25 consolidated net profit at Rs 16 crore versus Rs 8 crore in the year ago period. The profit is attributable to the equity holders of the company. The gaming company's revenue from operations surged 95% at Rs 520 crore over Rs 266 crore reported in the corresponding quarter of the last financial year. The profit after tax (PAT) was down 40% on a sequential basis versus Rs 26 crore reported in Q3FY25 while the revenue too, fell nearly 3% against Rs 535 crore in the October-December quarter of FY25. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like War Thunder - Register now for free and play against over 75 Million real Players War Thunder Play Now Nazara Technologies reported its highest ever annual Earnings Before Interest, Taxes, Depreciation and Amortisation (EBITDA) of Rs 153.5 crore in FY25 on revenues of Rs 1,624 crores, with its core gaming business delivering a healthy 19.9% EBITDA margin and overall EBITDA margins of 9.4%. This performance reflects the strength of Nazara's diversified portfolio, disciplined execution, and focused pivot toward high-margin gaming segments. PAT from continued operations was Rs 62.5 crores and pre-tax operating cash flow came in at Rs 118.3 crores, underscoring the company's strong cash generation and prudent financial management. Live Events In Q4 FY25, the EBITDA stood at Rs 51 crores jumping by 74%. Growth was driven by solid momentum in the core gaming portfolio, particularly Fusebox and Animal Jam, along with improved unit economics in Kiddopia. The company said that its margins remained resilient despite elevated user acquisition investments and new IP integrations. Key FY25 strategic highlights: -- Expanded into narrative mobile gaming through the acquisition of Fusebox Games. -- Entered offline entertainment by acquiring Funky Monkeys and Smaaash, creating a 360° gaming ecosystem. -- Took full ownership of Kiddopia and Sportskeeda, enabling fungible cash flows and faster integration. -- Made its largest investment to date in PokerBaazi, reinforcing leadership in skill-based real money gaming. -- Licensed and integrated global IPslike C.A.T.S. and King of Thieves, enhancing long-term cash flow visibility. Management commentary Commenting on the company's earnings, Joint Managing Director & CEO Nitish Mittersain said that FY25 was a pivotal year in Nazara, marked by record profitability, deeper control across key businesses, and the successful execution of our Nazara 3.0 strategy. "We strengthened our core by fully owning high performing assets like Kiddopia and Sportskeeda, expanded globally through acquisitions such as Fusebox and Curve Games, and sharpened our focus on building a high-margin, IP-led gaming platform. As we enter FY26, we are poised for accelerated growth with increasing contributions from our core gaming portfolio. Our platform is now stronger, and more globally relevant with a growing presence across North America and Europe, strategic global partnerships, and recognition among the world's top gaming publishers. Nazara is not just leading the gaming industry in India—it is steadily establishing itself as a rising force on the global gaming stage,' he said.


Hindustan Times
28-04-2025
- Business
- Hindustan Times
We're committed to investing in the success of Indian developers: Tim Cook
Drawing from a first of its kind study specifically for the Indian market, Apple has published data from the Indian Institute of Management Ahmedabad which indicates that Apple's App Store ecosystem in India facilitated ₹44,447 crores ($5.31 billion) in developer billings and sales in 2024. More importantly, the data indicates that more than 94% of that commerce accrued solely to developers and businesses, without any commission paid to Apple. The company also suggests that global earnings of India-based developers have tripled. 'The App Store has been an economic miracle for developers in India and all around the world, and we're thrilled to support their work,' says Tim Cook, Apple's CEO. 'This study underlines the power of India's incredibly vibrant app economy. And we're committed to keep investing in the success of developers of all sizes as they build apps that make an important impact and enrich people's lives.' The study led by Professor Viswanath Pingali breaks down the billing specifics — App Store's India-based developers generated ₹38,906 crores ($4.65 billion) in total billings and sales from the sale of physical goods and services, ₹3,014 crores ($352.9 million) from in-app advertising, and ₹2,527 crores ($302 million) from digital goods and services. 'The App Store's global platform offers India-based developers the opportunity to distribute their apps to over a billion customers worldwide across the App Store's 175 storefronts. India-based developers have taken advantage of this opportunity, successfully reaching a global audience,' notes Professor Pingali, in the study. As many as 87% of developers, clocked downloads from multiple storefronts (27 on average in 2024), and 43% of the 755 million app downloads came from users outside of India. As much as 79% of App Store earnings of India-based developers came from users outside of India. Apple says many apps from India-based developers have appeared on the most-downloaded app charts in storefronts outside of India, and apps from India-based developers were in the top 100 most-downloaded apps in 70 storefronts outside of India. Some apps from India-based developers that are proving to be popular worldwide include Kiddopia (an app focused on developing basic language, motor, and social skills in preschoolers), LightX (an AI-powered photo and video editing app) and GameBerry Labs (developer of app-based classic board games, including Ludo STAR and Parchisi STAR). The study also notes Swiggy, Chaupal, Porter, Urban Company and Lumy as apps that have seen significant downloads. Between 2019 and 2024, the Finance apps category has clocked an 11x growth for India-based app developers, followed by Health & Fitness a well as Lifestyle (7x each), Utilities (6x) and Games (5x). 'Compared to five years ago, downloads from iOS users in India have more than tripled and earnings from users in India increased more than fivefold,' the report adds. Apple's push for India's developer ecosystem The Apple Developer Center in Bengaluru has been key to growing a developer and app ecosystem for the App Store. Apple engineers work with developers from across India, in an attempt to help then draw an advantage from focused tools, including 250,000 APIs (or Application Programming Interface, or a software interface between more than one app) that are part of frameworks such as HealthKit, Metal, and Core ML. Apple says that between 2020 through 2023, various mechanisms in place helped prevent more than $7 billion in potentially fraudulent transactions. The App Store policies dictating privacy, security, and quality standards, also led to the rejection of more than 1.7 million app submissions. In previous years, Apple has thickened the data privacy layer for users. The addition of App Tracking Transparency in iOS, as well as the and Privacy Nutrition Labels for apps listed on the App Store, are some examples. How is Google Play placed, in comparison? The last time Google released Play ecosystem data for India was for 2023 (the antitrust investigations may be a reason for the lack of a 2024 data set). At the time, the tech giant insisted that the Google Play ecosystem in India had helped in generating ₹4,300 crore in revenue for Indian developers in 2023. India, was then the second-largest developer community on Google Play. Google has since had to update its billing policies in India following a Competition Commission of India (CCI) investigation regarding anti-competitive practices. Early last year, Google enabled alternate billing methods for developers, which reduces the share of each sale they would otherwise have had to send Google's way (for this method, it is now at 4%), if they'd remained on the Play billing system. Apple too is facing similar anti-trust investigations, with the CCI having noted Apple late last year for using its dominant position to limit alternative options for developers, users, and third-party payment processing companies. This includes prohibiting third-party app stores that would compete with the App Store, on its devices, and mandatory use of in-app purchases with links with a fee for each transaction. Any final ruling is awaited. At this time, many developers including Netflix and Spotify, do not offer in-app payment for subscriptions, on iOS and Android.