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8 real-world destinations for people who love video games
8 real-world destinations for people who love video games

Yahoo

time6 days ago

  • Entertainment
  • Yahoo

8 real-world destinations for people who love video games

At least 35 percent of U.S. travelers are inspired to book a trip overseas based on a video game they've played, according to Skyscanner's recent survey As technology becomes more accessible and sophisticated, video games continue to gain points other traditional media can't quite reach. May Naidoo is not surprised. He's a filmmaker and Pokémon Partner who travels for video game content, and he sees the clear benefits. 'Movies are influential because they take you back to a specific scene, but video games are more interactive. They place you in the moment with the character and story. You're engaging far more with the sensory experience,' he says. Gamer Didier South agrees, 'Games are reaching new levels of realism, with both graphics and storytelling. It raises the excitement of seeing it in real life, but it also raises the expectations of authenticity.' (Related: For travelers with disabilities, video games are windows to the world.) South is one of a growing number of travelers diving into video game tourism. His current game of choice is Kingdom Come: Deliverance II, a 2025 role-playing game set in 15th-century Bohemia. He has more than 100 hours of gameplay, but he's not just playing a video game; he's also taking notes on locations and cultural sites within the game and planning to see them in Czechia later this year. Now, you can join this growing trend by exploring the real places that inspired game developers, and you can immerse yourself in video games brought to life as tourist attractions like Super Nintendo World™. Here are seven next-level, real world experiences for gamers. (Related: The real history behind the legend of Sun Wukong, China's Monkey King.) Take the family to the recently opened Super Nintendo World™, one of five new immersive worlds in Universal Epic Universe Orlando. Ride Yoshi's Adventure repeatedly while searching for glowing eggs or careen through the jungle in Donkey Kong's Mine-Cart Madness. Let the grown-ups show the kids how it's done with Orlando's retro arcades, like Arcade Monsters. One entry price allows gamers to play more than 200 pinball machines and arcade games. Discover the science behind video games at the Orlando Science Center, meanwhile, the 'DC Super Heroes' exhibit, on-site through September 7, 2025, will test your superhero skills and allow you to step into the iconic worlds of legendary superheroes, including Batman, Wonder Woman, and Superman. (Related: The ultimate guide to visiting Orlando.) The first stop for any gamer is the famous Akihabara District (also known as Akiba) in Tokyo. This is the heart of gaming with high-end tech stores, fan-favorite collectibles, and arcades. Grab a bite at nearby Monster Hunters Bar, which features a menu straight from the game, including Kirin's Lightning Strike Parfait G. Walk it off with a visit to Pokémon Center Mega Tokyo, and watch out for rare Pokémon along the way. For a bonus level of culture, visit the Tokyo National Museum for pottery from the Jōmon period. It's the real-life inspiration for key scenes in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. (Related: Don't leave Tokyo without these must-do experiences.) Prepare for Valhalla with immersive high-tech displays at The Viking Planet, Oslo's first digital museum dedicated to the Viking Age. The interactive exhibits include a digital walkthrough of the historic Viking ships (the Oseberg and the Gokstad) as well as virtual reality (VR) experiences of a Viking Raid. Then test your survival skills at Jernaldergarden, a living museum set during the Iron Age in the Stavanger region—inspiration for Assassin's Creed: Valhalla. Explore the landscape of the Besseggen Ridge (including glaciers) within Jotunheimen National Park, which gamers may recall as part of the video game God of War: Ragnarök. And if you travel as far as Tromsø for the Aurora Borealis, refuel at Burgr with a gaming-inspired meal before heading out to chase the Northern Lights. (Related: Was the Oseberg Ship a tomb for a Viking Queen?) Head to Big Sky Country in Montana to visit Glacier National Park, where key points of interest like Logan Pass Visitor Center and St. Mary Lake, inspired the scenery in the video games, Far Cry 5 and Far Cry: New Dawn. When you're ready to return to civilization, head to Bozeman for the American Computer & Robotics Museum, which covers 4,000 years of human history from original cuneiform tablets to the first personal computers. Parents can take their kids along the Montana Dinosaur Trail to follow Dr. Alan Grant and his dinosaur digs featured in the video game LEGO Jurassic World. Make this fictional game a real-life, family-friendly adventure. (Related: Everything you need to know about Glacier National Park.) While we don't recommend leaping from rooftop to rooftop as seen in Assassin's Creed: Origins, the video game offers showstopping graphics for Egypt's temples. Travel to Luxor to see the Mortuary Temple of Hatshepsut, in honor of Ancient Egypt's only female pharaoh and 'Gaming Queen,' with her own Senet board game. Across the River Nile, Karnak Temple is instantly identified by its towering walls. Then head to nearby Luxor Souk in the Haba Raba district, where street vendors serve ful medames, an Egyptian stew recipe seen in Indiana Jones and the Great Circle. In the video game, Indy also recommends the hamam mahshi (stuffed pigeon). Travelers with adventurous palates can taste it at Sofra Restaurant & Cafe, one street from the East Bank. Cooking classes are also offered to round out your authentic Egyptian experience. (Related: The last missing tomb from this wealthy Egyptian dynasty has been found.) Local indie games like Eastern Market Murder are the best way to explore Melbourne's famous laneways, using the true crime murder of Frank Stevens in 1899 to unlock the history of Melbourne's CBD (Central Business District). Gamers can dive into the development of other video games like Hollow Knight: Silksong on display at ACMI (formerly the Australian Centre for the Moving Image. Grab a tavern lunch at Fortress, where patrons will find gaming consoles at their table. Chill with penguins at Sea Life Aquarium and the Nintendo Switch game, Animal Crossing: New Horizons exhibits. Secret bonus level: Catch Tram 96 from the Aquarium to St. Kilda Pier for the city's Little Penguin Colony. Although the viewing boardwalk is currently closed, you may spot penguins from the end of the pier. Remember to give them their space and no flash photography. (Related: March of the penguins: meeting the feathered locals of Phillip Island, Australia.) Grab your comfy shoes for a walking tour in Paris to discover its street art and modern history. The tour's route is marked with hidden graphics and icons from the retro-video game, Space Invaders. It's just like exploring Parisian-inspired Lumiose City in Pokémon Legends: Z-A! Paris also plays host to real-life Pokémon events such as Pokémon GO Fest as well as special in-game features like Furfrou's La Reine Trim costume design. Furfrou's La Reine Trim. Gamers have an opportunity to catch rare in-game Pokémon in the gardens of Parc de Sceaux, too. Finish your journey with a tour of the Catacombs of Paris, the inspiration for the final scene in Assassin's Creed: Unity. The massive crypt holds the remains of six million people and just as many untold stories. (Related: Want to see the real Paris? Walk this way.) Before you live out your Uncharted dreams, take survival notes at the Botanical Gardens in the Parque de las Leyendas in Lima. Look for the Kantuta bush (Flor de la Cantuta), Peru's national flower and star of Inca myths and legends. Learn more about these stories at the Casona of the National University of San Marcos, home to the Museum of Archaeology and Anthropology. Its extensive collection of pottery and artwork provides clues to treasures found in the Gold Museum of Peru and Weapons of the World Museum—like Lara Croft in the video game Tomb Raider: Legend. It all comes together with a visit to the ancient Chachapoyas citadel Kuelap; the carved stone walls and buildings hidden in the Amazon Forest directly inspire the opening scene in the PlayStation game Indiana Jones and the Great Circle. (Related: Go on a luxury rail journey through the Peruvian mountains.) Ann-Marie Cahill is a travel writer who loves to connect contemporary pop-culture with historic travel adventures—follow her on Instagram.

These real-world destinations inspired the most popular video games
These real-world destinations inspired the most popular video games

National Geographic

time6 days ago

  • Entertainment
  • National Geographic

These real-world destinations inspired the most popular video games

At least 35 percent of U.S. travelers are inspired to book a trip overseas based on a video game they've played, according to Skyscanner's recent survey As technology becomes more accessible and sophisticated, video games continue to gain points other traditional media can't quite reach. May Naidoo is not surprised. He's a filmmaker and Pokémon Partner who travels for video game content, and he sees the clear benefits. 'Movies are influential because they take you back to a specific scene, but video games are more interactive. They place you in the moment with the character and story. You're engaging far more with the sensory experience,' he says. Gamer Didier South agrees, 'Games are reaching new levels of realism, with both graphics and storytelling. It raises the excitement of seeing it in real life, but it also raises the expectations of authenticity.' (Related: For travelers with disabilities, video games are windows to the world.) South is one of a growing number of travelers diving into video game tourism. His current game of choice is Kingdom Come: Deliverance II, a 2025 role-playing game set in 15th-century Bohemia. He has more than 100 hours of gameplay, but he's not just playing a video game; he's also taking notes on locations and cultural sites within the game and planning to see them in Czechia later this year. Now, you can join this growing trend by exploring the real places that inspired game developers, and you can immerse yourself in video games brought to life as tourist attractions like Super Nintendo World™. Here are seven next-level, real world experiences for gamers. (Related: The real history behind the legend of Sun Wukong, China's Monkey King.) 1. Ultimate game day in Orlando The recent opening of Super Nintendo World™ at Universal Epic Universe Orlando will certainly attract gamers who are fans of video game franchises, such as Super Mario and Donkey Kong. Photograph by Sipa USA, Alamy Stock Photo Take the family to the recently opened Super Nintendo World™, one of five new immersive worlds in Universal Epic Universe Orlando. Ride Yoshi's Adventure repeatedly while searching for glowing eggs or careen through the jungle in Donkey Kong's Mine-Cart Madness. Let the grown-ups show the kids how it's done with Orlando's retro arcades, like Arcade Monsters. One entry price allows gamers to play more than 200 pinball machines and arcade games. Discover the science behind video games at the Orlando Science Center, meanwhile, the 'DC Super Heroes' exhibit, on-site through September 7, 2025, will test your superhero skills and allow you to step into the iconic worlds of legendary superheroes, including Batman, Wonder Woman, and Superman. (Related: The ultimate guide to visiting Orlando.) 2. Tokyo's electric town Pokemon's Pikachu is on display in front of a store in the Akihabara District of Tokyo, Japan. Photograph by Sipa USA, Alamy Stock Photo The first stop for any gamer is the famous Akihabara District (also known as Akiba) in Tokyo. This is the heart of gaming with high-end tech stores, fan-favorite collectibles, and arcades. Grab a bite at nearby Monster Hunters Bar, which features a menu straight from the game, including Kirin's Lightning Strike Parfait G. Walk it off with a visit to Pokémon Center Mega Tokyo, and watch out for rare Pokémon along the way. For a bonus level of culture, visit the Tokyo National Museum for pottery from the Jōmon period. It's the real-life inspiration for key scenes in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. (Related: Don't leave Tokyo without these must-do experiences.) 3. Valhalla and the Northern Lights Gamers who enjoy playing God of War: Ragnarök can visit Jotunheimen National Park in Norway to walk along Besseggen Ridge, which is featured in the popular video game. Photograph by Steve Taylor ARPS, Alamy Stock Photo Prepare for Valhalla with immersive high-tech displays at The Viking Planet, Oslo's first digital museum dedicated to the Viking Age. The interactive exhibits include a digital walkthrough of the historic Viking ships (the Oseberg and the Gokstad) as well as virtual reality (VR) experiences of a Viking Raid. Then test your survival skills at Jernaldergarden, a living museum set during the Iron Age in the Stavanger region—inspiration for Assassin's Creed: Valhalla. Explore the landscape of the Besseggen Ridge (including glaciers) within Jotunheimen National Park, which gamers may recall as part of the video game God of War: Ragnarök. And if you travel as far as Tromsø for the Aurora Borealis, refuel at Burgr with a gaming-inspired meal before heading out to chase the Northern Lights. (Related: Was the Oseberg Ship a tomb for a Viking Queen?) 4. Escape to Montana The Logan Pass Visitor Center and St. Mary Lake in Glacier National Park inspired the scenery in Far Cry 5 and Far Cry: New Dawn. Photograph by Danita Delimont, Alamy Stock Photo In addition to Far Cry, Ghost of Tsushima has used Glacier National Park's landscape and nature as inspiration for elements in the games. Photograph by Michael Wheatley, Alamy Stock Photo Head to Big Sky Country in Montana to visit Glacier National Park, where key points of interest like Logan Pass Visitor Center and St. Mary Lake, inspired the scenery in the video games, Far Cry 5 and Far Cry: New Dawn. When you're ready to return to civilization, head to Bozeman for the American Computer & Robotics Museum, which covers 4,000 years of human history from original cuneiform tablets to the first personal computers. Parents can take their kids along the Montana Dinosaur Trail to follow Dr. Alan Grant and his dinosaur digs featured in the video game LEGO Jurassic World. Make this fictional game a real-life, family-friendly adventure. (Related: Everything you need to know about Glacier National Park.) 5. Luxor's path to the pharaohs In Luxor, Egypt, travelers can visit the Mortuary Temple of Queen Hatshepsut, which pays homage to Ancient Egypt's only female pharaoh, who was also a gamer. Photograph by Reinhard Dirscherl, Alamy Stock Photo While we don't recommend leaping from rooftop to rooftop as seen in Assassin's Creed: Origins, the video game offers showstopping graphics for Egypt's temples. Travel to Luxor to see the Mortuary Temple of Hatshepsut, in honor of Ancient Egypt's only female pharaoh and 'Gaming Queen,' with her own Senet board game. Across the River Nile, Karnak Temple is instantly identified by its towering walls. Then head to nearby Luxor Souk in the Haba Raba district, where street vendors serve ful medames, an Egyptian stew recipe seen in Indiana Jones and the Great Circle. In the video game, Indy also recommends the hamam mahshi (stuffed pigeon). Travelers with adventurous palates can taste it at Sofra Restaurant & Cafe, one street from the East Bank. Cooking classes are also offered to round out your authentic Egyptian experience. (Related: The last missing tomb from this wealthy Egyptian dynasty has been found.) 6. Melbourne's playable city A photo of the interior of ACMI, formerly the Australian Centre for the Moving Image) in Melbourne, Australia. Photograph by Brian Smith, Alamy Stock Photo A mother and son watch Gentoo Penguins swimming at SEA LIFE Aquarium. While visiting, guests should also see the Animal Crossing: New Horizons exhibits. Photograph by Jason Edwards, Nat Geo Image Collection Local indie games like Eastern Market Murder are the best way to explore Melbourne's famous laneways, using the true crime murder of Frank Stevens in 1899 to unlock the history of Melbourne's CBD (Central Business District). Gamers can dive into the development of other video games like Hollow Knight: Silksong on display at ACMI (formerly the Australian Centre for the Moving Image. Grab a tavern lunch at Fortress, where patrons will find gaming consoles at their table. Chill with penguins at Sea Life Aquarium and the Nintendo Switch game, Animal Crossing: New Horizons exhibits. Secret bonus level: Catch Tram 96 from the Aquarium to St. Kilda Pier for the city's Little Penguin Colony. Although the viewing boardwalk is currently closed, you may spot penguins from the end of the pier. Remember to give them their space and no flash photography. (Related: March of the penguins: meeting the feathered locals of Phillip Island, Australia.) 7. Paris: Space Invaders tour and Pokémon events Gamers should plan a tour of the Catacombs of Paris when visiting the City of Light. The bone-chilling tomb was the inspiration for the final scene in the video game Assassin's Creed: Unity. Photograph by Konstantin Kalishko, Alamy Stock Photo Grab your comfy shoes for a walking tour in Paris to discover its street art and modern history. The tour's route is marked with hidden graphics and icons from the retro-video game, Space Invaders. It's just like exploring Parisian-inspired Lumiose City in Pokémon Legends: Z-A! Paris also plays host to real-life Pokémon events such as Pokémon GO Fest as well as special in-game features like Furfrou's La Reine Trim costume design. Furfrou's La Reine Trim. Gamers have an opportunity to catch rare in-game Pokémon in the gardens of Parc de Sceaux, too. Finish your journey with a tour of the Catacombs of Paris, the inspiration for the final scene in Assassin's Creed: Unity. The massive crypt holds the remains of six million people and just as many untold stories. (Related: Want to see the real Paris? Walk this way.) 8. Peruvian clues for treasure A stela, a stone column or slab, is seen on display as a collection in one of the gallaries at the National Museum of Archaeology and History in Lima, Peru. Photograph by Suzuki Kaku, Alamy Stock Photo Gamers can live out their dream as an adventurous archaeologist like fictional character Lara Croft in Tomb Raider: Legend by discovering historic gems like this gold pin of Chimu culture found at the National Museum of Archaeology, Anthropology and History. Photograph by Suzuki Kaku, Alamy Stock Photo Before you live out your Uncharted dreams, take survival notes at the Botanical Gardens in the Parque de las Leyendas in Lima. Look for the Kantuta bush (Flor de la Cantuta), Peru's national flower and star of Inca myths and legends. Learn more about these stories at the Casona of the National University of San Marcos, home to the Museum of Archaeology and Anthropology. Its extensive collection of pottery and artwork provides clues to treasures found in the Gold Museum of Peru and Weapons of the World Museum—like Lara Croft in the video game Tomb Raider: Legend. It all comes together with a visit to the ancient Chachapoyas citadel Kuelap; the carved stone walls and buildings hidden in the Amazon Forest directly inspire the opening scene in the PlayStation game Indiana Jones and the Great Circle. (Related: Go on a luxury rail journey through the Peruvian mountains.) Fortunately, most developers take creating virtual worlds seriously—some often based on real destinations—because they respect the culture and their fans. Creative Director at MachineGames , Axel Torvenius is part of the team behind the new game, Indiana Jones and the Great Circle, a first-person adventure game set in the 1930s across numerous destinations: the Vatican, Egypt, Thailand, Iraq, and China. Part of the design process included team members traveling to places like the Vatican Necropolis, consulting with local specialists, and referencing historic black-and-white photos for time-specific details. It's more than just visual cues; it is an immersive experience with culture-specific puzzles, references to real artifacts, taking photos to find clues to solve puzzles, and more. At some companies, it's important to encourage gamers to be good travel stewards and responsible travelers, too. 'We have been working with external consultants to make sure that the time and period were right for certain assets, and we also treated each culture and nation with respect. We do, for example, never harm any temples in the game,' says Torvenius. Local tourism bureaus and operators are catching up. For example, Visit Czechia worked with media outlets and local tour operators to promote how the country's famous attractions and locations are featured in the release of Kingdom Come: Deliverance 2. Some researchers even argue that this can encourage cultural heritage preservation, conservation and restoration . It's a win-win situation: fans get an authentic video game connection, and cultural heritage unlocks a new level of awareness and support. ( Related: The real history of Yasuke, Japan's first Black samurai .) Ann-Marie Cahill is a travel writer who loves to connect contemporary pop-culture with historic travel adventures—follow her on Instagram.

Embracer Group AB (THQQF) Q4 2025 Earnings Call Highlights: Strong Financial Growth Amidst ...
Embracer Group AB (THQQF) Q4 2025 Earnings Call Highlights: Strong Financial Growth Amidst ...

Yahoo

time23-05-2025

  • Business
  • Yahoo

Embracer Group AB (THQQF) Q4 2025 Earnings Call Highlights: Strong Financial Growth Amidst ...

Net Sales: SEK5.4 billion, representing a 19% organic growth. Profitability: SEK1.1 billion, a 44% growth on a pro forma basis. Free Cash Flow: Close to SEK1 billion for the quarter. Net Cash Position: SEK5.4 billion by the end of the quarter. Total Available Funds: SEK13 billion by the end of the quarter. PC/Console Net Sales: Approximately SEK3 billion with a profitability of 34%. Mobile Revenue: SEK900 million with an adjusted EBIT of SEK91 million. Operating Expenses: Decreased by more than SEK400 million compared to the same quarter last year. Adjusted EBIT: SEK1 billion, a 3% growth reported and 44% on a pro forma basis. Free Cash Flow Improvement: SEK1.4 billion for the full year, a major improvement from the previous year's negative SEK819 million. Reported EBIT: SEK4.3 billion, with a difference of SEK3.2 billion from adjusted EBIT due to items affecting comparability and historical acquisitions. Warning! GuruFocus has detected 3 Warning Signs with THQQF. Release Date: May 22, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Embracer Group AB (THQQF) reported stronger-than-expected financials with net sales growing 19% to SEK5.4 billion. The company achieved a 44% growth in profitability, driven by the success of Kingdom Come: Deliverance II. Embracer Group AB (THQQF) maintained a strong net cash position of SEK5.4 billion and total available funds of SEK13 billion. The company plans to release a diverse slate of games, including two AAA titles, with an expected completion value of SEK3.8 billion. The spin-off of Coffee Stain Group is expected to enhance shareholder value and allow for focused growth. The performance of some game releases, such as Tomb Raider Remastered and Hyper Light Breaker, did not meet expectations. The company's ROI chart showed a decline, with an average of 2 times, which is below the desired level of 3 or more. There is cautiousness in expectations for upcoming titles, with some games potentially contributing limited EBIT. The mobile market remains highly competitive, requiring constant strategic adjustments and investments. The company faces challenges with amortizations and investments in underperforming titles impacting profitability. Q: Apart from Kingdom Come: Deliverance II, how did the underlying margins in the PC console segment evolve this quarter? A: Lars Wingefors, CEO, explained that without Kingdom Come: Deliverance II, there was limited profitability in the PC console segment. The other releases did not significantly contribute and had a negative profit impact on adjusted EBIT. However, he expects mid-sized game releases to contribute more positively later in the financial year. Q: Regarding the cash position, what are the plans for utilizing the SEK5.4 billion cash, and how will it be split between Coffee Stain and Fellowship? A: Lars Wingefors, CEO, stated that the cash position provides options for value creation or capital return to shareholders. They are considering acquisitions, divestments, mergers, and potential spin-offs. Coffee Stain may not need a large cash reserve as they generate cash quarterly, leaving substantial cash for Fellowship and shareholders. Q: What is the strategy for increasing monetization at Coffee Stain, and is growth expected from new titles or existing IPs? A: Lars Wingefors, CEO, emphasized that Coffee Stain has potential to grow its core IPs, but he deferred to Anton Westberg, CEO of Coffee Stain, for specific strategies. He noted that Coffee Stain has a strong fan base and potential for growth through new content and plans. Q: With nine internally financed AAA games planned beyond '25-'26, are the release dates conservative, and what is the expected cadence of releases? A: Lars Wingefors, CEO, acknowledged that while plans are based on current management information, some titles may slip into following years. However, they expect more AAA releases in the coming years compared to previous years, with a stable cadence between years. Q: Regarding mobile user acquisition costs in Q4 and limited topline growth in Q1, is there a spillover effect from Q4 investments? A: Lars Wingefors, CEO, explained that mobile is complex, and while there is a spillover effect, the top line growth is muted. Profitability may improve when spending on certain titles is reduced due to competition, but the situation can change rapidly. For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges
Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges

Yahoo

time14-02-2025

  • Business
  • Yahoo

Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges

Net Sales: SEK7.4 billion, representing a 3% shortfall versus the same period last year. Organic Growth: 7% driven by entertainment and services, and improved mobile growth. Adjusted EBIT: Close to SEK1.2 billion, a decline of 11% year-over-year. Free Cash Flow: SEK900 million in the quarter. Pro Forma Net Cash Position: SEK5 billion at the end of the quarter. PC Console Segment: 21% adjusted EBIT margin with a 17% year-over-year increase in EBIT. Mobile Games Segment: 3% organic growth with a 24% adjusted EBIT margin. Entertainment & Services Segment: 19% organic growth with a 9% adjusted EBIT margin. Marketing Expenses: Increased to 14% of net sales due to higher user acquisition costs. Net Debt: SEK3.2 billion at the end of December. Available Liquidity: SEK12.7 billion, including SEK7 billion in cash as of February 7th. Warning! GuruFocus has detected 6 Warning Signs with THQQF. Release Date: February 13, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Embracer Group AB (THQQF) reported a solid organic growth of 7% with net sales of SEK7.4 billion. The release of Kingdom Come: Deliverance II was a major success, selling over 1 million copies in the first 24 hours and approaching 2 million. The company achieved a strong financial position with a pro forma net cash position of around SEK5 billion. The PC console segment showed a 21% adjusted EBIT margin despite limited new releases. The Entertainment & Services segment experienced a 19% organic growth, driven by successful releases from partners. The organic growth in mobile games was limited to 3%, recovering from a previous decline. The adjusted EBIT margin for mobile games decreased to 24% due to higher user acquisition costs. The ROI chart remains low at 2.1, indicating room for improvement in investment returns. The PC console segment experienced a decline in organic growth by 1% due to fewer new releases. The company faces challenges in maintaining profitability amidst high user acquisition costs and a competitive market. Q: How has the release of Kingdom Come: Deliverance II compared to expectations, and what learnings can be taken from its success? A: Lars Wingefors, CEO, stated that Kingdom Come: Deliverance II exceeded both internal and personal expectations, highlighting its high quality and unique nature. The success is attributed to allowing Warhorse Studios the time and creative freedom to develop the game without interference. This approach is seen as a model for other studios within Embracer Group. Q: Can you provide more details about the upcoming AAA projects scheduled for the next few years? A: Lars Wingefors mentioned that there are two major AAA titles planned for release next year, with budgets potentially at or above the level of Kingdom Come: Deliverance II. These projects are expected to be significant in terms of investment and quality. Q: Are you satisfied with the current structure of the group, including studios and cost structure? A: Lars Wingefors expressed that while significant progress has been made in restructuring and improving efficiency, there is always more work to be done. The focus remains on maintaining the right IPs and operational efficiency to succeed in a challenging market. Q: What is the strategy for the mobile business following the divestment of Easybrain? A: Lars Wingefors emphasized the strength of the remaining mobile businesses, CrazyLabs and DECA, highlighting their potential for growth and capital deployment. The focus will be on leveraging synergies and exploring accretive opportunities in the mobile sector. Q: How do you view the potential for future spin-offs, particularly regarding Coffee Stain & Friends and Middle-earth & Friends? A: Lars Wingefors indicated that both entities have the scale and potential to be successful as publicly listed companies. While there are always alternative strategies, the current plan is to proceed with the spin-offs as scheduled. For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Sign in to access your portfolio

Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges
Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges

Yahoo

time14-02-2025

  • Business
  • Yahoo

Embracer Group AB (THQQF) Q3 2025 Earnings Call Highlights: Navigating Growth and Challenges

Net Sales: SEK7.4 billion, representing a 3% shortfall versus the same period last year. Organic Growth: 7% driven by entertainment and services, and improved mobile growth. Adjusted EBIT: Close to SEK1.2 billion, a decline of 11% year-over-year. Free Cash Flow: SEK900 million in the quarter. Pro Forma Net Cash Position: SEK5 billion at the end of the quarter. PC Console Segment: 21% adjusted EBIT margin with a 17% year-over-year increase in EBIT. Mobile Games Segment: 3% organic growth with a 24% adjusted EBIT margin. Entertainment & Services Segment: 19% organic growth with a 9% adjusted EBIT margin. Marketing Expenses: Increased to 14% of net sales due to higher user acquisition costs. Net Debt: SEK3.2 billion at the end of December. Available Liquidity: SEK12.7 billion, including SEK7 billion in cash as of February 7th. Warning! GuruFocus has detected 6 Warning Signs with THQQF. Release Date: February 13, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Embracer Group AB (THQQF) reported a solid organic growth of 7% with net sales of SEK7.4 billion. The release of Kingdom Come: Deliverance II was a major success, selling over 1 million copies in the first 24 hours and approaching 2 million. The company achieved a strong financial position with a pro forma net cash position of around SEK5 billion. The PC console segment showed a 21% adjusted EBIT margin despite limited new releases. The Entertainment & Services segment experienced a 19% organic growth, driven by successful releases from partners. The organic growth in mobile games was limited to 3%, recovering from a previous decline. The adjusted EBIT margin for mobile games decreased to 24% due to higher user acquisition costs. The ROI chart remains low at 2.1, indicating room for improvement in investment returns. The PC console segment experienced a decline in organic growth by 1% due to fewer new releases. The company faces challenges in maintaining profitability amidst high user acquisition costs and a competitive market. Q: How has the release of Kingdom Come: Deliverance II compared to expectations, and what learnings can be taken from its success? A: Lars Wingefors, CEO, stated that Kingdom Come: Deliverance II exceeded both internal and personal expectations, highlighting its high quality and unique nature. The success is attributed to allowing Warhorse Studios the time and creative freedom to develop the game without interference. This approach is seen as a model for other studios within Embracer Group. Q: Can you provide more details about the upcoming AAA projects scheduled for the next few years? A: Lars Wingefors mentioned that there are two major AAA titles planned for release next year, with budgets potentially at or above the level of Kingdom Come: Deliverance II. These projects are expected to be significant in terms of investment and quality. Q: Are you satisfied with the current structure of the group, including studios and cost structure? A: Lars Wingefors expressed that while significant progress has been made in restructuring and improving efficiency, there is always more work to be done. The focus remains on maintaining the right IPs and operational efficiency to succeed in a challenging market. Q: What is the strategy for the mobile business following the divestment of Easybrain? A: Lars Wingefors emphasized the strength of the remaining mobile businesses, CrazyLabs and DECA, highlighting their potential for growth and capital deployment. The focus will be on leveraging synergies and exploring accretive opportunities in the mobile sector. Q: How do you view the potential for future spin-offs, particularly regarding Coffee Stain & Friends and Middle-earth & Friends? A: Lars Wingefors indicated that both entities have the scale and potential to be successful as publicly listed companies. While there are always alternative strategies, the current plan is to proceed with the spin-offs as scheduled. For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Sign in to access your portfolio

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