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Yahoo
04-02-2025
- Entertainment
- Yahoo
Making an open-world game like GTA 6 bug-free is "a lot different" than something like The Witcher 3, says former Rockstar dev
When you buy through links on our articles, Future and its syndication partners may earn a commission. A former Rockstar Games animator has explained how making an open-world game like GTA 6 completely bug free is much different to achieving the same feat in The Witcher, for example. Speaking to Kiwi Talkz in a now unlisted video, former GTA 5 and Red Dead Redemption 2 animator Mike York said that the upcoming game is "unlike any other" because of the "unpredictability of the game and the unpredictability of what the player is going to do in that game." "Because of it being open world, because of it being like a human city, right?" he continued. Vice City's dense, populated urban environment is also what makes GTA 6 a very different beast to optimize than other open world games, according to York. "And the way it is, it's a lot different than, like, The Witcher open world. It's totally different. There are a lot of things that can happen that you don't really think about until some random kid in his basement tries it, you know? You really don't. When I worked on GTA 5, we played the game all day, every day for, like 8-to-10 hours a day." The Witcher 3 might boast one of the best-looking, most-detailed open worlds in any game out there, but when you stop to think about it, Grand Theft Auto's maps seem even more daunting to develop. There's the crowds of people, the busy streets, air traffic, bugs and wildlife and ecosystems under the sea - not to mention how rowdy some of the NPCs looked in that first GTA 6 trailer. It's no surprise that York expects GTA 6 to launch with only a 30fps option, then, with our best hope for a 60fps mode coming from the game's eventual PC port. GTA 5 Trevor actor wants the fan-favorite to return in GTA 6 just so Rockstar Games can kill him again.
Yahoo
30-01-2025
- Entertainment
- Yahoo
GTA 6 Might Not Hit 60 FPS on PS5 Pro, Says Ex Rockstar Employee
A former Rockstar Games employee has cast doubt over claims that PS5 Pro enhancements will include 60 FPS support. Mike York, who was an animator at the company, reckons that the game will be targeting a locked 30 FPS on the PS5/PS5 Pro and Xbox Series X|S. Speaking to Kiwi Talkz (via GamesRadar), York said that he doubts GTA 6 will be able to pull off 60 FPS on consoles. As for the PS5 Pro, he said that the game might get close to 60 FPS if it's being boosted by something like an upscaler, but he's still doubtful about that. 'I don't think initial release will come out at 60 FPS unless it's getting those 60 FPS by an AI upscaler thing like the PlayStation is doing, unless something is coming in and helping it get those 60 FPS,' York opined. 'I don't think it'll get the 60 FPS raw out the gate on a base console. PS5, for instance. Maybe PS5 Pro, or whatever, but I still don't think so.' York isn't the first person to ask fans to temper expectations. Tech experts at Digital Foundry have previously cautioned players against getting their hopes up for GTA 6 running at 60 FPS on the PS5 Pro. The post GTA 6 Might Not Hit 60 FPS on PS5 Pro, Says Ex Rockstar Employee appeared first on PlayStation LifeStyle.