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Elden Ring Nightreign: 7 Tips to Beat the First Boss, the Nightlord Gladius
Elden Ring Nightreign: 7 Tips to Beat the First Boss, the Nightlord Gladius

CNET

time2 days ago

  • Entertainment
  • CNET

Elden Ring Nightreign: 7 Tips to Beat the First Boss, the Nightlord Gladius

Elden Ring Nightreign, the newest multiplayer action RPG from FromSoftware, tosses you into the thick of battle and sets you up to die to a familiar face in its tutorial (it's Margit, and he still takes ages to bring his hammer down on your head). But the real proving ground is the Tricephalos expedition that ends with the triple-headed dog boss, Gladius. It's the first journey you'll embark on in the game, putting your skills to the test as you learn the flow of the day and night cycle. Speed is key here, and you can't spend a second lollygagging around in this version of The Lands Between. There are key features locked behind the first boss: Most of the game's other expeditions unlock after you beat the first one, new items unlock in the Small Jar Bazaar to advance your meta-progression and beating the first Nightlord aspect is a surefire way to unlock the first secret Nightfarer class. If you're having trouble overcoming the game's first expedition, it's probably because Nightreign is much faster-paced than other Souls games. But there are ways you can level the playing field and better prepare yourself for the fight against Gladius. Keep an eye out for sites of grace, as you'll have to quickly spend your runes before jumping into another prolonged battle. Bandai Namco/Screenshot by CNET Shoot for level 12 as you farm runes The level cap for a Nightfarer on an expedition is 15 -- but you'll hardly ever reach that level as you dash around the world farming runes and powers before the third night approaches. A much easier goal to shoot for is level 12 -- which you can attain if you move quickly and prioritize clearing out camps and bosses. Crucially, you generally don't want to waste any precious runes on merchants you find during day one and two. If you purchase items, you might find yourself several thousand runes shy of eking out another level before the final boss. There's a merchant available before the Nightlord fight in night three, so pack in as many levels as you can and then spend your leftover runes in that shop at the end. Keep an eye out for the elemental icons next to each enemy camp. Bandai Namco/Screenshot by CNET Find a holy weapon before the final night Each Nightlord aspect in Elden Ring Nightreign has an elemental weakness you can exploit -- you can view these weaknesses from the expedition screen before you embark on your mission. Gladius, the fiery dog awaiting you at the end of the Tricephalos expedition, is weak to holy damage. Hitting him with holy-imbued attacks creates additional stagger windows, giving the team more time to whale on the boss while one person strikes the critical hit. You can consistently find weapons with elemental infusions by beating certain enemy camps and fortresses around the map. If the location has an icon for the elemental type next to it, you'll be rewarded with a weapon that deals that type of elemental damage once you slay the final boss there. Keep in mind that Nightreign has inherited Elden Ring's icons for weapon affinities, and the elemental signifiers can be confusingly similar. The lightning affinity icon is a pale yellow blade stuck in the ground with crackling bolts around it, while the similar-looking sacred (holy) affinity icon is a more golden blade stuck in the ground with a circle. Every inventory slot is useful -- you need not worry about "fat rolling" in Nightreign. Screenshot by David Lumb/CNET Grab other weapons that you won't use While you'll probably want to wield a holy weapon when you're face-to-face with Gladius, it's well worth it to stock up on other weapons as well. There's no equipment load in Nightreign, so it's purely beneficial to fill up all of your inventory slots during an expedition. Melee-attacking Nightfarers could benefit from picking up a bow to revive their allies from afar, and ranged-attacking Nightfarers might be able to use a dagger in a pinch. More importantly, though, are the bonuses that extra weapons confer upon your character. When you pick up a new weapon, you'll see a list of passive bonuses underneath the weapon stats and art of war. These bonuses apply to your character even when you're not wielding that particular weapon (with rare exception), so stocking up on armaments will snowball your power before the final fight. Fire damage negation might not help you survive the Nightlord's cataclysmic shrinking circle, but it will help you take down Gladius in a head-to-head fight. Bandai Namco/Screenshot by CNET Invest in fire and physical damage negation The final boss of the first expedition is a fire-spewing cerberus, and he hits like a truck. Nightfarers who have dodge rolls and other abilities that provide generous invincibility frames will likely be able to avoid the hits in this boss fight, but it won't be nearly as easy for tank characters to do so. During the first two days of your run, you'll still have the option to invest in passive abilities that will help mitigate some of the damage the boss can mete out, selecting dormant powers instead of weapons from certain boss rewards. Night bosses provide especially powerful passive buffs, so if you can snag fire or physical damage negation passives, it'll help soften some of Gladius' blows. These churches will look familiar to Elden Ring veterans. Bandai Namco/Screenshot by CNET Stock up on flasks at churches around the map Even if you take passives that help you tank Gladius' attacks, you'll inevitably end up taking a few hits. That damage adds up, and you'll need to heal through it. You start with three flasks and get two more by beating the bosses during the first two nights, but managing a Nightlord with only five flasks can still be a bit tricky. That's why churches are so important to find during day one and two of a Nightreign expedition. They appear as golden, glowing structures on the minimap, so you won't have a hard time plotting a course to these locations -- they look just like the churches that you can get flask healing upgrades from in Elden Ring, too. Each church will up your flask count by one. Walking into a Nightlord fight with eight flasks instead of five makes a massive difference, especially since that's effectively nine more opportunities to heal across an entire squad of Nightfarers. Churches aren't a distraction from rune farming: They're an investment in your survival. As you prepare to face your first night three boss, here's what you need to look out for. Bandai Namco/Screenshot by CNET Watch out for Gladius' massive chainsword attack Nightlord Gladius loves fighting in melee distance and spewing fire, which gives ranged Nightfarers ample opportunity to lay into him with holy damage from afar. When the boss charges away from the fight rather than into the party of Nightfarers, you'll know he's up to no good. One of the hardest hitting attacks in this boss fight has Gladius grab the chainsword off of his back with one of his heads, swinging it as the blade extends across the ground. Original Dark Souls players will probably get flashbacks to fighting Great Grey Wolf Sif, but Gladius isn't a good boy at all. This sweeping attack covers a massive area of the arena and Gladius can use it multiple times in a row. The good news is that it's pretty easy to dodge through, if your character has a roll with decent invincibility frames. The hardest part is identifying when this move is about to be unleashed -- so keep an eye on how far away from you Gladius is trying to fight. Once you begin your battle with Gladius, things can quickly get out of control. Stick together as a cohesive team unit. Screenshot by David Lumb/CNET When the boss splits up, don't let your party follow suit Once you beat Gladius down to half health, he adds a new move to his repertoire. The Nightlord will occasionally split into three fireballs that rocket across the arena -- you'll want to dodge roll through these -- before turning around and returning to the party as three separate dogs. These canines are no less fiery than the cerberus-form, and they'll usually each target a single member of the party. Just because the dogs are split up doesn't mean your team has to, though. Ranged Nightfarers like Ironeye or fragile glass cannons Nightfarers like Duchess and Recluse might have trouble once they're singled out, so it's best to group up and repel this phase of Gladius as a team. Note that in its separated form, each dog takes damage for the full boss, so big attacks targeting an area like various Nightfarer ultimates (Ironeye and Raider especially) are potent here. Once enough time passes, Gladius will fireball around the map once again and return in his cerberus form (unless you manage to defeat him before he switches phases once again). When he takes on his larger base form, you can revert to your original strategy to swiftly take down this very bad dog. With Gladius defeated, a whole host of new expeditions will become available to you and your squad. Even though you've finally bested the real tutorial, you'll probably benefit from our beginner guide as you set out on some of the more challenging Nightreign adventures. Good luck out there, Nightfarer.

Elden Ring: Nightreign review: it's worth fighting through matchmaking hell
Elden Ring: Nightreign review: it's worth fighting through matchmaking hell

Digital Trends

time5 days ago

  • Entertainment
  • Digital Trends

Elden Ring: Nightreign review: it's worth fighting through matchmaking hell

Elden Ring: Nightreign MSRP $40.00 Score Details 'Elden Ring: Nightreign is a thrilling co-op game kneecapped by archaic online integration.' Pros Smart roguelike loop Strategic teamwork Memorable weapons Exciting new bosses Cons Poor onboarding Inconsistent performance Archaic matchmaking 'Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.' Recommended Videos Ever since 2009's Demon's Souls kicked off a new subgenre of action game, FromSoftware has repeatedly put players in the fights of their lives against hard-hitting bosses. With Elden Ring: Nightreign, it's now giving fans their fiercest opponent yet: online matchmaking. Ah, what a fearsome devil it is! How many wars have been lost over the years due to long queues that stall the flow of reinforcements? How many demons have been allowed to run roughshod over an unprotected world as brave heroes struggle to figure out whether or not they can pair up together on different consoles? It is a silent killer that now looms large over The Lands Between, threatening to keep its potential heroes locked in a crypt, far away from the thrills and splendor of the world above. If you can climb out of that darkness, overcoming convoluted matchmaking and inconsistent performance, there's an exciting multiplayer game waiting at the surface. Elden Ring: Nightreign's highs make it worth fighting through the lows, but I couldn't blame any warrior who would rather just sit the battle out until it gets some much needed improvements. Putting a run together Built as a way to capitalize on the success of 2022's Elden Ring without committing to a full sequel, Nightreign puts a clever co-op spin on the open-world game by turning it into a roguelike. It's a smart remix that gets more use out of existing assets while inventing a replayable multiplayer game with unexpected strategic depth despite its RPG hooks being much more streamlined than a standard Soulslike. Fully finding that hook takes a lot of effort, but it pays off for those patient enough to push through its most obvious flaws. Don't ask me what the story here is about. I know that it's my job to tell you that, but I just don't have the answer for you. FromSoftware's games are infamous for their cryptic stories that dole out layers of lore, but Nightreign is especially obtuse with its sea of proper nouns that do little to actually deepen the world of Elden Ring. Oh, you want to know all the juicy details about the Nightfarers and their quest to defeat the Nightlords while avoiding the Night's Tide? That's all spooky set dressing to explain why players need to vanquish eight bosses quickly as a shrinking circle of flames closes in on them, Fortnite-style. I'll leave it to the lore videos to try and decode every stray NPC conversation in the Roundtable Hold, but this is largely a story built to justify a gameplay scenario. It's FromSoftware letting its hair down after a decade and a half of tireless worldbuilding packed into every weapon description. What's more worth dissecting is how an actual roguelike run works. Players begin by selecting which Nightlord they're pursuing. They are then dropped into Limveld, an alternate reality take on Elden Ring's world that remixes its sights into a compact island that's dense with points of interest, loot, and bosses. A run takes place over three days. On the first and second, players explore as much of the map as possible as the circle gradually pushes them towards a final arena. Before that happens, squads have to use their time wisely to take out enemies, gain experience points, find powerful weapons, and craft a viable build before taking on a boss. If they survive the first two days, they're then teleported to a cosmic arena where they'll try to take down the boss. Though it sure looks like your average Soulslike, it's playing by a very different set of rules that might throw veterans off more than newcomers. This is a roguelike first and foremost with an emphasis on power management over RPG min-maxing and reactive skill. Leveling up, for instance, is a static process. Once I have enough runes, I simply have to run to a site of grace and spend them to have my stats automatically boosted based on the stat layout of the character I've selected. A successful run hinges on a party's ability to amass runes and upgrades by cutting through as many minibosses as possible in a day, all while stopping to grab additional flask charges from churches and uncovering other stray secrets along the way. Doing so will help them level up and stack passive upgrades that will put them in the best position possible to take down the big bads. If you can make it to the third day with your party around level 13, there's a good chance you'll win. The engaging challenge is learning how to consistently pull that off. It took me a long time to crack the code, which made for some frustrating early runs that had me swearing the entire project off. That's the way in which it's most similar to a traditional Soulslike. A total lack of coherent onboarding means that it's up to players to figure out how it all works, something that I fear may turn the all-important casual multiplayer crowd away early. But once it all clicks, Nightreign turns into an enthralling action gauntlet that rewards players who can react to the world quickly. My first success came after a three hour session with a set squad over voice chat. I had started to understand bits and pieces at that point, but this was the first time where I could craft a long-term plan with two other players who were on the same page as me. With each loss, we loaded back in and put any knowledge we'd earned to good use. We soon began starting each run by chasing down bosses and churches around the edge of the world, as those would be closed off to us first once the ring started moving. From there, our team leader would quickly pop into the map and call out a path we could follow towards the center that would let us cross through as many points of interest as possible. 'If we go this way, we can hit this boss, stop at this church, and open that evergoal in rapid succession.' An action-focused gauntlet turned into a connect-the-dots routing puzzle that tested our ability to navigate a world quickly. The excitement of a success comes from learning how to execute a reactive game plan. That format still leaves room for strong risk-reward dynamics. At one point, we came face to face with a giant centipede that we were barely denting with our attacks. We kept trying anyway, reviving one another when it would take us out in two hard hits and expending precious items like Warming Stones to keep the party's health topped off. By the time we got it's health down to half way, we noticed that the circle was coming. We were left with a choice: Do we stay and finish it off or cut our losses and spend our time getting easy wins elsewhere? In this case, we stood our ground and unleashed all of our special skills. It went down just as the fire came in and we reaped our rewards behind the damaging wall before dashing out and continuing on. It was a pure thrill built solely around time management rather than pinpoint parrying. That's bound to trip up the 'get good' crowd who enjoy Souls games for the skill; slowly grinding down every hard boss with careful evasion is a death sentence. Nightreign flexes entirely different muscles, testing how well players can build and push their momentum. That means that some runs can be overly fragile, as a party that can't amass some level ups early will be stuck in a power deficit that's hard to climb out of. But the excitement of a success comes from learning how to execute a reactive game plan that ends with a Nightlord corpse rotting in the sand. Elden remix To pull this all off only three years after Elden Ring's release, FromSoftware carefully threads new ideas into existing assets and systems from the base game. Limveld is an amalgamation of different points of interest from The Lands Between, dotted with familiar churches, mines, and castles. I fight a rogue's gallery of Elden Ring enemies from the Bell Bearing Hunter to Margit, and even some stray Dark Souls bosses. Sites of grace, wandering vendors, armament upgrading, and more are accounted for in more compact forms. It feels like a well-designed fan mod built from a creative suite, one that turns the movement speed up and turns off fall damage. All of the sticky enjoyment of putting together a build in Dead Cells carries over to the Elden Ring formula quite well. It's the way that those familiar elements are remixed with new ones that makes the approach work. Take its character progression, for instance. Rather than selecting a class that I'll build on with tiny changes, I pick a specific hero at the start of every run that has two special abilities and a passive perk. The Guardian is a giant bird who starts with a halberd, has access to a powerful slam attack, and has a stat distribution built around HP and stamina. The Ironeye, on the other hand, is a weak archer who can pick enemies off from afar with unlimited shots. Each can still be built up through a run, equipping any weapon and perk, but it makes Elden Ring feel more like a hero shooter. Team composition becomes paramount when trying to figure out the best way to approach a boss. Combat remains mostly unchanged from Elden Ring, though boss fights tend to go by much quicker with three people. I still need to dodge roll or parry to avoid familiar attack patterns. What's different is that weapon perks play a much bigger role in battle now. Rare and legendary gear can turn regular old swords from the base game into electrified blades that call forth lightning bolts. My best run had me wielding a flaming whip that could summon a pool of lava around enemies when I had enough FP. I tried to shape any passive perks I grabbed around that, nabbing a relic that would let me recover magic on successive attacks. All of the sticky enjoyment of putting together a build in Dead Cells carries over to the Elden Ring formula quite well. The roguelike format isn't always a clean fit for FromSoftware's usual design philosophy, though. There's a small bit of permanent progression in the form of relics, which add passive perks onto character classes. These are earned after runs and give players perks like 'Attack +1' that are often imperceptible in practice. Elden Ring's 'die and try again' loop can be tricky too, as falling to a boss means restarting a run that can take a good 30 minutes just to see more of its attack patterns. That's par for the course for any roguelike, but it can feel especially punishing when coming up against FromSoftware's brand of tricky attacks that are meant to be studied over multiple attempts. At least the Nightlords aren't your typical, predictable bosses. FromSoftware takes the unique three-player setup as a chance to imagine what new tricks it can pull off. Gradius, for instance, is a three-headed dog that occasionally splits into three individual beasts. That gives the fight a unique pace, as teams need to know when to divide and conquer. It's a very different fight from Adel, an enormous hippo-dragon that tries to gobble players up with its massive jaws. That fight is more about using one player as a distraction, letting the other two stab it from behind while its mouth is hyper fixated on one meal. Dynamics like that show that there's still much more FromSoftware can do with its Souls formula, just as Elden Ring showed how a true open-world game can change how a battle plays out. Matchmaking hell There are little quirks here and there that put a dent in a fairly good idea. Trying to revive enemies by whacking them with a weapon is incredibly clumsy, for instance. Runs can be a little repetitive too, even as new bosses rear their heads and the map shifts through world events. It's also disappointing to see Elden Ring's performance issues return here. I was getting occasional frame rate choppiness even on PS5 Pro's Performance Mode, as well as texture pop-in. Even that list issue is a small problem compared to Nightreign's true weak point: its archaic online integration that makes getting into a game far more challenging than it should be. Nightreign is ideally played with a squad of three people. It can be played solo, but that experience is incredibly unpleasant. While there's some scaling meant to help solo players get by, it's not nearly helpful enough as players will be taking down multiple enemies at once, something built around the assumption that there will be three people to control a crowd. I've only toyed around with solo play a bit, but I never have even had a hope of getting through night one by myself. There's no duo option at present either, so three players is the only viable way to play right now. There are several hurdles to getting a full team together. The biggest issue is that Nightreign does not feature cross-play. Your friends will all need to get it on one platform to party up, which is absurd for a demanding multiplayer game in 2025. They'll also all need to have cleared the first boss in order to play any other expedition together. If you don't have enough friends on one platform, you can matchmake with strangers, but I'd highly advise against that option. Communication is crucial to success, as players splintering off in random directions can kill a run before it even starts. There's no way to chat with players in game; the only communication system is an insufficient ping system. Even if you want to try your luck with random players, there are still obstacles that will stretch your odds of matching up thin. You'll have to queue up for a specific expedition, meaning that there are eight separate playlists that will split the already split community at launch (you can queue up for multiple at a time, but that won't help if you're looking to do a specific boss). Even more complicated is how it all buts up against Nightreigtn's most unique feature: the Shifting Earth. After clearing the first boss, the world map will inherit one of a handful of mutations. A giant crater may open up in the middle of it, creating a vertical space that occasionally erupts like a volcano. It's a smart way to change the otherwise static map, but there's a catch as far as I understand: players with different world states can't always match together. As far as I understand, you can not match with players who have a world event active if you've yet to see that event in your own world. So if you've only had a crater in your game, you won't be able to matchmake with someone who currently has a mountain active. I think. I still don't fully get how the restriction works and it is not explained in-game as far as I can tell. Maybe none of this will be a problem once the game goes live and millions of players hop in across each platform, but it is unfathomable to me that a multiplayer game is launching with so many hoops. Even something as simple as setting a room password so friends can join is cumbersome, as I often found I'd have to cancel my matchmaking once or twice and try again to connect with friends who had the same code set. Nightreign is built to be played with a consistent group of friends who intend to tackle every mission together over voice chat. Good luck to anyone who dares to try anything else. Issues like this remind me why it took me so long to truly appreciate FromSoftware's games. Every time I review one, I feel like so much of my time gets spent breaking down unforced errors like this that carry over from game to game. Maybe they're harder to change than I think. Maybe FromSoftware feels that it doesn't need to change anything because it'll eat up awards and critical praise no matter how glaring the barriers to entry are. All I know is that a bulk of the conversations I've had with other members of the press during this review cycle has been about how bizarre the matchmaking is and how much that will hurt its chances of success. It's a boring conversation! I'd much rather be discussing the artistry on display, but Nightreign too often invites us to focus on it as a product. At least that product is engrossing when all the stars align. The constant euphoria Nightreign provides once I'm in a coordinated party is remarkable. I get the same thrill that I get when beating a hard boss in Elden Ring but magnified thanks to dozens of little decisions my team made along the way. I'm not just celebrating because I parried enough attacks, but because I had the sense to stop and kill that one stray boss even as the flames threatened to engulf me. One mistake can spoil a good run, but you can't let it stop you from pushing ahead to victory. Maybe FromSoftware understands that better than everyone, earning every pass it has received over the years. All that matters is the killing blow, and Nightreign lands that strike when it counts. Elden Ring: Nightreign was tested on PS5 Pro.

Elden Ring film adaptation confirmed with Alex Garland set to direct
Elden Ring film adaptation confirmed with Alex Garland set to direct

Yahoo

time23-05-2025

  • Entertainment
  • Yahoo

Elden Ring film adaptation confirmed with Alex Garland set to direct

A live-action adaptation of the popular video game Elden Ring is confirmed to be in development with director Alex Garland at the helm. The 2022 fantasy game was directed by FromSoftware's Hidetaka Miyazaki, who reached out to A Song of Ice and Fire author George RR Martin to develop the story and mythology. Set in the mythical world of the Lands Between, the player takes on the role of an exiled warrior called the Tarnished who must defeat powerful demigods while collecting Great Runes to restore a powerful artifact known as the Elden Ring. Elden Ring has long been considered one of the greatest games, having sold more than 30 million copies and winning multiple awards. The film adaptation, which was first reported by InSneider, will be released by A24 in partnership with Bandai Namco Entertainment. It will be written and directed by Garland and produced by Peter Rice, Andrew Macdonald, Allon Reich as well as George RR Martin and Vince Gerardis, according to Deadline. Martin had teased the adaptation in February this year saying: 'Well, I can't say too much about it, but there is some talk about making a movie out of Elden Ring.' He had caveated the announcement saying he could be prevented from being involved because he was still working on the next A Song of Fire and Ice book, the long-awaited The Winds of Winter. 'We'll see if that comes to pass and what the extent of my involvement was, I don't know,' he told IGN, referring to the Elden Ring movie. 'I'm a few years behind with my latest book, so that also limits the amount of things that I can do.' A spinoff of the Elden Ring game titled Elden Ring Nightreign is scheduled to release on 30 May. After the game's release in 2022, The Independent's Jasper Pickering wrote: 'Elden Ring is by far the most accessible game the developer has made, but that doesn't mean it's easy. Rather than lowering the difficulty ceiling, it has instead raised the floor. By throwing open the doors of its vast world, Elden Ring maintains the genre's reputation for challenge without being marred by artificial barriers to entry.' Elden Ring's worldbuilding by Martin has received widespread praise. 'Elden Ring was going to take place in, let's say the present of their game universe. But what they wanted me to write was what happened like 5,000 years before that,' Martin said in an appearance on The Late Show with Stephen Colbert. 'So I went back and wrote a history of what happened 5,000 years before the current game, and who all the characters were and who was killing each other and what powers they had. They had these runes that were at the center of the game, and the rune got split into many pieces, and that's what screwed up the world. I laid all that out.'

Alex Garland Will Write and Direct A24's ‘Elden Ring' Live-Action Movie
Alex Garland Will Write and Direct A24's ‘Elden Ring' Live-Action Movie

Gizmodo

time22-05-2025

  • Entertainment
  • Gizmodo

Alex Garland Will Write and Direct A24's ‘Elden Ring' Live-Action Movie

The video game adaptation train keeps on a-going, and the next stop is a big-screen take on 2022's Elden Ring. Alex Garland and A24 are making it happen. Rumors of an adaptation have been swirling around for some time, but now it's official. According to Deadline, the fantasy RPG published by Bandai Namco Entertainment and developed by FromSoftware will become a feature film courtesy of A24. At the helm is Garland as writer and director; he's a genre veteran whose credits include Ex Machina and Annihilation, as well as Civil War, Men, and the recent Warfare. He also scripted the upcoming 28 Years Later for director Danny Boyle, the much-anticipated follow-up to the zombie series they created. Last year, game director Hidetaka Miyazaki said he'd be open to a film if the 'right partner' was involved, and A24, which is also doing a Death Stranding movie, appears to be it. Elden Ring is based on a story by Game of Thrones creator George R.R. Martin, who'll be among the feature film's producers. Set in the Lands Between, Elden Ring tasks players with repairing the titular ring—runes that control reality—and becoming the new Elden Lord to usher in a new age. Uniting the ring requires a lot of horseback and a lot of dying, but by that point, players had become familiar with FromSoftware's work and eagerly dived in. Ring was a critical hit and one of 2022's biggest games. After last year's Shadow of the Erdtree expansion, FromSoftware is returning to the game with Nightreign, a standalone multiplayer-focused spinoff. Both the base Ring and Erdtree are releasing on the Nintendo Switch 2 later in 2025. Expect more news on the Elden Ring movie as it develops.

'Elden Ring: Tarnished Edition' On Nintendo Switch 2 Adds Two Classes & Bonus Content
'Elden Ring: Tarnished Edition' On Nintendo Switch 2 Adds Two Classes & Bonus Content

Geek Culture

time07-05-2025

  • Entertainment
  • Geek Culture

'Elden Ring: Tarnished Edition' On Nintendo Switch 2 Adds Two Classes & Bonus Content

The Lands Between will welcome new faces to the Nintendo Switch 2 when the console drops, with Elden Ring: Tarnished Edition introducing new classes, armour sets, and other bonus content. Per Famitsu, a special event held in Tokyo unveiled a first look at the upcoming selectable classes: Knight of Ides and Heavy Armoured Knight (as translated by RPG Site). Other details, including gameplay mechanics, were not shared, but developer FromSoftware confirmed the arrival of more new weapons and skills in the future. The two new classes will also reportedly unlock two of the four new armours in the Tarnished Edition , with the other two available to obtain in-game. Meanwhile, the ever-reliable Torrent is set for a makeover. Three new appearances are available for the spirit horse as part of the Elden Ring: Tarnished Edition , which includes the Shadow of the Erdtree content, and the Tarnished Pack DLC for other platforms. A release date has yet to be set for both the action-RPG on the Switch 2 and the Tarnished Pack DLC. The base title debuted in 2022 and has sold over 30 million copies to date, surpassing the entire Dark Souls series to become the studio's best-selling entry. While there are no plans for a direct sequel, its forthcoming spin-off, Elden Ring: Nightreign , will keep the fun (and a little bit of frustration) going with an additional co-op element when it releases on 30 May. Following that, genre fans can look forward to The Duskbloods , a surprise release for the Nintendo Switch 2. Not much else is known about the gothic-flavoured game, but it's coming sometime in 2026 as a console exclusive. Si Jia is a casual geek at heart – or as casual as someone with Sephiroth's theme on her Spotify playlist can get. A fan of movies, games, and Japanese culture, Si Jia's greatest weakness is the Steam Summer Sale. Or any Steam sale, really. Elden Ring Elden Ring: Tarnished Edition FromSoftware Nintendo switch 2

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