logo
#

Latest news with #MGS3

Hideo Kojima teases what to expect from A24's Death Stranding movie, says it'll be strange and unbelievable
Hideo Kojima teases what to expect from A24's Death Stranding movie, says it'll be strange and unbelievable

Yahoo

time17-05-2025

  • Entertainment
  • Yahoo

Hideo Kojima teases what to expect from A24's Death Stranding movie, says it'll be strange and unbelievable

When you buy through links on our articles, Future and its syndication partners may earn a commission. Hideo Kojima has teased what to expect from A24's Death Stranding movie – and, honestly, we'd expect nothing less from the project than what he's hinted at here. Speaking on Koji10, Kojima praised director Michael Sarnoski and said the director had played some of his games. @Genki_JPN on Twitter offered up a rough translation of the conversation: "Hideo Kojima says the Death Stranding live-action film with A24 will be an unbelievable and strange film! via @koji10_tbs "He says Director Michael Sarnoski is smart, has good taste and is a very nice person so is happy he can direct the film. He says Michael properly played Death Stranding and Metal Gear Solid 1 and was going to play MGS2 and MGS3 as well but Hideo Kojima stopped him. Hideo Kojima said he doesn't seem like a typical Hollywood person." You can listen yourself in the video below from around the 3:20 mark. "I have only ever thought of Death Stranding as a game," Kojima said last year. "People tell me it feels like a movie, but I made it as a game – the direction, the settings, the story. So, I don't intend to look back at it and try to see it from a movie perspective. Those works are my babies, and I love movies, so I want it to be something that movie fans will really enjoy! I'll supervise the plot and help them make it, but I won't direct it. I can't right now with three on-going projects!" The Death Stranding movie doesn't yet have a release date. While you wait, check out our guide to the best video game movies ever to fill out your watchlist – or plan your theater trips with our roundup of 2025's most exciting upcoming movies.

Metal Gear Solid Snake Eater Remake Will Fix One Of The Most Annoying Features Of The Original
Metal Gear Solid Snake Eater Remake Will Fix One Of The Most Annoying Features Of The Original

Yahoo

time27-03-2025

  • Entertainment
  • Yahoo

Metal Gear Solid Snake Eater Remake Will Fix One Of The Most Annoying Features Of The Original

I'm just gonna level with ya'll, I didn't think much of Metal Gear Solid 3: Snake Eater in 2004. But a new look at an improved gameplay feature in the upcoming remake, Metal Gear Solid Delta, might just be enough to convert this jaded fan who's convinced the series peaked at Sons of Liberty. In a 12-second clip, Naked Snake can be seen swapping his camo from a foresty look to something more suitable for an urban environment in record time. It's way faster and less cumbersome-looking than the camo-swapping of the original. Check it out: Hell yeah, that's a whole three seconds to swap camo with an in-game menu that looks pretty snappy. The original required you to pause the game, then select 'camouflage' from a menu, then select 'face' or 'uniform' before choosing your desired pattern. As I said earlier, at best I feel sorta 'meh' about MGS3; the menu-diving the original demands of you to swap camo, eat anything, and treat your wounds is one of its biggest offenders in my opinion (alongside the boring, self-indulgent story and that god awful song). I found it very hard to stay engaged in the action when the game made me sort through menu screens so often, despite the camo being a genuinely neat idea. Metal Gear Solid 4: Guns of the Patriots notably eschewed the whole eating and wound-healing stuff (for the better). It would keep the camo, though. And since it took place many decades after MGS3, there was a sci-fi twist on it that made things much smoother. In MGS4, Old Snake could just lean against almost any wall and absorb the texture via his nifty OctoCamo which, it turns out, was inspired by the natural camouflage abilities of real-life octopi. The natural ability of octopi was also referenced in MGS4 via the game's opening faux TV ads. While some of us might be a little skeptical of this post-Kojima MGS future we're entering with Delta, it's nice to see Konami looking for opportunities to improve existing aspects of the game. Here's hoping eating and wound-healing will be just as speedy in the remake, which arrives on PS5, Xbox Series X/S, and PC on August 28, 2025. . For the latest news, Facebook, Twitter and Instagram.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store