Latest news with #Metaverse


Time of India
4 days ago
- Business
- Time of India
GenZ, Gen Alpha opt for GenAI, quantum projects, says Wipro CTO Sandhya Arun
Bengaluru: CTO Sandhya Arun said technology professionals from Gen Z and Gen Alpha show a distinct preference for projects involving newer technologies. They are particularly interested in working with Quantum, GenAI and blockchain, instead of taking up standard client projects. Tired of too many ads? go ad free now Selected professionals work alongside the CTO team's specialised project units, where senior executives oversee development of these solutions. "They often tell us categorically that they are not interested in mundane day-to-day tasks. Gen Z and Gen Alpha, I think, come looking for a sense of purpose and challenge. Nobody wants to work like my generation did, just to earn an income. They're upfront about saying, "I'm not interested in mundane things; give me something more," Arun told TOI. A group of Gen Z professionals designed a user interface resolution utilising generative AI-driven code implementation. The initiative commenced with feeding intelligence via an AI-based framework to evaluate the design from a user-centric perspective. After a two-week period, they constructed a fresh interface that included system-suggested enhancements. In the following two weeks, they generated the implementation code. According to Arun, Wipro maintains six to eight special project teams simultaneously. These groups comprise between 10 and 50 individuals. The cloud digital service division, which began as a special project, has evolved into a complete business unit. However, some initiatives, such as Metaverse, did not achieve success that the team desired. Wipro has launched the Wipro Innovation Network to enhance client co-innovation. Tired of too many ads? go ad free now It has opened a 60,000 sft innovation lab in Bengaluru to advance its AI-powered vision. "The network will leverage frontier technologies ranging from AI to quantum computing to solve some of the most challenging problems for our clients across industries," she said. This network focuses on five strategic frontier technology areas: Agentic AI, robotics with embodied AI, quantum computing, digital ledger technology and quantum-safe cyber resilience. It will bring together Wipro's innovation ecosystem, including the Innovation Labs, the Partner Labs, Wipro Ventures, its crowdsourcing platform Topcoder, alliances with leading academic and research institutions, and its technology talent to create an ongoing loop of ideation, research and innovation.

RNZ News
22-05-2025
- Business
- RNZ News
New technology with commentator Bill Bennett
Bill has been at the TUANZ conference in Hamilton where they've been discussing why 100% of New Zealanders aren't connected. Bill also asks what happened to the much touted Metaverse and looks into ransomewear attacks on 3 top UK retailers. To embed this content on your own webpage, cut and paste the following: See terms of use.
Yahoo
21-05-2025
- Business
- Yahoo
GenAI in Animation Global Business Analysis Report 2025: Market to Reach $15.9 Billion by 2030 from $2.1 Billion in 2024 - Enhanced AI in 3D, Lip-Syncing and Voice Animation Drive New Opportunities
The global Generative AI in Animation market, valued at USD 2.1 billion in 2024, is expected to surge to USD 15.9 billion by 2030, growing at a 39.8% CAGR. Key growth drivers include AI advancements, demand for quality content, and the rise of the metaverse. Technologies like GANs and real-time rendering boost production efficiency. U.S. and China lead the market growth. The report provides detailed insights into trends, regional analysis, competitive landscape, and actionable strategies for industry stakeholders. Generative Artificial Intelligence in Animation Market Dublin, May 21, 2025 (GLOBE NEWSWIRE) -- The "Generative Artificial Intelligence in Animation - Global Strategic Business Report" report has been added to global market for Generative Artificial Intelligence in Animation was valued at US$2.1 Billion in 2024 and is projected to reach US$15.9 Billion by 2030, growing at a CAGR of 39.8% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Generative Artificial Intelligence in Animation market. Generative Artificial Intelligence (AI) is revolutionizing the animation industry by enabling creators to achieve unparalleled levels of creativity, efficiency, and precision. With the ability to generate lifelike characters, fluid motion sequences, and immersive backgrounds, generative AI tools have redefined the animation process. These technologies allow animators to automate repetitive tasks such as frame interpolation, texture generation, and character rigging, freeing up valuable time for creative storytelling. Furthermore, generative AI is making animation more accessible to smaller studios and independent creators, enabling them to compete in an industry once dominated by major players. This democratization of technology has spurred a wave of innovation, with creators leveraging generative AI to produce everything from short films to blockbuster features, reshaping the landscape of the animation industry. What Are the Key Growth Drivers in the Generative AI in Animation Market?The growth in the generative artificial intelligence in animation market is driven by several factors, including advancements in AI algorithms, expanding use cases across industries, and changing consumer demands. A critical driver is the increasing demand for high-quality, visually appealing content in a content-driven digital economy. Studios are turning to generative AI to meet tight production timelines and reduce costs without sacrificing quality, particularly as the demand for animated series, films, and games continues to grow. The integration of AI with real-time rendering engines, such as Unreal Engine 5, is enabling studios to produce high-fidelity animations in shorter timeframes, further accelerating adoption. The gaming industry's push for procedurally generated content and dynamic storytelling is another significant driver, with generative AI providing the tools to create expansive game worlds and adaptive narratives. Additionally, the rise of the metaverse and virtual reality (VR) is fueling demand for generative AI in creating immersive virtual environments and animated avatars. Consumer behavior is also shifting, with audiences seeking personalized and interactive experiences, which generative AI can deliver at scale. These factors collectively highlight the transformative potential of generative AI in animation, positioning the market for exponential growth in the coming years. What Role Does Technology Play in Advancing AI-Driven Animation?Technological advancements have been the cornerstone of generative AI's impact on animation, providing the computational power and tools necessary to bring creative visions to life. The development of transformer-based architectures, generative adversarial networks (GANs), and diffusion models has enabled AI systems to generate highly detailed and realistic animations. High-performance GPUs and cloud computing platforms have further accelerated rendering processes, allowing studios to handle the vast computational demands of generative AI workflows. Additionally, AI-powered tools now integrate seamlessly with industry-standard software such as Autodesk Maya, Blender, and Unreal Engine, enhancing the workflow for animators and game developers. Motion capture technologies combined with generative AI are creating realistic character animations by mapping human movements in real-time, significantly reducing production timelines. Another breakthrough is the use of AI in creating hyper-realistic facial expressions and lip-syncing, bringing characters to life with unprecedented realism. These advancements are not only driving the adoption of generative AI in animation but are also expanding the boundaries of what is creatively possible, redefining the future of visual Is Generative AI Reshaping Industry Practices and Consumer Experiences?Generative AI is transforming industry practices in animation by enabling studios to scale production capabilities, create personalized content, and cater to evolving consumer preferences. For streaming platforms and content providers, AI-driven tools allow the creation of region-specific animations and culturally relevant storylines, enhancing viewer engagement and broadening market appeal. In the gaming industry, generative AI is being used to design procedurally generated worlds, dynamic characters, and adaptive gameplay mechanics, creating more immersive and interactive experiences for players. The advertising sector is leveraging generative AI to produce eye-catching animations tailored to specific demographics, optimizing marketing campaigns. Education and training are also benefiting from AI-generated animations, with interactive content making learning more engaging and effective. Consumers are increasingly seeking personalized experiences, and generative AI is fulfilling this demand by enabling creators to craft unique, audience-specific content. By reshaping how animation is produced and consumed, generative AI is driving a paradigm shift that aligns industry practices with modern technological and consumer ScopeKey Insights: Market Growth: Understand the significant growth trajectory of the Transformers Model segment, which is expected to reach US$7.0 Billion by 2030 with a CAGR of a 39.7%. The Generative Adversarial Networks (GANs) Model segment is also set to grow at 41.8% CAGR over the analysis period. Regional Analysis: Gain insights into the U.S. market, valued at $557.7 Million in 2024, and China, forecasted to grow at an impressive 37.8% CAGR to reach $2.4 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific. Report Features: Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030. In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa. Company Profiles: Coverage of players such as Adobe, Inc., Autodesk, Inc., De Identification Ltd., DeepMotion Inc., InVideo and more. Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments. Segments: AI Model (Transformers Model, Generative Adversarial Networks (GANs) Model, Variational Autoencoders (VAEs) Model, Other AI Models) End-Use (Televisions (Over-the-Top) End-Use, Advertising End-Use, Movie Production End-Use, Gaming End-Use, Other End-Uses) Geographic Regions/Countries (World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.) Tariff Impact Analysis: Key Insights for 2025What's Included in This Edition: Tariff-adjusted market forecasts by region and segment Analysis of cost and supply chain implications by sourcing and trade exposure Strategic insights into geographic shifts Buyers receive a free July 2025 update with: Finalized tariff impacts and new trade agreement effects Updated projections reflecting global sourcing and cost shifts Expanded country-specific coverage across the industry Key Attributes: Report Attribute Details No. of Pages 128 Forecast Period 2024 - 2030 Estimated Market Value (USD) in 2024 $2.1 Billion Forecasted Market Value (USD) by 2030 $15.9 Billion Compound Annual Growth Rate 39.8% Regions Covered Global Key Topics Covered: MARKET OVERVIEW Influencer Market Insights Tariff Impact on Global Supply Chain Patterns Economic Frontiers: Trends, Trials & Transformations Generative Artificial Intelligence in Animation - Global Key Competitors Percentage Market Share in 2024 (E) Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E) MARKET TRENDS & DRIVERS Rising Demand for Hyper-Realistic Visual Effects Drives Adoption of Generative AI in Animation Advancements in AI-Driven Character Modeling Propel Innovation in Animation Workflows Automation of Labor-Intensive Animation Processes Expands Market Adoption Opportunities Growing Use of AI for Real-Time Rendering Strengthens Business Case for Generative AI Tools Increased Focus on Personalized Content Creation Fuels Demand for AI in Animation Integration of AI Animation Tools with Popular Creative Software Spurs Growth Generative AI-Powered Storyboarding Expands Creative Possibilities for Animators Demand for Cost-Effective Production Methods Sustains Growth in AI-Driven Animation Solutions Regulatory Concerns Over AI-Generated Content Ethics Shape Market Dynamics Enhanced Capabilities in AI Lip-Syncing and Voice Animation Drive New Opportunities Generative AI's Role in Creating Virtual Worlds Generates Demand Across Entertainment Sectors Adoption by Independent Studios Expands Addressable Market for Generative AI Animation Tools Advancements in AI Motion Capture Enhance Realism and Streamline Production Workflows Emerging Demand for AI-Assisted 3D Animation Creates New Growth Avenues for Technology Providers FOCUS ON SELECT PLAYERS:Some of the 22 companies featured in this Generative Artificial Intelligence in Animation market report include: Adobe, Inc. Autodesk, Inc. De Identification Ltd. DeepMotion Inc. InVideo Kartoon Studios, Inc. Mango Animate Pixar Animation Studios Synthesia Veed Ltd. For more information about this report visit About is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends. Attachment Generative Artificial Intelligence in Animation Market CONTACT: CONTACT: Laura Wood,Senior Press Manager press@ For E.S.T Office Hours Call 1-917-300-0470 For U.S./ CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900


Borneo Post
17-05-2025
- Entertainment
- Borneo Post
S'wak's Metadise to spotlight ‘Tech Me to Sarawak' metaverse project at expo in California
Afiq briefs the attendees on the Metaverse project during the launch today. – Photo by Chimon Upon KUCHING (May 17): Sarawak's digital innovation platform Metadise will showcase its 'Tech Me to Sarawak' project at the upcoming Augmented World Expo (AWE) in California, US next month. The project, developed by Metadise Sdn Bhd, highlights Sarawak's five tourism pillars – Culture, Nature, Adventure, Food, and Festival (CNAFF) – through an immersive metaverse experience. Speaking at the launch event at The Podium here today, Metadise director Afiq Fadhli Narawi said the platform integrates storytelling, virtual interaction, e-commerce, and Non-Fungible Tokens (NFTs) to offer a modern take on Sarawak's attractions. This is a great opportunity to expose Sarawak to a global audience, he said, noting that the project is currently in its beta stage and has recently secured funding support from the Malaysian Digital Economy Corporation (MDEC). 'Users can interact with digital replicas of iconic attractions, including the Darul Hana Bridge, Semenggoh Wildlife Centre, Carpenter Street, and the Borneo Cultures Museum, with integrated booking systems and NFT purchasing features in the pipeline,' he elaborated. 'Whether you want to promote an event or replicate a building or a local university in virtual space, the platform offers that flexibility.' Metadise also acts as a digital innovation hub in Kuching, focused on driving technology adoption, immersive learning, and collaboration in emerging technologies such as Artificial Intelligence (AI), blockchain, and metaverse development. For more information, visit Augmented World Expo california Metadise metaverse Tech Me to Sarawak


BBC News
16-05-2025
- Science
- BBC News
Wolverhampton University literature students experiment with VR
A university is bringing a new dimension to its English Literature course by trialling Virtual Reality (VR) University of Wolverhampton's Prof Sebastian Groes is trialling the technology with the course's third-year students on the Literature in the Digital Age experiment sees students moving beyond traditional essay-writing to create their own VR builds - immersive 3D spaces in which they explore a chosen literary topic, author or Groes is working on the scheme with David Burden of Daden Limited, the editor of The Metaverse book series for Routledge. Prof Groes said the aim was to "counter digital inequality"."We are exploring how the structure of memory is affected differently when building and navigating a VR essay, and how this technology might offer new, inclusive learning and research opportunities," he have been incorporating the likes of road maps, video clips, PowerPoint presentations, AI ChatBots, and PDFs in their VR builds, to deliver their presentations are then shown in the university's Screen School VR on the pilot, which the university described as successful, Mr Burden will train arts and humanities colleagues during the Digital Humanities Research Group's first VR Training School, taking place on 21 and 22 May. Follow BBC Wolverhampton & Black Country on BBC Sounds, Facebook, X and Instagram.