2 days ago
‘MindsEye' Promises Huge Fixes As Its Playercount Flatlines
MindsEye
MindsEye is quickly becoming a cautionary tale including lessons like 'talent doesn't mean results' and 'combative execs do harm,' but the game is attempting to salvage its disastrous launch with an announced plan for fixes.
On Twitter this morning, MindsEye published a lengthy blog post about its current priorities that mainly revolve around performances and bug fixes. An excerpt:
The way the game performs and its litany of bugs are only part of its problems, however, another fundamental one being that the game simply is not good, and there's no patch for that. The last 24 hours has brought situations like streamers cracking up while attempting to deliver a sponsored pitch for the game, or major streamers seeing their #ad deals scrapped by the publisher minutes before they were supposed to play.
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While you may understand why after all the work to build the game, MindsEye devs do not want to give up on it, it feels far too late to salvage. It did not have a strong launch, peaking at just 3,300 concurrent players on Steam, keeping in mind this is a game from a guy who was a lead on the GTA series for years upon years. But after that launch (and a number of refunds), the playercount is already starting to flatline. Literally:
MindsEye
It lost around 60% of its players by just day two, and looks to be even lower today as the heartbeat slows and likely will stop soon enough here.
It's a miss. I've seen games that can forge a path to redemption but this is just not going to be one of them. This isn't Cyberpunk 2077 where a game anticipated for a decade arrives with 10 million sales and early problems kick the studio into high gear to fix everything. This is a game barely anyone played that no one will give a second look at after this week, patches or no.
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