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Avowed won't have enemy scaling, director confirms, but it will have jank: "You gotta accept a little jank to do something fun and creative"
Avowed won't have enemy scaling, director confirms, but it will have jank: "You gotta accept a little jank to do something fun and creative"

Yahoo

time10-02-2025

  • Entertainment
  • Yahoo

Avowed won't have enemy scaling, director confirms, but it will have jank: "You gotta accept a little jank to do something fun and creative"

When you buy through links on our articles, Future and its syndication partners may earn a commission. We are very close to reaching the end of the rainbow with Avowed's impending release, but Obsidian game director Carrie Patel wants you to have reasonable expectations: no, Avowed won't have enemy scaling, though it sounds like the game may feature some jank. "Enemies do not scale with your level," Patel puts it plainly in a new rapid-fire interview with MinnMax. This might surprise you – level scaling is becoming more common, evidenced by RPGs like Cyberpunk 2077 and Diablo 4 – but I'm looking forward to exploring Avowed's dangerous cliffsides with the knowledge that power is power. One of the most liberating feelings I've experienced involves returning to a game like Dark Souls' starting area, as overleveled as a grass-fed cow, and chewing up everything in my path. Less surprising than the game's lack of level scaling, however, is the fact that Avowed might have some bugs at launch. Big, buggy launches, such as Civilization 7's recent stumble into the spotlight, have seemingly become synonymous with AAA gaming. That said, bugs have always been part of gaming, and some people have always been huffy about it. In their defense, I don't think anyone has ever outright enjoyed paying for a game and finding out it's easier to break than glass. In 2009, a younger GamesRadar+ even reported on the fact that the EU was proposing a law that would secure refunds for broken video game releases. But, if we ignore gamers' rights for just a second, we can recognize that most unique, new products aren't flawless at first. To that point, Patel thinks jank is unavoidable while taking risks. "You gotta accept a little jank to do something fun and creative," Patel tells MinnMax. We'll find out how "fun and creative" Avowed is when it releases on February 18. Avowed director confirms the game follows The Outer Worlds' lead to skip New Game Plus, but DLC is still a "maybe."

Avowed director says about a third of the Pillars of Eternity developers are working on Obsidian's new action-RPG and teases crossover characters
Avowed director says about a third of the Pillars of Eternity developers are working on Obsidian's new action-RPG and teases crossover characters

Yahoo

time07-02-2025

  • Entertainment
  • Yahoo

Avowed director says about a third of the Pillars of Eternity developers are working on Obsidian's new action-RPG and teases crossover characters

When you buy through links on our articles, Future and its syndication partners may earn a commission. About a third of the team that made Pillars of Eternity is now working on Obsidian's upcoming action-RPG, Avowed, director Carrie Patel has revealed. In a quickfire interview with MinnMax, Patel was asked what Pillars of Eternity fans are hoping to get from Avowed, which takes place in the same world of Eora. She said Pillars fans want to "see the world they got to know over two games in a big immersive space around them that they can explore." Asked if that has been accomplished in Avowed, she replied, "mission accomplished." She also revealed that "maybe a third of the team that worked on Pillars is on Avowed." Finally, she confirmed that there will be Pillars of Eternity characters in Avowed, and when asked if there will be more than three, she replied in the affirmative. Hitting Xbox Series X, PC, and Xbox Game Pass Ultimate on February 18, Avowed will take players back to Eora for the first time since 2018's Pillars of Eternity 2. And if you haven't played the Pillars games, you needn't worry; Obsidian designed Avowed specifically to be an entry point to the plague-ravaged Living Lands. Obviously longtime Pillars fans will have a lot of fun with the crossover content, but it's not necessary to understanding the story. "It can't start in a way that just feels crappy": Avowed devs are turning to animation to solve an RPG "challenge" of offering a sense of progression without sacrificing a strong start.

Former PlayStation Boss Played Company's First Game On Scrapped Nintendo Console
Former PlayStation Boss Played Company's First Game On Scrapped Nintendo Console

Yahoo

time04-02-2025

  • Entertainment
  • Yahoo

Former PlayStation Boss Played Company's First Game On Scrapped Nintendo Console

Shuhei Yoshida, the former president of Sony Interactive Studios, was there from day one of the PlayStation. And in a new interview, the former exec shared a story of how, on his first day at PlayStation, he got the chance to play the company's first game on the infamous Nintendo PlayStation system. In a recent interview with MinnMax, Yoshida—who left the company last month after 31 years—explained that when he was first brought on board the PlayStation team in 1993, Ken Kutaragi, 'The Father of the PlayStation,' showed him the first game the team had put together. But it wasn't made for the PlayStation console you might have played in the '90s. Instead, it was developed for the failed Nintendo PlayStation—a proposed device that would let the SNES play CD games. 'The first thing they showed us was that Nintendo Sony PlayStation, like a [working] prototype,' said Yoshida. 'And also they had almost finished a game on it and I got to play the game on the system the day I joined.' According to Yoshida, the game was a 2.5D or 3D space-shooter-like thing and used the power of the CD to stream in assets to create something similar to the Sega CD title Silpheed. Sadly, Yoshida doesn't remember who developed it, suggesting it might have been a team in the U.S. or Japan. When asked if it's possible that this never-before-seen Nintendo PlayStation space shooter game still existed somewhere within Sony's archives, Yoshida seemed to think it was. 'I wouldn't be surprised if [the game was saved]. You know it was like [on a] CD so yeah,' explained the former PlayStation Studios president. Now someone within Sony just needs to find that game and dump the rom online. Or maybe that will be one of the secrets buried in the next Astro Bot game. For the latest news, Facebook, Twitter and Instagram.

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