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Time of India
14-05-2025
- Entertainment
- Time of India
Light No Fire Release Date, Storyline, Gameplay and More
Image via: Hello Games In the ever-changing landscape of open-world gaming , the creators of No Man's Sky , Hello Games , are setting their sights on a new and bolder frontier. With Light No Fire, the studio is not simply building an exploration game; it attempts to reimagine what it means to survive, explore, and create in a fantasy universe fashioned to mirror Earth in its sheer scale and complexity. And this time, there are no galaxies, only one earth teeming with opportunities. Storyline: A fantasy world While No Man's Sky created an entire universe with billions upon billions of procedurally generated planets, Light No Fire zooms up close and personal to the workings of a single handcrafted-and-automatically-procedural-gen planet. But don't let "for one" fool you. Ostensibly called "multiplayer Earth" by its creators, the designers propose something vast enough to span hundreds of millions of square miles-the real equivalent area needed to accommodate Earth's population. It's not just a sandbox; it's a continent-spanning wilderness with oceans as deep and dark as ours and mountains towering far beyond what one usually sees in games. Light No Fire Official Reveal Trailer From Hello Games | The Game Awards 2023 While No Man's Sky uses science fiction for style, Light No Fire uses fantasy-far far away in lore, ancient ruins, magical creatures, and gigantic biomes. Players are not mere scavengers or colonists but rather roam freely as adventurers through a land that invites curiosity at every corner. The RPG features include character customization from diverse species, ranging even to anthropomorphic rabbits. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 2025 Top Trending local enterprise accounting software [Click Here] Esseps Learn More Undo Gameplay tricks and tips Though Light No Fire can be enjoyed by a single player, Hello Games much more strongly stresses the shared experience. This is not just a skill-based competitive survival game. Rather, it is a cooperative effort to settle, explore, and conceptualize a shared vast world. The game's choice of design basically invites players to cooperate in communities and to embark on quests that are given by NPCs sitting in scattered outposts. It is not about domination; it is co-existence. And that is an incredibly meaningful message coming from a studio that has slowly but surely been earning back the trust of gamers since a rocky launch in 2016. EVERYTHING You Need To Know About Light No Fire In 2025 So Far!! Arguably the greatest differentiator with Light No Fire is how the game itself is undergoing revelation. After a host of accusations against the studio for early overhype in past games, Hello Games has learned to extend marketing campaigns. With five years of development already behind it, the studio has quietly been working towards what may well be one of the most extensive and imaginative open-world games of the decade. No release date has ever been announced, but the upper hand still lies with a late-2025 launch. Should Light No Fire live up to at least half of what it intends to do, the magic of discovery in games may just get revived again.


Time of India
14-05-2025
- Entertainment
- Time of India
Everything we know about upcoming features in Light No Fire
Image via: Hello Games Hello Games wants to venture into new territory, with Light No Fire promising an open-world, fantasy-themed adventure of seamless planetary scale involving exploration, survival, and pursuit. Light No Fire, under wraps for over five years with a surprise reveal, might well turn into one of the studio's biggest and most ambitious projects ever. A world as wide as Earth While the world does have a slew of open world games with enormous maps to flaunt, with Light No Fire, one has gone even further and procedurally generated an Earth-sized planet. And then this is really not about scale alone. It has to do with density, variety, and true potential for discovery. From mountains towering high and climbable down to the depths of the ocean, where hidden life forms intermingle, every spot in this fantasy world has been made accessible. EVERYTHING You Need To Know About Light No Fire In 2025 So Far!! Interesting plot by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Trending in in 2025: Local network access control [Click Here] Esseps Learn More Undo One of the more exciting reveals has to do with the varied creatures one can ride across the world. From goat-like land mounts to dragon-like creatures of the air worthy of saddling, it was also hinted in the trailer that more peculiar methods await, including a splendidly cunning baffling bird. The mounts are not mere aesthetic flourishes; they underpin the core of the freedom of movement and exploration that the game strives to present. Flying over immense plains, gliding down cliffs, and dashing through dense woods atop a beast sure adds to the emergent sandbox-style gameplay. Features: Survival, Crafting, and Combat While gaining the headline for the exploration, Hello Games are not neglecting your traditional mechanics. The players will suffer through some survival, gather resources, and build their own shelter or outposts. The building system is likely to make a return reminiscent of No Man's Sky, but now with a fantasy-based twist. Naturally, combat factors into the player experience as well. The gameplay footage is filled with sequences of sword and bow-wielding characters engaging in battles against foes, strongly suggesting the existence of both melee and ranged combat. The presence of staves points towards either magic or blunt combat, although details remain sparse on the nature of the magic system or skill upgrades. Should magic indeed be confirmed on the horizon, it could inject a promising layer of strategic depth into the already grounded survival loop. Light No Fire Official Reveal Trailer From Hello Games | The Game Awards 2023 Even at that scale, Light No Fire is not a lonely journey. The multiplayer experience lies baked into the game's DNA. Hello Games envisions co-op adventures to have friends climb peaks, find devious secrets, and build wicked settlements. This journey-turned-aftermath-half-exploration competition kind of community discovery does not commonly occur on a scale this large. Get IPL 2025 match schedules , squads , points table , and live scores for CSK , MI , RCB , KKR , SRH , LSG , DC , GT , PBKS , and RR . Check the latest IPL Orange Cap and Purple Cap standings.


Forbes
01-05-2025
- Forbes
AI Agents Playing Video Games Will Transform Future Robots
AI agents trained in video game environments are demonstrating a remarkable ability to transfer ... More skills to new challenges, potentially revolutionizing how we build real-world robots. Video games have played an important role in the development of AI. Many early demonstrations of machine learning involved teaching computers to play games. Eventually, Google Deepmind's mastery of the game Starcraft 2 was taken as proof that machines could now compete with us across many fields in which we were previously undisputed champions. Now, games are being used as a testbed for exploring some of the most exciting new areas in AI, including autonomous agents, real-world robots and perhaps even the quest for AGI. At this year's Game Developer's Conference, Google's DeepMind AI division demonstrated its research into what it calls Scalable Instructable Multiworld Agents (SIMA). The idea is to show that machines can navigate and learn inside the 3D worlds of video game environments. They can then use what they've learned to navigate entirely different worlds and tasks, all with their own rules, using whatever tools are available to them to solve problems. It might sound like child's play, but this research could dramatically impact the development of the agentic AI we'll use in our work and personal lives. So let's take a look at what it could mean, and whether it could even solve the ultimate AI challenge of creating machines capable of adapting to any situation, much like humans can. Video games provide a great environment for training AI because the variety of tasks and challenges is almost infinite. Importantly, the player usually solves these challenges using a standard set of tools, all accessed via the game controller. This corresponds well with the way AI agents tackle problems by choosing which tools to use from a pre-defined selection. Game worlds also provide safe, observable and scalable environments where the effects of subtle changes to variables or behavior can be explored at little real-world cost. DeepMind's SIMAs were trained across nine different video game environments, taken from popular games including No Man's Sky, Valheim and Goat Simulator. The agents were given the ability to interact and control the games using natural language commands like 'pick up the key' or 'move to the blue building.' Among the standout findings, the research showed that the agents are highly effective at transferable learning—taking what they learn in one game and using it to get better at another. This was backed up by observations that agents trained to play eight of the nine games performed better at the one game they were untrained on than specialized agents solely trained on the one game. This dynamic learning ability will be critical in a world where agents are working alongside us, helping us explore, interpret and understand messy real-world problems and situations. But what about looking a little further ahead, to a time when it's commonplace for robots to help us out with physical tasks as well as digital ones? The development of real-world robots that carry out physical tasks has accelerated in the last decade, hand-in-hand with the evolution of AI. However, they are still generally only used by large businesses due to the high cost of training them for specialist roles. Using virtual and video game environments could dramatically lower this cost. The theory is that transferable learning will enable physical robots to use their hands, arms or whatever tools they have to tackle many physical challenges, even if they haven't come across them before. For example, a robot that effectively learns how to use its hands to work in a warehouse might also learn how to use them to build a house. Before it released ChatGPT, OpenAI demonstrated research in this field. Dactyl is a robotic hand, trained in virtual simulated environments, that learned how to solve a Rubik's Cube. This was one of the first demonstrations of the potential of transferring skills learned in virtual environments to complex physical-world tasks. More recently, Nvidia has developed its Isaac platform expressly for the purpose of training robots to 'learn to learn' how to carry out real-world tasks inside virtual environments. Today, physical AI-assisted robots are put to work in warehouse roles, agriculture, healthcare, deliveries, and many other jobs. In most cases, however, these robots are still doing tasks they were specifically trained for—at enormous expense by companies with very deep pockets. But new models of 'affordable' robots are on the horizon. Tesla plans to manufacture thousands of its Optimus robots this year and assign many of them to work in its factories. And Chinese robotics developer Unitree recently unveiled a $16,000 humanoid robot that can turn its hand to many tasks. With the price of robots falling and their AI brains becoming more powerful by the day, walking, talking humanoid robots could be stepping out of science fiction into everyday reality sooner than we think. Almost 30 years ago, machines scored their first big win over humans by defeating Gary Kasparov at Chess. Few would have predicted then that a computer would exist that could beat world champions not just at one game, but at any game. This ability to 'generalize' information by taking knowledge from one task and using it to solve an entirely different one is traditionally exclusive to humans, but that could be changing. All of this will be hugely interesting to those chasing the holy grail of AI development, artificial general intelligence (AGI). Evidence that agents like DeepMind's SIMAs are able to transfer learning from one virtual game environment to another suggests they may be developing some of the qualities needed for AGI. It demonstrates that they are progressively building competencies that can be applied to solving future problems. Google, along with OpenAI, Anthropic and Microsoft, have all stated that developing AGI is their eventual goal, and it's clearly the logical endpoint of the current focus on agentic intelligence. With video games, could another part of the puzzle be in place?
Yahoo
30-01-2025
- Entertainment
- Yahoo
As No Man's Sky adds "billions of new solar systems and trillions of new planets," Hello Games says it's also "extremely busy" with its open-world survival RPG Light No Fire
When you buy through links on our articles, Future and its syndication partners may earn a commission. Despite No Man's Sky having just released a gargantuan update in its ninth year, Hello Games still says it's "extremely busy" working on its new multiplayer open-world survival RPG Light No Fire. Hello Games founder Sean Murray revealed the contents of the latest No Man's Sky update in a new blog post. The biggest highlights of the expansive Worlds Part 2 update are new solar systems, greater world variety, new kinds of terrain, updated tech, more quests, improved deep sea exploration, and new Gas Giants that are "ten times bigger" than the biggest planets before them. Meanwhile, Murray said Hello Games remains "extremely busy on Light No Fire," adding, "each time we push our engine to new places though we have this urge to share it with the community, with No Man's Sky." Nothing new was revealed about Light No Fire, but there's a good amount to glean from the game's Steam page if you need a refresher. Like No Man's Sky, it's all built around a seamless open-world with near limitless discoverability, but here the setting is an "ancient Earth" that's apparently the same size as real-life Earth and just as explorable. For example, Hello Games says its oceans are just as deep, its mountains are just as tall, and you can explore every square inch if you've got the time. While No Man's Sky has some shallow RPG elements, Light No Fire is said to have "the depth of a role-playing game" along with "the freedom of a survival sandbox." We don't know the full breadth of those features, but we know Light No Fire includes RPG tentpoles like character creation, a sprawling fantasy story, and custom avatars spanning a range of species including human, rabbit, fox, badger, bear, wolf, and otter. Before today, it had been some time since we'd heard anything about Light No Fire from Hello Games, but hopefully this acknowledgment that it's still very much in active development means we'll hear more soon. Meanwhile, find out where No Man's Sky ranked on our list of the best space games.
Yahoo
30-01-2025
- Entertainment
- Yahoo
No Man's Sky is getting 'trillions of new planets,' some with oceans 'several kilometers deep,' plus explorable 'end-game' gas giants
When you buy through links on our articles, Future and its syndication partners may earn a commission. If you thought 2025 would be any different from the last nine years of No Man's Sky updates… why would you think that? That would be a weird thought to have. Stop having weird thoughts. That's my way of saying there's a big new No Man's Sky update landing today, and once again it's free, and once again it's packed with interesting stuff for the ever-expanding space sandbox from Hello Games. It's also being delivered alongside a missive from Sean Murray, who also wants to reassure everyone that, yes, Light No Fire is being worked on. In fact, the development of Light No Fire is one of the reasons we're getting new No Man's Sky stuff today. Here, I'll let him explain: "Across the universe we're adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game," Sean Murray said in an email sent to PC Gamer. Those changes include, for the first time in the No Man's Sky universe, massive gas giants that Murray says are "ten times bigger than our biggest planet. It's truly end-game stuff to explore them with huge storms that rage across the surface." That's not all. Many of the new planets have a "new terrain system" and that allows for truly towering mountains and even "oceans that can be several kilometers deep," Murray says. You can see some of that in the trailer for the Worlds Part 2 update that's going live today. Murray also says the game's lighting system has been rewritten and new water physics have been added. "Water reacts physically to the world around it. Creatures wade through it. There's little dimples in the rain, and there are large waves as ships fly overhead. Sometimes there's these moments where a ship just flies past the still ocean and the water ripples underneath and it's just so peaceful to watch." Naturally, there will be new alien creatures to find, which Murray says may be "weirder than ever before." I imagine a lot of players might be thinking "Cool, more No Man's Sky planets, but where the heck is Light No Fire, the fantasy game that has only one planet but it's the size of a real planet?" Well, in a way, this update to No Man's Sky is a bit of Light No Fire: "The team is extremely busy on Light No Fire. Each time we push our engine to new places though we have this urge to share it with the community, with No Man's Sky," Murray said, noting that he especially enjoys the new terrain system. "I'm genuinely at my happiest working on this stuff," he said. Sean's happy, I gotta imagine No Man's Sky fans are thrilled, and Light No Fire pre-fans at least get to hear that development is happening and see some of that progress reflected in NMS. Plus, as always, this update is free for everyone who already owns the game. Win-win-win. Check out the full patch notes here, and a special "deep dive" video below.