7 days ago
- Entertainment
- Time of India
How to Get All Weapons in Doom The Dark Ages
Image via: Bethesda
Weapons are not just about brute force in Doom: The Dark Ages. The Doom Slayer is a raving manifestation and thus a strategic arsenal in motion. Survival is hence about mastering any weapon the game throws at you, rather than fist-smashing skulls or shield-crushing bones.
And there are plenty of them. Unlocking new weapons in every chapter, here's all of them that can be acquired, and the uses for them.
The Arsenal Begins: Weapons by Chapter
Weapons in Doom:
The Dark Ages are not given away like candy; they are earned with story progression, dropped from pods, or unlocked through environment-based puzzles. Here is a rundown of how weapons enter your hands:
The first chapter opens spectacularly and dishes three must-have weapons: Combat Shotgun, Power Gauntlet, and Shredder. They establish a sort of "mid-range fury and ammo recovery" sort of feeling.
It is between Chapters 2 and 6 that your core playstyle in the Shield Saw, Accelerator, Cycler, and Super Shotgun is put to test-and traditionally help flip armored demons and shielded threats.
Really deadly action starts from Chapter 8 onward when the weightier powers of heavy grenades, rockets, and crushing skulls of Ravager get loaded in your toolkit.
Major late-game power spikes go to weapons from Atlan (Chapters 3 and 11), the Ballistic Force Crossbow (Chapter 14), and Dreadmace (Chapter 15).
Doom: The Dark Ages - BEST Weapon Upgrades to Get First
Choosing the Right Weapon for the Right Demon
Localization of different weapons into different contributors means exploiting enemy weaknesses.
Close-quarters brawlers:
Time hits carefully when the Flail and the Power Gauntlet are face-to-face with demons, because their melee stacks recharge quite slowly. It can get you through the groups easily.
Shield breakers:
Accelerators and Cyclers overheat and wreck the shields so that their defenders cannot shield throw or heavy round.
Crowd control:
When the arenas fill with smaller enemies, the Pulverizer and ironically the Grenade Launcher dominate more. So this is when area-of-effect weapons really stand out.
Precision kills:
The Impaler and Ballistic Force Crossbow are your sniper kits. They should be used after stunning the enemies or clearing the field for breathing room.
Mastering the Mecha: Atlan's Limited-Time Arsenal
These interludes result in a drastic shift in gameplay, with primary emphases on timing and positioning. Perform dodges to charge Atlan's Machine Gun or Shotgun. These are non-customizable but give raw moments of giant-on-demon combat that feels satisfying and cinematic.
DOOM : The Dark Ages - All Weapons Showcase
Late-Game and Legendary Tools
Ravager
: Think Pulverizer, but focused. Good against elites.
Ballistic Force Crossbow:
Short ammo but devastating — keen on one shot against a boss. Hunt for hidden arrows and plan their use
Dreadmace
: The final melee unlock, the Dreadmace is a giant one-shot AoE monster. It has no combos but the big splash damage and style do make up for it.
It's always tempting to get into a single wielding weapon, but mastery in Doom: The Dark Ages is in adaptability. Change your weapons often, read enemy types, and choose strategically rather than savagely. Your weapons are varied for a reason: every gun and every swing has the demon it is supposed to kill.
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