Latest news with #RetroidPocketMini


Android Authority
12-05-2025
- Business
- Android Authority
The Retroid Pocket Mini is back, minus the unfixable screen issues
Nick Fernandez / Android Authority TL;DR The Retroid Pocket Mini V2 is now available for purchase. It features a new AMOLED screen without the resolution issues of the initial release. It costs $199 and ships this week, with a $10 discount for a limited time. Retroid's latest Pocket Flip 2 and Pocket Classic handhelds might be getting all the attention, but its previous release is still a fan favorite for anyone looking for a truly pocketable retro gaming handheld. The Retroid Pocket Mini is a pint-sized powerhouse, and after being taken off the market for screen issues, it's now available to order once again. The Pocket Mini V2 differs slightly from the original device, with a new 3.92-inch AMOLED display. This is the same display as the vertical display on the Pocket Classic and AYANEO Pocket DMG, but turned on its side. Apart from that, it has the same Snapdragon 865, 6GB of RAM, 128GB of UFS 3.1 storage, 4,000mAh battery, and twin Hall-effect sticks. However, the new listing only has one colorway available: black. Other colorways, including 16 Bit, Saturn, Orange, and SFC, are not available. Retroid is treating this as a limited release, so it's unlikely we'll ever see additional colorways. The Pocket Mini V2 offers the same performance without the screen issues. You can buy the device now for $199 from the official Retroid website, and if you do so in the next few days, you can save $10 with the code V2SAVE10. Devices will begin shipping on May 14, and supplies are limited. Retroid has also promised to pay tariff fees for anything shipped before May 15, although it was announced this morning that tariffs are decreasing from 145% to 30% for the next 90 days. The Retroid Pocket Mini was highly anticipated when it was first released, but buyers soon noticed that something was off with the 3.7-inch screen. Despite an advertised resolution of 1280 x 960, it was downscaling to 1280 x 928, then upscaling back to the full resolution. Pixel-peeping retro gamers quickly noticed that things didn't line up, and eventually Retroid offered refunds and screen replacements. The new 3.92-inhc screen doesn't have the same perfect integer scaling for consoles like the PSX and N64, but it should provide a more reliable experience. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.
Yahoo
09-03-2025
- Yahoo
Retroid says it will accept limited Pocket Mini returns due to screen scaling issue
After months of Retroid Pocket Mini buyers reporting issues with the appearance of games when using shaders, Retroid has opened a new return window for people seeking a refund. But there are limitations. Per a screenshot shared by Retro Game Corps, the China-based company said in a Discord message that the return window will be open only from March 8 to March 14, only 200 overseas returns will be accepted and customers will have to pay for shipping. As consolation, the company is offering all owners 'a $10 stackable coupon for the upcoming Retroid Flip2 and Retroid Classic.' Retroid Pocket Mini owners have been trying to get to the bottom of the issue since shortly after the device's release last fall. As RetroHandhelds explains, 'The shader issue is mostly only noticeable when specific CRT shaders are applied to older games. Users can expect to see misplaced scanlines, uneven pixels, or a slightly distorted image' in such cases. After much back and forth, the company recently said the issue can't be fixed, linking it to the screen driver, Discord screenshots shared by RetroHandhelds show. Prior to the latest update from Retroid, some buyers said their return requests were denied. In the Discord message this weekend, the company said, 'Please note that this is a large and costly endeavor for our team, and we expect a lot of return requests outside of screen-related issues.' Further down, it added, 'For users who do not heavily rely on CRT shaders or pixel grid effects, we encourage you to reserve this opportunity for those who genuinely need it.'