Latest news with #RollerCoasterTycoon
Yahoo
28-05-2025
- Business
- Yahoo
ATARI: Preliminary FY 20251 Revenues and Business Update
Preliminary FY 20251 Revenues and Business Update FY2025 revenues increase by ~60% to ~$36M, marking a second straight year of top-line growth and highest level revenues in over a decade PARIS, FRANCE (May 28, 2025 - 8.00 am CET) - Atari® (Euronext Paris: ALATA) — one of the world's most iconic consumer brands and interactive entertainment producers — today reports preliminary unaudited revenues and provides a business update for the fiscal year ended March 31, 2025. For the fiscal year ended March 31, 2025, revenues are expected to reach approximately $36M2 (of which ~$29M from Games3), a ~60% growth compared to the previous year, driven primarily by continued strong momentum in Games. This solid performance marks the second consecutive year of high-growth, bringing Atari's revenues to their highest level in over a decade. This momentum underscores the successful execution of the strategic refocus initiated in 2022 under new leadership. Atari's retro-focused growth strategy has repositioned Atari with a focus on its principal gaming strategy, and targeted market segments where Atari can be a category leader. Over the past three years, Atari has revamped its game portfolio, restructured its hardware operations around partnerships and licensing, and deepened its expertise and publishing footprint through the successful acquisitions of Digital Eclipse and Nightdive Studios. Additionally, Atari has also strengthened the company's ability to acquire rights and develop content for some of the world's most well-known IPs. Wade Rosen, Chairman and Chief Executive Officer commented: 'Atari's strong performance this year, notably in the Games business line, marks an important milestone in the execution of our retro-focused growth strategy. By focusing on areas where we have both a passion for the product and a competitive edge, we are building solid momentum which I believe will lead to lasting success in the years to come.' In FY25, Atari released more than a half-dozen titles, including Yars Rising and Breakout Beyond, modern reimaginings of two of Atari's best-known 2600 games. The company expanded distribution of the RollerCoaster Tycoon franchise by releasing new console versions for RollerCoaster Tycoon 3, and releasing RollerCoaster Tycoon Classic for Nintendo Switch, with additional platforms under consideration. Atari has made meaningful developments into new distribution channels, including a partnership with Netflix. A dedicated version of RollerCoaster Tycoon Touch was adapted for Netflix Mobile Games, while Centipede: Recharged and Caverns of Mars: Recharged were released on Netflix's new cloud gaming service, demonstrating Atari's ability to extend legacy content into emerging ecosystems. In April 2024, Atari relaunched the Infogrames publishing label, reaffirming its commitment to championing creativity and gameplay-first design in a new generation of titles. As part of this initiative, Infogrames has acquired Totally Reliable Delivery Services, Surgeon Simulator and more recently, secured the publishing rights for Bread & Fred, with the intent to expand reach and grow the market for these key franchises. In addition, Atari continued to grow its portfolio of classic IP with the acquisition of the Intellivision brand and a large catalog of Intellivision games – strengthening its position as a leader in retro game innovation and preservation. Atari's recently acquired studios, Digital Eclipse and Nightdive Studios, played a central role in delivering high quality content. Digital Eclipse added a major new installment to the studio's Gold Master series of playable documentaries with Tetris Forever, while also releasing Wizardry: Proving Grounds of the Mad Overlord, Volgarr the Viking II, two DLCs for Atari 50: The Anniversary Celebration, and Mighty Morphin Power Rangers: Rita's Rewind, cementing the studio's reputation for doing justice to celebrated IPs. Nightdive Studios extended its track record for high-quality remasters of first-person-shooter and horror games with the releases of PO'ed, Killing Time, and The Thing: Remastered. In Hardware, Atari continued to expand its lineup of cartridge-based hardware and software with the release of the Atari 7800+ retro console and 10 new game cartridges. Licensing activity also contributed to the company's momentum, including new collaborations with recognized brands. Notably, Atari partnered with Blaze Entertainment to release a line of handheld consoles and worked with other partners to launch consumer collectibles, all available for direct purchase on Outlook For the coming year, Atari intends to continue to execute its retro-focused growth strategy across all its lines of business. In Games, the company plans to continue investing in a dynamic pipeline of new releases, based on high-quality, recognizable, owned or licensed IP, and leverage the development capabilities of Digital Eclipse and Nightdive. New Hardware projects will expand the Atari 'Plus' platform. Licensing is expected to advance a strong pipeline of opportunities. In this context, Atari anticipates a continuation of its high-growth trajectory for the fiscal year ending March 31, 2026. About ATARI Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.. Visit us online at Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF). ©2025 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc. Contacts Atari - Investor Relations Tel + 33 1 83 64 61 57 - investisseur@ | Actus Finance & Communication - Marie Calleux Tel + 33 1 53 65 68 66 – atari@ Listing Sponsor - Euroland Corporate Tel +33 1 44 70 20 84 - Julia Bridger - jbridger@ Disclaimer This press release contains certain non-factual elements, including but not restricted to certain statements concerning its future results and other future events. These statements are based on the current vision and assumptions of Atari's leadership team. They include various known and unknown uncertainties and risks that could result in material differences in relation to the expected results, profitability and events. In addition, Atari, its shareholders and its respective affiliates, directors, executives, advisors and employees have not checked the accuracy of and make no representations or warranties concerning the statistical or forward-looking information contained in this press release that is taken from or derived from third-party sources or industry publications. If applicable, these statistical data and forward-looking information are used in this press release exclusively for information.1 Estimated, unaudited. For the 12-month period starting April 1st, 2024 through March 31st, 2025. 2 Approximately €33M based on average EUR/USD rate over the fiscal year. Fiscal year 2024 reported revenues were €20.6M. 3 Including Atari Games, Digital Eclipse, Nightdive and InfogramesAttachment ATARI_Preliminary-FY2025-Revenues_DEFError in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data
Yahoo
28-05-2025
- Business
- Yahoo
ATARI: Preliminary FY 20251 Revenues and Business Update
Preliminary FY 20251 Revenues and Business Update FY2025 revenues increase by ~60% to ~$36M, marking a second straight year of top-line growth and highest level revenues in over a decade PARIS, FRANCE (May 28, 2025 - 8.00 am CET) - Atari® (Euronext Paris: ALATA) — one of the world's most iconic consumer brands and interactive entertainment producers — today reports preliminary unaudited revenues and provides a business update for the fiscal year ended March 31, 2025. For the fiscal year ended March 31, 2025, revenues are expected to reach approximately $36M2 (of which ~$29M from Games3), a ~60% growth compared to the previous year, driven primarily by continued strong momentum in Games. This solid performance marks the second consecutive year of high-growth, bringing Atari's revenues to their highest level in over a decade. This momentum underscores the successful execution of the strategic refocus initiated in 2022 under new leadership. Atari's retro-focused growth strategy has repositioned Atari with a focus on its principal gaming strategy, and targeted market segments where Atari can be a category leader. Over the past three years, Atari has revamped its game portfolio, restructured its hardware operations around partnerships and licensing, and deepened its expertise and publishing footprint through the successful acquisitions of Digital Eclipse and Nightdive Studios. Additionally, Atari has also strengthened the company's ability to acquire rights and develop content for some of the world's most well-known IPs. Wade Rosen, Chairman and Chief Executive Officer commented: 'Atari's strong performance this year, notably in the Games business line, marks an important milestone in the execution of our retro-focused growth strategy. By focusing on areas where we have both a passion for the product and a competitive edge, we are building solid momentum which I believe will lead to lasting success in the years to come.' In FY25, Atari released more than a half-dozen titles, including Yars Rising and Breakout Beyond, modern reimaginings of two of Atari's best-known 2600 games. The company expanded distribution of the RollerCoaster Tycoon franchise by releasing new console versions for RollerCoaster Tycoon 3, and releasing RollerCoaster Tycoon Classic for Nintendo Switch, with additional platforms under consideration. Atari has made meaningful developments into new distribution channels, including a partnership with Netflix. A dedicated version of RollerCoaster Tycoon Touch was adapted for Netflix Mobile Games, while Centipede: Recharged and Caverns of Mars: Recharged were released on Netflix's new cloud gaming service, demonstrating Atari's ability to extend legacy content into emerging ecosystems. In April 2024, Atari relaunched the Infogrames publishing label, reaffirming its commitment to championing creativity and gameplay-first design in a new generation of titles. As part of this initiative, Infogrames has acquired Totally Reliable Delivery Services, Surgeon Simulator and more recently, secured the publishing rights for Bread & Fred, with the intent to expand reach and grow the market for these key franchises. In addition, Atari continued to grow its portfolio of classic IP with the acquisition of the Intellivision brand and a large catalog of Intellivision games – strengthening its position as a leader in retro game innovation and preservation. Atari's recently acquired studios, Digital Eclipse and Nightdive Studios, played a central role in delivering high quality content. Digital Eclipse added a major new installment to the studio's Gold Master series of playable documentaries with Tetris Forever, while also releasing Wizardry: Proving Grounds of the Mad Overlord, Volgarr the Viking II, two DLCs for Atari 50: The Anniversary Celebration, and Mighty Morphin Power Rangers: Rita's Rewind, cementing the studio's reputation for doing justice to celebrated IPs. Nightdive Studios extended its track record for high-quality remasters of first-person-shooter and horror games with the releases of PO'ed, Killing Time, and The Thing: Remastered. In Hardware, Atari continued to expand its lineup of cartridge-based hardware and software with the release of the Atari 7800+ retro console and 10 new game cartridges. Licensing activity also contributed to the company's momentum, including new collaborations with recognized brands. Notably, Atari partnered with Blaze Entertainment to release a line of handheld consoles and worked with other partners to launch consumer collectibles, all available for direct purchase on Outlook For the coming year, Atari intends to continue to execute its retro-focused growth strategy across all its lines of business. In Games, the company plans to continue investing in a dynamic pipeline of new releases, based on high-quality, recognizable, owned or licensed IP, and leverage the development capabilities of Digital Eclipse and Nightdive. New Hardware projects will expand the Atari 'Plus' platform. Licensing is expected to advance a strong pipeline of opportunities. In this context, Atari anticipates a continuation of its high-growth trajectory for the fiscal year ending March 31, 2026. About ATARI Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.. Visit us online at Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF). ©2025 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc. Contacts Atari - Investor Relations Tel + 33 1 83 64 61 57 - investisseur@ | Actus Finance & Communication - Marie Calleux Tel + 33 1 53 65 68 66 – atari@ Listing Sponsor - Euroland Corporate Tel +33 1 44 70 20 84 - Julia Bridger - jbridger@ Disclaimer This press release contains certain non-factual elements, including but not restricted to certain statements concerning its future results and other future events. These statements are based on the current vision and assumptions of Atari's leadership team. They include various known and unknown uncertainties and risks that could result in material differences in relation to the expected results, profitability and events. In addition, Atari, its shareholders and its respective affiliates, directors, executives, advisors and employees have not checked the accuracy of and make no representations or warranties concerning the statistical or forward-looking information contained in this press release that is taken from or derived from third-party sources or industry publications. If applicable, these statistical data and forward-looking information are used in this press release exclusively for information.1 Estimated, unaudited. For the 12-month period starting April 1st, 2024 through March 31st, 2025. 2 Approximately €33M based on average EUR/USD rate over the fiscal year. Fiscal year 2024 reported revenues were €20.6M. 3 Including Atari Games, Digital Eclipse, Nightdive and InfogramesAttachment ATARI_Preliminary-FY2025-Revenues_DEFError in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data
Yahoo
15-05-2025
- Entertainment
- Yahoo
NFL schedule release: Colts delete, apologize for 'Minecraft'-inspired video over Microsoft rights, Tyreek Hill joke
You know that trope in which two people show up to a party wearing the exact same thing? The Indianapolis Colts did that with the kings of NFL schedule release day and it wasn't even their biggest problem. A schedule release video in which best-selling video game "Minecraft" is used to roast every opponent is such a specific idea, and yet the Colts and Los Angeles Chargers both did exactly that on Wednesday. The Chargers have been doing stuff like this for years, first with anime in 2022 and 2023, then "The Sims" in 2024. In the case of 2025, the Chargers used the Microsoft-published title to take digs at Jameis Winston, Mike McDaniel, the Colts' QB battle, the Minnesota Vikings' playoff stumble, the Pittsburgh Steelers' purgatory, the Tuck Rule, Jason Kelce's phone destruction, the Kansas City Chiefs' Super Bowl destruction (maybe a bridge too far for the ring-less Chargers) and the Micah Parsons-DeMarcus Lawrence feud. should we REALLY make our schedule release video in minecraft?yes yes yesyesyesyes yes yes yesyes yes yes yes yesyes yesyes yes yesyes yesye yes yesyes yes yesyes — Los Angeles Chargers (@chargers) May 15, 2025 It got awkward, however, when the Colts posted a shockingly similar video. We also can't give you the Colts' tweet with the video, because it was taken down roughly an hour after it was posted. That decision raised eyebrows until the team released a statement Thursday. In that statement, the Colts explained the video was taken down due to a rights issue with Microsoft and an inappropriate joke about Miami Dolphins wide receiver Tyreek Hill. Per ESPN's Adam Schefter, the Colts also reached out to Hill's agent, Drew Rosenhaus, to pass along their apologies. Statement from the Colts: "We removed our schedule release video because it exceeded our rights with Microsoft and included an insensitive clip involving Dolphins wide receiver Tyreek Hill. We sincerely apologize to Microsoft and Tyreek." — ProFootballTalk (@ProFootballTalk) May 15, 2025 Fortunately, the internet is rather good at preserving stuff like this. As you can see, the Colts' production values are a step behind the Chargers', but we'd argue the roasts are of a similar quality. That's fine, I downloaded the Minecraft schedule release for the Colts 🤷🏾♂️. — CLew 🏈🏀⚾️🥊 (@droppedballspod) May 15, 2025 So, why were the Chargers allowed to keep their video up? The Chargers thought about the rights issue before posting the video. The team obtained Microsoft's blessing to use Minecraft, and started its video by stating, "Minecraft used with permission from Microsoft Corporation." The Colts had no such message. We will also point out the Washington Commanders' "Roller Coaster Tycoon" parody, the Atlanta Falcons' "Mario Kart" parody and the San Francisco 49ers' "Oregon Trail" parody all don't feature the actual names or logos of the games those teams are spoofing. It also appears the joke about Tyreek Hill's maritime legal troubles, might have been too spicy for someone's tastes. The Colts did at least have a backup video, in which they just have players guess whom they're playing. Some teams will make multiple videos for schedule release day, such as the Los Angeles Rams putting out a Brenda Song local news parody and a player guessing game similar to the Colts'. Close enough. — Indianapolis Colts (@Colts) May 15, 2025 Meanwhile, the New York Jets just decided to have fun with the situation. we had a Minecraft video ready, but decided to change it last minute. our turn now. 😉∞️ — New York Jets (@nyjets) May 15, 2025 This all goes to show you really never know what's going to happen on NFL schedule release day.
Yahoo
15-05-2025
- Entertainment
- Yahoo
NFL schedule release: Colts delete, apologize for 'Minecraft'-inspired video over Microsoft rights, Tyreek Hill joke
You know that trope in which two people show up to a party wearing the exact same thing? The Indianapolis Colts might have just done that with the kings of NFL schedule release day. A schedule release video in which best-selling video game "Minecraft" is used to roast every opponent is such a specific idea, and yet the Colts and Los Angeles Chargers both did exactly that on Wednesday. The Chargers have been doing stuff like this for years, first with anime in 2022 and 2023, then "The Sims" in 2024. In the case of 2025, the Chargers used the Microsoft-published title to take digs at Jameis Winston, Mike McDaniel, the Colts' QB battle, the Minnesota Vikings' playoff stumble, the Pittsburgh Steelers' purgatory, the Tuck Rule, Jason Kelce's phone destruction, the Kansas City Chiefs' Super Bowl destruction (maybe a bridge too far for the ring-less Chargers) and the Micah Parsons-DeMarcus Lawrence feud. should we REALLY make our schedule release video in minecraft?yes yes yesyesyesyes yes yes yesyes yes yes yes yesyes yesyes yes yesyes yesye yes yesyes yes yesyes — Los Angeles Chargers (@chargers) May 15, 2025 It got awkward, however, when the Colts posted a shockingly similar video. We also can't give you the Colts' tweet with the video, because it was taken down roughly an hour after it was posted. That decision raised eyebrows until the team released a statement Thursday. In that statement, the Colts explained the video was taken down due to a rights issue with Microsoft and an inappropriate joke about Miami Dolphins wide receiver Tyreek Hill. Statement from the Colts: "We removed our schedule release video because it exceeded our rights with Microsoft and included an insensitive clip involving Dolphins wide receiver Tyreek Hill. We sincerely apologize to Microsoft and Tyreek." — ProFootballTalk (@ProFootballTalk) May 15, 2025 Fortunately, the internet is rather good at preserving stuff like this. As you can see, the Colts' production values are a step behind the Chargers', but we'd argue the roasts are of a similar quality. That's fine, I downloaded the Minecraft schedule release for the Colts 🤷🏾♂️. — CLew 🏈🏀⚾️🥊 (@droppedballspod) May 15, 2025 So, why were the Chargers allowed to keep their video up? The Chargers thought about the rights issue before posting the video. The team obtained Microsoft's blessing to use Minecraft, and started its video by stating, "Minecraft used with permission from Microsoft Corporation." The Colts had no such warning. We will also point out the Washington Commanders' "Roller Coaster Tycoon" parody, the Atlanta Falcons' "Mario Kart" parody and the San Francisco 49ers' "Oregon Trail" parody all don't feature the actual names or logos of the games those teams are spoofing. It also appears the joke about Tyreek Hill's maritime legal troubles, might have been too spicy for someone's tastes. The Colts did at least have a backup video, in which they just have players guess whom they're playing. Some teams will make multiple videos for schedule release day, such as the Los Angeles Rams putting out a Brenda Song local news parody and a player guessing game similar to the Colts'. Close enough. — Indianapolis Colts (@Colts) May 15, 2025 Meanwhile, the New York Jets just decided to have fun with the situation. we had a Minecraft video ready, but decided to change it last minute. our turn now. 😉∞️ — New York Jets (@nyjets) May 15, 2025 This all goes to show you really never know what's going to happen on NFL schedule release day.
Yahoo
15-05-2025
- Entertainment
- Yahoo
NFL schedule release: Colts delete, apologize for 'Minecraft'-inspired video over Microsoft rights, Tyreek Hill joke
You know that trope in which two people show up to a party wearing the exact same thing? The Indianapolis Colts might have just done that with the kings of NFL schedule release day. A schedule release video in which best-selling video game "Minecraft" is used to roast every opponent is such a specific idea, and yet the Colts and Los Angeles Chargers both did exactly that on Wednesday. The Chargers have been doing stuff like this for years, first with anime in 2022 and 2023, then "The Sims" in 2024. Advertisement In the case of 2025, the Chargers used the Microsoft-published title to take digs at Jameis Winston, Mike McDaniel, the Colts' QB battle, the Minnesota Vikings' playoff stumble, the Pittsburgh Steelers' purgatory, the Tuck Rule, Jason Kelce's phone destruction, the Kansas City Chiefs' Super Bowl destruction (maybe a bridge too far for the ring-less Chargers) and the Micah Parsons-DeMarcus Lawrence feud. It got awkward, however, when the Colts posted a shockingly similar video. We also can't give you the Colts' tweet with the video, because it was taken down roughly an hour after it was posted. That decision raised eyebrows until the team released a statement Thursday. In that statement, the Colts explained the video was taken down due to a rights issue with Microsoft and an inappropriate joke about Miami Dolphins wide receiver Tyreek Hill. Fortunately, the internet is rather good at preserving stuff like this. As you can see, the Colts' production values are a step behind the Chargers', but we'd argue the roasts are of a similar quality. So, why were the Chargers allowed to keep their video up? The Chargers thought about the rights issue before posting the video. The team obtained Microsoft's blessing to use Minecraft, and started its video by stating, "Minecraft used with permission from Microsoft Corporation." The Colts had no such warning. We will also point out the Washington Commanders' "Roller Coaster Tycoon" parody, the Atlanta Falcons' "Mario Kart" parody and the San Francisco 49ers' "Oregon Trail" parody all don't feature the actual names or logos of the games those teams are spoofing. Advertisement It also appears the joke about Tyreek Hill's maritime legal troubles, might have been too spicy for someone's tastes. The Colts had an interesting NFL schedule release day. (Photo by Bailey Hillesheim/Icon Sportswire via Getty Images) (Icon Sportswire via Getty Images) The Colts did at least have a backup video, in which they just have players guess whom they're playing. Some teams will make multiple videos for schedule release day, such as the Los Angeles Rams putting out a Brenda Song local news parody and a player guessing game similar to the Colts'. Meanwhile, the New York Jets just decided to have fun with the situation. This all goes to show you really never know what's going to happen on NFL schedule release day.