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What You Need To Know About Suikoden I & II HD Remaster
What You Need To Know About Suikoden I & II HD Remaster

Yahoo

time10-03-2025

  • Entertainment
  • Yahoo

What You Need To Know About Suikoden I & II HD Remaster

The Suikoden series may not have the mainstream appeal of a franchise like Final Fantasy, but its first two entries have long been considered some of the best RPG games of all time by genre aficionados. Now, with the release of Suikoden I & II HD Remaster, both returning fans and first-time players can finally experience these '90s classics on modern consoles. Here's what to expect. Suikoden I & II HD Remaster features both the first and second games in the Suikoden series, without any major changes to their core gameplay. However, they've both received a nice new coat of paint and a handful of quality-of-life features that modernize the experiences. Here's the biggest stuff to know: The UI has been updated and is much cleaner. Spell effects have been remade in HD to look considerably better. Sound effects have been improved across the board, and some brand-new environmental sounds have been added. There's now an option to increase battle speed, which can obviously make any grinding a much less tedious affair. Auto-save functionality has been added. The first Suikoden is a relatively short RPG that comes in at about 20 hours for its main campaign. If you want to complete it fully, however, you can anticipate spending upwards of 30 hours. Suikoden II, meanwhile, is a lengthier adventure overall. It can take players between 30 and 50 hours—again, depending on whether you're merely aiming to see the credits roll, or plan to find and do everything. Of course, given that both games have speed boosts available now, you can technically see them through much more quickly if you wish. Suikoden I & II HD Remaster is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, and PC. Given these are lengthy role-playing games with a lot of battling, they make for great portable experiences. Playing this collection on a Nintendo Switch or a PlayStation Portal ensures you can grind some levels on the go—or when you're laid up in bed at night. Whatever floats your boat!Regardless of where you play Suikoden I & II HD Remaster, you're getting two incredible classic RPGs that every genre fan should enjoy. So just soak it all in and then join the rest of us in wondering why the hell we aren't getting a new Suikoden game every few years. . For the latest news, Facebook, Twitter and Instagram.

Konami spent over 5 years bringing an iconic JRPG series back to life as reviving Suikoden "would be over" before it began if they released a "half-baked product"
Konami spent over 5 years bringing an iconic JRPG series back to life as reviving Suikoden "would be over" before it began if they released a "half-baked product"

Yahoo

time05-03-2025

  • Entertainment
  • Yahoo

Konami spent over 5 years bringing an iconic JRPG series back to life as reviving Suikoden "would be over" before it began if they released a "half-baked product"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Konami spent five years remastering Suikoden 1 and 2 because the devs knew their attempts to revive the iconic JRPG series "would be over" before they began if they "were to release a half-baked product." Speaking to Dengeki Online, producer Rui Naito reveals that planning for the remasters began in 2020 before an announcement came in September 2022. While an initial release window of the following year was missed, Naito says it was for a good reason. Even with a remaster, you only get one chance to make a first impression. "With Suikoden I & II HD Remaster, I told [Director Takahiro] Sakiyama and his team to 'make something solid' because it is the starting point for the IP's revival," Naito says (thanks, Automaton). "If we were to release a half-baked product, then [our attempt to revive the series] would be over." As for what took so long, it's partly down to the old data the team was working with – Suikoden was released in 1995, after all – and a desire to get it right. As Naito says, get it wrong, and we're done. "At the time, Murayama (Yoshihito Murayama, Suikoden series' original creator) and the other game designers who came before me put significant thought into how to express these games' stories in a limited number of bits," Naito explains. "Even the number of exclamation marks in their original dialogue is an expression of their thoughts and feelings. Therefore, I knew we must not lose these aspects of the games." Sakiyama adds that much of the development process involved deciding what needed improving and what needed to be left alone. The art style was one such thing to fall in the former's camp. Alongside the backgrounds, you've got 107 recruitable characters that join the protagonist to make the 108 stars of destiny. To tackle such a task, Sakiyama asked Suikoden's original character designer, Junko Kawano, to redraw the lot of 'em for their combat and dialogue screens. "I am very grateful to her for doing not only these portraits, but also the illustrations for the opening and various illustrations for the games' release," Sakiyama adds. I bet. Aside from that, the devs added other quality-of-life features like autosave but decided to keep the difficulty as is to respect the original's vibe. As for how Konami is likely to fair in the task, we don't have long to wait as the HD remasters are due to release on March 6. Hopefully, it'll be worth the wait. The underrated JRPG series is also getting an anime show from a Pokémon filmmaker right as the first game turns 30.

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