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On This Day In 2017: Mumbai Indians Lift Third IPL Trophy With Last-Ball Win
On This Day In 2017: Mumbai Indians Lift Third IPL Trophy With Last-Ball Win

News18

time21-05-2025

  • Sport
  • News18

On This Day In 2017: Mumbai Indians Lift Third IPL Trophy With Last-Ball Win

On This Day In 2017: Dominant Mumbai Indians pulled off a remarkable win in the summit clash of the 2017 Indian Premier League, becoming the first franchise to clinch the prestigious crown for the third time in the league's history on this day. On this day, the then Rohit Sharma-led side took a giant leap towards becoming one of the most successful T20 teams in the world as they defeated Rising Pune Supergiant in a memorable final by just one run. Showing tremendous resilience and grit, the MI juggernaut overcame a precarious hole and turned the tables on the spirited Supergiant in Hyderabad. The Supergiant snatched victory from the jaws of defeat after failing to chase down an otherwise paltry 130-run target.

Lost in Random: The Eternal Die is a solid roguelike sequel I can't put down
Lost in Random: The Eternal Die is a solid roguelike sequel I can't put down

Daily Mirror

time15-05-2025

  • Entertainment
  • Daily Mirror

Lost in Random: The Eternal Die is a solid roguelike sequel I can't put down

If you're in the mood for a different style of action roguelike, the first two realms of Lost in Random: The Eternal Die so far make for a promising new take. Although a very different kind of continuation of this universe, Lost in Random: The Eternal Die offers up an appropriately board game spin on the tried-and-tested roguelike formula. When the original Lost in Random launched four years ago, even then it wasn't impossible to deny just how much its board game-inspired world seemed ripe for the franchise treatment. That first game's brand of third-person platforming mightn't have been anything special, true, but it was made up for by interesting combat powered by unique card combinations, an undeniably Tim Burton -esque art style, and an intriguing universe where every inhabitant belongs to one of six realms relative to the sides of a die. By comparison, Lost in Random: The Eternal Die is undeniably a clear steer away from the traditional action-platformer setup of before. Yet after spending close to five hours repeatedly fighting through the first two realms that make up this roguelike spin-off, I'm convinced the world of Random still has plenty of delights to offer – just not in the way we were expecting. ‌ On the surface, it'd be easy to look at a screenshot or short gameplay snippet of Lost in Random: The Eternal Die and assume it is another one of those action roguelikes seeking to ride off Hades' coattails. In some ways, it is, and new developer Stormteller Games doesn't do much to deny that by wearing the influence of Supergiant's 2020 masterpiece on its sleeve. An isometric view? Check. Fast-paced action with multiple weapon types and a dash? Yup. You even have a home base full of quirky characters to speak to, who prove especially useful in upgrading your abilities and moveset. ‌ There's plenty here that genre veterans will be familiar with. What's most exciting about The Eternal Die, however, is in all the ways it differs from what's come before, specifically through what's called the Relic system. You see, rather than have you choose one of three boons upon completing each room of a biome, you're often able to select one of three randomised relics, all colour-coded in a way that can further influence gameplay. Set three of the same colour in a row together and not only will you benefit from each relic's specific buff, but it'll also increase your base stats relating to the damage of your weapon, card ability, and dice attacks too. Relics are a surprisingly deep system that I initially was worried would be too overwhelming, yet eventually it all clicks into place quite neatly. In terms of the actual combat itself, working your way through mechanical night terrors feels satisfyingly snappy and responsive. This time around you play as the previous villain of the last game, Queen Aleksandra, currently shrunken, demoted, and trying to claw her way back to the top of Random by claiming revenge. She starts out with a sword at first, but I quickly found myself experimenting with the spear a whole lot, largely because of its extended reach and its charge attack that sees you able to lunge at enemies from far away. The Eternal Die's other two weapons – the heavy mace and long-range bow – seemed solid enough too but were far from my preferred playstyle. That said, all four feature various upgrade paths that may see that change. Pass go As already mentioned, aiding Aleksandra in her effort to fight her way to the titular die is a whole cast of eclectic characters. While most serve as vendors engaged with back at base, I was surprised at the handful of side missions they also had me undertake for further rewards, be it trying to uncover hidden dicelings or supressed memories to bring back. No character is more important, however, than Fortune, Aleksandra's personal dice companion that can be thrown at enemies and release specific side effects depending on the relic setup you're boasting. Fortune functions similarly to Zagreus' cast from Hades, only it needs to be collected again once thrown, adding a slight extra layer of strategy. Returning players to the series will be pleased to know that cards do indeed return, albeit now in a fashion that allows Aleksandra to equip them only one at a time per run. There are 15 to play around with in total that serve as your super attack of sorts locked to a cooldown metre, and most specialise in being ranged or in expelling some form of AoE, and I definitely prefer cards that belong to the former since it's always nice to have a long-range attack to rely on whenever I've thrown Fortune a bit too far out of reach. More impressive is in how crucial timing is, since releasing the card button at just the right time will see it turn into a more powerful version of its effect. During the heat of the action, it's not always easy to pull off, but made taking down bosses in particular more of a breeze. ‌ While I can only talk about two of the four biomes featured in Eternal Die, I can say that both are visually very unique from each other. The first, being a castle of sorts, does the job in getting you into the action as you slowly gain relic combinations with whatever randomised card attack you start off with. More exciting is the second swampland area, which culminates in a boss fight against a giant toad that almost always has me circling the entire stage looking for a safe area. Now, five hours in, with a decent number of permanent upgrades under my belt, I find that beating the first two biomes is almost a guarantee, but certain pesky enemy types belonging to each area are always there to offer a challenge. Much more than just another Hades rip-off like TMNT: Splinter's Fate, Sworn from earlier this year, or even my beloved Redacted, Lost in Random: The Eternal Die so far seems to be offering up enough new twists to the formula – all powered by the existing universe originally realised by developer Zoink back in 2021. It's definitely not the sequel you're expecting, but making the last game's villain the protagonist this time around provides a solid enough narrative hook to chew on, while the wholly unique relic system ensures that no one run is ever exactly the same. How the story and Aleksandra's powers develop remains to be seen, yet I'm confident that the world of Random will be well worth a revisit when the full game launches later this year.

Hades II will launch on Switch 2 and Switch before PlayStation and Xbox
Hades II will launch on Switch 2 and Switch before PlayStation and Xbox

Yahoo

time09-04-2025

  • Entertainment
  • Yahoo

Hades II will launch on Switch 2 and Switch before PlayStation and Xbox

When Hades II moves out of Early Access and into v1.0 later this year, Nintendo will have a prime seat at the table. A "Creator's Voice" promo video published on Tuesday (via Kotaku) echoed what developer Supergiant Games posted in a FAQ last week: Switch 2 and Switch will be the only consoles to play the roguelike on out of the gates. The video's mention of Hades II "launching first for consoles on Nintendo Switch 2" further confirms that PlayStation and Xbox owners will at least have to wait a while before playing the highly anticipated sequel on their systems. That was already established by a Supergiant FAQ update from April 2: "While we haven't ruled out bringing Hades II to any other platforms, our current focus is only on the versions listed above," referencing its Early Access platforms (PC and Mac, via Steam and Epic) and Nintendo's Switch 2 and OG Switch. In addition, Supergiant clarified to Engadget on Tuesday that the game will launch simultaneously on those platforms, so the PC, Mac, Switch 2 and Switch versions will all be available on its release date. This follows a similar pattern to the one the developer used in Hades. It initially launched on PC, Mac and Switch before later landing on PlayStation 5/4, Xbox Series X/S and Xbox One. The developer laid to rest any concerns that the roguelike won't perform well on Nintendo's platforms. "We have both versions running smoothly at a target 60 frames per second, with the Switch 2 version taking advantage of the bigger, higher-definition 1080p display," Supergiant wrote last week. We don't know when Hades II, which arrived in Early Access last spring, will jump to v1.0 (apart from a general 2025 window). In February, Supergiant pushed the game's Warsong Update, which added Ares, an updated Altar of Ashes and a final boss fight. A third big patch is also in the works before the sequel is released to the public. Update, April 8, 2025, 12:54PM ET: This story has been updated with a confirmation from Supergiant that it will launch simultaneously on PC, Mac and Switch.

Hades II will launch on Switch 2 and Switch before PlayStation and Xbox
Hades II will launch on Switch 2 and Switch before PlayStation and Xbox

Yahoo

time08-04-2025

  • Entertainment
  • Yahoo

Hades II will launch on Switch 2 and Switch before PlayStation and Xbox

When Hades II moves out of Early Access and into v1.0 later this year, Nintendo will have a prime seat at the table. A "Creator's Voice" promo video published on Tuesday (via Kotaku) echoed what developer Supergiant Games posted in a FAQ last week: Switch 2 and Switch will be the only consoles to play the roguelike on out of the gates. The video's mention of Hades II "launching first for consoles on Nintendo Switch 2" further confirms that PlayStation and Xbox owners will at least have to wait a while before playing the highly anticipated sequel on their systems. That was already established by a Supergiant FAQ update from April 2: "While we haven't ruled out bringing Hades II to any other platforms, our current focus is only on the versions listed above," referencing its Early Access platforms (PC and Mac, via Steam and Epic) and Nintendo's Switch 2 and OG Switch. In addition, Supergiant clarified to Engadget on Tuesday that the game will launch simultaneously on those platforms, so the PC, Mac, Switch 2 and Switch versions will all be available on its release date. This follows a similar pattern to the one the developer used in Hades. It initially launched on PC, Mac and Switch before later landing on PlayStation 5/4, Xbox Series X/S and Xbox One. The developer laid to rest any concerns that the roguelike won't perform well on Nintendo's platforms. "We have both versions running smoothly at a target 60 frames per second, with the Switch 2 version taking advantage of the bigger, higher-definition 1080p display," Supergiant wrote last week. We don't know when Hades II, which arrived in Early Access last spring, will jump to v1.0 (apart from a general 2025 window). In February, Supergiant pushed the game's Warsong Update, which added Ares, an updated Altar of Ashes and a final boss fight. A third big patch is also in the works before the sequel is released to the public. Update, April 8, 2025, 12:54PM ET: This story has been updated with a confirmation from Supergiant that it will launch simultaneously on PC, Mac and Switch.

Massive new Hades 2 update finally adds a brutal final boss and, more importantly, a new pet sidekick
Massive new Hades 2 update finally adds a brutal final boss and, more importantly, a new pet sidekick

Yahoo

time23-02-2025

  • Entertainment
  • Yahoo

Massive new Hades 2 update finally adds a brutal final boss and, more importantly, a new pet sidekick

When you buy through links on our articles, Future and its syndication partners may earn a commission. Hades 2: The Warsong update has been revealed, and it adds a final boss to the last level even though the game's still in Early Access. The roguelike sequel first launched in Early Access last May, and as of yet there's no release date for its 1.0 update, but that's not stopping developer Supergiant from dropping some, well, giant updates. There have been a handful of smaller patches with balancing changes and bug fixes, but Warsong is only the second "Major Update" we've seen, and it's pretty major indeed. You can get the full patch notes here, but the biggest highlight is definitely the addition of "the final confrontation on the surface," so basically, the Hades 2 equivalent of the Hades boss fight in the first game. While that's technically the main draw here, all of us real ones know that it's the addition of a brand new pet sidekick, or as they're known in Hades 2, the Animal Familiar. Melinoe's new furry companion is the fifth to be added in Early Access, and the li'l guy is called Gale the Polecat. For the unaware, let me bless your timeline real quick. Polecats are in the same family as weasels, badgers, and otters, except they're way cuter than any of those combined. Just look at this little stinker! Anywho, the other Big Thing is Ares, the original God of War Hades fans have been missing since the first game. Ares was popular for his powerful boons and powerful jawline, and now Hades 2 players can benefit from his unique blessings at long last. Elsewhere, Warsong tidies up some menu screens and adds new and reworked art to the Altar of Ashes, as well as over 2,000 new voice lines, what seems to be a singing minigame at the Crossroads, and a whole lot of Boon reworks. Warsong is available as a free Hades 2 update now, and Supergiant already has plans for a third Major Update, which should be releasing "some months from now." In the meantime, see where the original Hades lands in our best roguelike games list. Spoilers: it's high.

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