Latest news with #Switch1


Time of India
8 hours ago
- Entertainment
- Time of India
Is Metroid Prime 4 coming to Nintendo Switch 1? Here's all you need to know about Samus Aran's new adventure
Metroid Prime 4: Beyond is one of Nintendo's most awaited games. After nearly a decade of waiting, the game is finally coming in 2025. But with the Switch 2 already here, many Nintendo users have been wondering if they'll need to upgrade to play Samus Aran's next adventure. Can you play Metroid Prime 4 on Nintendo Switch 1? Yes, Metroid Prime 4: Beyond will be playable on the original Nintendo Switch. Nintendo has officially confirmed that players won't need the new Switch 2 to experience the game. Switch 1 users will get the full story, gameplay, and features just like on the newer console. Metroid Prime 4: Beyond screenshots What's the difference between Metroid Prime 4 on Nintendo Switch 1 and Switch 2? The main difference is in graphics and performance. The Switch 2 version features sharper visuals with better texture filtering, especially for distant objects in the environment. Players have also noted smoother frame rates on the newer console, which enhances combat and movement. Up close, textures look similar on both devices. But the Switch 2 brings more detailed backgrounds and improved fluidity overall. The game might also feel better with the new console's controls, but full details will be clearer once Nintendo shares more footage and demos. Switch 1 owners can still enjoy the complete experience, though Switch 2 users will notice visual upgrades and smoother gameplay. What is Metroid Prime 4 about? Metroid Prime 4: Beyond continues Samus Aran's story in a first-person action adventure. The game promises classic Metroidvania elements like exploration, backtracking, and puzzle-solving, all wrapped in a sci-fi setting. Players will once again navigate mysterious planets, face alien threats, and upgrade Samus' abilities to uncover the secrets of the galaxy.

Hindustan Times
a day ago
- Hindustan Times
Meta launches ‘Imagine Me' in India: How to create AI avatars on Instagram, WhatsApp, and Facebook
Meta has rolled out its new AI-powered feature, 'Imagine Me,' in India to let users create personalised images of themselves in various styles and settings. This tool, initially launched last year in a few countries, including the US, now reaches a wider audience through popular Meta platforms like Instagram, WhatsApp, Messenger, and the Meta AI app. However, at the moment, the feature is confirmed to work on Instagram and Facebook. Here's how to use Meta's new 'Imagine Me' AI tool to create personalised images.(REUTERS) Create Images with Simple Text Prompts 'Imagine Me' lets users generate custom images by describing how they want to appear and where they want to be. The process involves interacting with Meta AI through chat on supported apps. Users start by typing 'Imagine me as' followed by a desired character or scenario, such as 'Imagine me as a 90s Hiphop star' or 'Imagine me as a Farmer on the moon.' The AI then asks for permission to analyse the user's facial data to create accurate images. To do this, users need to provide three selfies which show their front, left, and right profiles. Also read: OpenAI prepares to take on Google Chrome with AI-driven browser, launch expected in weeks After uploading the photos and giving the prompt, Meta AI will then generate a unique image within seconds. Users can continue the interaction by sending new prompts to see themselves in different roles or settings. If they find the generated image unsatisfactory, the tool offers options to edit, regenerate, or remove the pictures. Users can also retake photos or disable the feature anytime. Also read: Nintendo bans Switch 2 owner for playing used Switch 1 titles; lifts ban after buyer shows proof of purchase However, images generated by this tool carry an AI watermark that says 'Imagined with AI' to indicate their origin. Meta is also planning to label other AI-generated images with an 'AI info' tag, following its updated policy for transparency in AI content. How to Use 'Imagine Me' on Meta Platforms Open Meta AI chat on WhatsApp, Facebook, or Instagram. Type 'Imagine me as' followed by your desired prompt and send it. Allow Meta AI to analyse your facial data by providing three selfies from different angles. Receive your AI-generated image and continue to experiment with other prompts. Edit, regenerate, or delete images as needed. This feature offers a fresh way to bring imagination to life through AI, available now for users in India.
Yahoo
4 days ago
- Yahoo
Nintendo banned a Switch 2 user for playing second-hand games and only reinstated after providing proof of purchase
When you buy through links on our articles, Future and its syndication partners may earn a commission. In problems that could only happen to console gamers, one Switch 2 owner recently received the hefty swing of Nintendo's banhammer thanks to some second-hand games. Nintendo are well known for being particularly litigious when it comes to protecting their IP, and it turns out inserting pirated carts is enough to set off the DRM protections on the brand new consoles. The proud owner of a brand new Switch 2 known as dmanthey over on Reddit (via Tom's Hardware) found themselves banned after trying out some games they'd bought off Facebook Marketplace. The games were used Switch 1 games, and dmanthey thought all was well and good after inserting each cart and performing updates, ready for a full day of gaming ahead. This wasn't to be, as loading up their Switch 2 the next day greeted them with a restriction message from Nintendo. It stated they had been banned from online services, which even included downloading games they already owned legitimately through the store. The good news is Nintendo support was really easy to get ahold of, and they raised the restrictions after dmanthey provided proof of their unwittingly pirated purchases. Still it serves as a fair warning to everyone else with the new console. If you've bought used Switch 1 games, you'll want to exercise caution before introducing them to your Switch 2. While dmanthey got pretty unlucky getting ahold of Nintendo support and getting the problem fixed, it may not be so easy for the next person. Especially if you've had the games for a while and can't prove where you got them. What is more worrying is Nintendo's quick decision to enforce the ban in the first place. Nintendo has recently changed its online user agreement to give it the right to make services "permanently unusable" if it determines you're in violation of the agreement, which includes things like modding the hardware and using pirated carts, though no word on how much it takes to trigger the ban. It raises the question about how easy it is to get caught. Was this account only tripped because several games were added all at once, or is this going to be an easy folly for anyone to fall into? Furthermore Nintendo just stripping access to purchased games also seems like a huge problem. Given this is Nintendo's fastest selling console yet, I'd wager more than a few unwitting victims are going to wind up locked out of their fancy new Switch 2. Of course, these are problems for console gamers. Those of us with PCs don't really worry about such things. Still, if I'd paid $450 for a new piece of hardware I'd at least want to feel like I owned the thing even if it's clear Nintendon't agree.


Metro
4 days ago
- Entertainment
- Metro
Nintendo Switch 2 has a secret problem that could cripple third party support
There's a reason so few new third party games have been revealed since the Switch 2 launch and it could be a ticking time bomb for Nintendo. Although by all accounts the Switch 2 has been a great success commercially and, in terms of Mario Kart World, critically, it is peculiar how few games have been announced so far, and how even many of those that have been confirmed do not yet have firm release dates. Although Nintendo does as Nintendo will, it does seem peculiar given how much time they've had to prepare for the console's launch, with no outside constraint on when they release it (which makes you wonder why they chose June). A new Nintendo Direct is rumoured for the end of the month but new claims suggest that the lack of news is not intentional on the part of Nintendo, but a result of them not being able to get enough devkits to third party companies in time. That doesn't explain why there's been so few first party games so far, but according to the normally reliable Nate the Hate, it's a miracle that there's been as many third party titles as there has. In terms of the volume of games, from all different kinds of publishers, the Switch 2 launch line-up was pretty good but since then very few third party games have been announced, even when it's seemed they'd be easy to port to the Switch 2. This is apparently because Nintendo has been slow to get devkits – the modified version of a console used to create games – into the hands of developers, especially 'AA and low-AAA developers.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. According to Nate the Hate many developers still don't have a devkit even now and that's going to create a major gap in the Switch 2's schedules, when it comes to third party titles. Incredibly though, it's suggested that even close partners like Ubisoft, Bandai Namco, Capcom, and Sega don't have enough devkits to go around, even though most of them had launch titles. Apparently even Microsoft is affected, with the suggestion that they may not announce any significant support until 2026. 'They [all third party developers] have games they want to announce for the platform. They have a lot of support coming to this platform,' says Nate. More Trending Speaking in the same podcast, Modern Vintage Gamer suggests that up to two-thirds of all publishers and developers who made games for the Switch 1 do not have Switch 2 devkits. What neither source can say though, is how much of this is intentional. Considering Nintendo only had one major first party title available at launch, and relied on third party title Cyberpunk 2077 to prove the power of the new system, there's absolutely no reason for them to discourage third party support. It may be some kind of logistical problem but perhaps most likely is that it's the result of Nintendo's infamous secrecy and paranoia, even though most basic details of the Switch 2 leaked out before its reveal. However, they are especially worried about piracy at the moment, as several unfair banning incidents have made clear, so they may have been concerned that giving too many companies access to the hardware before launch may have led to it getting into the wrong hands. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Candy Crush developers replaced by the AI tools they helped make MORE: An amazing John Wick video game you've never heard of will be delisted this week MORE: Fallout 5 may not be made by Bethesda as Elder Scrolls 6 enters 'playable state'


Economic Times
7 days ago
- Economic Times
Switch 2 user temporarily banned after using preowned game cartridges
A Nintendo Switch 2 user reported a temporary ban after using preowned Switch 1 game cards bought from Facebook Marketplace. Nintendo's anti-piracy measures flagged the cartridges, but the user was later unbanned after showing proof of purchase. The incident highlights potential risks tied to second-hand Nintendo Switch game purchases Tired of too many ads? Remove Ads Tired of too many ads? Remove Ads A Nintendo Switch 2 owner has reported being banned after inserting preowned Nintendo Switch game cartridges into their console. According to a Reddit post by user dmanthey, the game cards were purchased through Facebook Marketplace and triggered a restriction on online services shortly after installation and patch user stated they had inserted several game cards one by one to download necessary patches. The following day, they noticed that their access to online services had been suspended. Upon contacting Nintendo support, they were informed that their console had been banned due to a violation of usage policies. After providing receipts and proof of purchase for the used cartridges, Nintendo lifted the read: Super Mario Strikers brings football action to Nintendo GameCube, Nintendo Classics Library on Nintendo Sw 'The whole process was painless and fluid,' the Redditor reported. Although the issue was resolved, the incident underscores the risks associated with second-hand Nintendo Switch game cards, particularly for new Switch 2 assigns a unique identifier code to every Nintendo Switch game cartridge as a piracy countermeasure. When a cartridge is inserted into a Nintendo Switch or Switch 2 console, its identifier is verified against Nintendo's servers. If the same identifier is detected on multiple devices simultaneously, the company may impose a ban on the affected consoles or scenario can occur when bad actors use a third-party cloning device, such as the MIG Flash, to duplicate a game's data and distribute it illicitly. In such cases, the cloned cartridge and the original both circulate, but Nintendo's system will flag the duplicate usage. In dmanthey's case, the preowned game cards may have previously been involved in such activity, despite appearing the user presented proof of a good-faith purchase, Nintendo support confirmed that the cartridges were authentic and could still be resold. This policy raises concerns for consumers who buy Nintendo Switch games through unofficial or second-hand marketplaces, where prior use history may not be read: Nintendo Switch 2 launch draws eager fans Nintendo has long maintained strict anti-piracy protocols. These measures have become increasingly relevant with the release of the Nintendo Switch 2, which features backwards compatibility with first-generation Switch titles. The company has also recently updated its user agreement, granting itself the authority to disable or "brick" consoles caught running pirated or modified content.