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Elden Ring creators FromSoftware will have two new games next year claims report
Elden Ring creators FromSoftware will have two new games next year claims report

Metro

time4 days ago

  • Entertainment
  • Metro

Elden Ring creators FromSoftware will have two new games next year claims report

The developer behind Elden Ring and Dark Souls is working on another mystery game which could be released next year, according to an insider. Following the launch of Elden Ring Nightreign in May, we now know virtually nothing about what developer FromSoftware is currently working on. They have announced The Duskbloods, but apart from it being a multiplayer focused game for Nintendo Switch 2 next to nothing has been revealed about it. However, considering how prolific FromSoftware has been in the past, it's almost certain the team is working on multiple projects at once. The subject of FromSoftware's next game, beyond The Duskbloods and Elden Ring Nightreign DLC, has become a talking point thanks to a new report which claims the studio is in the 'advanced stages of production' on an as-of-yet unannounced game. According to insider Kurakasis (via Mp1st), who has previously leaked games ahead of time, the unannounced title is a multiplatform game with the codename FMC. This is believed to be an abbreviation of the actual codename, with Elden Ring having the abbreviated codename of GR for 'Great Rune'. While there's no details on the game itself, it's claimed the project is so far in development that, unless it is delayed, we 'should be able to play it no later than next year'. This might feel like a reach, with The Duskbloods already coming out next year, but FromSoftware has launched multiple titles within the same year in the past. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Admittedly new games do take longer to make than ever, but From has had a major new title out almost every year, or usually at least every two years, since its inception, emphasising the fact that they always have multiple projects on the go at once. When compared to the abbreviated codenames of past FromSoftware games, Kurakasis points out how every codename beginning with 'F' has connected to either Dark Souls or Armored Core – From's longest running franchises. Some people have connected the dots to a rumour which emerged last year around a Dark Souls 3 remaster, although 2018's Dark Souls Remastered was developed by QLOC and Virtuous, with From only working on it in an advisory capacity. It did, however, have the codename FHD. The chances of the new game being an Armored Core title seem slim considering the last instalment, Armored Core 6: Fires Of Rubicon, launched in 2023, but the series has a history of dropping spin-offs after mainline entries. More Trending Armored Core: Verdict Day launched a year after 2012's Armored Core 5, while 2008's Armored Core: For Answer came out two years after Armored Core 4. As such, a direct sequel would also fit the timeline for 2026. Of course, there's a chance this project is something else entirely. FromSoftware boss Hidetaka Miyazaki has said there's no plans for more Elden Ring in the foreseeable future, but he did leave the door open for a potential revisit somewhere further down the line. 'We don't have any current plans to make a second DLC or a sequel, but we definitely don't want to snuff out that possibility,' he told IGN in February last year. 'We think that there could well be something in the future.' If another project is set to come out next year, that might mean The Duskbloods could be planned for early 2026 – something which could be revealed at the next Nintendo Direct, rumoured for this month. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Call Of Duty 2027 will launch new franchise with martial arts theme says leaker MORE: Civilization 6 and all its DLC is free right now but you'll have to be quick MORE: Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro

Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"
Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"

Yahoo

time03-06-2025

  • Entertainment
  • Yahoo

Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Elden Ring:: Nightreign is proving to be the most controversial FromSoftware game in years, with a Metacritic score calling back to the studio's decades-old obscurities and Steam reviews taking the new release to task for everything from a 60fps cap to the lack of duos support. That all hasn't stopped 2 million players from buying in, and producer Yasuhiro Kitao is very thankful to those who have. "Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways," Kitao says in response to the game's day one sales announcement. "Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful." FromSoftware's games have always been an acquired taste – it just happens that a lot of people acquired that taste between Dark Souls and Elden Ring. "As with Demon's Souls or Sekiro," Kitao adds, hearkening back to the studio's other modern hits, "it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences." Kitao concludes that "once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own. We hope you enjoy it." The full scope of how much the community enjoys Nightreign – or doesn't – is only going to become clear as time passes, and there's certainly no consensus right now. The only thing that is clear is that Nightreign is targeting a much different, more multiplayer-focused audience than FromSoft's recent work. Nightreign's got a lot to prove, not least because FromSoftware's The Duskbloods, one of the biggest upcoming Switch 2 games on the horizon, is also a multiplayer-focused take on the Soulsborne format. Here's hoping that both Nightreign and The Duskbloods can find their mark. Wondering how to two-hand in Elden Ring Nightreign? We've got you covered at that link.

The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem
The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem

Digital Trends

time30-05-2025

  • Entertainment
  • Digital Trends

The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem

The era of multiplayer FromSoftware games has officially begun. Elden Ring: Nightreign is out now, turning 2022's award-winning open-world game into a co-op roguelike that's already resonating with fans. That's just the beginning for the famed developer too. Next year, it will follow up that momentum with The Duskbloods, a Nintendo Switch 2 exclusive multiplayer game that's about as close to a Bloodborne sequel as we're likely going to get. If it's as enjoyable as Nightreign, FromSoftware could have a successful reinvention in its future. Nightreign is just one success story, though; the key to victory is how you capitalize on that momentum. That puts The Duskbloods in an important position, as it will have to prove that the idea of a multiplayer Soulslike is more than a one-time novelty. If it's going to do that, it will need to improve on Nightreign's weaknesses rather than repeating its successes. And there's one major Achilles' heel that needs more healing than any other: Nightreign's archaic approach to online play. Recommended Videos Elden Ring: Nightreign is a three player co-op game in which squads band together to defeat enemies on an island, level up, and take down eight fierce Night Lords — all as a storm closes in on them. When it's operating at its best, it's a strong multiplayer game that incentivizes strong communication between well-coordinated teammates. What initially seems impossible becomes very achievable with a team that knows exactly what it's doing. The only problem is that actually getting to that point is an unbelievable hassle. That's largely thanks to an outdated approach to multiplayer that hangs over even the most beloved FromSoftware games. For one, Nightreign doesn't feature cross-play between any platforms. If you own it on PC, you can't play with someone on PS5. That's a restriction that most multiplayer games have done away with in the modern era, bringing disparate player bases together. Nightreign isn't the only recent game to ditch cross-play, but it uniquely shoots itself in the foot by doing so. Something like an online shooter can usually be enjoyed solo without squading up (in fact, I usually prefer to play games like that on my own). That's not the case with Nightreign. It hinges on communication between teammates and is significantly less enjoyable when diving in with total strangers. Forcing friends to all be on the same platform creates an unnecessary roadblock that begins the moment they buy a copy. If that was the only problem here, I could shrug it off as a quirk. Instead it's just one pain point in a mountain of them. During my testing, I had trouble getting Nightreign's in-game matchmaking tools to work consistently. Sometimes I'd try to set a room code to let players I wasn't friends with in. All they had to do, in theory, was set the same code and then start matchmaking. That process proved unreliable, as I'd often have to cancel matchmaking and try again to get it to work. Elsewhere, I ran into issues when trying to team up with players in different countries. Even when I selected an option to pair with cross-region players, I was sometimes unable to join their party or vice versa. That issue popped up even after we had friended one another on PS5 and tried to connect via direct party invites. Those issues are only made worse by Nightreign's additional restrictions. Only have one friend you want to party up with? Sorry, there is no duos playlist at launch despite the fact that there's a solo option. Hoping to take a chance with strangers? There's no in-game voice chat, so good luck coordinating effectively using only a rudimentary ping system. Want to play with a friend who is further along than you? You won't be able to tackle any boss together until you've vanquished the first. Has your world state been impacted by a Shifting Earth event? That will limit who you can match with too. On top of all that, there are eight separate boss playlists to choose from which further split the player base. You can queue up for multiple at once, but good luck trying to pair up for a specific boss. All of these decisions compound to make Nightreign one of the most complicated online multiplayer games I've played in recent years. It's a blast once I'm in a game with friends, but it's not something I'd ever want to play casually by teaming up with strangers. There are just too many variables and I'm not yet convinced that it will have the kind of enormous tail that keeps players logging in consistently a year from now. After suffering through that, I'm now much more worried for The Duskbloods and am in need of reassurance. If it's going to take Nightreign's lead, we could be in for a perfect storm of bad multiplayer integration from two of the worst companies doing it today. Imagine dealing with FromSoftware matchmaking on a Nintendo platform, one that still uses long friend codes to pair pals together. It's a potential deal breaker in the making. There's hope for The Duskbloods even if it's not going to deviate much from Nightreign. The fact that it's confined to Nintendo Switch 2 will work in its favor, as players won't have to deal with cross-play headaches (and if it's another game that requires good communication, it'll also benefit from GameChat). Still, I'm not sure how much I'll be willing to swallow the same matchmaking inconsistencies I faced in Nightreign come 2026. I'm ready to join FromSoftware in its multiplayer future, but only if it's willing to meet me there. Elden Ring: Nightreign is available now on PC, PS4, PS5, and Xbox One, and Xbox Series X/S. The Duskbloods is scheduled to launch in 2026 for Nintendo Switch 2.

Games Inbox: Are you getting a Nintendo Switch 2 next week?
Games Inbox: Are you getting a Nintendo Switch 2 next week?

Metro

time30-05-2025

  • Entertainment
  • Metro

Games Inbox: Are you getting a Nintendo Switch 2 next week?

The Friday letters worries about what Elden Ring Nightreign means for The Duskbloods, as one reader fears for the future of Codemasters. To join in with the discussions yourself email gamecentral@ The big decision If this is shown on Thursday we'll be exactly a week away from the Nintendo Switch 2 launch and I still haven't decided whether I want it or not. Ignoring the problem of whether you can find one or not I'm still not decided. It's a lot of money and I'm not really interested in anything this year but Mario Kart and Metroid Prime 4. Admittedly, they probably will be two amazing games but it's always difficult with a new console, knowing when to pull the trigger and trying to be strong enough to resist the fear of missing out. My gut feeling is that I'll cave in within the next couple of days, but I guess I'll see. I do wish Nintendo would reveal more about Metroid Prime 4 though, as I feel we haven't heard much about it yet. If we had more info/footage I'd feel a bit more confident about spending all that money for a day one purchase. Spooner Bad omen I'm not surprised to see the mostly negative reviews for Elden Ring Nightreign, from the more reliable sources, and I agree that it must've started out as DLC. I can't be too angry, because it's at least not too expensive, but it does harm FromSoftware's reputation and seems to overall be a waste of time. More than that though, it makes me worry about The Duskbloods. I'm sure that's a bigger budget affair but some of the problems with Nightreign, like needing a super skilled and committed team to play with, are not things that can be fixed with more budget, they're just fundamentally bad ideas brought on by From's dedication to difficult games. That's fine when you're only wasting your own time, but I don't see how it's ever going to work in multiplayer if you're working in a team. I guess we'll see but I don't have a good feeling about it. Tacle Change of plans It's felt like EA has wanted to back out of making these Marvel games almost as soon as they got the licence. I bet the only reason they're carrying on with the Iron Man one is because it's further along, and the games industry is a big believer in the sunk cost fallacy. Although, to be fair, the Black Panther plot did sound pretty bad. T'Challa has been kidnapped by Skrulls and you have to play as a bunch of other people, including his son. But… why? Why couldn't they just do a normal story with you playing as him? It's not like the character has been removed from the comics, it's only the MCU where it's a problem. Or maybe that was a genius set-up and we'll just never know. If I was anyone at EA working on a licensed game though, I'd be polishing up my CV right about now, because the second the third Star Wars Jedi game is done they're going to jettison all those people into space too. So you can forget all your hopes about Battlefield 3. Hanson Email your comments to: gamecentral@ Disobeying orders I have received an email from GAME saying my Switch 2 order has been cancelled as payment 'was not able to complete successfully'. So initially I think, did I enter my details incorrectly? But no, I did enter the details correctly, so all a bit odd. I checked and it appears this is happening to other GAME pre-orders as well. GAME would not have been my first choice for pre-order, and I am aware of their HQ closing, but they were one of the few retailers with stock when I ordered. Silly me, yes. GAME's online help is useless, and I can't even get into my account with GAME to review the order, so assume it is now cancelled. Have any other GC readers had their pre-orders cancelled by GAME? Mawgan PS: Just an update – GAME have posted on their Facebook and Twitter feeds about the (what looks like) widespread cancellation of Switch 2 pre-orders. GC: Yep, unfortunately it's a pretty widespread problem. Second edition I am interested in getting Fantasy Life i and whilst it seems to be getting a good reception, I haven't seen any reviews from websites I trust. Will you guys be reviewing it? I find your reviews the most informative and always use them when weighing up a new gaming purchase. I am considering getting Fantast Life i as a Switch 2 launch title but was hoping to read your thoughts before committing. Separately, I can't believe it's only a week until the Switch 2 launch now. I got my pre-order in early from Amazon and I am very excited to play Mario Kart World, as well as the hopefully many other great Nintendo games to come over the next few years. Pigfish2 (PSN ID/NN ID) GC: Thank you. If we get a chance we'll try and look at the Switch 2 Edition, but it's not actually confirmed to be a launch title in the UK yet – even though we suspect it will be. Double launch I really think we have to be ultra conservative when it comes to expectations about Nintendo at Sumer Game Fest. In my opinion, the chances of them showing anything at a Geoff Keighley event when they'll probably have their own a week later is minuscule. The worst thing is that everyone is going to get worked up into imagining all these amazing new reveals and the 'secret Christmas game' and then blame Nintendo for not announcing it, even though they never promised anything. I agree that the most likely outcome will be nothing but a montage and a bit of on-stage banter. If we're really lucky we'll get a hint at a new game for next year but nothing else. They're not going to announce a big new game out of nowhere for this year because there's not the time to build up the hype for it and, most importantly, they'll still be pushing Mario Kart World by the time it gets to Christmas. June is a weird time to launch a console for a reason. Very few people are spending money on consoles at that time of the year so really this autumn is going to be the second launch of the Switch 2 and there's no need to complicate that with another big game, when most non-gamers will barely, if it all, be aware the console exists until they start thinking about presents for the year. Casper Physical treasureJust a quick message to say Metro Redux 2033 is free on Xbox until May 30th. It is not currently free on PlayStation Store, unfortunately. Andrew J. PS: Just seen recently you can pre-order Another Crab's Treasure physical version on Amazon and iam8bit. I've been waiting to pick this up on physical for PlayStation 5, after GameCentral's good review of the game a while back. I'm in danger So it sounds like Codemasters is going to shut down by EA, just a few years after they outbid Take-Two for them, for a $1.2 billion. So… what was the point of that? I imagine the Codemasters' driving games are pretty consistent in sales – they're always high quality and the audience is always there – so what was EA expecting? What it probably means is that Codies has just been sacrificed to ensure EA's graphs keep pointing up (there was already talk about 'growth' in the story) after EA Sports FC 25 and Apex Legends didn't do so well. You don't need me to tell you how shortsighted and dumb this is but what happens next year when they also need to show growth? They keep doing it and they'll soon have no one left to make any of their games. They already publish far fewer than they used to, so if something big like EA Sports FC even just underperforms the whole company is in trouble, as we see. Ubisoft are already on the edge of the cliff, EA are going to be half the size they used to be if they keep this up… the truth is the triple-A video games business is dying and it's so far gone I don't think anything can help it now. Imagine a future where the only independent publisher is Take-Two, because they've got GTA, and everyone else is either owned by someone else or is basically an indie publisher. Maybe that wouldn't be so bad in itself but just look how far we've fallen! Focus Inbox also-ransMaybe I've missed something but why is it called Pokémon Legends: Z-A? Seems a pretty bad name to me, if no one knows what it means. Ansel GC: We don't think they've ever said exactly but it seems to be to do with tournament ranking (starting at Z and going up to A) and as a reference to the legendary pokémon Zygarde. Little heads up but Hasbro are releasing a line of figures based on Marvel characters from Marvel Vs. Capcom and they look dead on. No Capcom characters but you should be able to find plenty of them in the same scale. Gorf More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: When will the new Tomb Raider be revealed? MORE: Games Inbox: What review score will Mario Kart Worlds get? MORE: Games Inbox: Are video games too expensive on console and PC?

Elden Ring Nightreign Draws A Sharp Bow-Wielding Nightfarer Class, The Ironeye
Elden Ring Nightreign Draws A Sharp Bow-Wielding Nightfarer Class, The Ironeye

Yahoo

time02-05-2025

  • Entertainment
  • Yahoo

Elden Ring Nightreign Draws A Sharp Bow-Wielding Nightfarer Class, The Ironeye

The newest character class unveiled in Elden Ring Nightreign is the Nightfarer Ironeye, who utilizes long-range bows and dexterity to dismantle adversaries. FromSoftware and Bandai Namco have unearthed a new class for the upcoming co-op Roguelike title, Elden Ring Nightreign, and the Nightfarer Ironeye deploys long-range weaponry and skills to hurt foes from a distance. The bow-wielding Ironeye specializes in utilizing ranged attacks, but they can also equip dexterity-leaning weaponry in case enemies get within a player's comfort zone. During the Elden Ring Nightreign Network Test, players surmised that you have to attack other friendly players to revive them mid-combat, and the Ironeye adds a layer of strategy to that component of the battlefield, reviving downed players from far away. Bandai Namco has released a brief teaser trailer showcasing the unique talents of the Ironeye and it can be seen below (a larger trailer is available on the official Bandai Namco YouTube channel). While the Iron Eye starts with ranged attacks and features utilizing ranged ultimate abilities, like all other Nightfarers, they can use any weapon discovered during runs with comrades. FromSoftware continues to strike while the iron is hot, revealing a new character for Elden Ring Nightreign, a new title for Nintendo Switch 2 called The Duskbloods, and Elden Ring: Tarnished Edition for Nintendo Switch 2 adds new developments for fans of the punishingly hard soulslike titles to look forward to. While The Duskbloods has not been given a confirmed release date yet, Elden Ring Nightreign's anticipated release is right around the corner. Elden Ring Nightreign launches for Xbox One, Xbox Series S/X, PS4, PS5 and PC on May 30, 2025. After launch, reports have circulated that there may be more bosses and player characters via DLC available after the title ships due to a Steam page leak discovered by PCGamer, but nothing has been confirmed yet.

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