9 hours ago
- Entertainment
- Time of India
3 disappointing endings in GTA 5 that GTA 6 should do better
(Image via Rockstar Games)
GTA 5 is iconic, but its endings? Not so much. For a game that gave us epic heists, chaos, and unforgettable characters, the finale felt... weirdly underwhelming. With GTA 6 around the corner, Rockstar has a real chance to level up.
Here are 3 endings from GTA 5 that didn't quite hit, and how GTA 6 can crush it.
1. Option A: Kill Trevor – Why Even Give Us This?
You spend hours causing mayhem with this unhinged wildcard, and suddenly the game expects you to
kill
him? Like, seriously?
Sure, Trevor's chaotic. But that's the point. He's the heart of GTA 5's insanity. Choosing to burn him alive felt like Rockstar forcing an 'edgy' moment that didn't fit. Players didn't buy it emotionally, and it didn't really change the story in a meaningful way either.
How to Fix it in GTA 6
: Don't give us character-kill choices unless the consequences
actually matter
. And if you're gonna break our hearts, at least
earn it
with story buildup.
GTA 5 - Ending B / Final Mission #2 - The Time's Come (Michael)
2. Option B: Kill Michael – Cold, Rushed, and Pointless
Michael might be flawed (okay, very flawed), but he's a father, a mentor, and one of GTA's most complex characters. So when Option B casually tosses out, 'Hey, want to murder your bestie?' it just doesn't land.
There's no payoff. No deep fallout. Franklin kills Michael, and life weirdly goes on.
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Undo
It feels more like flipping a switch than making a choice.
How to fix it in GTA 6
: If you're writing tragic endings, go
all in
. Make the emotional stakes real. Don't make character deaths feel like they belong in a side quest.
Why Death Wish Ending Sucks | GTA V
3. Option C: Deathwish – The 'Everyone Lives' Cop-Out
Let's face it, Option C was what 99% of players picked. Why? Because it's the only one that actually feels
right
. But even then, it's too clean.
Everyone magically survives. We wipe out the enemies in one final shootout and ride off into the sunset. It's satisfying... but also
too safe
.
No twists. No sacrifice. Just fan service.
How to fix it in GTA 6
: Give us endings that are
earned
, not just easy. A good finale doesn't have to kill everyone, but it should leave players
thinking
. Add moral tension. Make choices stick. And for the love of chaos, make it messy in the best way.
Rockstar nailed the
journey
in GTA 5 but fumbled the
finish
. In GTA 6, fans want emotional impact, not last-minute decisions with zero weight. Whether it's Jason, Lucia, or whoever joins the ride, we want endings that slap, not ones that feel like an afterthought. Let's hope GTA 6 doesn't just
end
, but explodes.
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