Latest news with #TheWalkingDead


Newsweek
7 hours ago
- Entertainment
- Newsweek
The Walking Dead: Daryl Dixon Season 3 Release Date, Trailer, Where to Watch
Based on facts, either observed and verified firsthand by the reporter, or reported and verified from knowledgeable sources. Newsweek AI is in beta. Translations may contain inaccuracies—please refer to the original content. Entertainment gossip and news from Newsweek's network of contributors "The Walking Dead: Daryl Dixon Season 3" release date is confirmed, alongside a bunch of juicy new details. In this article you'll find everything you need to know, including the show's release date, where you can stream it, and key plot details. The biggest one, of course, is the setting - there's never been a The Walking Dead series like this. Set in Spain, a first for the zombie-filled show and its numerous spinoffs, we'll see fan-favourite character Daryl Dixon (Norman Reedus) slay walkers in sunnier climes than he's used to. Norman Reedus stars in The Walking Dead: Daryl Dixon Season 3 Norman Reedus stars in The Walking Dead: Daryl Dixon Season 3 AMC Read on for all the facts about "The Walking Dead: Daryl Dixon Season 3". The Walking Dead: Daryl Dixon Season 3 Story In "Season 3 of The Walking Dead: Daryl Dixon", we follow old friends Daryl and Carol (Melissa McBride) as they try and find a route home. The way back is anything but simple, however. Now in Spain, they're forced to confront a post-apocalyptic Mediterranean land filled with sun-baked zombies, sieges in historic towns, and all manner of bad guys (one particular nasty one wielding a massive battle axe, as shown in the trailer below). What Happened in The Walking Dead: Daryl Dixon Season 2? In the previous season, Dixon washes ashore in France, only he doesn't know why. The series follows his journey as he fights against the undead on a whole new continent. What Happened in The Walking Dead: The Book of Carol? "The Walking Dead: The Book of Carol" picks up where "The Walking Dead: Daryl Dixon Season 2" ends. Daryl stays in France, Carol sets off to find her sister, and Genet (Anne Charrier) is more powerful than ever. This sets up an almighty clash between the Pouvoir movement and the Union of Hope, with the future of France hanging in the balance. It's unlikely we'll see a resolution to that plot arc in "The Walking Dead: Daryl Dixon", though. Why is The Walking Dead: Daryl Dixon Season 3 Set in Spain? Executive Producer Steve Squillante has provided more than enough justification for taking "The Walking Dead" to Spain. "Spain has a really wonderful canvas that I don't believe viewers are quite as familiar with," Squillante tells Variety. "Even though it's a post-apocalyptic world, you see pieces of culture and history, and people don't realize or the actual impressive cultural and environmental diversity in a country the size of Spain." The road home is brutal and the fight to survive is far from over. #DarylDixon Season 3 premieres September 7 exclusively on AMC & AMC+. — The Walking Dead (@WalkingDead_AMC) June 23, 2025 "This is not an American show that's just relocated to France and then to Spain to shoot another version of an American show," Squillante continues. According to him, "95%-plus" of Season 3 was filmed in Spain, including Barcelona, Seville, Granada, and the ruins of Belchite, a town devastated during the 1936-39 Spanish Civil War. There's apparently also a stunning train sequence Squillante teases will "blow people away." The Walking Dead: Daryl Dixon Season 3 Release Date "The Walking Dead: Daryl Dixon Season 3" premieres September 7, 2025, as confirmed by AMC. UK viewers, will need to wait four days later on September 11, 2025. That's if it follows the schedule from "The Walking Dead: Daryl Dixon Season 2", which in the UK aired four days behind the US on Sky and NOW. The Walking Dead: Daryl Dixon Season 3 Where to Watch The show is exclusive to AMC & AMC+ , so you'll need a subscription to the platform in order to watch it. The Walking Dead: Daryl Dixon Season 3 Trailer Here's the latest trailer for "The Walking Dead: Daryl Dixon Season 3", giving you a sneak peak of what you're in for. "First you survive what happened to you, then you start living again," says Carol, which nicely sets up the show's central themes of overcoming grief and building hope for the future. The Walking Dead: Daryl Dixon Season 3: Cast The new season adds three major new characters. These are Eduardo Noriega (The Devil's Backbone), Óscar Jaenada (Pirates of the Caribbean: On Stranger Tides), and Alexandra Masangkay (The Platform). There's also the addition of British comedian Stephen Merchant. Here's the key cast for "The Walking Dead: Daryl Dixon Season 3". • Norman Reedus • Melissa McBride • Eduardo Noriega • Óscar Jaenada • Alexandra Masangkay • Candela Saitta • Hugo Arbués • Greta Fernández • Gonzalo Bouza • Hada Nieto • Yassmine Othman • Cuco Usín • Stephen Merchant


Otago Daily Times
a day ago
- Entertainment
- Otago Daily Times
Beached as, bro
REVIEWED BY BEN ALLAN Is Hideo Kojima the world's last rock-star game developer? It's difficult to think of anyone else these days who would have the clout - and get the funding - to make a triple-A game as extremely idiosyncratic as Kojima Production's Death Stranding 2: On The Beach . To be fair, maybe the funding part was easy. The first Death Stranding (2019) sold 19 million copies, so plenty of people were on board to steer The Walking Dead actor Norman Reedus (captured here again down to the minute details of the moles on his face) as he lugged packages across a post-apocalyptic United States. This reviewer missed out though, so coming into On the Beach , I had a bit to catch up on. Oh boy. So: the dead have returned to the world of the living as ghostly "BTs" (beached things); they brought with them a crystalline substance that has empowered new technologies but ruined others (like aeroplanes); you can see them with a bit of tech that requires you to carry around an unborn baby in a little pod; and if the BTs ever manage to consume a living being (which they seem keen to), something akin to a nuclear explosion goes off. As a result, there was a bit of an apocalypse, which ended up with the world's remaining population reduced to huddling in isolated bunkers and cities, cut off from one other and relying on porters, like Reedus' character Sam, to make lonely supply deliveries between them across a perilous landscape. In the first game Sam made his way one load at a time across the US, connecting these settlements to the "chiral network" (a sort of tech-magic internet) handily averting the extinction of humanity while he was at it. At the outset of the second, he's something of a fugitive (having run off to illegally raise his little pod-pal, Lou), but is soon brought back into the fold to continue the mission of spreading the chiral network, this time into Mexico - and then, thanks to some more Death Stranding -world magic - across the whole of Australia. So yes, in a way you could simulate the experience of playing this game by joining the exodus across The Ditch and getting a job with Australia Post - but you'd miss out on a lot. Much of the game is spent just navigating Sam by night and day across the graphically gorgeous wilderness of Australia (filled with what seem to be authentic Aussie voice actors, which is nice), which serves up hazards such as local earthquakes, storms, flash floods, bush fires, and just plain overbalancing on a scree slope due to your towering backpack, faceplanting, and sliding 30m downhill - likely one of the more wince-inducing experiences in gaming. (Oh, and there's the magic rain that rapidly ages things, too.) Sam has plenty of options to facilitate his journey, from ladders and climbing ropes up to more high-tech options like hovering cargo platforms and off-road vehicles, though everything he brings along with him must be managed as part of his overall load. It's gameplay of quiet satisfaction: planning your route, packing well, the often Zen-like quality of the journey itself, and the "job well done" of cargo delivered undamaged at the destination (uh, or maybe just a bit damaged - sorry, there were these ghosts). Your fellow porters are with you along the way, too. Though they never enter your game directly, you're able to share resources and supplies with other Beach players via the game's "Strand" system, which can include answering quests for aid, leaving signs or structures for others to find, completing your fellow players' deliveries, or collaborating on larger projects like road-building. There's a little buzz to the game letting you know that scores of people have used a bridge you built, but it's possibly even cooler to learn that a single player elsewhere in the world stumbled across and took shelter in the little hut you left halfway up a mountain in the middle of nowhere. Your travel vlogging, though, is interrupted by regular combat encounters out in the wilds, both with human banditry and the BTs. The former provide some fun, if standard, third-person melee / ranged / stealth encounters, with the wrinkle of occasionally finding yourself in a four-man brawl while wearing a backpack the size of a fridge. BTs though, while nicely terrifying, are a bit of a pain in the butt, employing a "tar" mechanic that often leaves Sam struggling to move, and are most heavily damaged by grenades that can be tricky to aim. They're also your opponents for most of the game's boss fights, which can be exercises in frustration until you adapt to the rhythm of managing your inventory on the go while fighting. Actual gameplay, though, is only so much of the On the Beach experience. If Kojima is a rock star, he's David Bowie - arty, outre and throwing everything at the wall to see what sticks, no matter how weird. Get ready for Hollywood directors galore, forensically motion captured, to drop in as actors, Lea Seydoux to keep crying a Single Tear of Emotion while wearing a scarf that's a spare pair of hands, and red-hooded cultists schlepping their evil leader around through phantom tar in a Gothic techno-sarcophagus. Careening from bizarre to moving and back, the story makes the most of the possibilities of a world in which the afterlife is real, technology is basically magic and people can come back from the dead, taking big swings at big themes of loss, the importance of human connection and the inevitability of our extinction - all while pulling moves like "so this character is called Dollman, he's a possessed ventriloquist's dummy. Just roll with it". While it is a lot (and you sometimes have cause to wonder if anyone ever tells Kojima he has had a bad idea), it just about all comes together as something that's often quite profound. Perhaps more striking than this though is that as a gaming experience, it's so very singular - the sort of different that's normally destined to be ironed out of games with giant budgets that need the broadest possible appeal. You're simply unlikely to play anything like Death Stranding 2 until, well, probably Death Stranding 3 . So hitch up your pack, head for the horizon and think heavy thoughts about how human connection is all we have as our species heads into terminal decline. Oh, and also, Norman Reedus' bladder meter is full; press circle to have him pee in a bush.


Geek Tyrant
a day ago
- Entertainment
- Geek Tyrant
THE WALKING DEAD: DEAD CITY Renewed for Season 3 with New Showrunner at the Helm — GeekTyrant
AMC isn't done with Manhattan's walker-infested ruins just yet, The Walking Dead: Dead City has officially been renewed for Season 3. The announcement comes just weeks after the Season 2 finale dropped on June 22. Eli Jorné, who developed the spinoff and steered it through its first two seasons, is stepping down as showrunner. Seth Hoffman will take over for Season 3, bringing serious Walking Dead cred to the table. Hoffman was a writer and co-executive producer on the main series during Seasons 4 through 6, writing standout episodes like 'Too Far Gone,' 'JSS,' and 'No Way Out.' His resume also includes House and Prison Break. AMC Networks' president of entertainment Dan McDermott praised Jorné's work in a statement: 'We're thankful to Eli Jorné for two seasons of 'Dead City' that took the story of these iconic characters in exciting new directions and broadened this thriving Universe by introducing a new corner of the walker apocalypse. 'As we continue to create new stories for a passionate TWD fanbase, we're delighted to have a seasoned 'Walking Dead' veteran like Seth Hoffman at the helm of a new season, alongside the remarkable Lauren Cohan and Jeffrey Dean Morgan, that will bring new adversaries and alliances and push the boundaries of Maggie and Negan's conflicted relationship.' Hoffman sounds just as eager to jump back in: 'I'm excited to have the chance to dive back into The Walking Dead Universe and work to deliver another dynamic season's worth of stories to this epic franchise. It's a true honor to chart out the next chapter for Maggie and Negan's iconic adventures in Dead City. Lauren, Jeffrey and Scott are incredible creative partners and I'm thrilled to collaborate with them to bring this story to life.' Production kicks off this fall in Boston, with Jeffrey Dean Morgan and Lauren Cohan reprising their roles as Negan and Maggie. According to AMC, Season 3 will see the duo finally set aside their differences to build the first thriving community in Manhattan since the apocalypse, until chaos erupts and forces them to question whether their past will destroy everything they've built. Cohan and Morgan will continue serving as executive producers alongside Hoffman, Scott M. Gimple, Brian Bockrath, and Colin Walsh.


Otago Daily Times
a day ago
- Entertainment
- Otago Daily Times
Review: Beached as, bro
Is Hideo Kojima the world's last rock-star game developer? It's difficult to think of anyone else these days who would have the clout — and get the funding — to make a triple-A game as extremely idiosyncratic as Kojima Production's Death Stranding 2: On The Beach. To be fair, maybe the funding part was easy. The first Death Stranding (2019) sold 19 million copies, so plenty of people were on board to steer The Walking Dead actor Norman Reedus (captured here again down to the minute details of the moles on his face) as he lugged packages across a post-apocalyptic United States. This reviewer missed out though, so coming into On the Beach, I had a bit to catch up on. Oh boy. So: the dead have returned to the world of the living as ghostly "BTs" (beached things); they brought with them a crystalline substance that has empowered new technologies but ruined others (like aeroplanes); you can see them with a bit of tech that requires you to carry around an unborn baby in a little pod; and if the BTs ever manage to consume a living being (which they seem keen to), something akin to a nuclear explosion goes off. As a result, there was a bit of an apocalypse, which ended up with the world's remaining population reduced to huddling in isolated bunkers and cities, cut off from one other and relying on porters, like Reedus' character Sam, to make lonely supply deliveries between them across a perilous landscape. In the first game Sam made his way one load at a time across the US, connecting these settlements to the "chiral network" (a sort of tech-magic internet) handily averting the extinction of humanity while he was at it. At the outset of the second, he's something of a fugitive (having run off to illegally raise his little pod-pal, Lou), but is soon brought back into the fold to continue the mission of spreading the chiral network, this time into Mexico — and then, thanks to some more Death Stranding-world magic — across the whole of Australia. So yes, in a way you could simulate the experience of playing this game by joining the exodus across The Ditch and getting a job with Australia Post — but you'd miss out on a lot. Much of the game is spent just navigating Sam by night and day across the graphically gorgeous wilderness of Australia (filled with what seem to be authentic Aussie voice actors, which is nice), which serves up hazards such as local earthquakes, storms, flash floods, bush fires, and just plain overbalancing on a scree slope due to your towering backpack, faceplanting, and sliding 30m downhill — likely one of the more wince-inducing experiences in gaming. (Oh, and there's the magic rain that rapidly ages things, too.) Sam has plenty of options to facilitate his journey, from ladders and climbing ropes up to more high-tech options like hovering cargo platforms and off-road vehicles, though everything he brings along with him must be managed as part of his overall load. It's gameplay of quiet satisfaction: planning your route, packing well, the often Zen-like quality of the journey itself, and the "job well done" of cargo delivered undamaged at the destination (uh, or maybe just a bit damaged — sorry, there were these ghosts). Your fellow porters are with you along the way, too. Though they never enter your game directly, you're able to share resources and supplies with other Beach players via the game's "Strand" system, which can include answering quests for aid, leaving signs or structures for others to find, completing your fellow players' deliveries, or collaborating on larger projects like road-building. There's a little buzz to the game letting you know that scores of people have used a bridge you built, but it's possibly even cooler to learn that a single player elsewhere in the world stumbled across and took shelter in the little hut you left halfway up a mountain in the middle of nowhere. Your travel vlogging, though, is interrupted by regular combat encounters out in the wilds, both with human banditry and the BTs. The former provide some fun, if standard, third-person melee / ranged / stealth encounters, with the wrinkle of occasionally finding yourself in a four-man brawl while wearing a backpack the size of a fridge. BTs though, while nicely terrifying, are a bit of a pain in the butt, employing a "tar" mechanic that often leaves Sam struggling to move, and are most heavily damaged by grenades that can be tricky to aim. They're also your opponents for most of the game's boss fights, which can be exercises in frustration until you adapt to the rhythm of managing your inventory on the go while fighting. Actual gameplay, though, is only so much of the On the Beach experience. If Kojima is a rock star, he's David Bowie — arty, outre and throwing everything at the wall to see what sticks, no matter how weird. Get ready for Hollywood directors galore, forensically motion captured, to drop in as actors, Lea Seydoux to keep crying a Single Tear of Emotion while wearing a scarf that's a spare pair of hands, and red-hooded cultists schlepping their evil leader around through phantom tar in a Gothic techno-sarcophagus. Careening from bizarre to moving and back, the story makes the most of the possibilities of a world in which the afterlife is real, technology is basically magic and people can come back from the dead, taking big swings at big themes of loss, the importance of human connection and the inevitability of our extinction — all while pulling moves like "so this character is called Dollman, he's a possessed ventriloquist's dummy. Just roll with it". While it is a lot (and you sometimes have cause to wonder if anyone ever tells Kojima he has had a bad idea), it just about all comes together as something that's often quite profound. Perhaps more striking than this though is that as a gaming experience, it's so very singular — the sort of different that's normally destined to be ironed out of games with giant budgets that need the broadest possible appeal. You're simply unlikely to play anything like Death Stranding 2 until, well, probably Death Stranding 3. So hitch up your pack, head for the horizon and think heavy thoughts about how human connection is all we have as our species heads into terminal decline. Oh, and also, Norman Reedus' bladder meter is full; press circle to have him pee in a bush. By Ben Allan From: Sony / Kojima Productions


The Irish Sun
2 days ago
- Entertainment
- The Irish Sun
I'm a theme park ‘fat tester' – I spent my day squeezing into seats at Thorpe Park & these are the rides you can't go on
A PLUS-SIZE woman has been dubbed a 'theme park fat tester' after spending the day seeing which rollercoasters she could fit into and which ones left her sat on the sidelines. Posting under 2 Tiktoker, @TeamTopsy is a self proclaimed 'fat-tester' Credit: Tiktok/ @Teamtopsy 2 She spent her day squeezing into rides at Thorpe Park Credit: Tiktok/ @Teamtopsy Wearing leggings, trainers and a positive attitude, she spent the day climbing into test seats, checking harness space and asking staff for tips on how She joked that she was '72 miles off' from fitting into Colossus but gave a full, no-nonsense review of what each ride was like for people in bigger bodies. Some rides like The Walking Dead and Detonator were surprisingly comfy, with wide seats and space to spare. Others, like Stealth, were a definite no as she couldn't even pull the harness down. Read more on theme parks She rated Nemesis Inferno as one of the best for She also praised the helpful staff who moved queues around to help her access special seats. But it wasn't all smooth sailing. On Hyperia, one of Most read in Fabulous Susan, who rode several rides solo when her friend didn't fit, described Hyperia as 'the best ride ever' but admitted the airtime was so intense she felt like she might fly out of her seat. Samurai, Colossus and Saw were all marked as too tight for guests over a size 18. We Spent the Day at Thorpe Park and Rode EVERY Rollercoaster with the Family And she highlighted that rides with chest restraints could be especially tricky for those with larger busts. She explained that Samurai's locking system wouldn't close over her 63-inch chest and recommended others check out test seats first to avoid embarrassment at the front of the queue. The TikToker didn't sugar-coat it, saying that while She summed it up by saying the park was 'not completely accessible for full-size bodies,' despite fitting on more rides than she did at The key, she said, is to ask for the bigger seats and not be afraid to speak up. Fans praised her honesty in the comments, with one saying: 'As a plus-size person, I love this. Thanks for being real.' But others were cruel, calling her names and telling her not to bother going. One even wrote: 'Anything but a calorie deficit.' Still, she's not letting the trolls stop her and she's already planning to try more parks soon. As she put it: 'If I die, I die — but at least I had a laugh.' Use these tips on your next theme park trip Next time you visit a theme park, you may want to use our top tips to make the most of your adrenaline-inducing day out. Go to the back of the theme park first. Rides at the front will have the longest queues as soon as it opens. Go on water rides in the middle of the day in the summer - this will cool you off when the sun is at its hottest. Download the park's app to track which rides have the shortest queues. Visit on your birthday, as some parks give out "birthday badges" that can get you freebies. If it rains, contact the park. Depending on how much it rained, you may get a free ticket to return.