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What the body remembers: Delhi theatre artist Rishika Kaushik's solo play ‘Seconds Before Coming' explores childhood grooming
What the body remembers: Delhi theatre artist Rishika Kaushik's solo play ‘Seconds Before Coming' explores childhood grooming

New Indian Express

time13-05-2025

  • Entertainment
  • New Indian Express

What the body remembers: Delhi theatre artist Rishika Kaushik's solo play ‘Seconds Before Coming' explores childhood grooming

She lies alone on the bare stage, beneath a chair—its weight, a symbol, not of a lover, but of her groomer's lingering presence. Facing the audience, she's suspended in a moment of ecstasy. The music builds slowly into a climax, like a wave, as her legs begin to move—soft at first, then swimming through the air, drowning in pleasure. At her crescendo, she reaches toward the audience, torn between wanting to stop it, resist it, yet hold on to this strange pain a little longer. Then, suddenly, the mood shifts—the score fades, the body stills, and she has broken up with her ever present 'Bhaiya', her groomer. This is Seconds Before Coming, a searing solo play by 26-year-old theatre artist Rishika Kaushik of Delhi. The one-woman performance follows an unnamed protagonist revisiting her past, trying to understand how childhood sexual grooming continues to shape her adult life. The play debuted at Oddbird Theatre in March to a standing ovation and returned for a second run this weekend. And for Kaushik, the play was far more personal, a confrontation with her own experience of sexual grooming as a child. She first wrote the play as an essay for 'The Third Eye', powered by Nirantar Trust and their upcoming edition on Sexuality Through a Feminist Lens: On Pleasure & Danger. 'Initially, I didn't envision it as a play, but the team at Third Eye pushed me to explore how it felt in my body, beyond just form', she says. 'Once I had the story, they prompted me to consider what I could do with it.'

Dragon Ball Daima hints that Dabura could have destroyed Goku—If he used his full power
Dragon Ball Daima hints that Dabura could have destroyed Goku—If he used his full power

Time of India

time05-05-2025

  • Entertainment
  • Time of India

Dragon Ball Daima hints that Dabura could have destroyed Goku—If he used his full power

Dragon Ball Daima hints that Dabura could have destroyed Goku—If he used his full power credit- IMDb Toei has notoriously underutilized Dabura for a major Dragon Ball villain. Originally presented as the King of the Demon Realm in Dragon Ball Z , his time in the spotlight was brief and his true potential was…never fully realized. Fortunately, Dragon Ball Daima is finally putting the spotlight on what could have been, with fans just beginning to learn how truly powerful Dabura is. Dragon Ball Daima chapter 2 In the original series, Dabura hardly put up a fight to Babidi's mind control, and he was eventually made into a cookie and devoured by Majin Buu. This was a swift departure for a character that boasted the title 'Demon King' and whose arrival broadcasted such a rich and extensive lore. Now, Dragon Ball Daima is building on that legacy. Recent episodes have shown how Dabura had previously fought for the Demon Realm, where he had been the region's high king, a feared and respected leader across several dimensions. The show goes as far as to tease the concept of the 'Third Eye,' a mystical power source that Dabura never tapped into but would've turned him into one of the deadliest entities in the universe. This new lore completely reframes Dabura's role. Instead of just a henchman, he was actually a considerable threat without being controlled, and Babidi's control might have locked his true potential away instead of empowering him. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Adam Lambert, 43, Takes off His Makeup and Leaves Us Without Words Telehealth Dave Undo A missed opportunity on the primary timeline While other games such as Dragon Ball Xenoverse and another game called Super Dragon Ball Heroes have expanded on the Demon Realm, we missed most of Dabura's tale in the main timeline. With Daima now looking to rediscover that squandered promise, his original character trajectory in Z represents a significant wasted chance. Now, fans are left to wonder what could have been had Dabura retained his independence and unlocked the full potential of the Third Eye. Is there a world where he could have stood toe to toe with Goku or Vegeta at their most powerful.. The tragic origin of Dragon Ball's most mysterious villains Considering that Dragon Ball Daima will soon be reaching its end, and a short series like this would hardly have the time for them, it does not look like Dabura stands to gain a true redemption arc. His greatly expanded backstory has introduced much new depth to one of the franchise's most mysterious characters. It teaches the fans what is most important – that in Dragon Ball, power isn't everything. The most dangerous villains were rarely the strongest. The ones whose intelligence, cunning, strategy and dark mysticism drove the balance of power into chaos. Where to watch Dragon Ball Daima Dragon Ball Daima, streaming everywhere with English subtitles on Crunchyroll and other major platforms. As the show comes to a close, fans can look forward to plenty more from the Demon Realm—and perhaps one last salute to what Dabura should have been.

Sorry We're Closed PS5 review: Oops, I fell in love with an archdemon
Sorry We're Closed PS5 review: Oops, I fell in love with an archdemon

Yahoo

time06-03-2025

  • Entertainment
  • Yahoo

Sorry We're Closed PS5 review: Oops, I fell in love with an archdemon

Everything about Sorry We're Closed sets my little punk heart ablaze, from its low-poly 3D graphics and banging original soundtrack, to its casually epic storyline starring heartbroken club kids and horny demons. Sorry We're Closed takes place around a bustling city of neon-splattered nightmares, and if I could, I'd move there immediately. Michelle, an existentially lost and effortlessly cool twenty-something, is introduced to the spiritual world by The Duchess, an archdemon with thigh-high boots and a threatening allure. Michelle is marked as The Duchess' love interest and cursed with a powerful Third Eye. The Duchess is cruel and desperate for love, and Michelle — still reeling from a breakup that rocked her world three years ago — has a limited amount of time to discover why she's been chosen and how to escape the curse with her life intact. The characters in Sorry We're Closed are raw, funny and authentic, and their relationships are relatably messy. There's Oakley, the diner owner; Marty, the record shop manager; Clarissa, the dancer; Robyn, the local adventurer; Darrel, Oakley's boyfriend and resident douchebag; and of course a cast of otherworldly beings. I feel like I know some of these people in my real life, and as for the rest, I'd love to meet them and help them chase their weird fantasies. Everything in this game is super stylish, from the blocky 3D avatars to the detailed, painterly icons that accompany their dialogue boxes. The city is populated by a diverse blend of genders and sexualities, and it feels both perfectly natural and deeply welcoming, like a stunning fever dream of what could be if The Gay Agenda finally got its way. Again, it's a world I'd love to live in. Michelle spends her time exploring the underworld and chasing the ghosts of The Duchess' former victims — er, lovers — while gathering the strength to fight the archdemon head-on. There are four different endings in Sorry We're Closed, and your decisions to help or hinder your friends will determine how things shake out in a tangible way. Many of the demons and angels in this world have sadistic streaks, and there are multiple scenes of bloody dismemberment and extreme body horror along Michelle's journey. Choose your path forward wisely. The game plays out in a fixed-camera perspective for exploration scenes, and switches to a dual-stick, first-person view for combat. Using a DualSense controller, you enter first-person view by holding down LT, and then shoot or swing with RT, using the right stick to aim. Michelle ends up with three weapons: a wolf-faced axe, a pistol and a shotgun. She also gets a powerful Heartbreaker attack, which builds up as she does damage and eventually allows her to unleash a devastating shot directly at an enemy's heart. Collecting ammo and health is a constant task in Sorry We're Closed, and first-person view is useful here, allowing Michelle to break and loot vases. Transitioning between third and first person feels nice and smooth, and the game does a great job of infusing classic Resident Evil-style gameplay with modern sensibilities. When it's engaged, Michelle's Third Eye lets her see and interact with an alternate reality, which appears in a circular pool around her. Demons that get caught in the Third Eye are briefly stunned, and their weak points become visible as stained-glass hearts. You're only able to shoot weak points when Third Eye is engaged, but you can drop it at any time to attack with impunity. The length of the Third Eye stun can be extended by spending yowzas, the game's currency, at the shop, which is run by a floating goat head. There are other basic upgrades for ammo and health capacities, which Michelle carries in the form of water bottles. As Michelle travels deeper into The Duchess' dimension, the environments become more M.C. Escher-like, and there are a series of puzzles to solve when you're not actively battling demons. There's nothing too tricky here, but there are little fetch quests and physical riddles to solve, and the reality-shifting mechanic of Michelle's Third Eye keeps things interesting. There's a perfect amount of variety in this game, with plenty of space to mess around with each new idea. I adore the way Sorry We're Closed plays with perspective. It has standard top-down scenes, sure, but there are also cinematic shots peeking through the gaps in a chandelier, wide angles that show off the scale of some environments, head-on running scenes, and instances of beautiful but impossible physics, especially when The Duchess is involved. In case you couldn't tell, I kind of fell in love with The Duchess, even though I know they would destroy me. Maybe because of that, even. Sorry We're Closed is campy, relatable, gruesome and gorgeous. You could say the same about The Duchess. With today's console launch, all versions of the game are getting rebalanced combat areas, improved controller sensitivity, aim assist options, fresh difficulties, a Time Attack mode and New Game+. Sorry We're Closed is now available on PC, PS4, PS5, Switch, Xbox One and Xbox Series X/S, and there's a premium physical edition for Switch and PS5 due out later this year, available to pre-order now. Sorry We're Closed is the debut title from à la mode games, a two-person team based in Bournemouth, UK, and it's published by Akupara Games.

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