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State of Unreal 2025: Fortnite Unleashes Epic AI Idea, to let People Make AI NPCs
State of Unreal 2025: Fortnite Unleashes Epic AI Idea, to let People Make AI NPCs

Yahoo

timea day ago

  • Business
  • Yahoo

State of Unreal 2025: Fortnite Unleashes Epic AI Idea, to let People Make AI NPCs

Following AI Darth Vader's introduction to Fortnite last month, Epic Games and Unreal have unveiled plans to continue the trend at the State of Unreal 2025. The power of the Dark Side landed in Fortnite last month, bringing the voice of AI James Earl Jones (with familial permissions) to Battle Royale. Darth Vader is powered by Google's Gemini 2.0 Flash model and ElevenLabs' Flash v2.5, and the late James Earl Jones' (who passed last September 2024 at the age of 93) voice can be heard in full. While the AI addition wasn't embraced by all fans, Darth Vader does indeed roam the map, sing to players and even narrate what's happening in-game. It seems AI Darth Vader was just the beginning. At the State of Unreal 2025 presentation, Epic Games unveiled a much bigger initiative—plans to release tools that allow creators to build their own AI-powered NPCs within Unreal Editor for Fortnite (UEFN). Demonstrated live on the Unreal main stage, Epic revealed that creators will soon be able to craft responsive AI characters using a new feature called the Persona Device. With the Persona Device, creators can design characters that players can actually converse with, customizing voice style, tone and personality traits. 'We're taking what we learned from Darth Vader and sharing the underlying technology with the creator community,' Epic said during the presentation. To showcase the tech, Epic introduced an NPC named Mr. Buttons, who delivered sassy, real-time dialogue as programmed, highlighting the potential of this new toolset. Alongside the Persona Device, Epic also announced a wave of new IP assets for its popular level creation tool. Squid Game content will arrive in Fortnite on June 27 to coincide with the premiere of season three. In addition, creators can look forward to using features, templates and assets from Avatar: The Last Airbender when they drop in UEFN next year. Fortnite LEGO is also expanding, as revealed during the State of Unreal 2025 presentation. A new LEGO Brick Editor is set to launch on June 17, introducing 50 classic brick types in 42 different colours. The update will allow players to build new islands, brick by brick. The State of Unreal 2025 presentation can be watched on the official Unreal YouTube channel, including a brand new tech demo trailer for The Witcher 4.

Game Development Company in Dubai & Dallas
Game Development Company in Dubai & Dallas

Time Business News

time22-05-2025

  • Business
  • Time Business News

Game Development Company in Dubai & Dallas

In today's fast-paced digital world, businesses need cutting-edge mobile solutions to stay competitive. Whether you're seeking a game development company, an iPhone application development company, or expert healthcare software developers, DigiTrends delivers smart, scalable, and result-driven solutions from Dallas to Dubai. Game development is no longer just for entertainment — it's a business, a tool for education, and even therapy. As a leading mobile game development company, we create experiences that go beyond expectations. 🎯 Cross-platform expertise: We build for iOS, Android, and Unity. We build for iOS, Android, and Unity. 🎨 Engaging UI/UX: Intuitive design that keeps players coming back. Intuitive design that keeps players coming back. 💡 AR/VR integration: Modern immersive technologies. Modern immersive technologies. 🛠️ Custom game engines & APIs: For full control and unique features. Our team specializes in both 2D and 3D game development using engines like Unity and Unreal, ensuring smooth performance and engaging visuals. The iOS platform demands precision, sleek design, and strict security. As a seasoned iPhone app development company, we deliver iOS apps that not only meet but exceed Apple's quality standards. ✅ Swift & Objective-C development experts ✅ Deep knowledge of Apple's Human Interface Guidelines ✅ Optimized performance for all iPhone and iPad models ✅ Full App Store submission support Whether you're building a standalone app or a full suite for iPhone, our iPhone application development company ensures pixel-perfect design, secure code, and outstanding UX. If you're a hospital, clinic, or healthcare startup, you need a healthcare software development company that understands regulatory compliance and patient data safety. DigiTrends delivers both — with HIPAA-compliant, patient-focused mobile solutions. 🔒 HIPAA & GDPR compliance 📊 EHR/EMR integrations 📱 Doctor-patient communication tools 🧠 AI-based diagnostics & data analytics 🕒 Appointment & medication management From mental healthcare app development company to virtual care platforms, we offer tailor-made solutions for providers, patients, and healthtech innovators. Dallas is home to tech innovation, and our presence in Texas gives clients access to: In-person consultations Local market expertise Agile development process Dedicated project managers in your time zone As a trusted mobile app development company Dallas, we've worked with startups and enterprise clients to deliver award-winning mobile apps. Dubai is at the forefront of digital transformation. We help businesses across the UAE with: Arabic/English bilingual app support Fintech and healthcare compliance High-end UI/UX for premium brands Integration with regional platforms and APIs As a leading app development company Dubai, we blend international tech excellence with local market understanding. 🏆 10+ Years in App & Game Development 🌐 Global Clientele in 15+ Countries 👩‍💻 100+ In-house Developers & Designers 📈 Proven Track Record in Healthcare & Gaming ⚡ Agile Development with Fast Time-to-Market We combine technical expertise, creative design, and deep market research to develop engaging games that perform across platforms. Look for iOS development expertise, App Store experience, and proven industry-specific solutions. DigiTrends checks all the boxes. Healthcare apps improve patient engagement, enable virtual care, and streamline operations — from booking to prescriptions. Local companies offer better communication, market-specific insights, and real-time project collaboration. Yes. We offer long-term support, updates, performance optimization, and feature enhancements for all projects. Whether you're in Dallas, Dubai, or anywhere in between — DigiTrends is your go-to partner for mobile app development, game development, and healthcare software solutions. Let's bring your idea to life. 👉 Contact Us TIME BUSINESS NEWS

Why is Mark Cuban leaving ‘Shark Tank' after 15 seasons?
Why is Mark Cuban leaving ‘Shark Tank' after 15 seasons?

Time of India

time17-05-2025

  • Entertainment
  • Time of India

Why is Mark Cuban leaving ‘Shark Tank' after 15 seasons?

After 15 seasons on ABC's hit reality series Shark Tank , billionaire entrepreneur Mark Cuban is saying goodbye. His final appearance airs May 16 at 8 p.m. EDT/PDT, coinciding with the Season 16 finale. 'It was time to move on,' Cuban, 66, wrote on X (formerly Twitter) on May 15. Continue to video 5 5 Next Stay Playback speed 1x Normal Back 0.25x 0.5x 1x Normal 1.5x 2x 5 5 / Skip Ads by by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Instalá tu kit rápido y sin cables, en el día. Alarmas Verisure Ver oferta Undo Cuban joined Shark Tank as a guest in Season 2 before becoming a full-time shark in Season 3, alongside Daymond John, Barbara Corcoran, Robert Herjavec, and Kevin O'Leary. Lori Greiner joined in Season 4, and Daniel Lubetzky of KIND Snacks became a full-time shark in the latest season. In his final episode, Cuban competes one last time for investment opportunities and shares an emotional farewell. Live Events Why He's Leaving The main reason for Cuban's exit? Family. 'My kids are teenagers, and I want to spend more time with them,' Cuban told People in October. The show's summer shooting schedule clashed with back-to-school time — a moment he doesn't want to miss. 'Now that they're teenagers, they aren't waiting for Dad at all.' Cuban and his wife, Tiffany Stewart, have three children: Alexis, Alyssa, and Jake. What's Next? Cuban may be off the Shark Tank set, but he's far from done. He still holds a minority stake in the Dallas Mavericks and remains active in team operations. After the team landed the top pick in the 2025 NBA Draft, Cuban posted 'Unreal' and 'Let's go Mavs' on X. He also continues to focus on his health venture, the Mark Cuban Cost Plus Drug Company, which aims to lower prescription drug prices by eliminating middlemen. Mark Cuban's departure marks the end of an era for Shark Tank — and a new chapter for one of its most influential sharks. FAQs: Mark Cuban's Exit from Shark Tank 1. Why is Mark Cuban leaving Shark Tank? Cuban is stepping away to spend more time with his family, particularly his teenage children. The show's shooting schedule in June and September conflicts with their school calendar. 2. When is Mark Cuban's final Shark Tank episode? His final appearance airs on May 16 at 8 p.m. EDT/PDT, which also serves as the Season 16 finale. 3. What was Mark Cuban's worst investment on Shark Tank? Cuban cites Breathometer, a smartphone breathalyzer, as his worst investment. The company was later investigated by the FTC for misleading claims and had to refund all customers. 4. Will Mark Cuban still be involved with the Dallas Mavericks? Yes. Although he sold the majority stake, Cuban retains a minority ownership in the Mavericks and continues to be involved in the team's operations. 5. What is Mark Cuban doing after Shark Tank? Beyond family time, Cuban is focused on his health startup — the Mark Cuban Cost Plus Drug Company, which aims to reduce drug prices by eliminating markups and middlemen.

WWE star Steve Austin is not happy with new docuseries ‘Unreal'
WWE star Steve Austin is not happy with new docuseries ‘Unreal'

Time of India

time06-05-2025

  • Entertainment
  • Time of India

WWE star Steve Austin is not happy with new docuseries ‘Unreal'

(Image Via WWE) WWE's big announcement about "Unreal" Docuseries WWE: Unreal | Official Teaser | Netflix Steve Austin shares his candid thoughts Stone Cold Steve Austin, Rampage Jackson, Eddie Hall, Patrice Evra, On The Nose, More | 4/30/25 Also Read WrestleMania weekend was full of exciting moments, but WWE also made a big announcement that got everyone talking. They revealed a brand-new docuseries called Unreal, which will show fans what goes on behind the scenes in WWE. But not everyone is excited about this idea, especially WWE legend Steve shared his genuine opinion about the new series and made it clear that he does not like the idea of showing everything. He believes that wrestling should still keep some secrets, so fans can enjoy the magic and wonder like WrestleMania weekend, Michael Cole announced that WWE is launching a new show called Unreal. The docuseries will give fans a close look inside the WWE writer's room and show how the weekly shows and special events are to Variety, the series will have ten episodes, and each one will be 50 minutes long. It is being made by Omaha Productions, NFL Films, Skydance Sports, and WWE. Omaha Productions has also worked on another show called Stephanie's fans were excited about the show, but others were not sure if it is a good idea. Some think it will ruin the fun by showing too much. And Steve Austin agrees with speaking on The Ariel Helwani Show, Steve Austin explained that he prefers to keep wrestling's secrets hidden. He said he enjoys the mystery and does not want everything explained.'That's where I'm a little old school on that. I'm a big magic fan, but if Harry Houdini is still around, I don't want him to tell me how he does it, I want to figure out how he does it. If I can't, then I'll keep wondering and keep watching. Don't tell me how he's doing it, let's see if I can figure it out myself. I know it's not magic, it's an illusion, but let me keep wondering about that illusion,' he thinks that fans enjoy wrestling more when they do not know everything that happens backstage. For him, the mystery is part of the also talked about his time at WrestleMania 41. Austin was there on Night 2 to announce the attendance, but he did not stay for the main event match between Cody Rhodes and John Cena 'I didn't see it,' Austin admitted. '[Did you go home?] Yes, I did. [Any particular reason?] No, I just wanted to beat the crowd, and I haven't watched it back. I follow WWE on IG. That's where I get most of my content. I'll get the snippets and stuff that they play, and that's what I see.'Steve Austin loves wrestling the way it used to be, full of mystery and surprise. While WWE is trying something new with Unreal, his opinion shows that some fans still enjoy the magic that comes from not knowing everything. WWE now has to balance both sides to keep all fans happy.

Global Game Engine Market to Worth Over US$ 12.84 Billion By 2033
Global Game Engine Market to Worth Over US$ 12.84 Billion By 2033

Yahoo

time15-04-2025

  • Entertainment
  • Yahoo

Global Game Engine Market to Worth Over US$ 12.84 Billion By 2033

Game engine market thrives on immersive tech, AI integration, and cross-industry adoption. Unity and Unreal dominate, while open-source/mobile-first tools carve niches. Cloud innovation and indie-driven modularity expand accessibility, countered by fragmentation and regulatory pressures. Chicago, April 15, 2025 (GLOBE NEWSWIRE) -- The global game engine market was valued at US$ 3.45 billion in 2024 and is expected to reach US$ 12.84 billion by 2033, growing at a CAGR of 17.85% during the forecast period 2025–2033. Market growth is driven by surging demand for immersive gaming experiences and the rise of metaverse platforms. Advances in real-time 3D rendering, cross-platform compatibility, and AI-driven tools have positioned game engines as critical infrastructure for developers. Mobile gaming, which accounts for 48% of global gaming revenue, relies heavily on engines like Unity and Unreal for hyper-casual and AAA-quality titles. Meanwhile, industries beyond gaming—such as automotive design, film, and architecture—are adopting game engines for simulation, contributing to 22% of total engine revenue. Download Sample Pages: Emerging game engine markets in Southeast Asia and Latin America are fueling growth, with mobile-first developers leveraging affordable engines like Defold and Godot. Monetization models are also shifting subscription-based pricing (e.g., Unity Pro) now represents 63% of engine revenue, outpacing royalty-based systems. However, fragmentation persists, as niche engines targeting VR (e.g., CryEngine) struggle against giants holding 89% market share. Regulatory scrutiny over engine pricing and store fees, particularly in the EU, could reshape monetization strategies by 2025. Key Findings in Game Engine Market Market Forecast (2033) US$ 12.84 billion CAGR 17.85% Largest Region (2024) North America (35%) By Type 3D Game Engines (59%) By Deployment Type On-Premise Game Engines (55%) By Platform Mobile (35%) By Application Gaming (Entertainment) (70%) By End Users Game Developers (40%) Top Drivers Rising smartphone adoption fueling demand for mobile-first game engines. Government digital education programs expanding local developer talent pipelines. Growth in indie studios leveraging affordable open-source engine solutions. Top Trends Surge in lightweight engines optimizing for low-end device performance. Cross-platform engines prioritizing social media gaming integrations. Localization tools adapting engines for Andean cultural storytelling elements. Top Challenges Limited rural internet access stifling cloud-based engine adoption. High reliance on imported tools inflating engine licensing costs. Scarce venture capital restricting studio growth and tech upgrades. Dominant Players: Unity vs. Unreal Engine's Strategic Battleground Unity and Unreal Engine collectively control 51% of the game engine market as of 2024, though their strategies diverge sharply. Unity's focus on democratization—catering to indie developers and mobile studios—has cemented its dominance in casual and hyper-casual gaming, with 71% of top 1,000 mobile games built on its platform. Its 2024 push into AI-powered asset generation (Unity Muse) and runtime fee adjustments aims to retain cost-sensitive users. Conversely, Unreal Engine 5.3 targets high-fidelity AAA projects, leveraging Nanite and Lumen technologies to dominate console and PC markets, including 83% of Sony's first-party titles. Epic Games' profitability hinges on Fortnite-driven MetaHuman adoption and its 12% store cut, while Unity faces backlash over 2023's pricing debacle. Both are expanding into non-gaming sectors: Unity's automotive and film toolkits grew 34% YoY, while Unreal's virtual production tools are used in 59% of Hollywood blockbusters. Talent wars are intensifying, with Unreal offering free educational licenses to universities, capturing 68% of graduate developer mindshare. However, Unity's recent partnership with Meta for VR development could disrupt Unreal's immersive tech stronghold. Open-Source Engines: Godot and Armory3D's Rising Influence Open-source engines are gaining traction in the game engine market, with Godot 4.2 capturing 8% of the market—a 140% increase since 2022—due to its lightweight architecture and MIT license. Indie studios, particularly in Eastern Europe and Brazil, praise its no-royalty model for mitigating financial risks in a volatile mobile ad market. Godot's 2024 updates, including Vulkan backend optimization and C# support, narrowed the performance gap with Unity in 2D and low-poly 3D projects. Armory3D, though niche, is favored by blockchain game developers for its Blender integration and WebAssembly export capabilities. Critically, open-source engines still lag in AAA workflows in the global game engine market—lack of premade assets and third-party toolchains limits scalability. Only 12% of studios using Godot deploy projects with budgets over $1 million. However, corporate backing is rising: Microsoft's 2023 $2 million donation to Godot improved .NET debugging, while Intel's Open Image Denoise plugin enhanced ray tracing. These collaborations signal a shift toward hybrid models, where open-source cores are commercialized via proprietary add-ons—a strategy Crytek abandoned with CryEngine's 2024 relaunch. Mobile-First Engines: Cocos2d-x and Defold's Niche Mastery in the Game Engine Market Cocos2d-x and Defold collectively power 19% of mobile games, focusing on lightweight performance for low-end devices—critical in markets like India and Africa, where 37% of users still run 2GB RAM phones. Cocos Creator 3.8's 2024 updates introduced native SwiftUI support and Huawei HarmonyOS compatibility, tapping into China's 1,200+ game studios adapting to U.S. sanctions. Defold's low-latency networking and HTML5 portability made it the engine of choice for instant games on TikTok and Snapchat, which monetize via microtransactions. Despite their agility, these engines face existential threats in the game engine market from Unity's 2024 Tiny Mode, which slashes package sizes to 8MB—40% smaller than Cocos. Monetization struggles persist: Cocos relies on consulting services for 91% of revenue, while Defold's donor-funded model limits R&D. Still, their cultural adaptability is unmatched. Cocos' WeChat Mini Games toolkit dominates China's $7.3 billion casual market, and Defold's Lua scripting attracts web2game studios pivoting from Flash. Both engines are betting on AI asset generators to offset content pipeline deficits. Cloud-Native Engines: AWS Lumberyard and Hybrid Solutions in Game Engine Market AWS Lumberyard's 2024 pivot to server-centric development (now Open 3D Engine) aligns with cloud gaming's projected $8.6 billion revenue. Integrations with AWS GameKit and Twitch enable studios to deploy global multiplayer sessions in <15 minutes, reducing server costs by 32%. Hybrid engines like SpatialOS leverage Azure and Google Cloud for MMOs, with 64% of developers citing scalability as their primary cloud advantage. However, latency remains a hurdle: only 41% of cloud-native engines support sub-50ms rendering for FPS titles. Epic's collaboration with NVIDIA Omniverse targets this gap in the game engine market, enabling GPU-agnostic ray tracing across data centers. Meanwhile, startups like Improbable shifted from gaming to enterprise metaverse, licensing their cloud engine to BMW and Accenture. The rise of 5G mmWave networks has further propelled adoption in Southeast Asia, where cloud gaming subscriptions grew 89% YoY. Yet, profitability is elusive—83% of cloud-native projects operate at a loss, relying on venture capital to offset AWS/GCP compute expenses. Indie Developer Impact: How Small Studios Shape Engine Innovations Indie developers contributed to 44% of 2024's engine feature requests, driving demand for modular architectures and no-code toolkits in the game engine market. Unity's 2024 Bolt 2.0 adoption surged 210% after studios like Hollow Ponds (Lil Gator Game) proved its viability for narrative-driven projects. Unreal's Lyra Starter Game template, meanwhile, reduced indie multiplayer dev time by 60%. However, fragmentation hurts productivity: indies juggle 4.2 third-party plugins on average, inflating costs and compatibility risks. Revenue-sharing models are rising as indies reject upfront fees. Godot's Patreon-backed development and Unreal's 'Below $1M Gross' royalty waiver attracted 27,000 studios in 2024. Indies also lead engine diversification: 33% use multiple engines (e.g., Unity for UI, Unreal for cinematics), utilizing middleware like FMOD and Wwise. Yet, toolchain complexity often outweighs benefits—56% of indies miss launch deadlines due to engine-related debugging. AI Integration: Procedural Generation and Automated Testing Tools Generative AI tools reduced asset production costs by 38% in 2024, with Unity's Sentis runtime enabling dynamic NPC dialogue via on-device LLMs. Unreal's partnership with Inworld AI popularized behavior trees that learn from player actions, though ethical concerns about training data persist. Procedural level generation (PLG) is now standard—58% of roguelikes use engines' built-in PLG, up from 12% in 2022. Automated testing adoption in the game engine market has doubled since 2023, with AI fixing 22% of bugs without developer input. However, overreliance risks homogenization: 67% of studios report AI-generated levels lack 'design intentionality.' Startups like Moonlander offer hybrid tools, blending AI iteration with human curation, yet engine-native solutions still dominate. Crucially, NVIDIA's ACE microservices now integrate with major engines, powering AI NPCs in 120+ games. Modify this report to fit your requirements: Future Outlook: AR/VR, Blockchain, and Industry Consolidation AR/VR headset shipments (18 million in 2024) drive demand for lightweight engines like UE5 Nanite and Unity PolySpatial. Apple's Vision Pro SDK favors Unity, but Unreal's Meta Quest 3 partnership dominates 63% of VR titles. Blockchain gaming's $5.9 billion valuation props up game engine market offering Web3 toolkits—Unity's Tezos integration and Godot's GDNative EVM plugins are key. Consolidation is inevitable: Microsoft's 2016 acquisition of PlayFab hints at Azure-engine bundling, while Tencent's Cubeworks merger targets Cocos2d-x synergies. Cross-industry engines for healthcare and education will grow 29% annually, challenging pure-play gaming vendors. Regulatory forks (e.g., EU's Digital Markets Act) may force royalty cuts, but giants will likely offset losses via enterprise SaaS pivots. Global Game Engine Market Major Players: Unity Technologies Epic Games (Unreal Engine) Crytek GmbH (CryEngine) YoYo Games Ltd. (GameMaker Studio 2) Scirra Ltd. (Construct 3) Cocos Inc. Microsoft Corporation Valve Corporation Marmalade Technologies Ltd. Other Prominent Players Key Segmentation: By Component Software (Game Engines) Services Customization & Integration Support & Maintenance Consulting & Training By Type 2D Game Engines 3D Game Engines 2.5D Game Engines (Hybrid) Virtual Reality (VR) Game Engines Augmented Reality (AR) Game Engines By Deployment Type Cloud-Based Game Engines On-Premise Game Engines By Platform PC Windows Mac Linux Console PlayStation Xbox Nintendo Switch Mobile iOS Android Web-based HTML5 WebGL Cloud Gaming Platforms (e.g., Stadia, GeForce NOW) By Application Gaming (Entertainment) Training and Simulation (Military, Healthcare, Aviation, etc.) Architecture and Urban Planning (Visualization) Film and Animation Education and E-learning Automotive (Vehicle Simulation, Design) Virtual Production (Cinematic & Real-time filmmaking) Others By End User Game Developers Independent Game Studios (Indie Developers) Enterprises (Simulation, Automotive, Education, etc.) Film and Media Production Companies Government & Defense Academic Institutions By License Type Free/Open Source Freemium (Royalty-based) Paid/Commercial License By Region North America Europe Asia Pacific Middle East & Africa (MEA) South America Have questions? Inquire about this report before purchasing: About Astute Analytica Astute Analytica is a global market research and advisory firm providing data-driven insights across industries such as technology, healthcare, chemicals, semiconductors, FMCG, and more. We publish multiple reports daily, equipping businesses with the intelligence they need to navigate market trends, emerging opportunities, competitive landscapes, and technological advancements. With a team of experienced business analysts, economists, and industry experts, we deliver accurate, in-depth, and actionable research tailored to meet the strategic needs of our clients. At Astute Analytica, our clients come first, and we are committed to delivering cost-effective, high-value research solutions that drive success in an evolving marketplace. Contact Us:Astute AnalyticaPhone: +1-888 429 6757 (US Toll Free); +91-0120- 4483891 (Rest of the World)For Sales Enquiries: sales@ Follow us on: LinkedIn | Twitter | YouTube CONTACT: Contact Us: Astute Analytica Phone: +1-888 429 6757 (US Toll Free); +91-0120- 4483891 (Rest of the World) For Sales Enquiries: sales@ Website:

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