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Tom's Guide
4 days ago
- Tom's Guide
Nvidia RTX 5050 laptop GPU specs leak — here's the first laptops getting it
Nvidia's RTX 5050 GPU is becoming more of a reality, as the rumored graphics card has shown up once again — this time in upcoming Acer gaming laptops. In Acer's GPU spec sheet for gaming laptops in 2025, the company lists several Acer Nitro systems with multiple RTX 50-series GPUs, from an RTX 5070 Ti to an RTX 5060. However, the listings also include RTX 5050 mobile graphics cards, including the TGP (Total Graphics Power) and clock speeds. According to the sheet, the RTX 5050 laptop GPU will offer up to 100W TGP (115W max graphics power) along with up to 2,550MHz clock speeds (2,650MHz with PredatorSense boost OC). However, as VideoCardz notes, there are different configurations showing various specs. Currently, the RTX 5050 listings have been taken down on Acer's sheet, meaning these configurations may not be final — so take this all in with a pinch of salt. That said, if accurate, these are the gaming laptops equipped with an RTX 5050 we can expect: Other Nitro laptops with more RTX 5050 GPU configurations were also spotted, from 50W TGP (60W max) with 1,500MHz (up to 1,600MHz) clock speeds to 80W TGP (95W max) with 2,212MHz (up to 2,650MHz) clock speeds. This doesn't seem like much, especially when compared to the might of RTX 5090 gaming laptops, but we could see DLSS 4 put to good use. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Notably, other specs aren't shown, such as the GPU's video memory or CUDA core count. However, previous Lenovo Legion 5 and Lenovo LOQ 15 leaks sporting RTX 5050 laptop GPUs revealed the graphics card would deliver 8GB GDDR7 VRAM, meaning its graphics memory is up to speed with the rest of the RTX 50-series family (and similar to the RTX 5060 and the lower-end RTX 5060 Ti with 8GB VRAM.). The laptop listings have since been taken down, and there's no word on launch dates or pricing. Since Nvidia has yet to officially announce its RTX 5050 GPU, there's no telling when the latest graphics card will arrive — and whether there will be a desktop variant. If Team Green does deliver an RTX 5050, expect budget-friendly gaming performance bolstered by DLSS 4 and Multi Frame Gen. It aims to replace RTX 4050 gaming laptops, and considering the performance bumps we've seen in RTX 5060 gaming laptops, Nvidia's low-end graphics card could benefit from Nvidia's AI trickery — especially if prices are pocket-friendly. It may not be long until we learn all we need to know about Nvidia's RTX 5050 GPUs (in gaming laptops and possible desktops), but in the meantime, check out our RTX 5060 Ti review to see how DLSS 4 shines.
Yahoo
6 days ago
- Business
- Yahoo
AMD Releases Linux Drivers for Radeon RX 9060 XT and AI Pro R9700
AMD has quietly released new Linux drivers for its latest graphics cards, the Radeon RX 9060 XT and the Radeon AI PRO R9700. The new drivers are part of the Radeon Software for Linux 25.10.1 package, which became available on May 21, 2025, as reported by VideoCardz, and are now listed on AMD's official support website. The 25.10.1 driver package will have ROCm 6.4.1, which helps support AI workloads and frameworks such as and JAX (inference). It also adds compatibility with new AI models like Llama 3.1, Qwen 1.5, and ChatGLM 2/4. The drivers are available for Ubuntu 22.04.5, Ubuntu 24.04.2, RHEL 9.6, and SLES 15 SP7, covering quite a few Linux distributions. The company is now officially supporting Mesa Vulkan and OpenGL drivers. AMD recommends using VA-API/Mesa for multimedia tasks, as the AMF component has been removed. This change goes well with the industry's probable trend toward open-source solutions and is expected to provide a more consistent experience for Linux users. AMD has also updated installation instructions for Ubuntu and RHEL. The release comes after earlier updates for the RX 9000 series. The new drivers are now available for download.


The Verge
22-05-2025
- The Verge
Nvidia's RTX 5060 review debacle should be a wake-up call for gamers and reviewers
Nvidia has gone too far. This week, the company reportedly attempted to delay, derail, and manipulate reviews of its $299 GeForce RTX 5060 graphics card, which would normally be its bestselling GPU of the generation. Nvidia has repeatedly and publicly said the budget 60-series cards are its most popular, and this year it reportedly tried to ensure that by withholding access and pressuring reviewers to paint the new 5060 in the best light possible. Nvidia might have wanted to prevent a repeat of 2022, when it launched this card's predecessor. Those reviews were harsh. The 4060 was called a 'slap in the face to gamers' and a 'wet fart of a GPU.' I had guessed the 5060 was headed for the same fate after seeing how reviewers handled the 5080, which similarly showcased how little Nvidia's hardware has improved year over year and relied on software to make up the gaps. But Nvidia had other plans. Here are the tactics that Nvidia reportedly just used to throw us off the 5060's true scent, as individually described by GamersNexus, VideoCardz, Hardware Unboxed, Digital Foundry, and more: Nvidia decided to launch its RTX 5060 on May 19th, when most reviewers would be at Computex in Taipei, Taiwan, rather than at their test beds at home. Even if reviewers already had a GPU in hand before then, Nvidia cut off most reviewers' ability to test the RTX 5060 before May 19th by refusing to provide drivers until the card went on sale. (Gaming GPUs don't really work without them.) And yet Nvidia allowed specific, cherry-picked reviewers to have early drivers anyhow if they agreed to a borderline unethical deal: they could only test five specific games, at 1080p resolution, with fixed graphics settings, against two weaker GPUs (the 3060 and 2060 Super) where the new card would be sure to win. In some cases, Nvidia threatened to withhold future access unless reviewers published apples-to-oranges benchmark charts showing how the RTX 5060's 'fake frames' MFG tech can produce more frames than earlier GPUs without it. Some reviewers apparently took Nvidia up on that proposition, leading to early reviews where charts looked positively stacked in the 5060's favor: But the reality, according to reviews that have since hit the web, is that the RTX 5060 often fails to beat a four-year-old RTX 3060 Ti, frequently fails to beat a four-year-old 3070, and can sometimes get upstaged by Intel's cheaper $250 B580. And yet, the 5060's lackluster improvements are overshadowed by a juicier story: inexplicably, Nvidia decided to threaten GamersNexus' future access over its GPU coverage. Yes, the same GamersNexus that's developed a staunch reputation for defending consumers from predatory behavior, and just last month published a report on 'GPU shrinkflation' that accused Nvidia of misleading marketing. Bad move! In a 22-minute video, GN claims Nvidia threatened to cut off access to Nvidia's cooling and latency experts unless GN agreed to do the thing you see in the charts above — compare cards with fake frames to cards without. GN claims it has the recorded phone conversations to prove it, which are likely legal because Nvidia was recording them too. 'Just to be clear, Nvidia, I am prepared to release them,' GN editor-in-chief Steve Burke threatened. Recording every conversation isn't how companies and reviewers normally operate. There's been a serious breakdown in trust if we find ourselves here! Nvidia is within its rights to withhold access, of course. Nvidia doesn't have to send out graphics cards or grant interviews. It'll only do it if it's good for business. But the unspoken covenant of product reviews is that the press, as a whole, gets a chance to warn the public if a movie, video game, or GPU is not worth their money. It works both ways: the media also gets the chance to warn that a product is so good you might want to line up in advance. That unspoken rule is what Nvidia is trampling here. Nvidia is trampling an unspoken rule On Wednesday, May 14th, I asked Nvidia in a group press briefing: 'Are there not going to be reviews of the RTX 5060 before our readers are able to buy it?' Nvidia didn't deny it. 'Units will be available from May 19th,' was Nvidia GeForce PR boss Ben Berraondo's response, seemingly implying that a lack of early supplies of the GPU, not an underhanded campaign to influence early reviews, would be to blame for the gap. Earlier in the same briefing, Hardwareluxx 's Andreas Schilling wrote a similar question and got a similar answer: 'Could you share your thought on why Nvidia is going to release the driver for RTX 5060 with availability and not giving us the chance to do our reviews prior to this?' Berraondo answered, 'We are focused on delivering a great day-one experience for GeForce RTX 5060 gamers with our Game Ready Driver that will be available to everyone on May 19.' But as GamersNexus and other publications soon revealed, not 'everyone' had to wait until the 19th to start testing. Nvidia didn't respond to repeated requests for comment about the GamersNexus allegations. It wasn't Nvidia's only misleading statement about the card. During that same Wednesday briefing, rather than sharing Nvidia's benchmark charts, GeForce product management director Justin Walker claimed the new GPU would 'let you play your games maxed out at over 100 frames per second,' including demanding titles as Black Myth Wukong at 130fps, Cyberpunk 2077 at 148fps, and Half-Life 2 RTX at 130fps. I laughed when I read the fine print and saw what Nvidia meant by 'maxed out.' It meant a paltry 720p render resolution, DLSS-upscaled to 1080p, with up to three of every four frames imagined by AI — and even then, only when you paired Nvidia's budget $299 GPU with a decidedly not budget $599 AMD CPU, one of the best money can buy. One of Nvidia's other pieces of news from that same briefing was that DLSS 4 with Multi-Frame Generation is available in over 125 games and apps. 'DLSS 4 is the fastest adopted gaming technology in our history,' Walker proclaimed. Does that mean GPU reviewers can no longer ding these graphics cards for marketing features only a handful of game developers bother to use? I thought to myself. But no: as of today, Nvidia's website lists just 29 games with full native support for DLSS Multi Frame-Generation. The only way Nvidia can get to 125 is by counting games where players have to force it through Nvidia's drivers, which doesn't give any indication of adoption by game developers. So now, I'm wondering: where else might Nvidia be trying to pull the wool over our eyes? I can't quite understand why Nvidia would risk fracturing trust the way it did this week. I mean, yes, Nvidia now has fuck-you money from AI, and gaming can feel like an afterthought. Nvidia's networking business is now bigger than gaming, which now represents less than 10 percent of Nvidia's total revenue. The company makes more pure profit from AI in a single quarter than total gaming sales in a year. It's no wonder the GPUs are in short supply at MSRP when their makers are richly rewarded for putting silicon capacity toward AI chips instead. But that feels like a good argument for Nvidia to stop caring whether its gaming GPUs sell, not why it might feel the need to meddle with reviews. If the desktop RTX 5060 doesn't hit sales goals, the company will be more than OK. Nvidia would be less OK if everyone started questioning its integrity. What might help explain this push, though, is Nvidia's seeming need to make its founder's new vision for gaming into a reality. At CES 2025, Nvidia CEO Jensen Huang kicked off a huge debate about 'fake frames' among PC gamers when he suggested they were the future of graphics — effectively, that the idea your game should draw each and every scene 60, 120, or more times per second will seem antiquated. That AI not only can, but should fill in the gaps. It's not so far-fetched an idea: as my colleague Tom Warren noted in January, 'so much of modern gaming is already 'fake,' and it has been for years.' That might be why Nvidia has been so pushy about reviewers adding such comparisons to their reviews. (Nvidia has even bugged us to include MFG results in our AMD reviews, a request we've largely ignored.) But in the end, Huang's claim that the $549 RTX 5070 would deliver $1,599 RTX 4090 performance didn't ring true. The thing about Nvidia's MFG is it needs enough real frames to begin with, or it doesn't feel smooth, and if it already feels smooth, you may not need the extra frames. It's not a silver bullet that can make a 1440p card feel like a 4K card and, according to Dave James with PC Gamer, it isn't enough to make Nvidia's new 1080p card feel like a 1440p one, either. In one of the first real reviews of the RTX 5060, with video examples, James explains: You're not going to be able to use MFG to be able to up the resolution on your low-end RTX 5060 to match your 1440p monitor, even with DLSS running. And you're not going to be able to use MFG to enable you to run at the highest in-game settings, even sometimes at 1080p. The extra latency and low input frame rates either make it a latency spiking nightmare or the AI generated frames end up creating a ton of unpleasant artifacts as you run around whatever gameworld you're in. Meanwhile, HardwareUnboxed published a review that shows the new 5060 may not be that much faster than the old 4060, even at 1080p. They found it 20 percent faster on average across 18 games, and as low as 8 percent faster in Star Wars Outlaws, 9 percent faster in Stalker 2, and 10 percent faster in Black Ops 6. At 1440p, the $250 Intel Arc B580 offered better 1 percent lows and is the superior deal if you can find it at that price. We may never know how many PC gamers bought an RTX 5060 without seeing any such comparisons, because Nvidia kept proper reviews from arriving on time. But in many cases, it won't be too late to return those GPUs. Maybe Nvidia's bad behavior is enough to push us to buy AMD's new card or wait for Intel's next card instead, challenging Nvidia's 90-percent control of the market and, perhaps, bringing some much-needed competition.
Yahoo
19-05-2025
- Yahoo
Samsung just launched the first-ever 500Hz OLED gaming monitor – but I think it's overkill
When you buy through links on our articles, Future and its syndication partners may earn a commission. Samsung has launched a new gaming monitor, the Odyssey OLED G6 The monitor is the first ever 500Hz OLED option on the market It will be available in other regions later this year Samsung's Odyssey lineup includes some of the best gaming monitors available on the market, many of which are OLEDs for immersive experiences – and it's just added another to the list. As reported by VideoCardz, Samsung has launched the world's first 500Hz OLED gaming monitor; the Odyssey OLED G60SF, which boasts an incredibly high 500Hz refresh rate and a 27-inch display at the 2,560 x 1,440 resolution. VideoCardz states that it will be priced at $1,488 (around £1,120 / AU$2,320). It's currently only available in some countries in Asia but is expected to roll out to other regions later this year. The Odyssey OLED G60SD is the current model available but instead utilizes a 360Hz refresh rate. The new OLED G60SF pushes this up to 500Hz, while also offering a VESA DisplayHDR True Black 500 display with peak of 1000 nits – a step up from the G60SD's 250 nits of brightness. It's worth noting that Samsung recently announced that it plans to introduce cheaper OLED monitors, but that isn't the case with the new OLED G6. This is a monitor that should appeal to first-person shooter gamers, notably games like Counter-Strike – but aside from using tools like Nvidia's Frame Generation, there are very few games that can reach frame rates up to 500fps (or frankly, games that don't need to) even with the best PC hardware available. While there's no harm in providing a high 500Hz refresh rate, especially for browsing and games that are capable of reaching super high frame rates, the $1,488 price says otherwise. Having used a handful of monitors with different refresh rates over the years, I can assure you, you don't need a 500Hz monitor. With my Alienware AW3423DWF OLED monitor, 165Hz is perfectly fine and is the sweet spot for high-end gaming; some might even argue that 144Hz or 120Hz is more than enough. That's because the difference between them isn't significant enough for you to notice – unless you jump to one of those directly from a 60Hz display. The most impressive feature with the new Odyssey OLED G6 is in fact the VESA certification, as DisplayHDR True Black 500 and 1,000 nits of peak brightness will revitalize your gaming experience if you're upgrading from an LED display. However, there are many cheaper options for OLEDs on the market that can do the same, but just without the absurdly high refresh rates. Call me crazy, but I don't see the value of a 500Hz refresh rate monitor for gaming... Samsung has launched a flexible portable monitor complete with a briefcase, one that seems to come straight from a James Bond movie Samsung Odyssey OLED G8 review: a supreme 4K gaming monitor The best ultrawide monitors in 2025: top picks for gaming beyond 16:9


Digital Trends
14-05-2025
- Digital Trends
Intel teases a new gaming GPU, and it's one many thought was canceled
Intel's best graphics card right now is the Arc B580, a midrange card that rivals Nvidia's RTX 4060. However, it's long been rumored that Intel might have more up its sleeve, and fans are waiting for it. Could an Arc B770 be in the works? We just got our first solid sign of it being real, and it might be closer than we thought. What a turn of events, given that we thought it might never see light of day! Intel's Battlemage lineup is quite modest so far, with only two GPUs out and (sort of) available: The B580 and the B570. However, in the previous generation of GPUs, Intel's flagship was the Arc A770, so it's really no wonder that gamers are asking for an update as to whether we can expect one to appear in this generation. Recommended Videos Despite the expectation, Intel has only announced an Arc Pro GPU, soon to be revealed at Computex. As the name suggests, this graphics card — whatever it might turn out to be — won't be a gaming product. VideoCardz says that we're looking at an Arc Pro A60 with 24GB of VRAM. However, Intel has more up its sleeve. Gamers flooded the comment section of the Arc Pro announcement, inquiring after a B770 GPU. Instead of ignoring these comments (which is what I would've expected), Intel replied along the lines of: 'Stay tuned.' Now that's a gamer with great taste. 💪 Stay tuned! — Intel (@intel) May 13, 2025 This puts many previous leaks into perspective. In the last few days, we've heard of an Arc B580 with 24GB of VRAM, but also a dual-GPU version of that card that would sport a whopping 48GB of video memory. While I could see the 24GB version being aimed at gamers, it's hard to imagine that the 48GB version would be. Now, the question is: Are those Arc B580 leaks really all just about the Arc B770 and the Arc Pro, or are there even more GPUs coming up soon? It's possible that all three of those things are true. Intel very well might announce a B770 during Computex, as rumor has it that the BMG-G21 GPU that powers the B580 is not the top chip in the lineup — Intel reportedly also has the BMG-G31, a flagship GPU that'd fit nicely in a potential B770. Many said it was canceled, but Intel's never officially said anything about it. The high-memory Arc B580 designs are said to be made by one of Intel's partners, so that could still happen. And, of course, the Arc Pro GPU is all but confirmed. It sounds like this year's Computex will be an interesting one for Intel. Stay tuned — we'll keep you posted.