Latest news with #WorldsPart2
Yahoo
30-01-2025
- Entertainment
- Yahoo
As No Man's Sky adds "billions of new solar systems and trillions of new planets," Hello Games says it's also "extremely busy" with its open-world survival RPG Light No Fire
When you buy through links on our articles, Future and its syndication partners may earn a commission. Despite No Man's Sky having just released a gargantuan update in its ninth year, Hello Games still says it's "extremely busy" working on its new multiplayer open-world survival RPG Light No Fire. Hello Games founder Sean Murray revealed the contents of the latest No Man's Sky update in a new blog post. The biggest highlights of the expansive Worlds Part 2 update are new solar systems, greater world variety, new kinds of terrain, updated tech, more quests, improved deep sea exploration, and new Gas Giants that are "ten times bigger" than the biggest planets before them. Meanwhile, Murray said Hello Games remains "extremely busy on Light No Fire," adding, "each time we push our engine to new places though we have this urge to share it with the community, with No Man's Sky." Nothing new was revealed about Light No Fire, but there's a good amount to glean from the game's Steam page if you need a refresher. Like No Man's Sky, it's all built around a seamless open-world with near limitless discoverability, but here the setting is an "ancient Earth" that's apparently the same size as real-life Earth and just as explorable. For example, Hello Games says its oceans are just as deep, its mountains are just as tall, and you can explore every square inch if you've got the time. While No Man's Sky has some shallow RPG elements, Light No Fire is said to have "the depth of a role-playing game" along with "the freedom of a survival sandbox." We don't know the full breadth of those features, but we know Light No Fire includes RPG tentpoles like character creation, a sprawling fantasy story, and custom avatars spanning a range of species including human, rabbit, fox, badger, bear, wolf, and otter. Before today, it had been some time since we'd heard anything about Light No Fire from Hello Games, but hopefully this acknowledgment that it's still very much in active development means we'll hear more soon. Meanwhile, find out where No Man's Sky ranked on our list of the best space games.
Yahoo
30-01-2025
- Entertainment
- Yahoo
No Man's Sky is getting 'trillions of new planets,' some with oceans 'several kilometers deep,' plus explorable 'end-game' gas giants
When you buy through links on our articles, Future and its syndication partners may earn a commission. If you thought 2025 would be any different from the last nine years of No Man's Sky updates… why would you think that? That would be a weird thought to have. Stop having weird thoughts. That's my way of saying there's a big new No Man's Sky update landing today, and once again it's free, and once again it's packed with interesting stuff for the ever-expanding space sandbox from Hello Games. It's also being delivered alongside a missive from Sean Murray, who also wants to reassure everyone that, yes, Light No Fire is being worked on. In fact, the development of Light No Fire is one of the reasons we're getting new No Man's Sky stuff today. Here, I'll let him explain: "Across the universe we're adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game," Sean Murray said in an email sent to PC Gamer. Those changes include, for the first time in the No Man's Sky universe, massive gas giants that Murray says are "ten times bigger than our biggest planet. It's truly end-game stuff to explore them with huge storms that rage across the surface." That's not all. Many of the new planets have a "new terrain system" and that allows for truly towering mountains and even "oceans that can be several kilometers deep," Murray says. You can see some of that in the trailer for the Worlds Part 2 update that's going live today. Murray also says the game's lighting system has been rewritten and new water physics have been added. "Water reacts physically to the world around it. Creatures wade through it. There's little dimples in the rain, and there are large waves as ships fly overhead. Sometimes there's these moments where a ship just flies past the still ocean and the water ripples underneath and it's just so peaceful to watch." Naturally, there will be new alien creatures to find, which Murray says may be "weirder than ever before." I imagine a lot of players might be thinking "Cool, more No Man's Sky planets, but where the heck is Light No Fire, the fantasy game that has only one planet but it's the size of a real planet?" Well, in a way, this update to No Man's Sky is a bit of Light No Fire: "The team is extremely busy on Light No Fire. Each time we push our engine to new places though we have this urge to share it with the community, with No Man's Sky," Murray said, noting that he especially enjoys the new terrain system. "I'm genuinely at my happiest working on this stuff," he said. Sean's happy, I gotta imagine No Man's Sky fans are thrilled, and Light No Fire pre-fans at least get to hear that development is happening and see some of that progress reflected in NMS. Plus, as always, this update is free for everyone who already owns the game. Win-win-win. Check out the full patch notes here, and a special "deep dive" video below.