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MindsEye Guide: Missions 1-3 Walkthrough
MindsEye Guide: Missions 1-3 Walkthrough

The Review Geek

timea day ago

  • Entertainment
  • The Review Geek

MindsEye Guide: Missions 1-3 Walkthrough

Mindseye Guide: Missions 1-3 Mission 1: Welcome To Redrock Back to top ↑ Welcome to MindsEye! This action adventure title is rather linear (and very buggy) but it's also got a few confusing missions that you may need some guidance for. This guide will get you through the entire campaign and point out any tips, tricks or workarounds to known issues along the way. We'll get you through this one to the other side quickly and in one piece. There aren't any collectibles to grab beyond enemy weapons (of which there are 11) so there's no danger of missing anything unless you're actively avoiding combat. There's also Mission Select from your main menu too so you can replay any chapter at any time. Aside from one trophy (which we'll get to shortly) there's no danger of missing out on anything so it should be a relatively straightforward ride. First off, you'll be graced with some cutscenes. These total around 8 minutes, and as subtitles aren't on by default, if you go into the menu and select 'HUD' you can change that option there if you like. It's something the game doesn't actually tell you, hence why it's included here! As the cutscenes continue, you'll automatically grab the Achievement: Through a different Lenz. When the cutscene ends, walk with Seb up the linear path. There's not much to see here and none of the NPCs will interact with you either. Eventually it'll trigger another cutscene and end the hardest mission you will ever see in a video game. Mission 2: First Day at Silva Back to top ↑ Inside the Silva facility, jump up the buggy by pressing Triangle (Y) and drive it along to the marked location on your map. Park up the buggy next to the one already stationary and it'll trigger another cutscene. When Rigby hands you a gun (Weapon #1: Delta .45), follow her out the room. You can interact with the big map in the middle of the room but there's not really much you can do with it. In the corridor, you'll be prompted to tap the down directional pad to activate your scanner. This is quite a handy tool to get used to using, mostly because it'll mark nearby enemies or any locked doors that you might need to hack. Unfortunately, it's not as in-depth as Watch Dog's interactive elements but it serves its purpose all the same. Mission 3: A Strange Happening Back to top ↑ Enter the buggy and drive outside the facility. Follow the marker and pick up Seb. Once he enters, follow the marker on your map all the way out to the desert. Make sure you don't drive too far away (over 600 yard away) on the road as you'll activate a Game Over screen if you do! Drive toward the smoke in the distance in the desert, and you'll find a bunch of rogue robots marching about. Park up nearby and hit the down direction to mark the enemies. After, holding L1, select your weapon and then take cover by pressing O (B) near to the rocks. The game doesn't have a blind cover option which is lovely but the enemies don't hit too hard here so go ahead and take them out without too much fear of getting shot in return. Running over the corpses will net you some Light Ordance pick-ups but not much else. When you're ready, get back in the buggy and return to the security office. Approach the console by the wall (pictured below) and hit Triangle (Y) to interact.

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