17-05-2025
New ‘Marathon' Info: Bungie Morale, Launch Worries And Changing Plans
Marathon
Chaos has engulfed Bungie after an artist, ANTIREAL, came forward to accuse Bungie of ripping off her 2017 work as its upcoming extraction shooter Marathon was starting to take shape as early as 2018. Bungie admitted to the plagiarism, supposedly the work of one ex-artist, and promised to make things right, but the story gained traction among gaming outlets and reaction streamers alike, and it's poisoned the previous positive conversation about the aesthetic of the game.
But all of this is happening after another not-great time period for Marathon in the last few weeks, starting with the gameplay reveal and then its Closed Alpha, both of which received mostly mixed-to-negative feedback. A livestream on Friday addressed both the art plagiarism and Alpha feedback in what ended up being the most uncomfortable on-camera offerings I've ever seen from the studio.
I've spoken to some current and former employees about Bungie's excuse for the art theft, studio morale, the possibility of a delay and some very real changes when it comes to the upcoming presentation and playtesting of the game. Here's what I've learned:
Marathon
Some changes to future plans had been made even before this new plagiarism development. Mainly as a reaction to gameplay footage and now the Closed Alpha.
All of this, between necessary asset auditing, a reworked marketing campaign and shifting playtest plans, screams of a game that is not coming out in four months, or at the very least, shouldn't be, though there are no indicators of that yet. However, at this point it may be the case that another 3, 6, 12 months would not fix what ails the game, which is more than just presentation and some playtesting, but for many, its questionable core concept wrapped in extremely cool aesthetics. But now they've lost that last bit as a praise point as well.
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