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Doom The Dark Ages is my favorite kind of nightmare — this is how it runs on an RTX 5090 gaming laptop
Doom The Dark Ages is my favorite kind of nightmare — this is how it runs on an RTX 5090 gaming laptop

Yahoo

time21-05-2025

  • Entertainment
  • Yahoo

Doom The Dark Ages is my favorite kind of nightmare — this is how it runs on an RTX 5090 gaming laptop

When you buy through links on our articles, Future and its syndication partners may earn a commission. I got the chance to jump into Doom: The Dark Ages on an RTX 5090 gaming laptop, and let me tell you, it feels good blasting away demons in this high-fidelity, beautiful nightmare. Doom: The Dark Ages is the latest entry in the Doom reboot franchise. It takes place before Doom (2016) and Doom Eternal, at a time when the Slayer was bound by gods and kings to combat the forces of hell. It's like if medieval fantasy and Doom had a baby, and I love it (insert sob emoji here). I played Doom: The Dark Ages on an HP Omen Max 16 outfitted with an Intel Core Ultra 9 275HX processor, an Nvidia GeForce RTX 5090 24GB GPU, 32GB of RAM, and a 16-inch, 2560 x 1600, 240Hz, OLED display. Here's how it ran. I wasted no time jumping into the hardest difficulty… Well, not the hardest. I don't have it in me to get my whole save wiped in Pandemonium or Ultra-Nightmare, so I went with regular ol' Nightmare. However, for the graphic settings, I pulled that level like Kronk all the way to Ultra Nightmare, 2560 x 1600, and that applies to all of the following tests below. Now, Nvidia's RTX 5090 and all of its RTX 50-series siblings boast DLSS 4, which is a super sampling technology that boosts visuals and performance. I've been somewhat critical of the technology due to my fear of developers relying on Multi-Frame Generation too heavily in order to optimize their performance (ahem, Monster Hunter Wilds). So naturally, the first thing I did was turn off all of that. I started tearing through demons in the Village of Khalim with the upscaler set to its default, TAA (there's no option to turn off upscaling). After Oblivion: Remastered scorned me with its sub-60 fps performance, I had my doubts that the RTX 5090 could pull through. But to Nvidia's credit, and id Software's for optimizing their game so well, I got a sweet 85 fps. Getting above 60 fps on a laptop with a 1600p display is ideal. However, I do like playing with the DLSS 4 upscaler, especially when set to DLAA, which maintains the native resolution while also enhancing the visuals. I expected the performance to be about the same as TAA or maybe better, but when I thrashed some devils with my new power gauntlet, it came back with 50 fps. It's not terrible, but it's not 60 fps. This is when I turned to Frame Generation (2x) and Multi-Frame Generation (4x). This technology uses AI to create frames for every true frame, 2x being one for one and 4x being one for three. It's pretty cool in theory, but it has its issues, like occasional fuzziness or artifacting. I didn't notice anything egregious in Doom: The Dark Ages, but you may have a different experience than I. I leapt back into the fray, doubling up on my aggression (turning on 2x FG), and I broke demon spines at 82 fps. That's a more comfortable frame rate, but I'm surprised FG couldn't push it further than TAA. But of course, cranking it up to MFG (4x), I saw a blistering 140 fps. Using DLAA provides the most optimal visuals outside of raw performance. However, if you want to make use of that high refresh rate display, set the DLSS to Ultra Performance. I bounced across the battlefield like my child when I say we're going outside, which got me a smooth 131 fps. And that's without frame generation. Popping on FG (2x) bumped me up to 178 fps. Then, meleeing my way to MFG (4x), the RTX 5090 blasted through the Omen's 240Hz display with a score of 260 fps. It's nice to see that id Software took care in optimizing the performance of Doom: The Dark Ages. Some beloved AAA games have failed to present respectable frames at max settings even on the most powerful hardware to date. Right now, id Software's minimum spec requirement for Doom: The Dark Ages is an RTX 2060 Super or AMD RX 6600 GPU. That's a little higher than I'd like it to be, but it feels honest considering the performance I got. But overall, if you're interested in getting one of the best gaming laptops, you can expect some slayer performance.

Panasonic takes on Canon with the full-frame, 45-megapixel S1R II mirrorless camera
Panasonic takes on Canon with the full-frame, 45-megapixel S1R II mirrorless camera

Yahoo

time25-02-2025

  • Yahoo

Panasonic takes on Canon with the full-frame, 45-megapixel S1R II mirrorless camera

Panasonic's mirrorless cameras are best known for their video powers, but with its latest model, the company is finally getting serious about photography as well. The $3,300 full-frame Lumix S1R II is not only the company's first camera capable of 8K video but can fire off 40 fps bursts of high-resolution (45 megapixel) RAW photos. It also offers a more advanced autofocus system, putting it squarely into the conversation with Sony, Canon and Nikon. I've had a pre-production unit for several days now and so far, I'm impressed. The original S1R was a chunky 2.24 pound monster, but the S1R II is much lighter at 1.75 pounds and considerably smaller in size. That makes it less burdensome than before — though still a bit bigger than the Nikon Z8 and Canon R5 II. It also has one of the fattest grips I've ever seen that gave me a firm, secure hold on the camera. Panasonic made other substantial changes to the body, removing the top display and shifting the mode dial from top left to top right. In the latter's place a dedicated burst mode dial and photo/video/S&Q switch was introduced, while a new autofocus dial was placed at the back. Handling is now near the top among high-end full-frame cameras in my book, matching or even beating my favorite, the Sony A1 II. The rear 1.8-million-dot display was also overhauled and not only flips out for content creators but also tilts up and down for photographers — putting it on par with the excellent screen on Sony's A1 II. The electronic viewfinder has the same 5.76-million-dot resolution and 120Hz refresh rate as before, but now offers a more natural 100 percent magnification. The S1R II supports both SD UHS II and fast CFexpress Type B cards (rather than XQD as before) with a slot for each, while also allowing SSD recording via the USB-C port like the S5 IIX and GH7. Other inputs include mic, headphone and a full-size HDMI slot, along with a 10Gbps USB-C port. The battery is the same as the one on the GH7 and G9 III but delivers just 350 shots max on a charge, unless you buy the optional DMW-BLK22 battery grip. The S1R II will also offer full-float 32-bit audio recording, but only with the optional DMW-XLR2 audio accessory. Shooting performance is dramatically better with up to 40 fps (RAW 12-bit) burst speeds with continuous autofocus enabled, compared to a rather pitiful 6 fps on the previous model. It can also hit 10 fps speeds in mechanical mode or 9 fps with 14-bit RAW output. That matches the lower-resolution Canon R1 (though that model does it in 14-bit RAW mode) and is only below Sony's A9 III that can hit a mind-boggling 120 fps burst speeds in RAW mode. Panasonic also overhauled the phase-detect autofocus system to add more speed and AI smarts. It can now lock onto a subject's face and eyes quicker and follow their movements more smoothly, but also detect and automatically switch between humans, animals, cars, motorcycles, bikes, trains and airplanes. From my observations so far, it's not quite up to the speed and fluidity of Sony and Canon's latest models, but Panasonic is nearly there. When it comes to image quality, JPEG photos look natural with realistic colors, though I wasn't able to open RAW files on this pre-production camera. One big improvement is at high ISOs in low light thanks to the dual ISO sensor that keeps noise under control all the way up to about ISO 12800. On the video side, the S1R II now supports internal ProRes RAW and 8K video capture, but not both at the same time. ProRes RAW captured to CFexpress or USB-C is limited to 5.8K but uses the full width of the sensor, so it's a good solution for 4K productions. 8K, meanwhile, can only be captured in 4:2:0 LongGOP MP4 formats at 30 fps (4K tops out at 120 fps in Slow & Quick mode). That compares to 60 fps max on the Canon EOS R5 II and Nikon Z8, and both of those cameras can do that format in RAW. Sony's A1 II, by contrast, can also do 8K 30 fps video but doesn't support RAW recording at all. And of course, the S1R II supports V-Log recording and promises up to 14 stops of dynamic range, slightly less than the S1R. It'll also allow for external ProRes RAW recording at up to 8K to Atomos recorders via a firmware update coming after the initial launch. Panasonic's updated stabilization system promises up to 8 stops of shake reduction, but there are a few significant updates. It reduces edge distortion for video without cropping, though there's a small amount of vignetting if you do that. As before, it supports e-stabilization at regular and high strengths, and now offers the high-strength mode for anamorphic lenses. That raises the issue of rolling shutter, since the S1R II doesn't use a stacked sensor like its main competitors, the Nikon Z8 and Canon R5 II. Distortion is definitely more prominent than on those models, but readout speeds are relatively quick so it's not offensive except when doing whip pans or filming very fast moving subjects. At $3,300, the S1R II is priced well below the $4,300 Canon R5 II but nearly on par with the Nikon Z8, which can currently be found at $3,400. It's set to start shipping at the end of March 2025.

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